Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
#181
|
|||
|
|||
Quote:
Quote:
I hadn't realized why FFIV and FFVI's dungeons felt so much better until I read this, but... Yeah. |
#182
|
|||
|
|||
Quote:
Eh. I always thought it sounded kinda shrill. |
#183
|
|||
|
|||
Quote:
...How did I never notice this before. |
#184
|
|||
|
|||
I once wrote about how the pacing of this game is awesome but it ruined the music (slight early spoilers, sort of). It may be good, but unless you make a special effort, you're not going to hear much of it.
Some people would be impossibly stuck without someone to tell them that they can press buttons. |
#185
|
|||
|
|||
Really? Come now.
|
#186
|
|||
|
|||
Yes. For example, a dungeon track always restarts after a battl-
Wait, do you mean the other thing? Because if so, you don't read forums (even Talking Time) often enough. When it comes to RPGs, even otherwise experienced gamers are often confused by basic, obvious concepts. For that matter, someone with a great deal of experience with one RPG may be utterly baffled by a similar but slightly different RPG. |
#187
|
|||
|
|||
Yes, but I refuse to believe that anyone, besides the most mentally disabled, who sat down to play a videogame with a controler in their hands would need to be told to press the buttons.
That's like a book telling you to turn the page to continue reading. |
#188
|
|||
|
|||
And if you tried to read a choose-your-own-adventure book sequentially, well, you'd be in for one HECK of a hard-to-follow story.
|
#189
|
|||
|
|||
Quote:
Quote:
|
#190
|
|||
|
|||
Quote:
Quote:
|
#191
|
|||
|
|||
I actually do read them sequentially nowadays, it's a lot more fun that way. (Especially the particularly lethal ones which have points of no return every couple of pages, around half of which have vital items involved and the other half of which have instadeaths.) I normally look through a second time where I trace the other end of a numerical reference down one or two levels.
|
#192
|
|||
|
|||
Quote:
|
#193
|
|||
|
|||
The whole "dungeon design" thing kinda makes me regret I didn't take more time to sit down and actually DESIGN the dungeons in that old RM2K3 RPG I made ages ago instead of basically drawing a maze and adding in details for all of them. Though I did figure out the concept of proper dungeon design later, that was well after Legend of Shenja was released.
|
#194
|
|||
|
|||
As a youngin', I never realized that Kain's eyes were supposed to be those dark spots under his dragon hat. I always though he had a creepy stretched-out horse face.
|
#195
|
|||
|
|||
Those round armor parts under Cecil's collar in his menu portrait always looked to me like he's got his dukes up.
|
#196
|
|||
|
|||
He's in the middle of popping his metal collar.
|
#197
|
|||
|
|||
Man, I tried to play my PS1 version on my PS3, and it caused some c-razy graphic bugs. Anyone else have that problem?
Luckily, my PS2 still works just fine. |
#198
|
|||
|
|||
Reminder: The official word is that he's six feet tall and weighs 134 lbs.
|
#199
|
|||
|
|||
Actually, it's telling you both which button to use to talk to people and that you should do so, and there are definitely people who need one or both instructions.
|
#200
|
|||
|
|||
Now this is the thread I've been waiting for as my cue to get involved! This game has had a hold on me ever since I played it as a kid in '92 and my memories of playing through it are some of my most treasured gaming experiences. I think it's the music that really did it for me. The original soundtrack, plus all of the excellent arrangements like those on Celtic Moon really are the reasons I still like the game so much.
Last Christmas a friend of mine gave me a collection of FF sheet music for classical guitar with themes from FF1 through 10. You'd better believe that the first tunes I learned from it were "Theme of Love" and "Melody of Lute!" |
#201
|
|||
|
|||
I'm pretty sure they teach "Theme Of Love" to Japanese schoolchildren, so I guess it's a popular theme over there.
|
#202
|
|||
|
|||
That makes no sense. At all. He must be like a twig but all that muscle and- and-*kersplode*
|
#203
|
|||
|
|||
Joanna, Fang and Mr. Pollendina are the only characters with height/weight ratios that even begin to remotely make sense.
|
#204
|
|||
|
|||
Quote:
Quote:
Aren't the critical hits bugged in some way, so characters are bound to stop getting them after leaving and rejoining the party? Or something like that. |
#205
|
|||
|
|||
Did we mention that this is the first FF game to have the extended Prelude (and for the Prelude text to not be the first screen of the game)? That serves as a large indicator for me of the new epic heights this game was reaching for.
Regarding Cid, while this is the first true party member incarnation, FF3 Cid half-joined your party in the inactive 5th slot. I view the series progression as: - FF1: 4 set party members. - FF2: Now, the 4th slot is a dynamic rotating character slot! - FF3: Back to 4 to maximize use of new job system, but dynamic rotating slot is now inactive 5th party member! - FF4: Screw it, we'll just give you all 5 slots, and make all but Cecil dynamic! The scene of Rosa coming to see Cecil at night really sold this game for me. I had major respect for the ambient sound of the clock once Cecil turned in for the night. That whole scene blew my young mind, so I was nice and vulnerable for the following FF theme. Cecil's portrait always bugged me. His sprite has always looked absolutely awesome to me, but his portrait just looks like a generic fodder enemy portrait. Also, I look at that Kain art and I can't help seeing genuine side-wang. It's rather startling. At any rate, this is already making me desperately want to play this game again. I might be giving in... |
#206
|
|||
|
|||
Quote:
|
#207
|
|||
|
|||
Quote:
But anyway, FFII without its Mode 7 transparency effects just isn't FFII at all. FF4Adv, for all its improvements, really missed out on this. Quote:
Quote:
STOP POINTING IT OUT PEOPLE I NOTICED IT WHEN I WAS 12 AND I DON'T WANT TO KEEP NOTICING BUT YOU PEOPLE KEEP AGH |
#208
|
|||
|
|||
hey guys did you see kain's scrotum
kain has a scrotum here it is: that's where he keeps his testicles (aka nuts) |
#209
|
|||
|
|||
No, there's not, unless you can cite a specific example of someone not playing a game until it told him to press buttons. I'm tired of this stupid generalization. It's the reason why Zelda games tell us what a key is every time we pick one up. Assuming the player is too dumb to figure out what a button does by pressing it is bad game design and downright insulting.
|
#210
|
|||
|
|||
Quote:
|