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Lets racing time

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  #181  
Old 02-26-2013, 07:23 PM
Red Silvers Red Silvers is offline
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I just logged into the channel page and tossed links to Brickroad, SpoonyBard, and narcodis's channels under a 'LET'S RACERS' section.
  #182  
Old 02-26-2013, 07:24 PM
Torgo Torgo is offline
We Hardly Knew Ye
 
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I gotta catch some sleep soon, but loving the video thus far. Looks like fun and I can't wait to get in on and/or plan one myself.

Yo Brick, what is your timer script? I still need to figure out exactly what makes it tick, but I found this little number:
Code:
BlankClip(length=60*60*30, width=320, height=240, fps=30, color=$000000)
ShowSMPTE(x=105, y=150, font="Ariel", size=84, text_color=$ffffff)
In English, it's basically a timer that starts from zero and counts to one hour (59:59:59). Almost but not quite what I'm looking for. However, I was able to change the font, like so:

Code:
BlankClip(length=60*60*30, width=320, height=240, fps=30, color=$000000)
ShowSMPTE(x=105, y=150, font="Times New Roman", size=84, text_color=$ffffff)
It's a little wonky; If you try it and load it up you can see another colon off to the left of the minutes, which I think is the hour marker getting pushed off the side. With a little fiddling I think I can get this to suit our needs.

Without knowing exactly what your script is or what's wrong, I think the key to changing fonts is to simply type in the name of the font as opposed to the filename. I tried a custom-made FFVI font that didn't work when I entered the filename, "Final_Fantasy_36_font", but when I just entered the name, "Final Fantasy 3/6 Font Regular", lo and behold. It was janky looking as all get out, but that's a result of the font as opposed to the script.
  #183  
Old 02-26-2013, 07:24 PM
McClain McClain is offline
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One thing I noticed watching you guys that I had forgotten is that there is like no invincibility frames after getting a power up. SMBX gives you almost as much time for that as when you take a hit, and I know I have used that to my advantage lots of times. I would have taken all kinds of hits right after mushrooms if I had tried to race SMB1.

E: I love that Brickroad lapped to 7-1 at almost the exact same time as Nodal warped back there.
  #184  
Old 02-26-2013, 07:29 PM
Brickroad Brickroad is offline
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Quote:
Originally Posted by Torgo View Post
Yo Brick, what is your timer script?
I just modified the one Rai posted upthread. I tried both font names and filenames to no avail, unfortunately.

Code:
  #This script makes a 1280x720 grid out of 4 videos, and adds a timer to the center, which starts counting at frame 600. Since we are using Change30FPS(), it'll start counting after 20 seconds.
     
    vid1=DirectShowSource("race_final_readyfortimer.avi")
     
	#-------------------------Replace the player names here-----------
	function names(clip clip){
	clip.subtitle(" ", align=8, x=414, y=20, size=32, text_color=$66Ccff, first_frame=0)
	}
	
	#timer function
    function counter(clip clip, int n)
    {
      n = n / clip.framerate()
      day = int(n / 86400)
      days = string(day)
      days = strlen(days) < 2 ? "0" + days : days
      n = n - day * 86400
      hour = int(n / 3600)
      hours = string(hour)
      hours = strlen(hours) < 2 ? "0" + hours : hours
      n = n - hour * 3600
      min = int(n / 60)
      mins = string(min)
      mins = strlen(mins) < 2 ? "0" + mins : mins
      n = n - min * 60
      sec = int(n)
      secs = string(sec)
      secs = strlen(secs) < 2 ? "0" + secs : secs
      ms = string(int(1000 * (n - sec)))
      ms = strlen(ms) < 2 ? "0" + ms : ms
      ms = strlen(ms) < 3 ? "0" + ms : ms
     
    #Set your timer location with X/Y and align. Here, the timer is centered, white and Verdana font.
    #Set first_frame to when it should first appear (0 to always be there).
     
    clip.subtitle(hours + ":" + mins + ":" + secs, x=130, y=380, align=5, font="Fixedsys", size=50, text_color=$ffffff, first_frame=0)
     
    }
     
	 
    #Here, we create the grid and assign it to the variable 'frameserver'
    frameserver = vid1
     
    #Here, we tell frameserver to animate the timer for the race. You need to provide two values here.
    #The first is when it should start counting, the second is that same number + 1
    frameserver = animate(1429,frameserver.framecount(), "counter", frameserver, 0, frameserver, frameserver.framecount()-(1430))
     
    frameserver.Names()
  #185  
Old 02-26-2013, 07:30 PM
SpoonyBardOL SpoonyBardOL is online now
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Quote:
Originally Posted by McClain View Post
One thing I noticed watching you guys that I had forgotten is that there is like no invincibility frames after getting a power up. SMBX gives you almost as much time for that as when you take a hit, and I know I have used that to my advantage lots of times. I would have taken all kinds of hits right after mushrooms if I had tried to race SMB1.
Being too used to SMBX physics was the cause of a large number of my screw-ups, I suspect. That's my story and I'm sticking to it.
  #186  
Old 02-26-2013, 07:35 PM
Nodal Nodal is offline
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YOU CAN'T HOLD JUMP l
  #187  
Old 02-26-2013, 07:38 PM
Albatoss Albatoss is offline
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Watching that was certainly a fun way to kill two hours. (Yes, I watched the whole thing. I may not have a social life at the moment.)

Damn it, now I really wish I could get in on this, but that's gonna have to wait until I'm in a better place to record things, and who the hell knows when that's gonna be. Ah, well.

Last edited by Albatoss; 02-26-2013 at 08:09 PM.
  #188  
Old 02-26-2013, 07:39 PM
McClain McClain is offline
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Quote:
Originally Posted by Austin View Post
YOU CAN'T HOLD JUMP l
This is what's going to kill me if I get in the SMB3 race. I have to remember to map a button for Turbo A.
  #189  
Old 02-26-2013, 07:59 PM
Torgo Torgo is offline
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Quote:
Originally Posted by Brickroad View Post
I just modified the one Rai posted upthread.
Wait, he...?

/facepalm

I must have looked his entire post except for that link. Criminy.

Anyway, thanks! I'll poke around that and the simple timer I found. Probably tomorrow though. I gotta catch some sleep before work tonight.
  #190  
Old 02-26-2013, 08:19 PM
Red Silvers Red Silvers is offline
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Quote:
Originally Posted by McClain View Post
This is what's going to kill me if I get in the SMB3 race. I have to remember to map a button for Turbo A.
Am I the only person that never liked Turbo controllers?
  #191  
Old 02-26-2013, 08:32 PM
McClain McClain is offline
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Quote:
Originally Posted by Red Silvers View Post
Am I the only person that never liked Turbo controllers?
Most turbo controllers were ass, but with emulation and controllers with like 12 buttons, it's really easy to assign a separate button to act as a turbo button. The main problem with the turbo controllers back in the day was they would have to have an on-off switch and weren't really practical unless you ALWAYS wanted it to be on turbo (like for shooting in an action game that didn't need to hold B to run, like Contra).

I use to always play with my NES advantage, which is crazy to me now because I can't stand to play NES game with the joystick.
  #192  
Old 02-26-2013, 08:34 PM
Red Silvers Red Silvers is offline
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We had a couple of NES Max controllers but I didn't like them cause the D-pad thing was weird.
  #193  
Old 02-26-2013, 08:40 PM
McClain McClain is offline
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Quote:
Originally Posted by Red Silvers View Post
We had a couple of NES Max controllers but I didn't like them cause the D-pad thing was weird.
Oh, yeah, that thing had the weird non-re-centering circle pad. Which is a shame because it actually got right the separate turbo buttons.

My setup I use for NES games on emulation is my PS3 controller, with the two "rows" of two buttons as standard and turbo.
  #194  
Old 02-26-2013, 09:42 PM
namelessentity namelessentity is offline
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Quote:
Originally Posted by McClain View Post
Oh, yeah, that thing had the weird non-re-centering circle pad. Which is a shame because it actually got right the separate turbo buttons.

My setup I use for NES games on emulation is my PS3 controller, with the two "rows" of two buttons as standard and turbo.
This is how I have things set up, and it really makes certain games much easier. Like Contra. If anybody is down for a run of that with turbo, count me in.
  #195  
Old 02-26-2013, 11:30 PM
Nodal Nodal is offline
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YOU CAN HOLD JUMP IN 3 l
  #196  
Old 02-26-2013, 11:48 PM
McClain McClain is offline
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Quote:
Originally Posted by Austin View Post
YOU CAN HOLD JUMP IN 3 l
You mean to fly? No, you have to mash it to fly and float, right?
  #197  
Old 02-27-2013, 12:43 AM
Red Silvers Red Silvers is offline
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Quote:
Originally Posted by McClain View Post
You mean to fly? No, you have to mash it to fly and float, right?
That's one of the reasons my Mario 3 video was so terrible.
  #198  
Old 02-27-2013, 06:32 AM
SpoonyBardOL SpoonyBardOL is online now
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I succeeded in downloading the video this morning, so I'll watch the rest later at my leisure.

I did watch up until my part of the video ended, though. I could think of no better way to fill the otherwise blank space than the laughing Duck Hunt dog. That should be a thing for all TT Racing Times going forward, any time a video feed ends early due to giving up/epic fail the space should be filled with the laughing Duck Hunt dog.
  #199  
Old 02-27-2013, 07:35 AM
Brickroad Brickroad is offline
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I was planning to mix it up. It's actually trivially easy to just put whatever gif I want there.

You know, Michael Jackson Moonwalker, etc.
  #200  
Old 02-27-2013, 09:55 AM
CaptBlasto CaptBlasto is offline
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Great video guys, it was definitely entertaining!
  #201  
Old 02-27-2013, 06:40 PM
Torzelbaum Torzelbaum is offline
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Quote:
Originally Posted by McClain View Post
Most turbo controllers were ass
Except for the Hudson Joycard Sansui SSS (IMO).
  #202  
Old 02-27-2013, 07:53 PM
Red Silvers Red Silvers is offline
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My thing should be here Friday you guys.
  #203  
Old 02-27-2013, 07:58 PM
Din Din is offline
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Argh, I wish I had a speech headset or microphone of some sort. I would totally join otherwise.

If I had to throw out a suggestion, I would enjoy it to no end if you folks ended up doing one of the lesser known (but still good) Capcom NES titles, such as Ducktales or Little Nemo the Dream Master.
  #204  
Old 02-27-2013, 08:58 PM
ASandoval ASandoval is offline
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Ok, recorded two test runs, first using CamStudio, second using Hypercam 2. I'll probably stick with Hypercam 2 to get around CamStudio's 2GB limit.

I'm using Xvid MPEG-4 codec to keep my filesize down and because it gives great video quality. Only problem is that SNES games are very slightly choppy. It's not bad at all, but other games had virtually no choppiness. Any suggestions to try and smooth it out?

EDIT: Fixed now. I'll do one more recorded practice run tomorrow morning with the new settings, but I should be all set.

Last edited by ASandoval; 02-27-2013 at 09:44 PM.
  #205  
Old 02-27-2013, 09:02 PM
Red Silvers Red Silvers is offline
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Blarg, so I'm an idiot and made my test game footage thing from the emulator Avi recorder... which records in game-time, not real time.

Using Camstudio to record just gives me really choppy, nearly unwatchable footage.
  #206  
Old 02-27-2013, 09:19 PM
narcodis narcodis is offline
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Alright, I managed to get some time to play Aladdin tonight. This is a game I had never played before, other than watching others play, but I can now see why it's enjoyed by so many. It's like a combination between Mario and Prince of Persia.. really fun.

First playthrough, I died and used like three continues on Genie-2. Then I got to jafar and died til it was game-over.

Second playthrough, I used a continue on the cave of wonders, then died like a shmillion times on the first pyramid level (luckily, there's a 1-up right at the start of it, so I was never forced to continue). I had ZERO problems getting through those levels on my first playthrough. And strangely enough, didn't die once on the genie levels. Eventually beat the game, killing jafar with only one death.

So hopefully I won't be such an embarrassing mess this next race.
  #207  
Old 02-28-2013, 08:46 AM
JBear JBear is offline
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Quote:
Originally Posted by narcodis View Post
So hopefully I won't be such an embarrassing mess this next race.
/unsubscribe
  #208  
Old 02-28-2013, 08:50 AM
Brickroad Brickroad is offline
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Looks like the roster for tonight is me, ASandoval, Nodal and narcodis. I'll set my alarm for about 5:30 (EST) then hop on Skype and grab whoever's around and do some Aladdin.
  #209  
Old 02-28-2013, 04:56 PM
Brickroad Brickroad is offline
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Calling all nodals
  #210  
Old 02-28-2013, 06:27 PM
Brickroad Brickroad is offline
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Aladdin's in the can, and Nodal's taking off to get his Etrian Odyssey on.

If we get a fourth we want to do another race. Anyone game?
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