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"One to be born from a dragon..." -- Let's Play Final Fantasy II

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  #211  
Old 01-19-2011, 10:43 AM
Elements Elements is offline
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I don't really think there needs to be a debate about whether or not the player needs to be told they can push buttons or not. It's probably unnecessary, but the single text box isn't inconveniencing anyone.

Anyways, I feel that after such a lengthy non-interactive intro, the developers simply wanted to inform the player, "Okay, we're done, you can play now," and that just happened to be the way they went about it.
  #212  
Old 01-19-2011, 10:44 AM
Loki Loki is offline
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I think there's a difference between Square assuming that players need to be told "left moves you left" before they'll be able to play and some hypothetical mouthbreather who refuses to play before assured that "left moves you left."

Quote:
Originally Posted by p4g4n3l3m3nt5
Anyways, I feel that after such a lengthy non-interactive intro, the developers simply wanted to inform the player, "Okay, we're done, you can play now," and that just happened to be the way they went about it.
Yeah, most likely. But still, attitudes like "there are just some people who are so dumb" really bother me (as evidenced by the way I can't let this topic go) and I hate hate hate when a game goes out of its way to tell me something that even a stupid baby would know.
  #213  
Old 01-19-2011, 10:50 AM
shivam shivam is online now
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man, i fucking love this game, and this LP is reminding me why.
  #214  
Old 01-19-2011, 10:59 AM
Adam Adam is offline
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Quote:
Originally Posted by Loki View Post
Yeah, most likely. But still, attitudes like "there are just some people who are so dumb" really bother me (as evidenced by the way I can't let this topic go) and I hate hate hate when a game goes out of its way to tell me something that even a stupid baby would know.
Loki give the controller to Baby so we can see what's up.
  #215  
Old 01-19-2011, 11:01 AM
Nodal Nodal is offline
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Quote:
Originally Posted by Adam View Post
Loki give the controller to Baby so we can see what's up.
LOKI YOUR BABY IS PUSHING B TO TALK
  #216  
Old 01-19-2011, 11:14 AM
blinkpen blinkpen is offline
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Default they need the most attention

  #217  
Old 01-19-2011, 11:25 AM
Eddie Eddie is offline
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Quote:
Originally Posted by Nodal View Post
LOKI YOUR BABY IS PUSHING B TO TALK
Nobody puts Baby in a tutorial.

- Eddie
  #218  
Old 01-19-2011, 12:29 PM
Bongo Bongo is offline
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Telling players YOU HAVE TO PUSH BUTTONS is silly.

Telling players THE A BUTTON IS TALK is not silly.

Telling players YOU SHOULD TALK TO PEOPLE is also not silly.

Since the entire tutorial fits in a single text box with room to spare, I think we can safely say that it doesn't overstay its welcome. And it does include legitimate information.
  #219  
Old 01-19-2011, 01:06 PM
MetManMas MetManMas is offline
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Quote:
Originally Posted by Loki View Post
Yeah, most likely. But still, attitudes like "there are just some people who are so dumb" really bother me (as evidenced by the way I can't let this topic go) and I hate hate hate when a game goes out of its way to tell me something that even a stupid baby would know.
You know, FFIV's little dialogue box tutorial's nowhere near as intrusive as later games, but I'd really think people could've figured out that A's for talking just from the times you have to press it to get through the opening. And I'd really think a D-pad's function would be standard knowledge by now.

Still, there are games where stuff like tutorials would be very welcome, especially Koei's hard to penetrate simulation RPGs. I have no idea how the hell all the tons of different stats and mechanics in Uncharted Waters: New Horizons work in-game without some form of outside help, because there's tons of numbers and the game and its VC guide barely explain shit about how they work.
  #220  
Old 01-19-2011, 03:07 PM
Sky Render Sky Render is offline
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I should mention that the people I've met who have demanded to know what to do before they start aren't stupid people. They're actually just very cautious and don't like making mistakes or embarrassing themselves in front of more experienced players by hitting what's obviously the wrong button to a veteran player. Though even these people can figure out that the D-pad will move you around when that's the only directional control available to them.

Long story short, it's an ego thing, not an intelligence thing.
  #221  
Old 01-19-2011, 03:29 PM
Aeonus Aeonus is offline
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I think if anyone sat down to play a game with me and refused to start until I explained what every button did, I'd start making it up.

"Yeah, A jumps, Y attacks, R activates your psychic powers, hit X and L at the same time to turn into a car, and push select to throw a bunny. Yeah, you get to throw all kinds of animals: cats, then dogs, and later elephants and shit."

They probably wouldn't be my friend for long, but it'd be totally worth it.
  #222  
Old 01-19-2011, 03:29 PM
Meditative_Zebra Meditative_Zebra is offline
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Quote:
Originally Posted by Brickroad View Post
hey guys did you see kain's scrotum

kain has a scrotum

here it is:



that's where he keeps his testicles (aka nuts)
Do you guys remember how Kain is left-handed? I'd say it looks like he's keeping his main hand free for his real spear.
  #223  
Old 01-19-2011, 03:49 PM
Sky Render Sky Render is offline
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Quote:
Originally Posted by Meditative_Zebra View Post
Do you guys remember how Kain is left-handed? I'd say it looks like he's keeping his main hand free for his real spear.
Correct spear use has you grasp the rear end of the shaft with your dominant hand, actually. And yes, that can be taken either way.
  #224  
Old 01-19-2011, 04:05 PM
Vaeran Vaeran is offline
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Quote:
Originally Posted by Aeonus View Post
I think if anyone sat down to play a game with me and refused to start until I explained what every button did, I'd start making it up.

"Yeah, A jumps, Y attacks, R activates your psychic powers, hit X and L at the same time to turn into a car, and push select to throw a bunny. Yeah, you get to throw all kinds of animals: cats, then dogs, and later elephants and shit."

They probably wouldn't be my friend for long, but it'd be totally worth it.


Quote:
Originally Posted by Sky Render View Post
Correct spear use has you grasp the rear end of the shaft with your dominant hand, actually. And yes, that can be taken either way.
I'd take Kain's spear either way.
  #225  
Old 01-19-2011, 04:13 PM
hafrogman hafrogman is offline
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Quote:
Originally Posted by Sky Render View Post
Correct spear use has you grasp the rear end of the shaft with your dominant hand, actually. And yes, that can be taken either way.
Even when you've got a shield on the other arm?

Really, in Final Fantasy, Dragoons have never been very dragoonish, having neither horses nor guns. They're more like hoplites. 'Cause they jump!
  #226  
Old 01-19-2011, 04:26 PM
McClain McClain is offline
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So I started playing this on the Playstation, and then I bought a GBA player impulsively. Are slightly improved graphics, MUCH improved menus and the ability turn Edward into a badass worth the hit on the music coming out of my TV? Yeah, I think so.
  #227  
Old 01-19-2011, 05:02 PM
Refa Refa is offline
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Quote:
Originally Posted by McClain View Post
So I started playing this on the Playstation, and then I bought a GBA player impulsively. Are slightly improved graphics, MUCH improved menus and the ability turn Edward into a badass worth the hit on the music coming out of my TV? Yeah, I think so.
So hopefully the PSP version with much better graphics, hopefully better menus, all of the extra content from the other versions (well, hopefully NOT the DS version) including the ability to turn Edward into a badass, hopefully a new dungeon, better music, and the ability to play After Years in an improved form will be the definitive version of Final Fantasy IV.
  #228  
Old 01-19-2011, 05:31 PM
McClain McClain is offline
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Quote:
Originally Posted by Refa View Post
So hopefully the PSP version with much better graphics, hopefully better menus, all of the extra content from the other versions (well, hopefully NOT the DS version) including the ability to turn Edward into a badass, hopefully a new dungeon, better music, and the ability to play After Years in an improved form will be the definitive version of Final Fantasy IV.
Sigh.... Probably, and I'll just end up buying it and playing this game again.
  #229  
Old 01-19-2011, 07:18 PM
ThricebornPhoenix ThricebornPhoenix is online now
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Quote:
Originally Posted by Bongo Bill View Post
Telling players THE A BUTTON IS TALK is not silly.

Telling players YOU SHOULD TALK TO PEOPLE is also not silly.
Quote:
Originally Posted by Sky Render View Post
I should mention that the people I've met who have demanded to know what to do before they start aren't stupid people. They're actually just very cautious and don't like making mistakes or embarrassing themselves in front of more experienced players by hitting what's obviously the wrong button to a veteran player.
Exactly. Furthermore, some people are antisocial or think towns are boring and don't want to waste time talking to people before going on an adventure[1].
  #230  
Old 01-19-2011, 09:56 PM
Odin Odin is offline
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Quote:
Originally Posted by shivam View Post
man, i fucking love this game, and this LP is reminding me why.
Word. I'm going to go try to not play FFIV. Thankfully (?), I think my SNES copy is in storage, and I don't want that lame GBA music even if the choose-your-own-party endgame is some of the most fun I have ever had in a video game. I need that pure SNES sound chip.

And for the off-topic sophomore humor: think of all the dragoons that Kain has trained in the proper use of a spear.
  #231  
Old 01-20-2011, 09:05 AM
Aaron M Aaron M is offline
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Quote:
Originally Posted by McClain View Post
Are slightly improved graphics, MUCH improved menus and the ability turn Edward into a badass worth the hit on the music coming out of my TV? Yeah, I think so.
Degraded music quality be damned, I need a hit of this game. Quick, to the Bat-GBA!
  #232  
Old 01-20-2011, 09:18 AM
Deptford Deptford is offline
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  #233  
Old 01-20-2011, 10:02 AM
Kalir Kalir is offline
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Quote:
Originally Posted by Deptford View Post
Final Fantasy for the NES was less linear, but that meant you spent a lot of time wandering around wondering what to do. No more!
Historical viewpoints on things sure are interesting, kids!
  #234  
Old 01-20-2011, 10:07 AM
Brickroad Brickroad is offline
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Haha what? That's like the exact opposite of what linear means.
  #235  
Old 01-20-2011, 01:52 PM
Parish Parish is offline
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Wait, what's wrong with that statement? Final Fantasy was less linear than Final Fantasy II, and it was a lot easier in the first game to wander around not knowing what you needed to do next. It's badly phrased and kind of confusing, but I feel like the writer was correct!
  #236  
Old 01-20-2011, 01:57 PM
Necronopticous Necronopticous is offline
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I can't help but read "unbeatable" as meaning anything other than "unwinnable."
  #237  
Old 01-20-2011, 02:27 PM
Sven Sven is offline
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It's more interesting that they're pondering why create an RPG for the SNES, when the entire console was more or less built from the ground up as the ultimate RPG machine.
  #238  
Old 01-20-2011, 03:12 PM
Refa Refa is offline
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Quote:
Originally Posted by Deptford View Post
Final Fantasy XII for the PS2 was less linear, but that meant you spent a lot of time wandering around wondering what to do. No more!
What the Final Fantasy XIII advertisement should have been.
  #239  
Old 01-20-2011, 03:30 PM
Sven Sven is offline
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Quote:
Originally Posted by Nich View Post
What makes you say that?
Slower system, a sound chip custom built to basically play 16-bit symphonies, wider graphical pallette than was strictly necessary for the games of the era... the SNES was perfect for Square and Enix. If you wanted to do an action game on it, though, it took a LOT more work or else you'd wind up with something that played like those early slowdown-heavy action games like Gradius III.
  #240  
Old 01-20-2011, 03:58 PM
Makkara Makkara is offline
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Quote:
Originally Posted by Sven View Post
Slower system, a sound chip custom built to basically play 16-bit symphonies, wider graphical pallette than was strictly necessary for the games of the era... the SNES was perfect for Square and Enix.
But that's the exact quality that made games for the SNES look so much better than their contemporaries, and it wasn't the RPGs that that pushed the envelope there. This game's visuals would have lost little besides the transparency effects if it had been made for the Mega Drive. That goes for FFV as well.
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