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"One to be born from a dragon..." -- Let's Play Final Fantasy II

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  #1621  
Old 08-07-2011, 11:28 AM
Zef Zef is offline
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Originally Posted by Brickroad View Post
x = +

Solve for x.


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Originally Posted by Brickroad View Post
Fuck Cave Bats. Fuck them.

Vampire is not a very dangerous attack; it does, like, 15 damage and inflicts HP Leak. But holy sack-of-scrotums is it annoying. The animation takes forever, and it's the only thing these Cave Bats know how to do. What's worse, bats are a lot faster than metallically-encumbered heroes. This means, in this particular fight, you get to watch three Vampire animations before putting in any commands. Then, while waiting for your guys to attack, you get to watch three more.

Fuck Cave Bats. Fuck them sideways.
While playing Advance, the Sealed Cave was pretty much filled to the brim with goddamn [Zu]bats. They all used the Vampire attack, and there was never any party with less than four of the things.

TrapDoors? Ha. I still hear the sound of the Vampire spell when I close my eyes.


Quote:
I can say something nice here, though: FF2 was the first RPG which really used battle animations to tell part of the story. In FF1 all your magic spells were just little blasts of randomly-shaped light, followed by the same palette-swapped crackle of energy as every other attack in the game. Dragon Warrior games didn't give you anything outside of a flash of color and a screen-shaking effect.

FF2 really ramped this up. Oftentimes you could tell what effect a spell had even if you'd never seen it before, because the graphics conveyed that information. You see the Vampire animation, and you know the bat is stealing your blood. Slow is a slow-moving clock; Fast is a fast-moving one. Wall puts a big glowing shield in front of your target. And the stronger the spell, the more impressive the animation! Fire1 is a short wave of fire; Fire2 is a leaping curl of flame; Fire3 is a loud explosion followed by the sizzling sound of raining ash.

This may not sound important. Graphics are just aesthetics, after all. But the inclusion of these types of animations made combat much more engaging, even though they don't affect the underlying mechanics at all. It really does deepen the experience.
Ever since FF2, battle SFX has been one of the major things I look for Of course, it eventually led to the interminable summon sequences of 7 and 8 (which I still enjoy, but I can see why others wouldn't.) I was massively disappointed when the Super Famicom SMTs and Earthbound had such low-grade SFX that calling them "minimalistic" would be an insult to the word.

And FF2's Lit-3, Ice-3, Weak, Virus, and Big Bang continue to be either my top, or very nearly my top favorite spells in FF.


Quote:

♪♪ Fight 2 ♪♪

Heeey... wait a minute. The lolling tongue... the pointy little hat... long lanky arms reaching down to the floor...


FUKT.
And the endless parade of Fukts seems to have robbed him of his indoor voice. Poor guy.

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Originally Posted by Brickroad View Post
This is fantastic
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Originally Posted by Brickroad View Post

Okay. Did you know you can fight the Dark Elf without first visiting Edward and getting the TwinHarp?



It, ah, doesn't go very well.
  #1622  
Old 08-07-2011, 11:40 AM
Kahran042 Kahran042 is offline
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Originally Posted by ProfessorS View Post
Not getting the TwinHarp was EXACTLY what I did on my second playthrough, thanks to me not wanting to bother with Edward's worthless ass.
It's exactly what I did on my first playthrough, thanks to my not reading the manual properly.
  #1623  
Old 08-07-2011, 11:41 AM
Eddie Eddie is offline
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PRO TIP: Don't ride a yellow chocobo south across the river near Toroia and abandon it. And for the love of god, don't save if you do.

- Eddie
  #1624  
Old 08-07-2011, 12:53 PM
McClain McClain is offline
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I don't think I ever bothered to fight my way through the cave. I always just ran until I got to the Dark Elf, then fought my way back out. Though I think I might have done it the right way on DS, either for myself or because it made you somehow, I don't remember.


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Originally Posted by Eddie View Post
PRO TIP: Don't ride a yellow chocobo south across the river near Toroia and abandon it. And for the love of god, don't save if you do.

- Eddie
I can't remember if this completely traps you or just makes you walk really far.
  #1625  
Old 08-07-2011, 01:42 PM
Dawnswalker Dawnswalker is offline
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Quote:
... technically this door here isn't connected to anything solid. You can actually enter it from the side.
Can this be exploited in the Sealed Cave as well, or will you have to keep Stop-spamming those bastards?
  #1626  
Old 08-07-2011, 03:03 PM
Zef Zef is offline
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Originally Posted by Dawnswalker View Post
Can this be exploited in the Sealed Cave as well, or will you have to keep Stop-spamming those bastards?
Nope. It's not "connected to anything" in terms of how they look like on the screen, but these doors are still square sprites that bar access to rooms/other floors.
  #1627  
Old 08-08-2011, 06:18 AM
Violet Violet is offline
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Wooooooow
  #1628  
Old 08-08-2011, 07:01 AM
Destil Destil is offline
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Originally Posted by McClain View Post
I can't remember if this completely traps you or just makes you walk really far.
I vaguely remember there being a second chocobo forest that can get you back, but it may be only in the DS version...
  #1629  
Old 08-08-2011, 07:47 AM
Elfir Elfir is offline
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For some reason when I was a kid I thought Toroia was spelled Troia, like Deanna Troi. It's full of ladies who don't join the party, like Deanna's mom, so it didn't even seem that odd.
  #1630  
Old 08-08-2011, 12:44 PM
MetManMas MetManMas is offline
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The hell with enemies that can actually kill you, I always hated those friggin' bats more because of their combination of high speed and overly slow life draining attacks. Whenever I encounter those bats, I hear my mind go "AW GODDAMMIT NOT THESE FUCKERS AGAIN!"

I have a similar reaction to the Yin/Yang monster from Final Fantasy VII's Nibelheim Manor, though in that case it's actually a threat as well. @.@
  #1631  
Old 08-08-2011, 03:23 PM
Sky Render Sky Render is offline
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Originally Posted by MetManMas View Post
The hell with enemies that can actually kill you, I always hated those friggin' bats more because of their combination of high speed and overly slow life draining attacks. Whenever I encounter those bats, I hear my mind go "AW GODDAMMIT NOT THESE FUCKERS AGAIN!"

I have a similar reaction to the Yin/Yang monster from Final Fantasy VII's Nibelheim Manor, though in that case it's actually a threat as well. @.@
Yeah, vampire bats are a pain. And Yin/Yang in FF7 is annoyingly slow and powerful for that area. But those two are nothing compared to some of the shit Dragon Quest games throw at you. Woe betide the player up against Ding-a-lings in DQ8 who doesn't slay those high-defense bastards swiftly, for they will summon Jargons to spit sand and fire at you, reducing your accuracy and burning through your HP far faster than your puny Heal spells can keep up with. Those little bastards have been known to bring about the defeat of parties 10 levels higher than the recommended level of the area they're fought in.

Don't you just love well-balanced game design?
  #1632  
Old 08-08-2011, 03:35 PM
MetManMas MetManMas is offline
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Originally Posted by Sky Render View Post
Yeah, vampire bats are a pain. And Yin/Yang in FF7 is annoyingly slow and powerful for that area. But those two are nothing compared to some of the shit Dragon Quest games throw at you. Woe betide the player up against Ding-a-lings in DQ8 who doesn't slay those high-defense bastards swiftly, for they will summon Jargons to spit sand and fire at you, reducing your accuracy and burning through your HP far faster than your puny Heal spells can keep up with. Those little bastards have been known to bring about the defeat of parties 10 levels higher than the recommended level of the area they're fought in.

Don't you just love well-balanced game design?
Oh, I am all too familiar with annoying status effects in Dragon Quests. As much as I love it, in Dragon Quest III alone I recall those butterflies that love to screw up your accuracy, and those flying cats that love to mute your spellcasters while tagging along with monsters that have high defense.

And of course, it's the game that introduced the disruptive wave to the series. Bye bye boosted stats. >=(
  #1633  
Old 08-08-2011, 03:46 PM
Sky Render Sky Render is offline
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Oh, I am all too familiar with annoying status effects in Dragon Quests. As much as I love it, in Dragon Quest III alone I recall those butterflies that love to screw up your accuracy, and those flying cats that love to mute your spellcasters while tagging along with monsters that have high defense.

And of course, it's the game that introduced the disruptive wave to the series. Bye bye boosted stats. >=(
Quite. This very FF game was the first eye-opener to a world of turn-based RPGs where you didn't have to put up with battles becoming little more than prolonged sessions trying to get the RNG to behave itself, if memory serves. Before that, pretty much every RPG followed the DQ gold standard of "roll a 1d6 to see if the player gets to have fun".

Of course, DQ games still follow that standard. Only with some of them (DQ8 especially), it's more like "roll a 1d100 to see if the player gets to have fun" and anything less than a 70 results in the player being waterboarded instead.

(I'm a wee bit angry at DQ8 at the moment, if you didn't guess. Mostly thanks to aforementioned Jargon bullcrap. No fight should ever end with the party getting TKO'd due to a combination of incurable blindness status and enemies abusing super-attacks that take off over a third of everyone's HP per use.)
  #1634  
Old 08-08-2011, 04:15 PM
Feynman Feynman is offline
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Originally Posted by Brickroad View Post
Fuck Cave Bats. Fuck them.

Vampire is not a very dangerous attack; it does, like, 15 damage and inflicts HP Leak. But holy sack-of-scrotums is it annoying. The animation takes forever, and it's the only thing these Cave Bats know how to do. What's worse, bats are a lot faster than metallically-encumbered heroes. This means, in this particular fight, you get to watch three Vampire animations before putting in any commands. Then, while waiting for your guys to attack, you get to watch three more.

Fuck Cave Bats. Fuck them sideways.
God I hate those bats. When I replayed this game with the release of the PSP version, I quickly remembered the horror of fighting bats. The worst part is when you start encountering groups of 1 vampire with 6 bats, which take forever and a year to fight.

ARGH.
  #1635  
Old 08-08-2011, 04:38 PM
Octopus Prime Octopus Prime is offline
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Honestly, those bats are the reason why I try to run from every fight in the Magnes Cave.
  #1636  
Old 08-08-2011, 05:13 PM
McClain McClain is offline
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Quote:
Originally Posted by Octopus Prime View Post
Honestly, those bats are the reason why I try to run from every fight in the Magnes Cave.
You're still going to get at least three drain animations, and often you'll get a couple of rounds before you manage to run away.

God I hate those bats
  #1637  
Old 08-08-2011, 05:37 PM
Refa Refa is offline
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Originally Posted by Sky Render View Post
(I'm a wee bit angry at DQ8 at the moment, if you didn't guess. Mostly thanks to aforementioned Jargon bullcrap. No fight should ever end with the party getting TKO'd due to a combination of incurable blindness status and enemies abusing super-attacks that take off over a third of everyone's HP per use.)
Can't you run away? Is there some "Brave Blade" sort of thing in the game that prevents you from doing so?
  #1638  
Old 08-08-2011, 05:57 PM
BlitzBlast BlitzBlast is offline
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I'm pretty sure Sky Render just doesn't run from fights on principle.
  #1639  
Old 08-08-2011, 06:52 PM
Sky Render Sky Render is offline
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Originally Posted by BlitzBlast View Post
I'm pretty sure Sky Render just doesn't run from fights on principle.
That, and DQ games hate me when it comes to that kind of thing. I have yet to see the Flee command work when I actually need it.
  #1640  
Old 08-08-2011, 06:55 PM
Brickroad Brickroad is offline
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I'm just... so happy to see all this DQ hate in my thread. So happy. For years on this forum I've been reading nonsense like "Spells like Upper and Sap actually work, and make battles fun!", and just blinking, exasperated, in response. What do you even say to that? "Yes, I too enjoy wasting several rounds of turn-based combat putting my stats in order. Games which balance your stats so they're just naturally where they need to be suck ass."

There may be hope for you yet, Talking Time.
  #1641  
Old 08-08-2011, 06:58 PM
Falselogic Falselogic is offline
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Quote:
Originally Posted by Brickroad View Post
I'm just... so happy to see all this DQ hate in my thread. So happy. For years on this forum I've been reading nonsense like "Spells like Upper and Sap actually work, and make battles fun!", and just blinking, exasperated, in response. What do you even say to that? "Yes, I too enjoy wasting several rounds of turn-based combat putting my stats in order. Games which balance your stats so they're just naturally where they need to be suck ass."

There may be hope for you yet, Talking Time.
Having to deal with stat issues is the sole reason I don't play DQ games... For whatever reason stat manipulation by enemies seems like dickery to me...
  #1642  
Old 08-08-2011, 07:05 PM
McClain McClain is offline
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I kinda like the stat boosts in DQ, but as soon as you start having bosses who can remove ALL of them at once it's kind of pointless.
  #1643  
Old 08-08-2011, 07:11 PM
Tanto Tanto is offline
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Quote:
Originally Posted by Brickroad View Post
I'm just... so happy to see all this DQ hate in my thread. So happy. For years on this forum I've been reading nonsense like "Spells like Upper and Sap actually work, and make battles fun!", and just blinking, exasperated, in response. What do you even say to that? "Yes, I too enjoy wasting several rounds of turn-based combat putting my stats in order. Games which balance your stats so they're just naturally where they need to be suck ass."
It makes people feel like they're strategizing, and thus makes them feel smart. Going "attack attack attack" feels simplistic to them in a way that "cast Oomph, cast Sap, then attack attack attack" doesn't.

Such spells make battles more complex, for sure... but complexity doesn't come hand-in-hand with either increased strategy or increased fun.
  #1644  
Old 08-08-2011, 07:13 PM
Violet Violet is offline
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Originally Posted by McClain View Post
I kinda like the stat boosts in DQ, but as soon as you start having bosses who can remove ALL of them at once it's kind of pointless.
Yeah, that's the opposite of fun. I was really happy that DQ9 drastically cut down on the number of boss fights that are just "buff, buff, buff, buff, attack once, cold wave, start over." Though there's still the ridiculous situation of having to walk all the way back through a dungeon because Zing didn't work three times in a row.
  #1645  
Old 08-08-2011, 07:13 PM
Sky Render Sky Render is offline
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I kinda like the stat boosts in DQ, but as soon as you start having bosses who can remove ALL of them at once it's kind of pointless.
This pretty much sums up my main gripe with stat boosts in DQ games. They are simultaneously required AND ridiculously easy for the enemy to remove or negate. I don't mind it nearly as much in a game engineered effectively around the concept of adjusting the fight in your favor (Vagrant Story, for example), but DQ games aren't even that. It's a crapshoot even with buffs if you're going to clear most battles with all of your characters intact, since enemies can and will pull out their ridiculously overpowered attacks at random to completely wreck your day.

Vagrant Story doesn't pull that crap on you, though at a glance it seems to. Did you know there are very easy ways you can skip most fights in that game without taking extra damage or missing out on anything in the process? Good luck at that in a Dragon Quest, though. DQ is grind-or-die, else toss-the-die and pray for endless good RNG calls. Either way, you're at the mercy of chance and will get completely screwed sooner or later.
  #1646  
Old 08-08-2011, 07:20 PM
Kishi Kishi is offline
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Originally Posted by Brickroad View Post
No, that poor boy isn't trapped in the Void Between Worlds; there's a secret passage that curls around the screen so you can get into the chocobo pen. There's nothing to do in there, though.
You can talk to the Chocobos. And because this is FFII, they go "Cooooc."


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Originally Posted by Elfir View Post
For some reason when I was a kid I thought Toroia was spelled Troia, like Deanna Troi. It's full of ladies who don't join the party, like Deanna's mom, so it didn't even seem that odd.
It's meant to be Troia, as a reference to Troy.
  #1647  
Old 08-08-2011, 07:46 PM
Elfir Elfir is offline
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I just hate RPGs that give spells and abilities totally unintuitive names. Dragon Quest games give me a little trouble with that but nothing will trump the Lufia series in that regard. I look forward to the day when letting players rename spells and abilities becomes standard.

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Originally Posted by Kishi View Post
It's meant to be Troia, as a reference to Troy.
Yes, I suspected as much now but at the time it was Star Trek: The Next Generation all the way, baby!
  #1648  
Old 08-08-2011, 07:48 PM
ProfessorS ProfessorS is offline
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Originally Posted by Elfir View Post
I just hate RPGs that give spells and abilities totally unintuitive names. Dragon Quest games give me a little trouble with that but nothing will trump the Lufia series in that regard. I look forward to the day when letting players rename spells and abilities becomes standard.
Oh man, never play the Phantasy Star games.
  #1649  
Old 08-08-2011, 07:52 PM
Sky Render Sky Render is offline
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Originally Posted by ProfessorS View Post
Oh man, never play the Phantasy Star games.
Or the Breath of Fire series, for that matter. Especially the Japanese versions, where every single spell name is complete and utter gibberish.
  #1650  
Old 08-08-2011, 07:54 PM
TirMcDohl TirMcDohl is offline
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Three words.

Shin.

Megami.

Tensei.
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