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"One to be born from a dragon..." -- Let's Play Final Fantasy II

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  #1351  
Old 04-07-2011, 08:45 PM
ThricebornPhoenix ThricebornPhoenix is online now
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Quote:
Originally Posted by StrawberryChrist View Post
In-game tutorials are never okay. I know some of you probably think that you know of an exception to this, but allow me to posit lalala I'm not listening as an expert rebuttal.
But I loved Portal.
  #1352  
Old 04-07-2011, 08:47 PM
Issun Issun is offline
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I think Phoenix has got you there.
  #1353  
Old 04-07-2011, 09:05 PM
StrawberryChrist StrawberryChrist is offline
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Fine: In-game tutorials are never okay except when they lie to you.
  #1354  
Old 04-07-2011, 09:37 PM
Googleshng Googleshng is offline
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Quote:
Originally Posted by BlitzBlast View Post
EDIT: To be certain, there are some games where tutorials aren't strictly necessary, and good old fashioned trial and error can give a player all the knowledge he needs.
Those would be "Well-designed games."

Seriously speaking: Two of my 20 back burner projects are retro-8-bit games. I am going to include an image of a controller, labeling the 4 directional and 2 face buttons with the equivalent keyboard keys, and that is IT. I am placing faith in the players that they are going to be able to work out what each button does, how to play the game, in the case of the retro RPG, where they can save it, without me explaining one single thing.
  #1355  
Old 04-07-2011, 09:41 PM
BlitzBlast BlitzBlast is offline
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Quote:
Originally Posted by Googleshng View Post
Those would be "Well-designed games."
And those games would only be possible with only certain genres: really simple RPGs, platformers, strategy games, maybe puzzle games, and probably a few other genres.

Everything else (like, say, fighting games)? Not happening.
  #1356  
Old 04-07-2011, 09:48 PM
StrawberryChrist StrawberryChrist is offline
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Quote:
Originally Posted by BlitzBlast View Post
And those games would only be possible with only certain genres: really simple RPGs, platformers, strategy games, maybe puzzle games, and probably a few other genres.

Everything else (like, say, fighting games)? Not happening.
You can learn a strategy game through trial and error but not a fighting game? Forgive me but I'm not entirely convinced.

You might need outside assistance to learn a character's special ultra-mega-samba death combo, but generally you rely on a guide or FAQ for that and not an in-game "show you the ropes" tutorial.
  #1357  
Old 04-07-2011, 10:00 PM
BlitzBlast BlitzBlast is offline
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Quote:
Originally Posted by StrawberryChrist View Post
You can learn a strategy game through trial and error but not a fighting game? Forgive me but I'm not entirely convinced.
Most strategy games usually come down to "Highlight this spot and press confirm. Select option from menu and press confirm. Watch action happen", just with varying amounts of menus and the occasional addition of timing.

Meanwhile, fighting games. Say you're playing... let's say Melty Blood. Can you figure out how to punch and kick? Yeah, that's pretty simple. Can you figure out their special moves? Takes a lot of button mashing (or just a check of the command list), but yeah, you can figure that out. Blowback Edges, Sidesteps and Throwing? A little trial and error and you've got that down.

Can you figure out how to use the shield attacks? Can you figure out how to use launchers to start the aerial combos the CPU abuses? Can you figure out how to switch between characters? Can you figure out how to quick stand?

All of those are extremely basic things (with knowing how to launch being possibly the most important piece of information in the game) not specific to any one character, and all of them are never explained to you. You either have to check a guide or check a guide. Meanwhile, the CPU uses all of those things and you're stuck going WTF.

Yeah, Melty Blood really needs a tutorial.

Last edited by BlitzBlast; 04-07-2011 at 10:08 PM. Reason: Meh, sidestep is pretty much the same as throw.
  #1358  
Old 04-07-2011, 10:15 PM
Elessar49 Elessar49 is offline
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Default Unskipable X sucks

It doesnt matter what it is. A tutorial, or my personal least favorite thing in all of video games, the cutscene. If you can't skip it, it should NOT be in the game. Before anyone asks, yes, even the first time you should be able to skip it, because you might lose your save, kill your system, or in some other way be forced to start from scratch. There is nothing more frustrating for me than sitting down to play a video game, and an hour later FINALLY being able to do something other than mash x (FFX-2). I am not trying to watch a movie damn it, I am trying to play a video game!
  #1359  
Old 04-07-2011, 10:31 PM
Kishi Kishi is offline
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Quote:
Originally Posted by Brickroad View Post



Hey, can you guys do me a favor and bicker for three or four pages about whether or not this airship-flying is tutorial is necessary? I'd really appreciate it.
Close enough, Brick?
  #1360  
Old 04-07-2011, 10:39 PM
eternaljwh eternaljwh is offline
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So you're going to do the sealed cave even though this is the only version you can skip it, right?

As our LPer you need to defeat it that we vicariously triumph over childhood memories!
  #1361  
Old 04-07-2011, 10:40 PM
BlitzBlast BlitzBlast is offline
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Alright then, I think we should get on with photoshopping the crap out of Cagnazzo.
  #1362  
Old 04-07-2011, 10:42 PM
StrawberryChrist StrawberryChrist is offline
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Quote:
Originally Posted by BlitzBlast View Post

Yeah, Melty Blood really needs a tutorial.
That doesn't sound like a well-designed game to me, but I'll have to take your word for it since I've never heard of it.
  #1363  
Old 04-07-2011, 11:10 PM
Issun Issun is offline
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I think tutorials in some form are a good idea for more complex games. However, when FFXII had a tutorial on how to walk forward, that was ridiculous.
  #1364  
Old 04-07-2011, 11:37 PM
Googleshng Googleshng is offline
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Quote:
Originally Posted by BlitzBlast View Post
Melty Blood
See... this seems like it falls under that umbrella of bad design. Fighting games are kind of a weird case, but, let's look at Super Mario Bros. just as an example.

The basic controls are pretty simple. D-pad's for walking (and ducking), B's for running (and fireballs), A's for jumping. That's all there is to it, and you can pick it up with a basic level of experimentation it's not asking a lot that people can do on their own.

Knowing that isn't all there is to the game though. Or even Mario's basic moveset. You're going to work out at some point that jumping on a goomba kills it, when you try it on a koopa, oh hey, doesn't work the same way... then spinies just kill you! Beetles can't be killed even with fire! %$@#! Hammers! These are further basic gameplay elements you pick up as you go, ideally coming in slowly over time. There's also a lot of basic fundamental techniques, needed to complete the game, like how your jump height actually benefits from a running start. That's pretty darn complex, but there's a point in the game that forces you to work it out by presenting a situation where if you don't know about it, progress appears to be impossible, forcing you to experiment more.

When you have a well-designed fighting game (which I'm not entirely convinced I've ever seen), you can accomplish a lot of this same stuff. It helps to have some basic sensibility involved in the control scheme (high medium low block for your face buttons, various combinations extrapolating from there?), have early level AI opponents favor strategies with obvious counters, forcing people to pick up on them, later ones countering you if you rely on the same strategies... interestingly enough, human opponents will just naturally do this. If you have to perform some arcane button combination to do something really fundamental though, that's bad design, whether you document it or not.
  #1365  
Old 04-07-2011, 11:40 PM
Zef Zef is offline
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Quote:
Originally Posted by BlitzBlast View Post
Alright then, I think we should get on with photoshopping the crap out of Cagnazzo.
On it!

  #1366  
Old 04-07-2011, 11:57 PM
BlitzBlast BlitzBlast is offline
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So Cecil was just walking around outside Baron Castle when suddenly



OH MY GOD A SHINY.

Last edited by BlitzBlast; 04-08-2011 at 05:31 PM.
  #1367  
Old 04-08-2011, 12:46 AM
Stiv Stiv is offline
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Quote:
Originally Posted by eternaljwh View Post
So you're going to do the sealed cave even though this is the only version you can skip it, right?
W-what?
  #1368  
Old 04-08-2011, 12:53 AM
Elessar49 Elessar49 is offline
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Default Greatest Ever

Quote:
Originally Posted by Zef View Post
On it!

  #1369  
Old 04-08-2011, 12:54 AM
ais523 ais523 is offline
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Quote:
Originally Posted by Destil View Post
I believe there's only one jump that actually requires you to run
Seriously?

Last edited by ais523; 04-08-2011 at 12:55 AM. Reason: trim quote
  #1370  
Old 04-08-2011, 02:01 AM
Googleshng Googleshng is offline
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That TAS run...
A- Exploits some weird bugs to wall jump (and some other weirdness), and
B- Warps past a run-mandatory jump which wouldn't be possible even without those bugs.

Point B in particularly is decidedly not the same thing as not having pits which require a running start.
  #1371  
Old 04-08-2011, 02:01 AM
Meditative_Zebra Meditative_Zebra is offline
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Default Crossover from FFII to Suikoden II

  #1372  
Old 04-08-2011, 02:14 AM
Kishi Kishi is offline
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  #1373  
Old 04-08-2011, 02:37 AM
MetManMas MetManMas is offline
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SNES/WSC/DoS/Advance/Anniversary sprite slideshow Kainazzo? is clearly the best Kainazzo.

...Wow that PSP sprite is gigantic. O.O
  #1374  
Old 04-08-2011, 02:45 AM
Bongo Bongo is offline
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Quote:
Originally Posted by Destil View Post
This is where I will throw down a link to that article on how the first two screens of Super Mario Brothers 1-1 works as a tutorial without beating anything over your head with text once I get home and can retrieve the bookmark.

If 1-1 was a medium defining flash of insight that never could be repeated, the perfect unreproducible storm of simple interface and complex enough game design, or most developers since just failing at making video games will be left as an exorcise to the readers.
Looks like somebody wasn't paying attention to how much attention they were paying to Mario 3!
  #1375  
Old 04-08-2011, 09:21 AM
Vaeran Vaeran is offline
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Quote:
Originally Posted by Zef View Post
On it!

Golbez taught them to be evil Fiends
Rubicante leads, Scarmiglione does zombies
Barbariccia is cool but nude
Cagnazzo is a party dude
  #1376  
Old 04-08-2011, 11:41 AM
Zef Zef is offline
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Quote:
Originally Posted by Stiv View Post
W-what?
http://www.gamespite.net/talkingtime...ad.php?p=11662
  #1377  
Old 04-08-2011, 11:49 AM
shivam shivam is online now
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Quote:
Originally Posted by Meditative_Zebra View Post
goddamn, i'd play this game so hard.
  #1378  
Old 04-08-2011, 04:16 PM
Dubin Dubin is offline
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Quote:
Originally Posted by Bongo Bill View Post
Looks like somebody wasn't paying attention to how much attention they were paying to Mario 3!
Good god, I can't help comparing that to Super RMN Bros. Every little atom of the original Super Mario Bros. 3 is absolutely to infinity and beyond opposite to everything that romhacks stand for.
Quote:
The Angry Sun doesn’t scroll with the rest of the background, immediately making this level feel unique.

When the player gets past the Tweester, the sun also detaches from its static position and begins swooping down on Mario. The entire level is designed with this dodging gameplay in mind as its layout is fairly flat and it doesn’t contain many enemies.
The discovery of the first leaf powerup in the game remains to this day one of the most mind-blowing experiences in all my videogaming.
  #1379  
Old 04-08-2011, 05:37 PM
Refa Refa is offline
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Quote:
Originally Posted by Dubin View Post
Good god, I can't help comparing that to Super RMN Bros. Every little atom of the original Super Mario Bros. 3 is absolutely to infinity and beyond opposite to everything that romhacks stand for.
What does that mean?
  #1380  
Old 04-08-2011, 06:02 PM
Meditative_Zebra Meditative_Zebra is offline
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Quote:
Originally Posted by Refa View Post
What does that mean?
You're not grouping the words together correctly. Let me give you a hint.



Actually, I'm still not sure what it means.
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