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"One to be born from a dragon..." -- Let's Play Final Fantasy II

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  #1171  
Old 03-14-2011, 09:22 PM
Brickroad Brickroad is offline
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If that isn't Photoshopped, Chuck might be my new favorite show, and Peanut and I will FINALLY have something to watch together.
  #1172  
Old 03-14-2011, 09:31 PM
Deptford Deptford is offline
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Man, I forgot, but the cartridge even looks like a king among games. All gold lettering on velvety red.

And the sword used for the 'T'? Striking, yet tasteful.

It's like a Faberge egg, except it's filled with an ADVENTURE.
  #1173  
Old 03-14-2011, 10:04 PM
StrawberryChrist StrawberryChrist is offline
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That's one advantage FFII will always have over any crummy GBA cart or DS card. This version of the game does not get lost inside your sofa.

EDIT: on the other hand you have to play the GBA version if you want to see the mages in Mysidia react to Cecil's ascension with "Well, I'll be hornswoggled!"

Last edited by StrawberryChrist; 03-14-2011 at 10:25 PM.
  #1174  
Old 03-14-2011, 10:08 PM
Parish Parish is offline
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Quote:
Originally Posted by MJG View Post
... or is it?

If he's not holding up two fingers to explain that it's not really Final Fantasy II, this show is less than worthless.
  #1175  
Old 03-14-2011, 10:56 PM
Mightyblue Mightyblue is offline
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Quote:
Originally Posted by Octopus Prime View Post
Yes, the Dragon Quest series is a testament to that.
Quote:
Originally Posted by Deptford View Post
Try 4 Heroes of Light if you haven't yet. I've got some issues with it, but it's not only a fine little game, but the mood, presentation, and sense of fun, whimsical, high adventure are unimpeachable.
You guys do know that none of the recent DQ games or Heroes of Light were in-house productions, right?
  #1176  
Old 03-14-2011, 11:04 PM
Kishi Kishi is offline
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Has there ever really been an "in-house" Dragon Quest?
  #1177  
Old 03-14-2011, 11:14 PM
Mightyblue Mightyblue is offline
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If you count the script/scenario design as more important than the actual game engine itself, yeah. Horii's an S-E man.
  #1178  
Old 03-14-2011, 11:24 PM
hafrogman hafrogman is offline
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Quote:
Originally Posted by Brickroad View Post
If that isn't Photoshopped, Chuck might be my new favorite show, and Peanut and I will FINALLY have something to watch together.
It's real. At one point he even blows on the cart to try and make it work. He does call it Final Fantasy II, and mentions losing a summer to it.

But since a) the label clearly says II, b) to the people who played it at the time it was II, and c) he's explaining it to his fiance who probably couldn't care less about the intricacies of Japanese-American game relations . . . I think we can forgive him.
  #1179  
Old 03-15-2011, 06:35 AM
Merus Merus is offline
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Quote:
Originally Posted by Kishi View Post
(Also, if this looks nearly identical to the GBA version, it's because—as I'm always eager to bring up in these discussions—the GBA script is basically the PS script with some needless meddling here and there.)
For instance, making the prophecy have a consistent meter.
  #1180  
Old 03-15-2011, 11:10 AM
Sven Sven is offline
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Quote:
Originally Posted by Brickroad View Post
If that isn't Photoshopped, Chuck might be my new favorite show, and Peanut and I will FINALLY have something to watch together.
... for about the two weeks it has left before cancellation.
  #1181  
Old 03-15-2011, 11:51 AM
Parish Parish is offline
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Quote:
Originally Posted by Kishi View Post
Has there ever really been an "in-house" Dragon Quest?
Chun Soft was a splinter offshoot of Enix, so I'd say the first few games should be regarded as such in spirit if not in the letter of the law.
  #1182  
Old 03-15-2011, 12:26 PM
Sky Render Sky Render is offline
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Dragon Quest games are as much "in-house" Enix (and later Square-Enix) games as Chrono Trigger or Super Mario RPG were "in-house" Square games. The fact of the matter is that Square-Enix is a publishing company that publishes the games of several developers (including Chunsoft). Enix was like that long before the merger, while Square was the odd one of the bunch for actually hiring in-house developers for just about everything.

Other than the core Final Fantasy development team, Square-Enix doesn't really employ that many game developers directly any more. This is mostly because they started having their Square employees defect to form their own studios and companies after the merger (Brownie Brown, Monolith Soft, Mistwalker, Smile Please, Scanoth, etc.), with much of their development staff rosters being bolstered by other former Square employees.

It's worth noting that most of Square's old "dream team" staff are now either working as second-party Nintendo developers or as competitors for Square-Enix franchises. Karma's a bitch, eh?
  #1183  
Old 03-15-2011, 09:10 PM
chargeplus20 chargeplus20 is offline
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Quote:
Originally Posted by Sky Render View Post
It's worth noting that most of Square's old "dream team" staff are now either working as second-party Nintendo developers or as competitors for Square-Enix franchises. Karma's a bitch, eh?
I just got a vision of Nasir reviving Gebelli Software just to compete with Square Enix.
  #1184  
Old 03-16-2011, 03:51 AM
Nobuyuki Nobuyuki is offline
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The time is now for 3DS World Runner.
  #1185  
Old 03-16-2011, 10:06 AM
Sky Render Sky Render is offline
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Quote:
Originally Posted by chargeplus20 View Post
I just got a vision of Nasir reviving Gebelli Software just to compete with Square Enix.
That would be amusing, indeed. But Mr. Gebelli seems quite content to sit back in retirement and cash royalty checks from the constant remakes of his old games. Honestly, who can blame him?
  #1186  
Old 03-16-2011, 07:55 PM
Vega Vega is offline
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Quote:
Originally Posted by Sky Render View Post
Mr. Gebelli seems quite content to sit back in retirement and cash royalty checks from the constant remakes of his old games. Honestly, who can blame him?
How'd he get such a good deal? I always figured 99% of game developers work on salary.
  #1187  
Old 03-16-2011, 10:39 PM
Sky Render Sky Render is offline
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Quote:
Originally Posted by Vega View Post
How'd he get such a good deal? I always figured 99% of game developers work on salary.
They hired Nasir Gebelli around 1987, when Square broke away from its parent company and became its own studio. As well, Hitoshi Sakimoto was a fan of his work. He was basically the reason why Square was able to break away and also the reason why Final Fantasy ended up not being Square's final game. They were quite happy to give him royalties in that regard. Hell, by the time he started developing Secret of Mana, Square was so enamored with him that they actually sent a fair chunk of their staff with him when he had to return to California after his work visa expired.
  #1188  
Old 03-17-2011, 11:36 PM
Vega Vega is offline
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Quote:
Originally Posted by Sky Render View Post
They hired Nasir Gebelli around 1987, when Square broke away from its parent company and became its own studio. As well, Hitoshi Sakimoto was a fan of his work. He was basically the reason why Square was able to break away and also the reason why Final Fantasy ended up not being Square's final game. They were quite happy to give him royalties in that regard. Hell, by the time he started developing Secret of Mana, Square was so enamored with him that they actually sent a fair chunk of their staff with him when he had to return to California after his work visa expired.
I wonder if Sakaguchi's ever invited him to work at Mistwalker. That's in the US.

What do you suppose FF4 would have been like if Nasir had been there at the time? Maybe it'd have been more technically advanced, but buggier?
  #1189  
Old 03-18-2011, 12:00 AM
Sky Render Sky Render is offline
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Quote:
Originally Posted by Vega View Post
I wonder if Sakaguchi's ever invited him to work at Mistwalker. That's in the US.

What do you suppose FF4 would have been like if Nasir had been there at the time? Maybe it'd have been more technically advanced, but buggier?
Actually, Nasir was still at Square when they made FF4 (Secret of Mana didn't get released until 1993; FF4 was released in 1991). And his coding skill was significantly better than most give him credit for. FF1, 2, and 3 are all exceptionally stable (though often glitchy), as is Secret of Mana. For whatever reason, Ken Narita took over for him as the FF series programmer. Probably because SoM was an absolute mess development-wise (and not because of Mr. Gebelli; it was going to be a SNES CD game before the SNES CD got canned).
  #1190  
Old 03-20-2011, 07:33 PM
TheTylor TheTylor is offline
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Needed more Lens Flare.

Much Better.
  #1191  
Old 03-20-2011, 10:08 PM
Parish Parish is offline
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Quote:
Originally Posted by TheTylor View Post
Needed more Lens Flare.

Much Better.
How did you get a copy of the PSP version before I did!?
  #1192  
Old 03-20-2011, 10:34 PM
Meditative_Zebra Meditative_Zebra is offline
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Quote:
Originally Posted by TheTylor View Post
Needed more Lens Flare.

Much Better.
This is proof that lens flare can be used to ruin absolutely anything.
  #1193  
Old 03-20-2011, 11:08 PM
BlitzBlast BlitzBlast is offline
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Is it just me, or does it look like the sun is rising from between two mountain ranges?
  #1194  
Old 03-21-2011, 05:27 AM
TK Flash TK Flash is offline
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I personally like the lens flare version.
  #1195  
Old 03-21-2011, 05:46 AM
Kzinssie Kzinssie is offline
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Quote:
Originally Posted by TK Flash View Post
I personally like the lens flare version.
  #1196  
Old 03-21-2011, 06:38 AM
Loki Loki is offline
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Quote:
Originally Posted by Meditative_Zebra View Post
This is proof that lens flare can be used to ruin absolutely anything.
I think it looks rather nice.
  #1197  
Old 03-21-2011, 08:28 AM
Nobuyuki Nobuyuki is offline
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I need to go back in time so I can sell a lens flare decal for TVs. Instantly improve the graphics in all your favorite games!
  #1198  
Old 03-21-2011, 08:48 AM
BEAT BEAT is offline
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Quote:
Originally Posted by Meditative_Zebra View Post
This is proof that lens flare can be used to improve absolutely anything.
  #1199  
Old 03-21-2011, 04:57 PM
Vega Vega is offline
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Quote:
Originally Posted by TheTylor View Post
Needed more Lens Flare... Much Better.
But does Mombomb look better with Ocean Ripple simulating heat ripples and does Milon-Z look better as a toy with Plastic Wrap? (At the end, click on "crappier.")

Last edited by Vega; 03-21-2011 at 05:46 PM.
  #1200  
Old 03-21-2011, 08:49 PM
TheTylor TheTylor is offline
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Quote:
Originally Posted by Meditative_Zebra View Post
This is proof that lens flare can be used to ruin absolutely anything.
Whelp, my first post after years of lurking seems to have been a hit. Hooray! I can't wait to post again in two more years!

(Also, Vega, you're talking to one of Homestar Runner's biggest fanboys ever. Me and no-arms go WAY back. Lovely reference, that. )
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