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#1621
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TrapDoors? Ha. I still hear the sound of the Vampire spell when I close my eyes. Quote:
And FF2's Lit-3, Ice-3, Weak, Virus, and Big Bang continue to be either my top, or very nearly my top favorite spells in FF. Quote:
This is fantastic |
#1622
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It's exactly what I did on my first playthrough, thanks to my not reading the manual properly.
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#1623
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PRO TIP: Don't ride a yellow chocobo south across the river near Toroia and abandon it. And for the love of god, don't save if you do.
- Eddie |
#1624
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I don't think I ever bothered to fight my way through the cave. I always just ran until I got to the Dark Elf, then fought my way back out. Though I think I might have done it the right way on DS, either for myself or because it made you somehow, I don't remember.
I can't remember if this completely traps you or just makes you walk really far. |
#1625
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#1626
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Nope. It's not "connected to anything" in terms of how they look like on the screen, but these doors are still square sprites that bar access to rooms/other floors.
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#1627
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#1628
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I vaguely remember there being a second chocobo forest that can get you back, but it may be only in the DS version...
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#1629
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For some reason when I was a kid I thought Toroia was spelled Troia, like Deanna Troi. It's full of ladies who don't join the party, like Deanna's mom, so it didn't even seem that odd.
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#1630
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The hell with enemies that can actually kill you, I always hated those friggin' bats more because of their combination of high speed and overly slow life draining attacks. Whenever I encounter those bats, I hear my mind go "AW GODDAMMIT NOT THESE FUCKERS AGAIN!"
I have a similar reaction to the Yin/Yang monster from Final Fantasy VII's Nibelheim Manor, though in that case it's actually a threat as well. @.@ |
#1631
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Don't you just love well-balanced game design? |
#1632
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And of course, it's the game that introduced the disruptive wave to the series. Bye bye boosted stats. >=( |
#1633
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Of course, DQ games still follow that standard. Only with some of them (DQ8 especially), it's more like "roll a 1d100 to see if the player gets to have fun" and anything less than a 70 results in the player being waterboarded instead. (I'm a wee bit angry at DQ8 at the moment, if you didn't guess. Mostly thanks to aforementioned Jargon bullcrap. No fight should ever end with the party getting TKO'd due to a combination of incurable blindness status and enemies abusing super-attacks that take off over a third of everyone's HP per use.) |
#1634
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ARGH. |
#1635
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Honestly, those bats are the reason why I try to run from every fight in the Magnes Cave.
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#1636
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God I hate those bats |
#1637
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#1638
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I'm pretty sure Sky Render just doesn't run from fights on principle.
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#1639
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That, and DQ games hate me when it comes to that kind of thing. I have yet to see the Flee command work when I actually need it.
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#1640
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I'm just... so happy to see all this DQ hate in my thread. So happy. For years on this forum I've been reading nonsense like "Spells like Upper and Sap actually work, and make battles fun!", and just blinking, exasperated, in response. What do you even say to that? "Yes, I too enjoy wasting several rounds of turn-based combat putting my stats in order. Games which balance your stats so they're just naturally where they need to be suck ass."
There may be hope for you yet, Talking Time. |
#1641
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#1642
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I kinda like the stat boosts in DQ, but as soon as you start having bosses who can remove ALL of them at once it's kind of pointless.
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#1643
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Such spells make battles more complex, for sure... but complexity doesn't come hand-in-hand with either increased strategy or increased fun. |
#1644
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Yeah, that's the opposite of fun. I was really happy that DQ9 drastically cut down on the number of boss fights that are just "buff, buff, buff, buff, attack once, cold wave, start over." Though there's still the ridiculous situation of having to walk all the way back through a dungeon because Zing didn't work three times in a row.
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#1645
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Vagrant Story doesn't pull that crap on you, though at a glance it seems to. Did you know there are very easy ways you can skip most fights in that game without taking extra damage or missing out on anything in the process? Good luck at that in a Dragon Quest, though. DQ is grind-or-die, else toss-the-die and pray for endless good RNG calls. Either way, you're at the mercy of chance and will get completely screwed sooner or later. |
#1646
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It's meant to be Troia, as a reference to Troy. |
#1647
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I just hate RPGs that give spells and abilities totally unintuitive names. Dragon Quest games give me a little trouble with that but nothing will trump the Lufia series in that regard. I look forward to the day when letting players rename spells and abilities becomes standard.
Yes, I suspected as much now but at the time it was Star Trek: The Next Generation all the way, baby! |
#1648
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#1649
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Or the Breath of Fire series, for that matter. Especially the Japanese versions, where every single spell name is complete and utter gibberish.
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#1650
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Three words.
Shin. Megami. Tensei. |