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"One to be born from a dragon..." -- Let's Play Final Fantasy II

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  #541  
Old 02-01-2011, 09:13 PM
blinkpen blinkpen is offline
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I've always preferred having Rosa on top.
  #542  
Old 02-01-2011, 09:32 PM
McClain McClain is offline
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Quote:
Originally Posted by bloodyinkpen View Post
I've always preferred having Rosa on top.
So does Cecil

*badumCRASH*
  #543  
Old 02-01-2011, 09:33 PM
Heffenfeffer Heffenfeffer is offline
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Default Right in the middle of the FF3/6 party discussion, too!

I'm curious about the other extreme of the Edward battle - is it possible to suck so badly that Edward dies horribly while fighting the Waterhag?
  #544  
Old 02-01-2011, 09:36 PM
kaisel kaisel is offline
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Hey Brickroad, I think you should use the original Japanese names for everyone, otherwise you're just a silly gaijin. Why do people get so worked up about translated names? I mean really...

I don't know if I ever knew that Edge's name was actually Edward. That's pretty cool actually, as I thought it was odd that a royal couple would name their kid Edge, what would their next son's name be, Bono?
  #545  
Old 02-01-2011, 09:36 PM
Garrison Garrison is offline
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Quote:
Originally Posted by Heffenfeffer View Post
I'm curious about the other extreme of the Edward battle - is it possible to suck so badly that Edward dies horribly while fighting the Waterhag?
According to the dude who ran FF2 during the Speed Demos Archive marathon, if you manage to miss four times, the Water Hag can kill you. The battle is pretty much treated as a normal fight until you actually land a hit.
  #546  
Old 02-01-2011, 09:38 PM
blinkpen blinkpen is offline
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Quote:
Originally Posted by McClain View Post
So does Cecil

*badumCRASH*
  #547  
Old 02-01-2011, 09:47 PM
SladeForrester SladeForrester is offline
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Quote:
or that "Lydia" was... I dunno, a Beetlejuice reference, or something.
"But it has to be a mistranslation due to the R/L Invelsion! It's classic Engrish! In Japanese, the letters R and L are always switched because their characters are so similar! And I can totally read Kanji! And I only play imports while listening to dk.smile and eating Ramen with chopsticks! And--"

"Then how do you explain Rosa?"

"...shut up.... ignorant Gaijin... *sniffle*"
  #548  
Old 02-01-2011, 09:49 PM
Sky Render Sky Render is offline
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Quote:
Originally Posted by Brickroad View Post
Do you see the dilemma here? Rosa doesn't have what it takes to pull her weight 80% of the time... and yet you can't win the game without her. You need Cure3. You need Wall. You need Heal, Life2 and Slow. Healers just aren't any fun to play unless they have an offensive option, and Rosa's sole offensive option might as well not exist for all the good it does her.
Which is why Yuna being the summoner in FFX makes so much sense, of course. It gives her something to do for most fights, since otherwise she's just damage control.
  #549  
Old 02-01-2011, 10:02 PM
Kishi Kishi is offline
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Learning Fire is one of the high points of the game for me. Along with the Titan outburst in Mist (and many more examples to come), it's an ingenious marriage of story and mechanics, which the early entires in the series (and FFIX) generally use to great effect.



Quote:
Originally Posted by Brickroad View Post


I'd never noticed this before, but this tidbit nicely justifies his job class being "Royalty" rather than "Bard" in the Japanese version. Even though he is, obviously, a Bard.


Quote:
♪♪ Cry in Sorrow ♪♪
As simple as it is, this is one of my favorite tracks in the game. It's not complete without that opening jingle.



Quote:
Originally Posted by Brickroad View Post
Her rationale might be appropriate, if she herself hadn't responded to this same situation by calling a demon from hell to wake up and break the world in half.
She's not a man or a grown-up. It's understandably disillusioning to find that one of those she expects to be stronger than her is actually no different.



Quote:
Originally Posted by Brickroad View Post

There's something bizarrely distinctive about FFIV Antlion's sprite. I saw it on fan pages long before I ever played the game, and it made a permanent impression.

Maybe it's that it looks freakin' weird.



Quote:
Originally Posted by Brickroad View Post



The game actually makes you jump through the hoop of selecting the SandRuby off the menu. You know, just in case you wanted to try using an Elixir or something instead. I would talk about how dumb and unnecessary this is, except it's used once (and only once!) as a pretty neat example of blending mechanics with storytelling, which justifies the practice everywhere else in the game.

It's also a holdover from FFIII, where it was used a bit more consistently. (Give an old man in the first town a Potion to get an Elixir, etc.) I kind of wish it had become a series mainstay, because you could come up with some pretty creative applications for it.
  #550  
Old 02-01-2011, 10:14 PM
McClain McClain is offline
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Quote:
Originally Posted by kaisel View Post
I don't know if I ever knew that Edge's name was actually Edward. That's pretty cool actually, as I thought it was odd that a royal couple would name their kid Edge, what would their next son's name be, Bono?
Well they were a family of Ninjas who ruled a Kingdom of Ninjas, so it never seemed that strange to me.

Of course in TAY he runs around with Zangetsu, Izayoi, Gekkou, and Tsukinowa, which makes Edward make even less sense.
  #551  
Old 02-01-2011, 10:15 PM
BlitzBlast BlitzBlast is offline
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Quote:
Originally Posted by Brickroad
The mechanic by which monsters are increasing or becoming aggressive is never explored. I assume it has something to do with bad guys manhandling crystals, but that's an unnecessary explanation.
While that would make sense, Edward's story in After Years (which was actually pretty much a complete copy of the part of the game you just covered) has him returning to the Antlion Cave for another Sand Ruby because someone else got sick.

And the Antlions don't attack him; you can walk up and examine them and everything and have nothing happen.

And at this point, the Crystals are getting stolen again.

My best guess for everything going badly was Zemus/Golbez's control over the Archfiends, who are hinted in After Years to be a normal and essential part of the Planet.
  #552  
Old 02-01-2011, 10:15 PM
Hirayuki Hirayuki is offline
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Quote:
[Cecil] tells her to rest while he takes the frail little girl-child and Rydia off into the mountains.
::snerk::

Is it just me, or does the Hoovercraft suck?
  #553  
Old 02-01-2011, 10:56 PM
Alex Scott Alex Scott is offline
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Quote:
Originally Posted by Brickroad View Post
This is something of a holdover from the days of less sophisticated RPGs, which often used "monsters are growing in numbers!" as a generic motivation for why you need to destroy Bad Guy X. It does seem a little out of place in FF2, where the heroes already have believable motivations as it is. (You're in the Antlion's Nest to begin with to save Rosa, and beyond that you're on a quest to protect the remaining crystals from Golbez.)
I always took this as another element of the world-building. It's more to set up that Things Are Not Right in This World than it is to push you forward.
Quote:
At this point she begins horking again. Cecil's just about had enough at this point, and tells her to rest while he takes the frail little girl-child and Rydia off into the mountains.
*hi-five*

Also, I won't lie: first time I played this game, I died at the WaterHag.

I like to see Rosa as forming a very tight relationship with Rydia early on. After all, she's the first adult female Rydia has a chance to meet after her mother's death, and being a white mage, she's already predisposed toward healing and compassion. Rosa's the one who's able to reach out to Rydia and give her the emotional support she so desperately needs, which culminates in her gaining the courage to cast Fire1.

Sue me--when I was 10, this was one of my favorite scenes in the game. It was the height of drama! Plus, the novel I've been writing hinges on a similar relationship, which is probably why I'm so quick to read this kind of thing into FFII. Or maybe the scene had a deeper effect on me than I thought. I dunno.
  #554  
Old 02-02-2011, 12:01 AM
Parish Parish is offline
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Edward really is a great name.
  #555  
Old 02-02-2011, 12:03 AM
ReyVGM ReyVGM is offline
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Like Edward Cullen, right?
  #556  
Old 02-02-2011, 12:03 AM
Kishi Kishi is offline
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Hmmmm.
  #557  
Old 02-02-2011, 12:06 AM
Adam Adam is offline
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Quote:
Originally Posted by Alex Scott View Post
I like to see Rosa as forming a very tight relationship with Rydia early on. After all, she's the first adult female Rydia has a chance to meet after her mother's death, and being a white mage, she's already predisposed toward healing and compassion. Rosa's the one who's able to reach out to Rydia and give her the emotional support she so desperately needs, which culminates in her gaining the courage to cast Fire1.
Which I guess means that when Rydia gives up White Magic in the Land of Summoned Monsters, she's saying "Fuck you, mom! I'm going to live my OWN life!"
  #558  
Old 02-02-2011, 02:30 AM
Googleshng Googleshng is offline
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Quote:
Originally Posted by SladeForrester View Post
Once I changed Frog to Glenn and Magus to Janus. Because, META.
I used to do that with everyone. Glenn, Janus, R66-Y... it's weird how half your party goes by assumed names while having 5 letter real names really.
  #559  
Old 02-02-2011, 02:47 AM
Refa Refa is offline
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Quote:
Originally Posted by Kishi View Post
Learning Fire is one of the high points of the game for me. Along with the Titan outburst in Mist (and many more examples to come), it's an ingenious marriage of story and mechanics, which the early entires in the series (and FFIX) generally use to great effect.
What, Holy and Meteor from FFVII don't count?
  #560  
Old 02-02-2011, 03:03 AM
Kishi Kishi is offline
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Of course they do. ♥
  #561  
Old 02-02-2011, 03:36 AM
Torgo Torgo is offline
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Quote:
Originally Posted by Brickroad View Post
Do you see the dilemma here? Rosa doesn't have what it takes to pull her weight 80% of the time... and yet you can't win the game without her. You need Cure3. You need Wall. You need Heal, Life2 and Slow. Healers just aren't any fun to play unless they have an offensive option, and Rosa's sole offensive option might as well not exist for all the good it does her.
I made Bartz a White Mage with !Barehanded for most of FFV and it was good times. Final Fantasy Tactics doesn't offer the same level of satisfaction, but it comes close.
  #562  
Old 02-02-2011, 04:17 AM
blinkpen blinkpen is offline
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I like how Rosa asserts herself when she comes out of her early coma and really moves the party forward. Cecil's still too full of doubt and self-loathing to step into the leader role so she carries him and initiates the journey to Fabul. And when the time comes to melt that ice, she's the one who mans up and tells it to the kid straight that she's got to face her fears for the greater good.
  #563  
Old 02-02-2011, 04:54 AM
AKEACS AKEACS is offline
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Quote:
She's not a man or a grown-up. It's understandably disillusioning to find that one of those she expects to be stronger than her is actually no different.
Possibly worse is that Edward is older than Cecil.

Also WOW Rosa has breasts. Could they have made those any bigger? (...not like the Japanese outfit is much better...)
  #564  
Old 02-02-2011, 06:16 AM
Refa Refa is offline
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Quote:
Originally Posted by Torgo View Post
I made Bartz a White Mage with !Barehanded for most of FFV and it was good times. Final Fantasy Tactics doesn't offer the same level of satisfaction, but it comes close.
I need to buy Final Fantasy V. I remember playing Advance through an emulator, but I kinda cheated the expirience by grinding w/ the speed up capabilities of VBA.
  #565  
Old 02-02-2011, 06:42 AM
SpoonyBardOL SpoonyBardOL is online now
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Naaaaaaaaaaame drooooooooooooop!

The whole Edward/Gilbert thing reminds me of that old webcomic 'Adventurers!' which had a bard character named 'Gildward'.

Also...

Quote:
Originally Posted by Brickroad View Post
Slow is one of the few offensive white magic spells worth its weight in MP. Many boss monsters who are immune to other status effects are affected by Slow, and on the list of things that make your life easier, "bosses get fewer turns" is at or near the top. Even better, it's a multi-target spell. That means if the boss has several parts to it, you can hit them all at once. Late in the game, Slow is invaluable in regular combat as well. It's a pretty good way for Rosa to spend her first turn of each battle through the last four or five dungeons.
I had no idea about this. I don't think I've ever cast Slow in a FFII playthrough. Does it work on the final boss? I loaded up my VC FFII game the other day and got my butt handed to me in that fight. I guess I was only barely leveled up enough to beat it back when I played it last summer, I remember dying a few times, walking away from it, and coming back to it later because holy crap that final sequence from the last save point to the actual start of the final battle takes for-freaking-ever. I think my average character level was around 40, Rydia didn't even have Nuke.
  #566  
Old 02-02-2011, 07:45 AM
Eddie Eddie is offline
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Two things:

1) Edward is an awesome name. I should know, I've had it for a while now.
2) Edward is secretly one of the best high-level characters due to a quirk in how stats grow past level 70 (or was it 80?). Of course, you're highly unlikely to bring him up to level 20 let alone 70, but if you were playing the GBA version... (consequently, Yang sucks in the GBA version because his HP becomes capped very early and they didn't fix that).

- Eddie
  #567  
Old 02-02-2011, 08:17 AM
Alex Scott Alex Scott is offline
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Quote:
Originally Posted by SpoonyBardOL View Post
I had no idea about this. I don't think I've ever cast Slow in a FFII playthrough.
It always seemed to work for me. It even seemed to reduce the damage caused by Big Bang.
  #568  
Old 02-02-2011, 08:26 AM
Comb Stranger Comb Stranger is offline
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SLOW cured my diabetes!
  #569  
Old 02-02-2011, 10:50 AM
StrawberryChrist StrawberryChrist is offline
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Quote:
Originally Posted by Eddie View Post
Two things:

1) Edward is an awesome name. I should know, I've had it for a while now.
My dad changed his name to Edward because kids in school made fun of the "grr" sound in his birth name, Edgar. Kids in the 1950s were not very creative.


Quote:
Edward is secretly one of the best high-level characters due to a quirk in how stats grow past level 70 (or was it 80?). Of course, you're highly unlikely to bring him up to level 20 let alone 70, but if you were playing the GBA version... (consequently, Yang sucks in the GBA version because his HP becomes capped very early and they didn't fix that).
I didn't finish the postgame content but is there a reason to grind to the point where this becomes a problem? In my endgame save Yang has over 6000 HP and the rest of the group is hovering around 4000.
  #570  
Old 02-02-2011, 10:54 AM
Sky Render Sky Render is offline
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Slow is doubly awesome in this entry of the series. The old turn-based system is still partially in effect, so Slow also has its old effect of reducing the enemy's number of attacks along with halving the speed their ATB gauge fills up at. Meaning a lot of enemies will also do less damage when under Slow, too.
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