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"One to be born from a dragon..." -- Let's Play Final Fantasy II

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  #1531  
Old 07-11-2011, 01:45 PM
BlitzBlast BlitzBlast is offline
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So here's the thing about Mad Ogres in the sequel; they're in every single character's Challenge Dungeon.

This isn't bad if you're using Ceodore's party, where you have three dedicated physical attackers and one White Mage. This is bad if you're using Porom's party, where you only have one physical attacker who is completely unable to take a hit. This is VERY bad if you're using Palom's party, where you don't have any physical attackers.

And if you're using Edward's party, you may as well just do yourself a favor and reset the game.
  #1532  
Old 07-11-2011, 02:08 PM
Sky Render Sky Render is offline
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Quote:
Originally Posted by Brickroad View Post

The keep is utterly desolate, although like Damcyan the torches are still eerily lit. Considering FF2 is a world of boundless magical power I don't know why that little touch manages to surprise me.
Don't you know? Every RPG location by law has to feature "bottomless" oil wells for their torches and automatic re-lighting mechanisms for when some gust of wind or jerkass adventurer puts them out. Damcyan and Eblan's torches being lit have nothing on the torches in the Tomb of Raithwall in FF12: those things have been burning non-stop for over a thousand years.
  #1533  
Old 07-11-2011, 02:20 PM
ThricebornPhoenix ThricebornPhoenix is online now
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Quote:
Originally Posted by Brickroad
full update of entirely optional stuff
That would have been all sorts of great, except the long buildup left me with impossible expectations.

Quote:
Originally Posted by Sky Render View Post
Damcyan and Eblan's torches being lit have nothing on the torches in the Tomb of Raithwall in FF12: those things have been burning non-stop for over a thousand years.
Wait, there are actual fire-burning torches there? I thought all lighting in FFXII was magicite-based.
  #1534  
Old 07-11-2011, 02:25 PM
Elfir Elfir is offline
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I never succeeded in looting Eblan early and usually forgot about it until much much later.

I always thought the everburning torches were the result of poor communication. The map designers figured this place would be populated and scattered lit torches around accordingly.
  #1535  
Old 07-11-2011, 03:31 PM
Hirayuki Hirayuki is offline
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Hooray! (And congratulations!)

Quote:
Originally Posted by Brickroad View Post

Ladies and gentlemen: Mad Ogres.
I always thought they had -face belt buckles.
  #1536  
Old 07-11-2011, 03:34 PM
Sky Render Sky Render is offline
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Quote:
Originally Posted by ThricebornPhoenix View Post
Wait, there are actual fire-burning torches there? I thought all lighting in FFXII was magicite-based.


Those are pretty clearly torches.
  #1537  
Old 07-11-2011, 04:41 PM
McClain McClain is offline
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I always try to take out any ogre-types by charming the one in the back row. They are really, really vulnerable to it.
  #1538  
Old 07-11-2011, 04:51 PM
Eddie Eddie is offline
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I believe all the tough enemies there (Staleman, MadOgres, BlackCats and Lamia's) are vulnerable to Break. Is that in this version? I forget!

It's not 100% chance, but particular in the future where there are remakes and Staleman and MadOgres hit for twice as much, being able to wipe them all out in a single spell is helpful when trying to get them early.

- Eddie
  #1539  
Old 07-11-2011, 05:08 PM
Violet Violet is offline
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Cecil... Go to the land of summoned monsters and then I'll help you... You do have a shovel, right? Gonna need one. And some rope.
  #1540  
Old 07-11-2011, 05:11 PM
Torzelbaum Torzelbaum is offline
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Quote:
Originally Posted by Brickroad View Post

That tiny cave nearby probably isn't anything. We should just ignore that.
Oh Brickroad...

Quote:
Originally Posted by Brickroad View Post

Science Fact: When Cid cheers, he showes of his perfect, enormous chompers. God bless 'im.
Unfortunately, it also looks like he's taking a dump.

Quote:
Originally Posted by Brickroad View Post
There's nothing Tellah can do to nuke these guys, so his MPs are better spent getting Yang and Cid buffed to help improve their damage output.

Once Cid and Yang are buffed, Tellah's usefulness is out the door. The Mad Ogres can't be Slow'd or put to Sleep, so you might as well just put him on healing duty. There's no way I'm aware of to win this fight quickly; it all comes down to Cecil's ability to suck up the hits. Keeping him alive is a full-time job.
Oh, Brickbroad. It pains me to tell you how wrong you are. But I must. The Mad Ogres don't have an elemental weakness you can exploit and most status spells don't help but Tellah has a spell that can make this fight much quicker and (relatively) easier : Weak.

If you single target Weak against a Mad Ogre it will drop its HP so low that a single follow-up attack can take it out. Repeat three times and you've won the battle (as long as you can keep Tellah alive).

For the Staleman and Skulls I liked to equip the elemental claws on Yang (I wish I had known about the trick that would have let me use both the fire and the ice attributes at the same time).

Last edited by Torzelbaum; 07-11-2011 at 05:16 PM. Reason: wrong pic
  #1541  
Old 07-11-2011, 05:31 PM
Kalir Kalir is offline
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Hey Brick, tell us something we don't know!
  #1542  
Old 07-11-2011, 06:00 PM
Nobuyuki Nobuyuki is offline
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The Ogres are the ones keeping the torches lit. Just because they're mad doesn't mean they want to sit around in the dark.
  #1543  
Old 07-11-2011, 06:08 PM
Elfir Elfir is offline
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Quote:
Originally Posted by Nobuyuki View Post
The Ogres are the ones keeping the torches lit. Just because they're mad doesn't mean they want to sit around in the dark.
That's fair. Ogres have low-light vision, not dark vision.
  #1544  
Old 07-11-2011, 06:29 PM
Old Man Sherwood Old Man Sherwood is offline
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Wow... an update after so long! *sniff* It's like... a drink of cool water after weeks in the desert!
  #1545  
Old 07-11-2011, 07:41 PM
Albatoss Albatoss is offline
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Hooray, it's back!
  #1546  
Old 07-11-2011, 11:11 PM
Refa Refa is offline
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Quote:
Originally Posted by Brickroad View Post
[
...a bottomless well!? How fascinating!
  #1547  
Old 07-12-2011, 10:14 PM
MetManMas MetManMas is offline
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Brickroad...Update?

No. No, I don't believe it. This is obviously Kainazzo disguised as a Brickroad update.

Nice to see an update, though! Even just the random sidequesty stuff.
  #1548  
Old 07-13-2011, 12:29 AM
Derra Derra is offline
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Quote:
Originally Posted by Eddie View Post
I believe all the tough enemies there (Staleman, MadOgres, BlackCats and Lamia's) are vulnerable to Break. Is that in this version? I forget!

It's not 100% chance, but particular in the future where there are remakes and Staleman and MadOgres hit for twice as much, being able to wipe them all out in a single spell is helpful when trying to get them early.

- Eddie
Break wrecked the place when I recently played FF4DS.

Course, with Tellah's MP, it still took a couple rests to get through all the enemies.
  #1549  
Old 07-13-2011, 01:02 AM
Meditative_Zebra Meditative_Zebra is offline
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Yay! Another update! Callooh! Callay!

These treasures in Eblan I would always go for at the first opportunity. I could usually get the first two monster-chest items without too much difficulty but the Mad Ogres would kick my butt and throw my ass right back out of that castle.
  #1550  
Old 07-13-2011, 02:20 AM
Nobuyuki Nobuyuki is offline
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Going back to the Something We Don't Know about crits, I just had Kain land a critical hit in the final dungeon. Playing the VC version of the game and it's been the only non-Edge crit I've seen all game. Whatever it is that prevents the others apparently doesn't affect Kain.
  #1551  
Old 07-13-2011, 10:23 AM
Sky Render Sky Render is offline
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Quote:
Originally Posted by Nobuyuki View Post
Going back to the Something We Don't Know about crits, I just had Kain land a critical hit in the final dungeon. Playing the VC version of the game and it's been the only non-Edge crit I've seen all game. Whatever it is that prevents the others apparently doesn't affect Kain.
I'm pretty sure the critical bug happens when a specific INSTANCE of a character is removed from the party for whatever reason, but that instance is put back into the party later. The Kain you get back near the end of the game and the Kain you get at the start of the game aren't the same character in the game's database, you see. And once Kain joins the party for the end, he doesn't get removed from the party for a story battle until the end, much like Edge.
  #1552  
Old 07-13-2011, 12:28 PM
Vaeran Vaeran is offline
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Quote:
Originally Posted by Sky Render View Post
The Kain you get back near the end of the game and the Kain you get at the start of the game aren't the same character in the game's database, you see.
Wait, why would that be? He's exactly the same except for levels and equipment. Having the game treat Dark Knight Cecil and Paladin Cecil as two separate "characters" makes perfect sense, but this doesn't.
  #1553  
Old 07-13-2011, 12:46 PM
BlitzBlast BlitzBlast is offline
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Does the final Kain have a preset level and equipment? If so, then there's your answer.
  #1554  
Old 07-13-2011, 12:52 PM
Sky Render Sky Render is offline
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I'll explain why it works that way in detail: each character in the database has a specific set of stats, equipment, and level. And when the game needs to put a character into the party, even if they've been a party member in the past, it loads up a new instance with pre-determined stats, equipment, and level.

They could ostensibly do the math to level up the previous otherwise-identical incarnation up to snuff and change their equipment by force, but that's not how Squaresoft programmers thought at the time. Instead they just copy/pasted the database entries for cycling characters like Kain and gave the duplicates appropriate stats, equipment, and level for when they re-join. Sure, it's a waste of ROM space, but it's also less programming-intensive to just call up a template instead of re-define an existing one.

It should be noted that this isn't the case in the GBA version; that one actually does do proper updating of existing characters when they rejoin instead of using database carbon copies.
  #1555  
Old 07-13-2011, 02:16 PM
Issun Issun is offline
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I think it shows just how badass Golbez is that even the power of hammer and karate combined barely faze him.
  #1556  
Old 07-13-2011, 03:51 PM
McClain McClain is offline
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So basically, the final Kain is a "new" character, while Cecil is unchanged and removed from the battle at some point. I think that works as an explanation why Kain and Edge work, but Cecile doesn't.

It also explains why cycling characters "lose" their equipment, which is a pain in the ass in any RPG. Grumble.
  #1557  
Old 07-13-2011, 04:49 PM
Vega Vega is offline
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Quote:
Originally Posted by Issun View Post
I think it shows just how badass Golbez is that even the power of hammer and karate combined barely faze him.
When does Cid get to fight Golbez?
  #1558  
Old 07-13-2011, 09:24 PM
Brickroad Brickroad is offline
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Quote:
Originally Posted by Sky Render View Post
I'll explain why it works that way in detail: each character in the database has a specific set of stats, equipment, and level. And when the game needs to put a character into the party, even if they've been a party member in the past, it loads up a new instance with pre-determined stats, equipment, and level.
No.
  #1559  
Old 07-13-2011, 09:30 PM
Sky Render Sky Render is offline
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Oh? So I'm mis-remembering from when I edited the game's character database and found duplicate entries for Kain that matched up with his reappearances, then?
  #1560  
Old 07-14-2011, 10:40 AM
Falselogic Falselogic is offline
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Quote:
Originally Posted by Sky Render View Post
Oh? So I'm mis-remembering from when I edited the game's character database and found duplicate entries for Kain that matched up with his reappearances, then?
Quote:
Originally Posted by Brickroad View Post
No.

FIGHT, FIGHT, FIGHT!

Sorry, Brick, my money is on Sky Render here. You know, cause he edited the game's database...
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