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"One to be born from a dragon..." -- Let's Play Final Fantasy II

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  #2071  
Old 08-26-2011, 09:00 PM
Kishi Kishi is offline
Little Waves
 
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Lovely.
  #2072  
Old 08-27-2011, 04:13 AM
Octopus Prime Octopus Prime is offline
Mystery Contraption
 
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Well, he isn't wearing pumps anymore, but he DOES have a super-soaker.
  #2073  
Old 08-27-2011, 10:42 AM
Vega Vega is offline
Tiger, Tiger, muddy dark
 
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It just dawned on me that if Lugae's a robot, who built him?
  #2074  
Old 08-27-2011, 10:55 AM
Alex Scott Alex Scott is offline
Better be the real thing.
 
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I thought he modified himself. He is a mad scientist.
  #2075  
Old 08-27-2011, 11:04 AM
Nobuyuki Nobuyuki is offline
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Quote:
Originally Posted by Kishi View Post



Lovely.
Is that a super soaker?
  #2076  
Old 08-27-2011, 11:12 AM
Sky Render Sky Render is offline
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Quote:
Originally Posted by Nobuyuki View Post
Is that a super soaker?
Nah, it's a lime green missile. Even when turning himself into an unholy skeletal abomination of science, Lugae's bad fashion sense shines through.

Looking at that art brings to mind this:



Yeah, what a shock, something in a JRPG that's reminiscent of Nausicaa and/or Castle in the Sky. At least it's not blatant.
  #2077  
Old 08-27-2011, 11:44 AM
Alex Scott Alex Scott is offline
Better be the real thing.
 
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If nothing else, Dr. Lugae is a helpful reminder that Yoshitaka Amano started out on 70's Tatsunoko anime.
  #2078  
Old 08-27-2011, 01:26 PM
CokoBean CokoBean is offline
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Btw, Here's what the human Lugae sprite was trying to convey:



Quote:
Originally Posted by Octopus Prime View Post
It's kind of amazing seeing how wimpy the bosses were in this version as compared to FFIVDS.
FF4 GBA was even easier than FF2 SNES right?
  #2079  
Old 08-27-2011, 02:41 PM
Elfir Elfir is offline
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Quote:
Originally Posted by CokoBean View Post
FF4 GBA was even easier than FF2 SNES right?
Yeah, mostly since status ailments tagged onto equipment happened constantly. But FF4DS was EVIL.
  #2080  
Old 08-27-2011, 03:26 PM
Brickroad Brickroad is offline
Lv. 7 lawful woods faffer
 
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Someone should really LP FF4DS. It's one of those games that's bitch hard, until you figure out what you're doing. Then it's actually really fun and cool and impressive.

Tell you what. If nobody's done it by 2015, and Parish hasn't nuked the forums by then, and I haven't gotten abducted by aliens, and Obama hasn't ruined America, I'll do it myself.
  #2081  
Old 08-27-2011, 03:36 PM
MetManMas MetManMas is offline
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Quote:
Originally Posted by CokoBean View Post
Btw, Here's what the human Lugae sprite was trying to convey:

Yep, that's it. If you look at his battle sprite you can notice a white splotch on his chin that's supposed to represent his goatee, but it's his intentionally small and meek sprite resolution that makes him lose many of the finer details. In comparison, Balnab/Barnabas and skeleton cyborg Lugae converted to 16 bits much better.

Are there any sprite rips from the PSP version yet? It'd be interesting to see how Hi-Def Lugae compares.

EDIT: Well, I found a screenshot, anyway. A crappy screenshot, but the difference is still obvious.


Last edited by MetManMas; 08-27-2011 at 03:49 PM.
  #2082  
Old 08-27-2011, 03:36 PM
Elfir Elfir is offline
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Quote:
Originally Posted by Brickroad View Post
Tell you what. If nobody's done it by 2015, and Parish hasn't nuked the forums by then, and I haven't gotten abducted by aliens, and Obama hasn't ruined America, I'll do it myself.
We'll hold you to it.
  #2083  
Old 08-27-2011, 03:40 PM
CokoBean CokoBean is offline
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That's the thing that irks me about the easier FF's and even easier FF remakes, it nullifies the point of all the spells, classes, deep systems etc if there are simple obvious ways of beatin enemies... I love the somewhat toughness of FF1, it feels so rewarding to get a good spell, armor etc...the later half of FF13 forced me to be the most strategic I ever be'd and it's was a blast...

Does anybody know about the 8^2 'curse of extinction?
http://i280.photobucket.com/albums/k...raider/FF1.jpg
  #2084  
Old 08-27-2011, 03:43 PM
Kishi Kishi is offline
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Quote:
Originally Posted by MetManMas View Post
Are there any sprite rips from the PSP version yet? It'd be interesting to see how Hi-Def Lugae compares.
http://finalfantasy.wikia.com/wiki/C...n_Enemy_Images

Lugae is oddly absent, though.
  #2085  
Old 08-27-2011, 03:52 PM
MetManMas MetManMas is offline
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Yeah, the best I got from my search was a JPEGged and cropped screenshot, which I've also edited into my previous post.
  #2086  
Old 08-27-2011, 03:59 PM
Vega Vega is offline
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Supposedly walking through the same door 64 times causes a bug that will wipe your save. I may have triggered this once in a party I had on the moon that I just kept grinding the enemies before Zeromus for kicks.

Why did the game bother to make a record of how many times you walk through each door? It didn't affect gameplay aside from the erasure bug and on SNES cartridges every byte of save memory was precious.
  #2087  
Old 08-27-2011, 04:45 PM
Behemoth Behemoth is offline
Dostoevsky is immortal!
 
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Quote:
Originally Posted by Sky Render View Post
Yeah, what a shock, something in a JRPG that's reminiscent of Nausicaa and/or Castle in the Sky. At least it's not blatant.
Unlike FF VI. I remember the first time I saw Castle in the Sky, which was many, many years after having first played FFVI, I was struck by the plot similarities.
  #2088  
Old 08-27-2011, 05:09 PM
dtsund dtsund is offline
Set phasers to hug
 
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  #2089  
Old 08-27-2011, 05:30 PM
Solitayre Solitayre is offline
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Oh God....

THAT DOLL WAS CREEPY ENOUGH ALREADY.
  #2090  
Old 08-27-2011, 05:37 PM
Brickroad Brickroad is offline
Lv. 7 lawful woods faffer
 
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Quote:
Originally Posted by dtsund View Post
God bless you, dtsund.
  #2091  
Old 08-27-2011, 06:14 PM
SpoonyBardOL SpoonyBardOL is online now
Too Big For Smash?!
 
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I.. I don't know what that's referencing.

Do I want to?
  #2092  
Old 08-27-2011, 06:16 PM
Kishi Kishi is offline
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Google says MS Paint Adventures. Can safely ignore.
  #2093  
Old 08-27-2011, 06:17 PM
Kadj Kadj is offline
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Quote:
Originally Posted by dtsund View Post
I am so glad I held off on doing this one.
  #2094  
Old 08-27-2011, 07:36 PM
Cyan Cyan is offline
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Quote:
Kain's damage is actually fairly variable, and (thanks to the Drain Spear) is currently tied into his health level. At full HP he can actually miss entirely, even with Jump.
So all these years I thought the Drain equipment sucked because you missed so often... and it was because I didn't understand how it worked.

Argh.
  #2095  
Old 08-27-2011, 09:24 PM
Torzelbaum Torzelbaum is offline
????? LV 13 HP 292/
 
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Quote:
Originally Posted by Brickroad


Really, two Titans is all it takes. It would take forever for Yang and Cecil to rack that damage up with their attacks, but Rydia makes short work of it. Also, her chanting animation sort of looks as though she's licking her lips, creating the amusing illusion that her magic is powered by fried chicken.
If I had magic I'd be 100% OK with that being the power source.

Quote:
Originally Posted by Brickroad
This is a man who solves all his problems with explosives; a man after my own heart.
I couldn't agree more.

Quote:
Originally Posted by Brickroad
Note that, at no point in the conversation, did Cid actually go retrieve a bomb from anywhere. This leads me to believe he spends all his time wandering around with dynamite strapped to his chest, you know, just in case.
If I could do the same thing I would.

Quote:
Originally Posted by Kishi View Post
Wait... The Cal and Brena dolls are supposed to be male and female? Whoa!

Quote:
Originally Posted by Vega View Post
Why did the game bother to make a record of how many times you walk through each door? It didn't affect gameplay aside from the erasure bug and on SNES cartridges every byte of save memory was precious.
I wonder if Square originally had plans to add something like the Step Mine spell into this game but they had to cut it out because of time constraints.
  #2096  
Old 08-27-2011, 10:00 PM
ThricebornPhoenix ThricebornPhoenix is online now
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Quote:
Originally Posted by Cyan View Post
So all these years I thought the Drain equipment sucked because you missed so often... and it was because I didn't understand how it worked.
Wait wait wait. Blood Spear has a super-low hit rate. Since FF2 has multiple hits per attack, the damage the Blood Spear can inflict has a very wide range (based on how many hits connect).

I don't remember the wielder's health being a factor. Isn't that just for the Drainer in FF3?
  #2097  
Old 08-28-2011, 06:09 PM
Violet Violet is offline
Discordia
 
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Quote:
Originally Posted by Brickroad View Post
There is a certain progression you become accustomed to in RPGs, you see. In FF1, for example, you start out confined to a tiny block of land. Then you fix a bridge, and can reach the far ends of the continent. Then you get a boat, and can sail the Newbie Sea. And on from there.

And FF2 has done that, albeit in a more controlled way. You start in Baron, which is quickly closed off to you. Then you have a desert. You cross the desert and get a Hoovercraft, which opens new areas. A plot contrivance takes you to a new continent, and before long you have the Enterprise. From there the whole world is open to you. The whole world, even though you are still relatively early in the game.

The Underground, then, offers a brand new way to explore an RPG world. You're not just expanding your stomping grounds; you are literally leaving one world for another. Absolutely every facet of game design is bent towards bringing you into this new world; the slate is wiped clean. There are new rules now. You had mastered one map, but now here you are, confined again to a tiny block of land.

This was a brand new sensation to me. It took my breath away.
Going to new worlds in this game was amazing to me, too. I guess one tiny reason to be kinda-sorta thankful that we didn't get FFV in the U.S. is that we still weren't tired of this trick by the time we got to FFVI.
  #2098  
Old 08-28-2011, 06:52 PM
Vaeran Vaeran is offline
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Before we get too far from Yang and all things KARATE-related, I've never quite understood the utility of his other skill which was dummied out for FF2US, Focus, whereby he spends one turn charging up to deal double damage on the next. What's the point? By the end of the second turn, the same amount of damage will have been delivered in either case. In fact, charging seems less useful than attacking twice normally, because you only get one chance for a critical hit instead of two. Is there some other mechanic at work here that makes this valuable?
  #2099  
Old 08-28-2011, 07:46 PM
ais523 ais523 is offline
that wall of text guy
 
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Quote:
Originally Posted by Vaeran View Post
Before we get too far from Yang and all things KARATE-related, I've never quite understood the utility of his other skill which was dummied out for FF2US, Focus, whereby he spends one turn charging up to deal double damage on the next. What's the point? By the end of the second turn, the same amount of damage will have been delivered in either case. In fact, charging seems less useful than attacking twice normally, because you only get one chance for a critical hit instead of two. Is there some other mechanic at work here that makes this valuable?
Focusing would make sense if your teammates were buffing you that turn, so that you have "both attacks" buffed rather than just one. I'm not sure if that's a viable strategy in FF2US/FF4J, though.
  #2100  
Old 08-28-2011, 07:52 PM
Sky Render Sky Render is offline
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Quote:
Originally Posted by Vaeran View Post
Before we get too far from Yang and all things KARATE-related, I've never quite understood the utility of his other skill which was dummied out for FF2US, Focus, whereby he spends one turn charging up to deal double damage on the next. What's the point? By the end of the second turn, the same amount of damage will have been delivered in either case. In fact, charging seems less useful than attacking twice normally, because you only get one chance for a critical hit instead of two. Is there some other mechanic at work here that makes this valuable?
Your equation fails to factor in defense. See, an attack at 100 power will actually do more damage than 2 attacks at 50 power if the target can absorb some of the incoming damage via their defense score. This really isn't so obvious in Final Fantasy games in general since defense isn't semi-exponential like it is in Dragon Quest, but you can still see it in effect just the same.

It's also useful for any fight where an enemy has a "don't attack the enemy" phase. Instead of doing nothing until the enemy lowers its defenses, you can charge up and smack them hard once their guard's down.
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