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"One to be born from a dragon..." -- Let's Play Final Fantasy II

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  #1921  
Old 08-16-2011, 08:58 PM
Brickroad Brickroad is offline
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Quote:
Originally Posted by SladeForrester View Post
Each battle would have to be a dungeon in and of itself. The character would traverse both the surface area of the giant colossus, fighting whatever animals might be nesting on it's bulk, and delve inside its body, with the minor battles being against enemies like parasites or oversized antibodies. The boss fight would then be against the colossus's brain or heart or whatever magical relic that gave it life in the first place. You could have a traditional experience and leveling system, as well as a Mega Man or Zelda-style unlockable tool with every colossus eliminated.
I would play this. But understand that the "minor battles" are going to eventually become rote, for no reason other than they are minor battles. You can't get around it.
  #1922  
Old 08-16-2011, 09:02 PM
Bongo Bongo is offline
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Minor battles must be minor, but good encounter design and ability design can keep them from becoming monotonous. Apparently for some people even well-designed encounters are too samey and not sufficiently demanding, which is a greater risk when the battles feature long animations. Some games compensate for this by making it so that any encounter you don't pay attention to can and probably will fuck you up. Others mix genres with something else that is considered more engaging by default. Many techniques have been done and many more have yet to be tried.
  #1923  
Old 08-16-2011, 09:11 PM
Violet Violet is offline
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Quote:
Originally Posted by Elfir View Post
I love the occasional RPGs that have autofight. I just restarted Final Fantasy: Four Heroes of Light and realized how much I missed it. FF12 would have been perfect if all gambits were available from the beginning.
The autofight is nice but I'm spoiled by SaGa 2's option to turn off battle animation. Granted that game needs it more because you might fight fifty enemies at once, but it's no less welcome when you're slogging through a series of smaller battles.

Four Heroes has, at times, the biggest problem that arises with random battles - getting interrupted all the time when you're trying to navigate a maze. But mostly I don't mind them. When it starts to get tedious I stop playing for a while, like in any RPG.

FFXII - well, don't get me started.
  #1924  
Old 08-16-2011, 09:14 PM
LancerECNM LancerECNM is offline
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Quote:
Originally Posted by Brickroad View Post
I would play this.
  #1925  
Old 08-16-2011, 10:13 PM
Hirayuki Hirayuki is offline
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Quote:
Originally Posted by Lilfut View Post
Also, I hate waiting for things I buy online to arrive.
With Mother 3, it would have been a couple weeks versus...well, going on five years.

Quote:
Originally Posted by CokoBean View Post
I highly recommend This It's a beautiful fan made english guide, as good or better than the Earthbound Nintendo Guidebook.... oh it's sold out... if they do another run, check it out!
You can still read it online for free!

I'm fluent in Japanese, so while I didn't need the English ROM patch, this guidebook still helped me get through the game. (I started out teaching myself kana right around the time FF2 came out and wound up a professional video game translator. Go figure.)

Last edited by Hirayuki; 08-16-2011 at 10:18 PM. Reason: consolidation
  #1926  
Old 08-16-2011, 10:51 PM
Googleshng Googleshng is offline
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Quote:
Originally Posted by Brickroad View Post
So... an RPG with only ten or twelve battles, total? How, then, do you capture the sensation of gradually increasing in strength, which is part of the core RPG experience? And how do you convince the RPG-playing market to buy a game that's only 2% as long as the next-shortest RPG in their collection?
Depends who you're targeting it at really, but there's a few options. Depending on the target audience, you could probably get away with...

- Huge trap filled puzzley dungeons you have to navigate to get to bosses.

- A ton of little minigame deals (think, like, Fable I guess), possibly involving/improving the same stats as the boss battles do.

- Just a @#$%load of cutscenes.

- Platforming.

Easy enough keeping "numbers go up!" with any of those really.
  #1927  
Old 08-16-2011, 11:37 PM
Regulus Regulus is offline
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I've had a similar idea before. An RPG where you only receive experience/levels after boss fights. Standard battles would be compulsory events that are obstacles rather than random annoyances. Grinding wouldn't be an issue. Difficulty would be pretty finely tuned, as it would be impossible to be under/overleveled.

I haven't given it much thought beyond that, though.
  #1928  
Old 08-16-2011, 11:39 PM
Albatoss Albatoss is offline
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Quote:
Originally Posted by Regulus View Post
I've had a similar idea before. An RPG where you only receive experience/levels after boss fights. Standard battles would be compulsory events that are obstacles rather than random annoyances. Grinding wouldn't be an issue. Difficulty would be pretty finely tuned, as it would be impossible to be under/overleveled.
...Chrono Cross? Granted, that game was pretty easy, but still.
  #1929  
Old 08-16-2011, 11:39 PM
CokoBean CokoBean is offline
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Quote:
Originally Posted by Hirayuki View Post
. (I started out teaching myself kana right around the time FF2 came out and wound up a professional video game translator. Go figure.)
Very Cool! The lack of a US release of FF5 spurred me to start studying Japanese. . (Just a hobbyist)
  #1930  
Old 08-17-2011, 12:00 AM
Sky Render Sky Render is offline
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Quote:
Originally Posted by Soren Highwind View Post
...Chrono Cross? Granted, that game was pretty easy, but still.
It's only easy if you play "well". Chrono Cross becomes a hell of a lot harder if you purposely limit yourself. Just try doing a no-regular-elements run and see how far you get with just consumables. Really, I like that kind of game better: where the challenge factor is primarily determined by the player, not by the developer.
  #1931  
Old 08-17-2011, 12:01 AM
Googleshng Googleshng is offline
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Quote:
Originally Posted by Sky Render View Post
Chrono Cross becomes a hell of a lot harder if you purposely limit yourself.
... doesn't every game?
  #1932  
Old 08-17-2011, 12:06 AM
Sky Render Sky Render is offline
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Quote:
Originally Posted by Googleshng View Post
... doesn't every game?
Theoretically. Some games, however, are so strictly designed that there's little to no way to actually impose limitations on yourself. Rhythm games come to mind: there's very little the player can do in-game to increase the challenge outside of the standard difficulty options. Pretty much you have to employ real-world measures (alcohol, alternative controllers, not watching the screen, etc.) if you want to make things more interesting than the game allows for otherwise.
  #1933  
Old 08-17-2011, 04:42 AM
Brickroad Brickroad is offline
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Not true! With Rock Band, at least, you can severely ramp up the difficulty by doing vocals along with whatever instrument you're playing!
  #1934  
Old 08-17-2011, 10:10 AM
Sky Render Sky Render is offline
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Originally Posted by Brickroad View Post
Not true! With Rock Band, at least, you can severely ramp up the difficulty by doing vocals along with whatever instrument you're playing!
Yeah, the rhythm games where you can man the vocals as well as an instrument are usually an exception to that. Alas, there's not nearly as many of those as there are instrument-only. And it still requires a second controller, which (for any of the games that don't come bundled with the set) can get prohibitively expensive.
  #1935  
Old 08-17-2011, 10:23 AM
Kzinssie Kzinssie is offline
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Quote:
Originally Posted by Hirayuki View Post
With Mother 3, it would have been a couple weeks versus...well, going on five years.
It's the waiting for something I know I have obtained that's the problem. I'm the same way with looking at the manual for a console game I buy in-store.

Yeah, it's weird, but still.

I can't quite figure out how to explain the other reason I want to wait for a release rather than importing it, but it's sort of like, if I buy a GBA game, I want to be able to play and comprehend it portably. If I just have a ROM, it's not as big of a deal as having a portable cartridge that I can't read any of the text in and then having to play a non-portable translated ROM. And there's no way in hell I'm spending my money on a flash cart (or whatever it's called).
  #1936  
Old 08-17-2011, 12:39 PM
McClain McClain is offline
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Quote:
Originally Posted by Brickroad View Post
Not true! With Rock Band, at least, you can severely ramp up the difficulty by doing vocals along with whatever instrument you're playing!
It is my goal to one day play through all of Beatles Rock Band singing while playing the appropriate instrument for whichever one is doing the lead vocals (more or less).
  #1937  
Old 08-17-2011, 01:29 PM
Regulus Regulus is offline
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Quote:
Originally Posted by Soren Highwind View Post
...Chrono Cross? Granted, that game was pretty easy, but still.
I've never actually played Chrono Cross, so I wouldn't know. Preferably my game would not actually be easy, though.
  #1938  
Old 08-17-2011, 10:30 PM
Tangent Vector Tangent Vector is offline
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I'm excited to see that so many people want a grind-free RPG. Sign me up!
Quote:
Originally Posted by Googleshng View Post
...you'd have to lean pretty heavily on puzzle bosses, but you could probably save it some by going all Mega Man and having each defeatable through either an elaborate strategy, or a simple strategy after equipping junk you get from killing one somewhere else.
This is the approach I'd take, more or less. Give players a choice of the order to tackle dungeons/bosses (with clearly marked difficulty levels), and have each dungeon/level confer some unique piece(s) of equipment. Place a severe restriction on the amount of equipment players can bring into a dungeon, to add strategic planning. Self-imposed challenges could include difficult level orders or equipment restrictions.
Quote:
Originally Posted by Lilfut View Post
And there's no way in hell I'm spending my money on a flash cart (or whatever it's called).
I really don't want to lead to a thread derail, but... spluh? You want to play Mother 3, in English, on the go. The only way you can accomplish this at present is via a flashcart. So why exactly are you dead set against getting one?
  #1939  
Old 08-17-2011, 10:35 PM
Brickroad Brickroad is offline
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I have to say, I like some of the ideas you guys are throwing around, but they don't really sound RPG-y to me. Clearly, we need to first define what an RPG is. Thoughts?





...that oughtta keep 'em busy for three or four pages, at least!
  #1940  
Old 08-17-2011, 10:50 PM
BlitzBlast BlitzBlast is offline
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A RPG is a Game where you Role Play as another character and gain levels and stuff.
  #1941  
Old 08-17-2011, 11:06 PM
Sky Render Sky Render is offline
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Quote:
Originally Posted by Brickroad View Post
I have to say, I like some of the ideas you guys are throwing around, but they don't really sound RPG-y to me. Clearly, we need to first define what an RPG is. Thoughts?
Pish-posh, all this nonsense is truly ludicrous wot. The meaning of RPG is spelled out in the very meaning of the acronym: role-playing game! Mind you, most of the games nowadays calling themselves that don't so much let you play a role as they force you to control the players in the actions of a pre-written story, but such is the limit of the medium I suppose.

And here's the part where we start arguing if they should even be called "role-playing games" at all and swing around the term "JRPG" like a talisman to justify that, right? Oh how I love these debates, especially how they've been had for dozens of years and not one side wants to budge on their position. Simply delightful!
  #1942  
Old 08-17-2011, 11:30 PM
Kadj Kadj is offline
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Quote:
Originally Posted by Brickroad View Post
I have to say, I like some of the ideas you guys are throwing around, but they don't really sound RPG-y to me. Clearly, we need to first define what an RPG is. Thoughts?
Press the Triangle button or the Y button to open the status menu.

That's it.
  #1943  
Old 08-17-2011, 11:37 PM
Mightyblue Mightyblue is offline
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Genre classifications tend to be nonsensical on the whole anyway, so it's sort of a moot argument.

SHIT, OH WAIT THIS IS THE INTERNET!

Uh, RPGs are terrible because you're terrible?
  #1944  
Old 08-18-2011, 12:13 AM
LancerECNM LancerECNM is offline
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Not quite. Try, "Your favorite RPG is terrible because you're terrible, and I'm incapable of making mistakes and having bias." That should work a little better, but it's just a starting point.
  #1945  
Old 08-18-2011, 12:17 AM
Mazian Mazian is offline
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"I don't know what you know about RPGs, but I'm an expert."
  #1946  
Old 08-18-2011, 12:32 AM
Refa Refa is offline
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Anyone who uses the term JRPG is an idiot and should be shot because it could maybe possibly have racist connations. Also, if you do not understand why this amazing new generation of semantics is important, you are stupid. Yes, I know, that's insulting, but it's also true.
  #1947  
Old 08-18-2011, 12:37 AM
Sky Render Sky Render is offline
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Now all we need is the "let's just call 'em RPGs and stop arguing" failed peacemaking attempt and an over-the-top silly suggestion on how to deal with the situation meant to show how silly things have gotten via reductio-ad-absurdum, and we'll have a microcosm of a GameFAQs forum debate!

...Remind me why we're simulating a GameFAQs forum debate again?
  #1948  
Old 08-18-2011, 12:43 AM
Mightyblue Mightyblue is offline
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Misplaced nostalgia?
  #1949  
Old 08-18-2011, 12:46 AM
LancerECNM LancerECNM is offline
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In this case, I believe we can all settle on TBCSwaEoAAAoaNMoDRiOtIoANtICStoaIaN.

(Turn-Based Combat Simulator with an Emphasis on Accruing Arbitrary Amounts of a Numerical Measurement of Difficulty Reward in Order to Increase other Arbitrary Numbers that Indicate Combat Skill that often also Incorporates a Narrative).

I am so, so sorry. You're allowed to internet punch me.
  #1950  
Old 08-18-2011, 01:12 AM
Bongo Bongo is offline
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It's an RPG if you can see the numbers and it's not obviously something else.
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