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"One to be born from a dragon..." -- Let's Play Final Fantasy II

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  #151  
Old 01-17-2011, 12:51 PM
Comb Stranger Comb Stranger is offline
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Quote:
Originally Posted by Brickroad View Post
Incidentally, our cousin pointed out to us that it's way past midnight in this scene, and that it looked like Rosa showed up wearing her nightie. This, he informed us, meant she was here for a "booty call". We didn't know what that was, and I'm actually pretty sure I still don't, but I spent the next decade or so simply believing Rosa went through the whole game wearing bedclothes. This delusion persisted until she got a new sprite in Final Fantasy IV Advance, when I suddenly realized I was retarded.


Not that far off, really. The spiked pauldrons are a bit kinky, but Cecil goes to bed in platemail, so...
  #152  
Old 01-17-2011, 12:56 PM
Tanto Tanto is offline
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Quote:
Originally Posted by Brickroad View Post
I want you to just drink in this screenshot a little bit, and appreciate the care and detail that went into the mapwork here. I don't mean the graphics, although the graphics do indeed have their own style of 16-bit charm. I mean the mapwork. I mean, really look at how this location is laid out, and how it fits together.
This is a good point, and one that's been bothering me a lot recently. Most modern RPGs that I've played recently, especially the ones that are deliberately trying to ape old-school games, have regressed back to the "rooms 'n' hallways" school of dungeon design. Suikoden Tierkreis did it, Glory of Heracles did it, Arc Rise Fantasia did it, 4 Heroes of Light did it. It really annoys me that we've got all this technology at our fingertips but we're still running featureless corridors after all these years. Say what you will about Golden Sun or the Tales games (and I usually do), but at least their dungeons are interesting to negotiate.
  #153  
Old 01-17-2011, 01:01 PM
Kalir Kalir is offline
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So I played this game first on the GBA. In that, Cecil came packing a Dark command, which let him do some kind of evil Hadoken thing that hit everyone for meh damage at the cost of a few HPs. Is that not in this version, then?

Also, I don't like this game. I gave it an honest shot, but I expect I played it at the wrong time to be impressed (I think around the release of the newest consoles).
  #154  
Old 01-17-2011, 01:07 PM
Kirin Kirin is offline
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Nope, Dark Wave was taken out of the US version along with a lot of other things (which make people confuse it with the "Easytype" JP release, which took out a similar set of things). Speaking of which...

Quote:
Originally Posted by Brickroad View Post
These fights happen automatically, and serve to display how much of a badass Cecil is. After taking only token damage from eyeball bites, Cecil retaliates by chucking bombs at them.

He doesn't actually have access to these items at any point in the game where they'd be useful. They do drop off of certain bitch-hard monsters in the game's final area, but said drops are rare and absolutely useless.
...I had no idea those bombs were still in the game at all; I thought they'd been dummied out with most of the other specialty items. I'm already learning things!


Quote:
Originally Posted by Brickroad View Post
♪♪ Kingdom Baron ♪♪
Meanwhile, it's kind of scary the extent to which not only do I not need to click these links, I barely need conscious thought as my eyes slide over the track names and they start playing in my head... (though sometimes it's the Celtic Moon version. Or the Orchestral Game Concert version. Or the FF 02/2002 concert. Or...)
  #155  
Old 01-17-2011, 01:18 PM
Vaeran Vaeran is offline
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Quote:
Originally Posted by Comb Stranger View Post
I like that Rosa was extremely conscientious about ensuring that her shoulders would be guarded against attack from every possible angle, and then completely disinterested in protecting any other part of her body. But her shoulders? She's got that shit locked down.
  #156  
Old 01-17-2011, 01:18 PM
MetManMas MetManMas is offline
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As a fan of maps and cartography (even though I can't design a background to save my life), I definitely loved the mapwork done with some of FFIV's dungeons. And I agree with Tanto, too; hallways and corridors dungeon design is boring! I'm willing to accept it with randomly generated dungeons, but boring-ass map design's everything I hated about Okage: the Shadow King's dungeons and the PS2 Castlevanias.

Speaking of dungeon designs, Dragon Quest IX had some pretty nice architecture for some of its (non-grotto) dungeons. Gerzuun and Brigadoom are among my favorites.
  #157  
Old 01-17-2011, 01:24 PM
McClain McClain is offline
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Oh man, great work so far. You're right, I probably spent more time reading this than it ever takes me to get to Mist.

The bad part? I have to play this game now. I'm going to go eject Fallout 3 and start up a game of the PS1 version, because it's the only version I've never actually finished, and I want to share it with Maz, who's never seen/played this game before. I guess I could show her the OG SNES version, but I don't trust my battery, and the output is muddy on my good TV.

I'm also getting really tempted to get a PSP so I can play the upcoming rererere...release, among other RPGs I've missed. How does the TV-out look on and HDTV from a PSP?

EDIT: Oh, also great comparison of Kain from this version and the later ones. Up until I got to that, I was raging about how slow jump compared to fight, but then you taught me that it's not here, which I forgot. I look forward to some more version comparisons, because that's the stuff that's most interesting to me, having played all of them and getting some stuff confused.


Quote:
Originally Posted by Kirin View Post
Meanwhile, it's kind of scary the extent to which not only do I not need to click these links, I barely need conscious thought as my eyes slide over the track names and they start playing in my head
This so hard. I was humming the Red Wings theme almost this whole update.
  #158  
Old 01-17-2011, 01:44 PM
TirMcDohl TirMcDohl is offline
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The Red Wings theme is pretty much one of the best tracks in video games ever.
  #159  
Old 01-17-2011, 02:17 PM
benjibot benjibot is offline
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Quote:
Originally Posted by Nodal View Post


Do you want to see a magic trick? I can make this pencil disappear.
So… I just now got the filthier interpretation of this.
  #160  
Old 01-17-2011, 02:46 PM
MetManMas MetManMas is offline
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Oh yes, the music. If there's one thing I still love about FFIV long after finding its monsters datedly monochrome and its field visuals 'FFIII with more colors', it's the music. I can hum just about any FFIV tune from memory, and I have my own CD of Celtic Moon.

Speaking of Celtic Moon, I'd love for its extended version of Dancing Calcobrena to make it into a game. Does the tune way more justice than its original form
  #161  
Old 01-17-2011, 03:12 PM
birdiedude birdiedude is offline
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Quote:
Originally Posted by Kalir View Post
Also, I don't like this game. I gave it an honest shot, but I expect I played it at the wrong time to be impressed (I think around the release of the newest consoles).
You aren't alone. I first played it sometime between 8 and 9, after having played translations of 2, 3, and 5, and well... it didn't really live up to the hype.

Brickroad is very clearly exemplifying why you had to be there to really "get" the game. I'm almost motivated to find a copy and give it another chance, but I have enough of a backlog as it is.
  #162  
Old 01-17-2011, 03:20 PM
mr_bungle700 mr_bungle700 is offline
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Quote:
Originally Posted by Brickroad View Post
That means you might have to give people cold pricklies sometimes.
Check out Brickroad, droppin' some transactional analysis up in this LP.
  #163  
Old 01-17-2011, 03:40 PM
Sven Sven is offline
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Quote:
Originally Posted by birdiedude View Post
Brickroad is very clearly exemplifying why you had to be there to really "get" the game. I'm almost motivated to find a copy and give it another chance, but I have enough of a backlog as it is.
I was there and I STILL didn't "get" the game. I think I would have liked it more had we gotten II or III, but I liked the first Final Fantasy for its wonkiness and party-flexibility, which was stripped from FF2 in favour of a mostly-mediocre attempt at high drama that even my 13-year-old self found pretty meh.

Then FF3 came along and I was like "oh, now I see what they were trying for in 2 but just couldn't pull off." And then Chrono Trigger came along and I didn't feel the need to play another FF game until X.
  #164  
Old 01-17-2011, 03:45 PM
Octopus Prime Octopus Prime is offline
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Quote:
Originally Posted by Nich View Post
You know what?

Nuts to the LP, Nich just justified this threads existence.
  #165  
Old 01-17-2011, 03:48 PM
Lucas Lucas is offline
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Quote:
Originally Posted by Sky Render View Post
The real wimps are the cast of FF6, who crouch down like they're hurt and let their ridiculously oversized weapons do all the work. Cowards.
Mog butt-bombs like he just don't care.
  #166  
Old 01-17-2011, 03:52 PM
Zef Zef is offline
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Quote:
Originally Posted by Brickroad View Post

♪♪ Red Wings ♪♪


OK, this moment? This opening? This is my goddamned Star Destroyer Moment. The moment where absolutely everything changed. The moment even Ninja freaking Gaiden, the king of cinematic gaming until that point, had never even hoped to reach. But this, the scene of the airship flotilla flying across the world with the Theme of the Red Wings rising in volume, is THE very definition of the "opening hook."

Quote:
While Cecil's loyalty is beyond reproach, some of his men have misgivings about their recent orders. The crew feel as though their king has reduced them to the level of common robbers.

And we know what that means! Cue flashback!
...and the funny thing is, it took me till FF4Adv to realize that it WAS a flashback. I always thought that the RWs were en route to Mysidia and already questioning their orders, but then followed them anyway. Then they got back on their ships and realized that what they had done was even worse than they had imagined. The yellow tint was there just because it was a serious, significant battle scene.

Quote:
As you can see, Cecil isn't immune to its effects. Like a kid caught drawing on the walls, he doesn't have a worthy answer for his deeds.
DRAMA!


Quote:
Originally Posted by Brickroad View Post

It looks like Baigain is telling Cecil to give him the crystal here
And he is! He's very rude about it too >=(

And man, not only can I hear the castle theme running through my head, but also the sound effects, like the kt-iiiing for Crystal-related actions.

Quote:
Unfortunately, the poor, foolish Dark Knight chooses that exact moment to grow a conscience.
ITYM "spine" rather than conscience.

Quote:
Originally Posted by Brickroad View Post
When he attempts to stick up for Cecil he too is sacked. The two of them are then unceremoniously shoved out of the room.
Which always amused me, seeing how there's two of them and only the one door.

Quote:
Cecil's dirty little secret is that he's kind of a ninny, so he practically trips over himself apologizing to Kain for Kain's own mistake.
I especially like that he goes "Sorry, Kain..." every time you approach him at the table on the East wing of the castle.

Except that you didn't go speak to him! Aww
Quote:
If you've been keeping up with the backstory here, I wasn't actually holding the controller for my virgin run through the game. My brother and I were at my cousin's place, and we were watching him play. I remember this part very vividly. Bro was in the bathroom, and when Coz opened this door I pretty much flipped my shit. I ran down the hallway and pounded on the bathroom door. Bro was all, "What!? What!?" and I was like, "He pushed a button on the wall and then the wall opened and he got three treasure boxes!" and then he was like "Nooooooo way!"
And I'm just sad that you didn't get to discover the joy of switches and buttons yourself

Quote:
Originally Posted by Brickroad View Post
It was years and years before I realized you could open this door from the side. When I first accomplished this wondrous feat I already knew what lay beyond, and I was giddy with excitement for however many nanoseconds it took me to realize there was no way to squeeze behind the guard anyway.
Eh, I always open the door anyway, just to annoy the NPC

Quote:

And with that, Cecil's reunion with the person he cherishes most in the whole world is over: he blows her off with a vague promise of lukewarm interaction at some unspecified later time.

Smooth.


I always thought that he was so preoccupied and distraught with everything that's gone wrong over the day, that he's really not listening to her, and she's quick to catch on to this. He doesn't mean to be such a Squall to her, but in the last couple of hours he led the mightiest kingdom in the world on a questionable plundering mission, murdered innocent people, had some of his men injured, and was stripped of his rank by his beloved king. Wouldn't blame him if his mind is elsewhere right now.

Quote:
Originally Posted by Brickroad View Post
Cid laments that the military ships he's designing are being used militarily, and then dashes off home.
He's the Otacon of Final Fantasy II. If he didn't want them to be used by the military, why'd he put freaking cannons on them?

Then again, I guess both he and Cecil should be thankful that the King didn't instruct the Red Wings to bomb the hell out of Mysidia (like they did Damcyan) before taking its Crystal.

Quote:

♪♪ Theme of Love ♪♪
And THIS is the second defining moment of Final Fantasy II. "Theme of Love" is the best and finest love theme (duh) Uematsu and his successors have ever composed for this series. Yes, the finest. Suck on that, "Aria de Mezzo" and "Forever Rachel." It may sound dated now, due to the instrumentation, but the composition is pure GOLD, and the orchestral version is exquisite. Its soft beginning, rising to a passionate chorus, speaks volumes of the relationship between the characters, and it a marvelous narrative aid to this particular scene. Because of it, we know that Cecil and Rosa really do love each other, and this is a particularly painful night for Cecil because he's so troubled by his current role that he can't even reach out to her.

There comes a point where "boy meets girl" start getting really boring. What's actually interesting is when boy and girl already know each other for a long time, and the story then becomes about the travails of a growing, adult relationship. Cecil and Rosa's romance is actually believable not because he comes to her rescue/she comes to his aid all throughout the game "to be together in the end," but because they already are together, and the difficulties they face are as simple as Rosa being held hostage with a giant crushing ball above her head, or as complicated as Cecil's failure to share his feelings in this scene.

...yes. I was 12 when I read this scene this way.

Quote:
Originally Posted by Brickroad View Post

Upon being harshly dismissed, Rosa exits cheerfully. The most basic reading of this scene is that Rosa is bipolar.
Actually, see above. Rosa desperately wants to get through to him, but he's as impenetrable as a wall. I always read that "Take care!" as though spoken through choked sobs. And Cecil knows this and regrets this, but is too self-centered to do anything about it.

Quote:
...cue epic music!!

~~~

♪♪ Prologue ♪♪




Awwwww yeah. THIS, above all, is Final Fantasy. Accept no substitutions. 16-bit graphics and simple sprites don't matter, it's just you and your best friend venturing out at the crack of dawn to explore a whole new world, gates opening before you ponderously and guards hastily moving aside.

And all set to the heroic, majestic Prologue.

Never has FFII 's use of Prologue been outdone, nor outclassed. Not by FFXII, which tried real hard, but it was all nostalgia. Not by FFVIII and its military arrangement. Not by the half-dozen orchestral arrangements, be they string, brass, or even piano.

Quote:
One area where FF2 consistantly outshines most of its Final Fantasy brothers is it's stunning soundtrack.
Quote:
it's stunning soundtrack
Quote:
it's stunning soundtrack
Quote:
it's stunning soundtrack
It seriously cannot be quoted enough.


Quote:
This song works on so many levels. Perhaps one of its most powerful aspects is that it's slightly melancholy. Though it is undoubtedly upbeat, as is befitting of its station as overworld map music, there is something sad hidden in the melody which feeds off of practically every event in the plot.
I wouldn't call it "upbeat" as much as "uplifting." It's only during the ending theme variation that it's actually upbeat.


Quote:
But lo! There are further levels of brilliance here to be uncovered! Consider the following tracks from later in the game, both of which are variants on the Main Theme:

♪♪ Cry in Sorrow ♪♪ / ♪♪ Land of Dwarves ♪♪
Oh, and even better. Zeromus "Final Battle" grabs the main motif of the theme and warps it and makes it terrifying. Or desperate, either fits the situation.

Quote:
Originally Posted by Brickroad View Post

HOT PINK WINDOWS, TALKING TIME!! WHADDAYA SAY!?
HELL YEAH! We're all ToastyFrog Jump!-retro style here!

Quote:
Originally Posted by Brickroad View Post
Cecil has a trick Kain doesn't though: he can land critical hits. You'll know this happens because the screen flashes and he'll more than double his damage output. This is more than Kain can do, sure, but Kain still comes out ahead since Cecil's criticals are so infrequent.
So infrequent, that I stopped seeing them altogether shortly after Tellah joined up.

One thing about using Kain as a frontliner, though, is that his heavy armor and good damage output make him a very decent tank. My usual endgame formation puts him and Cecil up front, with everyone else flinging stuff from the back row. Which often gives good results, because two damage sponges makes for better protection than just one, and sometimes Kain's lances have magical effects (like casting White) with situational usefulness.

Quote:
Originally Posted by MetManMas View Post
You know, for some reason, I've always found it oddly amusing that the prisoners from Mysidia are two black mages and one white mage, just like the ones the Red Wings killed in the flashback. Also, this is probably the only version where the Mysidia flashback actually has dialogue, if I remember correctly.
I always thought, "OH MY GOD THEY KILLED-- oh, wait. They only captured them. That's all right, then "

Quote:
And yeah, it's definitely been a while since I've played this version, because I'm used to like 50 years passing before Kain comes down from above.
Hell, I'm used to timing Kain's jump so that, in the final battle, I'd queue up his Jump while Zeromus was still a giant floating hairball, and the actual attack wouldn't come down until I had already used the Crystal to transform ol' fish-eyes.

Quote:
Originally Posted by Comb Stranger View Post
Not that far off, really. The spiked pauldrons are a bit kinky, but Cecil goes to bed in platemail, so...
Spiked pauldrons are standard White Mage equipment. It prevents villains from grabbing a Love Interest by the shoulder and incapacitating her that way.

Which means Golbez probably punched her in the stomach or something instead.

Quote:
Originally Posted by Nich View Post
BRILLIANT.
  #167  
Old 01-17-2011, 04:05 PM
Refa Refa is offline
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Quote:
Originally Posted by Brickroad View Post
As a brief aside, though, FF2 is like the only game in the series where your party doesn't need any help off the ground. You'll see what I mean once we hit town proper.
What about Final Fantasy XIII?

Quote:
Originally Posted by Brickroad View Post
[It's a chocobo forest!

FF2 is the first game in the series to make it to our shores that featured chocobos... which is cool, because there's a LOT to do with them!
Well, there was Final Fantasy Adventure. well, it was a Final Fantasy game at the time anyways
  #168  
Old 01-17-2011, 04:18 PM
mopinks mopinks is offline
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Quote:
Originally Posted by Refa View Post
well, it was a Final Fantasy game at the time anyways
spinoffs still count!!
  #169  
Old 01-17-2011, 04:33 PM
Mazian Mazian is offline
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Quote:
Originally Posted by Zef View Post
Quote:
Originally Posted by Brickroad
it's stunning soundtrack
It seriously cannot be quoted enough.
Oh, be nice. You don't need to taunt Brick about his grammatical lapses that much.

I like the menu titled "Customizer". "Options" is a classic, but it's boring; "Customizer" sounds like it'll also give you +5 AGL if you equip it.
  #170  
Old 01-17-2011, 04:41 PM
Zef Zef is offline
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Quote:
Originally Posted by Mazian View Post
Oh, be nice. You don't need to taunt Brick about his grammatical lapses that much..
Ack! I swear I didn't notice that. I was just agreeing with him on the quality of the soundtrack, not... commenting on a typo.
  #171  
Old 01-17-2011, 04:55 PM
Makkara Makkara is offline
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Quote:
Originally Posted by Zef View Post
HELL YEAH! We're all ToastyFrog Jump!-retro style here!
There's a difference between hot pink and salmon. On that note, salmon windows plz.
  #172  
Old 01-17-2011, 05:35 PM
Dawnswalker Dawnswalker is offline
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Quote:
Originally Posted by Brickroad View Post


Man, that Kain is one sexy piece of ass. Rosa totally doesn't get what she's missing.

(And is that... cameltoe?)
  #173  
Old 01-17-2011, 06:45 PM
mr_bungle700 mr_bungle700 is offline
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Quote:
Originally Posted by Nich View Post
You're a good man who does good things.
  #174  
Old 01-17-2011, 06:48 PM
benjibot benjibot is offline
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Quote:
Originally Posted by Dawnswalker View Post
Man, that Kain is one sexy piece of ass. Rosa totally doesn't get what she's missing.

(And is that... cameltoe?)
I believe that's referred to as a "moose knuckle."

This being Final Fantasy though you never know.
  #175  
Old 01-17-2011, 07:17 PM
Destil Destil is offline
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The first time I played this, during that first cut-scene where your troops step forward to kill the black wizards? Cecil stays back a step for a moment, and I instinctively pressed up on the controller at the same time the game made him move.

And for a good 15 seconds or so, I was blaming myself for those mage's deaths... you can't make it out of the entire scene with that illusion, but man.

(also, fire dogs are one of the best damn sprites in the series)
  #176  
Old 01-17-2011, 07:23 PM
Sky Render Sky Render is offline
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It may be tiny, but I think it gets the job done.



Kain knows how to bust a move.
  #177  
Old 01-17-2011, 09:07 PM
Nobuyuki Nobuyuki is offline
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Quote:
This moment is still for me the pinnacle of the Final Fantasy series. I used to start a new game just for this moment, then reset and watch it a few more times. The text (for the time) and the music were incredible, but there's something so magical about that background. Look at the moon, those trees, those mountains, it just begs you to explore. Such a great call to adventure. Terra marching to Narshe and the opening CG to FF7 both evoke the same kind of reaction, but nowhere near as well.

Quote:
I can't look at this image without seeing sidepube. What else could that dark region by his cup be!?
  #178  
Old 01-17-2011, 10:16 PM
Alex Scott Alex Scott is offline
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I'm mostly trying to focus on the screenshots, and I'm finding it remarkable that I know FF4 so well that I can tell exactly which part of the game those are from.
  #179  
Old 01-17-2011, 10:21 PM
Bit Bit is offline
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Quote:
Originally Posted by Brickroad View Post

For some reason it never bugged me that while you can clearly see Cecil's face on the map screen, it is completely obscured by his helmet on the menu screen. Although hopefully by virtue of my having pointed it out it now bugs some of you!
Argh.
  #180  
Old 01-17-2011, 10:33 PM
MetManMas MetManMas is offline
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Meh, that whole Cecil helmet thing never bugged me too much. My guess is they just wanted to obscure his closeup face until the dark armor comes off.

Or someone really liked Ricard's FC FFII headshot and wanted to make a spiritual successor to that.
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