Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
#931
|
|||
|
|||
Like all undead, Milon Z. is weak to fire, which means Palom's Fire2 spell is almost as strong as Flare is. It's certainly better as far as MP is concerned! After thoroughly stomping Milon's gnards, he decides to end it all by falling off the bridge. When we were kids his death cry struck us as so funny that we incorporated it into our daily lexicon. We use GRRRR-BAAAH! as a declaration of frustration to this very day. Having slash'n'burned our way through the army of undead, it's finally time to strip off all this Black gear. I've been doing this to every character as they leave the party, but for Cecil it's especially important; all that heavy armor fetches a pretty penny, and there's lots of expensive stuff to buy over the course of the next few adventures. Oh, and since this will cease to be relevant in a couple seconds: Cecil never scored another critical hit his entire time leading the party. Either crits are so unbelievably rare that a player can only expect to see one every couple of hours, or he really did lose his ability to do so during the Edward/Tellah scuffle. ♪♪ The Lunarians ♪♪ Standing at the altar on the summit of Mt. Ordeals, a mysterious voice calls out to Cecil, and then drags him into this curious room of mirrors. A sword descends into Cecil's hand, and with a swirl of light he is transformed! The trial doesn't end there, though, as the light immediately sets in with scolding Cecil about past transgressions. And with that Cecil's reflection -- still a DKnight -- steps out of the mirror to challenge him. However! Unlike that time he had to rob Mysidia, and that time he had to burn Mist, and that time a Titan dropped a mountain on him, and that time Golbez stole his girlfriend, and that time a sea monster smashed his boat... ...this time Cecil refuses to cry about it, rises to the challenge, and shoves the evil bizarro-Cecil back into the mirror. Cue triumphant music! Last edited by Brickroad; 10-19-2012 at 07:57 AM. |
#932
|
|||
|
|||
♪♪ Red Wings ♪♪ The "trick" to this fight is to stand still, and take no actions whatsoever. Cecil will eat the damage and eventually the D.Knight will give up. This is another spot where the mechanics in different versions of the game dramatically change the player's perception of the story. The waves of darkness the D.Knight throws are an utterly alien concept to an FF2 player, but that's not what's important. Cecil is told to overcome his dark past, not destroy it; attempting to attack is fruitless and merely prompts further scolding. One cannot defeat the evil within oneself by whacking it with a sword, after all. In less awesome versions of the game, Cecil actually gets that darkness wave attack from the get-go. Its effect varies from version to version, but they all eat Cecil's HP. So in this fight, you just stand there and let the D.Knight run his HPs out. As you can see, Paladins have way more HPs than DKnights, so you win quite handily. ...right in this world. Some day, you will see. Go... Cecil..." With those parting words, the D.Knight fades away and entrusts his capital-L Light to Cecil, once and for all. And thus... Last edited by Brickroad; 10-19-2012 at 07:57 AM. |
#933
|
|||
|
|||
Cecil - Paladin Cecil's class change is more than just a symbol of his spiritual growth; it's a complete upset and overhaul of all his stats, gear and abilities. Right down to the programming, the DKnight and Paladin are two completely different characters. Command List:
Finally, Cecil gets an auto-ability to round out his skillset. Cover triggers automatically whenever anyone is low on HP. This doesn't help against magic or area attacks, or in those rare cases wherea monster can plant a squishy from full HP with a single blow, but it's certainly welcome when Cecil eats damage that would have killed Rosa or Rydia. If the enemy's only source of damage is physical attacks, you can survive forever by keeping Cecil healed and leaving everyone else in peril. Careful, though -- Cecil can and will auto-Cover himself into an early grave if the opportunity should arise. ~~~ ♪♪ The Lunarians ♪♪ In case the bag of toys that comes along with Cecil's promotion weren't enough, Tellah miraculously edges towards useful by remembering all those old spells that had been rattling around in his brain. A second or two later, he is granted the greatest black magic spell of all. ...not that Tellah can actually cast it. Meteo costs 99 MP, but Tellah never gets more than 90. There is a dummied-out item that raises max MP which can be accessed with cheat codes, but outside of that Tellah is locked out of using this spell until dude seriously, you can't wait three more updates? Shame on you. The kids stand in hushed awe for a few moments, then excuse themselves to the other side of the room to discuss something in private. They're about to come clean with okay really? You can't even scroll down the page? What kind of impatient monster are you!?, but... ...Tellah's got Meteo and a raging hard-on for some fiery vengeance! Either that, or he's just a master of selective hearing, and literally can't tell when the children are speaking. (My grandfather achieves the same results by adjusting his hearing aid.) Cecil clearly has more questions for the wall of mirrors... ...but it has nothing left to offer him but his reflection, now a Paladin itself. ♪♪ Mt. Ordeals ♪♪ Promoting means starting all the way back over at L1, which is fine because an L1 Paladin blows a L19 DKnight out of the water. It also means being totally unable to use any of that old Darkness/Shadow/Black gear. Magic glowy mirror light came through with the sword -- the super fantastic Legend Sword Cecil's rocking here -- but otherwise leaves poor Cecil naked except for a flimy strap of Cloth. Fortunately, I stocked up on as much newbie Paladin gear as I could afford back in Mysidia, so Cecil is all decked-out and lookin' fine. ...it does raise the question of why the Mysidia armor shop stocks gear that can only be equipped by a particular character class which by the Elder's own admission nobody's ever attained before. That strikes me as sort of a strange business decision. Note, too, that Cecil can now use wizard's armor, such as the Gaea Gear in the corner of the equipment list. That's not a super important feature of his new class, but it'll be relevant in at least one update. Tellah's new spell lists. Pretty beefy! I've gone ahead and sorted the most useful ones to the top. Counting the empty spaces, you can see Tellah is missing one white spell (White) and three black spells (Fatal, Quake and Nuke). Some of these spells are useful, but Tellah doesn't have the MP to put them to work anyway, so it's not worth getting all complain-y over. Well, that's the end of the last mountain dungeon in the game. How's about one more spectacular view before heading down, eh? Last edited by Brickroad; 10-19-2012 at 07:58 AM. |
#934
|
|||
|
|||
♪♪ Fight 1 ♪♪ Aside from the more powerful Cure magic, the most welcome addition to Tellah's spellbook is the incomparable Virus spell. This spell hits for decent non-elemental damage, so there's no guesswork involved when you go to reach for it. It also adds a constant HP draining effect, which can result in hilarious "HP ran out" kills if a battle drags for a while. (This effect isn't Poison, though; Poison is a distinct and much less annoying status ailment.) Virus costs 20 MP, which means Tellah gets four shots of it between recharge points... so budget wisely. More competent mages later in the game can use this attack as their bread'n'butter. ♪♪ Fanfare ♪♪ Because Cecil starts back over at L1, he makes some sicknasty experience gains on the walk down the mountain. In his first two successful fights as a Paladin he gains seven levels and learns two new spells. ♪♪ Fight 1 ♪♪ Here's his sword upgrade in action. It feels pretty good to finally put the main hero to work punking some gol-durn undead for a change! In addition to the damage boost and Light element, Cecil's new attack comes complete with an impressive shimmering slash animation and an endlessly satisfying "shng-shng!" sound effect. In FF2 there are swords, and then there are Cecil's swords. ♪♪ Fanfare ♪♪ One more level-up just a step outside of the chocobo forest. ♪♪ Chocobo-Chocobo ♪♪ With Cecil's boosted attack, Tellah's new spells and a free white-chocobo-flavored recharge point waiting at the end, coming down the mountain is a much simpler affair than going up. More of a jaunt than a trudge, really. It's a shame there's nothing else to do on the Mysidian continent, because it has some pretty interesting geography. This is a pretty common problem in SNES-era RPGs; the early game is very compact, with stuff to do every screen or so on the overworld. As the heroes advance and the world gets bigger, though, the designers want to convey the idea of covering more territory without actually adding a corresponding amount of content. Thus, the road from Baron to Damcyan to Fabul is crammed full of towns and dungeons, while the comparably-sized Mysidian continent is empty except for two measly locations. Look at the world map for Secret of Mana sometime. That's got to be by far the worst offender. ♪♪ Mystic Mysidia ♪♪ Now that Cecil has received the Mt. Ordeals stamp of approval, everyone in town seems pretty much floored that this dude from Baron now walks among them with the glowing aura of holiness hanging about him. ...except that one dude. That one dude is a prick. Plus, we earned enough cash from mountain monsters and pawned Black gear to finish outfitting Cecil in holy-tastic equipment. With all the shopping done, it's time to report back to the Elder. The twins step forward and present Cecil in all his newfangled majesty, but they're acting slightly fishy about something. Sidenote: I do believe this is the only point in the game where everyone in the party wears a cape. It is therefore the most fashionable party Cecil ever travels in. Last edited by Brickroad; 10-19-2012 at 07:58 AM. |
#935
|
|||
|
|||
This may or may not come as a surprise, but using five-year-olds as spies is a time-honored tradition! And remember: the Elder had no time to coordinate with his pupils once frogpig-Cecil wandered into the Hall of Wishes, poisoned and heartsick and all alone in the world. This suggests that Palom and Porom had been training for this mission all their lives. Cecil, of course, accepts the twins' apologies humbly, asserting he got what he deserved, considering he burned Mysidia down in the first place. Whether he's referring to being spied on or being stuck with a couple of magic-slinging brats, we'll never know. Finally, the Elder takes note of Cecil's new Legend Sword. As it turns out, it's not just a clever name; the sword actually has a for-real legend inscribed upon it: ♪♪ Long Way to Go ♪♪ "For you see, blind faith goes hand-in-hand with the unimaginably destructive magic power of our people." Tellah quickly tires of all this legend/destiny/wishing hornswaggle, and gets back to the subject of melting Golbez's face. Apparently Tellah and the Elder go way back to their short-pants days. I wonder which of the two used to take the other's lunch money. It looks as though Tellah's always been something of a hothead. The Elder tries to calm him down, but Tellah insists that he's going to burn Golbez even if it means throwing his life away in the bargain. Last edited by Brickroad; 10-19-2012 at 07:59 AM. |
#936
|
|||
|
|||
Finally, Cecil runs down the checklist: sacred sword? Check. Meteo? Check. Airship? Still wanting. The Elder opens the conveniently-placed magical road leading to Baron, and wishes Cecil and Tellah luck. ♪♪ Palom & Porom ♪♪ Of course, the kids want to tag along, too. The Elder's explanation makes no sense here. He seems genuinely surprised that the kids came back from Mt. Ordeals alive -- it's common knowledge in Mysidia that nobody ever has. Which raises the question of why he sent them in the first place. Was he really trying to rid himself of them? Is he still trying to? ♪♪ Mystic Mysidia ♪♪ Well, no matter. Everything seems to be in order. Our heroes step onto the warp tile and enter the Serpent Road. Time to take the fight to Baron. Next: "I am the captain of the guards. My loyalty to the state is unwavering!" Last edited by Brickroad; 10-19-2012 at 07:59 AM. |
#937
|
|||
|
|||
Okay. Now that we have a party full of wizards, how about a complete rundown of the entire black and white magic sets? ~~~ White Magic Healing:
Buffs:
Debuffs:
Utility:
Damage:
~~~ Black Magic Damage:
Debuffs:
Utility:
~~~ All in all, fewer than half of the white/black sets are actually useful. Most of the spells are outright junk, and most of the rest are invalidated due to unfortunate game mechanics. (Palom and Porom aren't in the party long enough to learn anything really awesome, Tellah doesn't have the MP for anything outside of the most basic functionality, Rosa is always too busy healing to make good use of her buffs, and Rydia's worthwhile attack magic all lives in a different spell menu entirely.) This is actually pretty fitting with tradition, though; white and black magic was mostly useless in FF1, too. Last edited by Brickroad; 10-19-2012 at 07:59 AM. |
#938
|
|||
|
|||
No mention of the fact that Meteo/Meteor is holy-elemental for some reason in FF4? Because Meteo/Meteor is so totally holy-elemental for some reason in FF4.
|
#939
|
|||
|
|||
I didn't notice it in the NP artwork before, but why is paladin Cecil not wearing pants?
|
#940
|
|||
|
|||
I'm not sure I understand the question.
|
#941
|
|||
|
|||
I guess not so much a question as an observation that bothers me. Hes supposed to be a heavily armored knight with lots of HPs. Thinking about it now the Kain picture has the same problem. I think male warriors just don't like pants.
|
#942
|
|||
|
|||
If the designs are by Akihiko Yoshida, that's to be expected. Just look at what he did to the cast of Vagrant Story; those are very nice outfits they're almost wearing. The man has a fetish for assless chaps in place of pants. And he apparently was involved with FF4DS, too.
|
#943
|
|||
|
|||
Quote:
One thing I've wondered about dark knight Cecil is if he knows his dark equipment is ruining him, why doesn't he throw them away and use ordinary soldier equipment until he becomes a paladin? The game lets the player unequip and sell his dark equipment at any time. I know, it would be undramatic for the game's main character to wear ordinary gear and reduce his risk, but I'm just wondering. Now that Cecil's a paladin, can we get lavender windows to match his hair? When I went back to this game years after it came out, Palom and Porom strike me as overachievers. I imagine them as adults getting into Ivy League schools with Palom becoming a Silicon Valley entrepreneur (or whatever the FF2-world equivalent of that is) and Porom becoming some kind of high ranking politician. Unfortunately, After Years rebukes this and has them continuing as adults to be rather subservient to Mysidia's interests, but we can forget that game, can't we? Last edited by Vega; 03-06-2011 at 12:22 PM. |
#944
|
|||
|
|||
My God, it's FF3 Cid all over again.
|
#945
|
||||
|
||||
Cecil: "That would explain this heat."
Tellah: "And your breezy short-shorts!" Cecil: "Uh... yeah! That would explain it." |
#946
|
|||
|
|||
Seriously. That, or really fat malformed octogenarians. Truly horrifying, either way.
|
#947
|
|||
|
|||
Quote:
What's even creepier is that the Tim Burton-ized counterparts of Tweedle Dum and Tweedle Dee look even closer in some ways... |
#948
|
|||
|
|||
|
#949
|
|||
|
|||
I have never, ever been able to tell which was Palom and which was Porom.
And I never, ever will. |
#950
|
|||
|
|||
Hey, it works for Orin in 8 Eye's. And for every warrior woman in every game ever.
|
#951
|
|||
|
|||
Quote:
|
#952
|
|||
|
|||
Quote:
|
#953
|
|||
|
|||
While it is frustrating from a gameplay perspective, I wonder if Tellah's 90MP limit is in place to subtly explain a story event. Namely that casting Meteor kills him. Because it costs more MP than he can cast, the act overexerts him and burns out his brain.
|
#954
|
|||
|
|||
That is the reason that he has a 90 MP cap. Didn't Brick alude to that earlier in the LP?
|
#955
|
|||
|
|||
Quote:
Note: this higher Will power means that Paladin Cecil should have higher magic evade than DKnight Cecil, especially with the Will-boosting Legend sword and Paladin armor. Ultima was holy in monster-closet FF2, IIRC. Destructive is not always synonymous with evil until later in the series. |
#956
|
|||
|
|||
Quote:
Quote:
|
#957
|
|||
|
|||
I like to think that is what they were going for. It's cool when story elements are mixed with gameplay mechanics like that.
|
#958
|
|||
|
|||
Quote:
|
#959
|
|||
|
|||
According to the FF Wiki, Tellah's name is slang for "old man" in Hebrew. It just dawned on me that this is a very intentional character description.
In FF3j, the Sage is the most powerful magic class and you get it at the end of the game. Imagine playing thought that game, then this one. You get "sage" Tellah, but he has forgotten most of his spells and some of his stats decrease when he gains levels. He is really meant to be the old man of the group. |
#960
|
|||
|
|||
One of my favorite lines in the PlayStation script is here, where Palom greets Cecil with..."S'up, dude?" Porom also has the cutest menu portrait in the series. Quote:
Quote:
It's Milon. Notice he makes the same noise before you fight his second form. Quote:
|