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#2071
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Lovely. |
#2072
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Well, he isn't wearing pumps anymore, but he DOES have a super-soaker.
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#2073
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It just dawned on me that if Lugae's a robot, who built him?
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#2074
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I thought he modified himself. He is a mad scientist.
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#2075
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#2076
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Nah, it's a lime green missile. Even when turning himself into an unholy skeletal abomination of science, Lugae's bad fashion sense shines through.
Looking at that art brings to mind this: Yeah, what a shock, something in a JRPG that's reminiscent of Nausicaa and/or Castle in the Sky. At least it's not blatant. |
#2077
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If nothing else, Dr. Lugae is a helpful reminder that Yoshitaka Amano started out on 70's Tatsunoko anime.
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#2078
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Btw, Here's what the human Lugae sprite was trying to convey:
FF4 GBA was even easier than FF2 SNES right? |
#2079
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Yeah, mostly since status ailments tagged onto equipment happened constantly. But FF4DS was EVIL.
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#2080
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Someone should really LP FF4DS. It's one of those games that's bitch hard, until you figure out what you're doing. Then it's actually really fun and cool and impressive.
Tell you what. If nobody's done it by 2015, and Parish hasn't nuked the forums by then, and I haven't gotten abducted by aliens, and Obama hasn't ruined America, I'll do it myself. |
#2081
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Yep, that's it. If you look at his battle sprite you can notice a white splotch on his chin that's supposed to represent his goatee, but it's his intentionally small and meek sprite resolution that makes him lose many of the finer details. In comparison, Balnab/Barnabas and skeleton cyborg Lugae converted to 16 bits much better.
Are there any sprite rips from the PSP version yet? It'd be interesting to see how Hi-Def Lugae compares. EDIT: Well, I found a screenshot, anyway. A crappy screenshot, but the difference is still obvious. Last edited by MetManMas; 08-27-2011 at 03:49 PM. |
#2082
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We'll hold you to it.
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#2083
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That's the thing that irks me about the easier FF's and even easier FF remakes, it nullifies the point of all the spells, classes, deep systems etc if there are simple obvious ways of beatin enemies... I love the somewhat toughness of FF1, it feels so rewarding to get a good spell, armor etc...the later half of FF13 forced me to be the most strategic I ever be'd and it's was a blast...
Does anybody know about the 8^2 'curse of extinction? http://i280.photobucket.com/albums/k...raider/FF1.jpg |
#2084
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Lugae is oddly absent, though. |
#2085
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Yeah, the best I got from my search was a JPEGged and cropped screenshot, which I've also edited into my previous post.
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#2086
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Supposedly walking through the same door 64 times causes a bug that will wipe your save. I may have triggered this once in a party I had on the moon that I just kept grinding the enemies before Zeromus for kicks.
Why did the game bother to make a record of how many times you walk through each door? It didn't affect gameplay aside from the erasure bug and on SNES cartridges every byte of save memory was precious. |
#2087
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Unlike FF VI. I remember the first time I saw Castle in the Sky, which was many, many years after having first played FFVI, I was struck by the plot similarities.
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#2088
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#2089
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Oh God....
THAT DOLL WAS CREEPY ENOUGH ALREADY. |
#2090
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#2091
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I.. I don't know what that's referencing.
Do I want to? |
#2092
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Google says MS Paint Adventures. Can safely ignore.
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#2093
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#2094
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Argh. |
#2095
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I wonder if Square originally had plans to add something like the Step Mine spell into this game but they had to cut it out because of time constraints. |
#2096
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I don't remember the wielder's health being a factor. Isn't that just for the Drainer in FF3? |
#2097
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#2098
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Before we get too far from Yang and all things KARATE-related, I've never quite understood the utility of his other skill which was dummied out for FF2US, Focus, whereby he spends one turn charging up to deal double damage on the next. What's the point? By the end of the second turn, the same amount of damage will have been delivered in either case. In fact, charging seems less useful than attacking twice normally, because you only get one chance for a critical hit instead of two. Is there some other mechanic at work here that makes this valuable?
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#2099
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#2100
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It's also useful for any fight where an enemy has a "don't attack the enemy" phase. Instead of doing nothing until the enemy lowers its defenses, you can charge up and smack them hard once their guard's down. |