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The Mega(man) Battle Network LP!

Back to Let's Play < 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 >
  #1441  
Old 06-01-2011, 05:01 AM
Lindblum Lindblum is offline
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Too bad they decided to reboot the Boktai franchise with the Lunar Knights game.

Also Piledriver is he best name a weapon could have.

Just imagine instead of Mega Buster we get Mega PILEDRIVER!!
  #1442  
Old 06-02-2011, 05:59 PM
BlitzBlast BlitzBlast is offline
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Since I'm travelling abroad for about 2 weeks, the BN4 Blue Moon LP will have to stop until I get back. If Alpha Werewolf wants, he can continue telling what remains of the story.
  #1443  
Old 06-03-2011, 12:40 AM
Alpha Werewolf Alpha Werewolf is offline
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I'll probably put up the first tournament fight if it's the same one that you have.

Enjoy your trip!
  #1444  
Old 06-06-2011, 02:38 PM
Inactive Blacksmith Inactive Blacksmith is offline
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I'm still catching up on all of these posts, but this thread has motivated me to replay all of the BN games I purchased yet never finished. Keep up the good work.
  #1445  
Old 06-07-2011, 02:57 AM
Refa Refa is offline
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I still need to beat Battle Network 2 myself, then 5 will be the only one left in the series that I haven't beaten. I'll also probably give BN3 another spin, just because it's awesome like that (after reading this LP though, not so sure how interested I will be in replaying BN4). Being a completionist, my biggest problem with these games is that outside of the 1st one, it's impossible to complete them without two copies of each version (or the same version, in the case of BN2).
  #1446  
Old 06-07-2011, 09:24 AM
recentteen14 recentteen14 is offline
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5 was a real pain in the rear to beat for me- I won by pure luck and one of the DS exclusive giga chips, and I still have to work on the postgame content... 5 is just plain EVIL for completionists...
  #1447  
Old 06-08-2011, 09:47 PM
AKEACS AKEACS is offline
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Speaking of 5, BlitzBlast, which version are you going to play for that one again?

...also, are you doing good on your promise of playing without the money cheats or not? (Since you didn't remind us, I'm curious.)
  #1448  
Old 06-08-2011, 10:39 PM
recentteen14 recentteen14 is offline
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Team Colonel won, and I think yes (Havn't seen a single screenshot in 4 sofar WITH the money cheats on, therefore methinks he is)
  #1449  
Old 06-08-2011, 11:30 PM
BlitzBlast BlitzBlast is offline
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Team Colonel won, yes, but I'm not sure if I can handle its absolute stupidity right after BN4. Seriously, it may be the canonical version, but the vast majority of its plot makes much less sense than Team Protoman's. It's harder too.

As for the zenny, yes, I'm not hacking in infinite zenny for BN4 (that's why my HP is so low). The reason I chose to do that will pop up eventually, so just wait till then.

As for 100% completing the games, honestly? Get an Action Replay. Not only is it cheaper than buying the other version, it eliminates the postgame zenny grind. It's also both the only way to fully enjoy BN5 and the only way you're ever going to create a super folder without spending hours at the chip traders.

I mean, I actually have both versions of BN 3-6, but I don't think I would have been able to stomach 100% completing all of them without my AR.
  #1450  
Old 06-09-2011, 07:20 AM
BlitzBlast BlitzBlast is offline
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Quote:
Originally Posted by BlitzBlast View Post
Somebody should make a grammar error bingo card for this game. The Free space in the middle can be “something stupid/vastly improbable happens”.
So both as a way to judge if audience participation is even possible in preparation for one of the features of my BN5 LP and as a way to pass the time until the next update, let's actually make something like this. I'd like to aim for a 5 x 5 grid, and I've already got three squares.

Something stupid/vastly improbable happens - Tedious Minigame - Mass amnesia is the only answer.

All of those probably could be the Free space.
  #1451  
Old 06-09-2011, 07:35 AM
eternaljwh eternaljwh is offline
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Here are some spaces:
Visit to Back of Park 3
Twins!? (two people using same sprite)
Why don'tcha just jack out
Darkchip Stupidity
Wrong Picture
CAPCOM SCIENCE?!
"viruses" busting
(other) Spelling error
Punctuation error (! <> . <> ?)
Missing comma
text error not fitting easily into a category
BN4 doesn't want you to have money (story scenario requiring lots of expenditure)
story scenario requiring specific chip
tournament running on time?! (scenarios allowing silly amounts of time)
You're late! (Lan being threatened with DQ-by-lateness)

Unfortunately...
  #1452  
Old 06-09-2011, 07:39 AM
BlitzBlast BlitzBlast is offline
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I'm not sure if text errors should count. I mean, that's a square that's always going to be filled, no matter what, and I'd think there are more interesting choices for a free square.
  #1453  
Old 06-09-2011, 07:41 AM
AKEACS AKEACS is offline
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"Oh, come on, what could be so stupid that it'd be on par with Battle Network 4?!" - ...is what I'd like to say, if I could make this sound just the exact pitches.

As it is, still, I wonder.
  #1454  
Old 06-09-2011, 07:54 AM
BlitzBlast BlitzBlast is offline
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Imagine dealing with Laserman and Shademan for an entire game while all of your allies are about as helpful as Douche was. Really, BN5 is worse than BN4 in that it tries to make a cohesive plot, unlike BN4's "screw it, let's write a bunch of different scenarios and find some way to throw them all together."
  #1455  
Old 06-09-2011, 10:35 AM
recentteen14 recentteen14 is offline
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You say Team Colonel is harder? I've played both and found that Protomans team is a HELL of a lot worse when it comes to the liberation missions >.<
At least the DS version has the key items that let ya swap the navis between the versions...
Actually, now that I think about it, Team Protoman REALLY sucks all around besides 2 of your teammates...
Oh, and I have yet to build a good single coded folder in either- even with massive chip grinding... except a really sucky S one that screwed me over
  #1456  
Old 06-09-2011, 06:03 PM
BlitzBlast BlitzBlast is offline
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I'm... not sure how you could possibly find Team Protoman's navis weaker than Team Colonels. With the exception of Protoman, every single TP navi beats their TC counterpart hands down.

Magnetman - His Barrier costs him his turn, but at least he doesn't have to stand a panel next to the person he's defending. Besides, it's not like you should ever be in a position to be attacked. And in battle, he's much, much, much, much, MUCH better than his counterpart. Especially when it comes to minibosses. Jesus, Magnetman slaughters minibosses.

Gyroman - Bomb Liberation is pretty situational, but it's much better than Surprise Attack. Meanwhile, in battle Gyroman has Omnishoes and a multiple hit charge shot that doesn't trigger buster counters.

Napalmman - His Order s ridiculously broken, and sets up the field so everyone else can fight surrounded. This is a good thing when most of your navis have really good close range attacks. As for in battle, a vulcan buster and a navi chip that is basically a guaranteed 1 turn delete makes it really hard to say anything bad about this guy,

Searchman - There is literally nothing about this guy that is worse than his counterpart. And this isn't just because Numberman completely fails at life; Searchman has an awesome Order, an amazing charge shot, and a Navi chip that goes with the best in-game folder code (S).

Meddy - Honestly, she and Toadman are about equal. However, her existence does not completely derail a previously established character, her abilities are not completely random, and Twin Liberation can be pretty nifty.

Then again, in the end it all comes down to your folder. You say you had a terrible S coded folder? The only S chips that come to mind before Postgame are Mark Cannon (if you play TC), Katana 1, Air Hockey (nerfed edition), the Life Sword components, Area Grab, and the S coded Mega chips. Where can you go wrong with that, especially since you have access to two Program Advances that work very well in Liberation Missions?

Last edited by BlitzBlast; 06-09-2011 at 06:17 PM.
  #1457  
Old 06-09-2011, 09:39 PM
recentteen14 recentteen14 is offline
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Magnetman - I agree, he is one of the better navis of both versions, and definately my go-to guy for just about any situation. Knightman definately has very little on him, except the whole no order point needed ability, but that isn't good unless your near him and the boss as well...

Gyroman - I hated him just because of his charge shot and in battle ability- the charge shot was great, but the enemies weren't in range of it for 90% of my battles with him, and the other 10% were either easy, 1 turn liberation mooks or the bosses. All around, I think that his TC counterpart was better.

Napalmman - Definately one of the better navis, he could do massive damage in short amounts of time due to the rapid fire shots and having no charge shot. The part that I hated with him is that his in battle ability wouldn't work if he was surrounded with enemies! THAT is the reason that he kinda sucked compared to Tomahawkman, who could easily use his charge shot to completely annhilate enemies, sometimes even faster then magnetman could.

Searchman - One of the go-to navis for me, his charge shot was definately one of the better ones, but had an extremely bad tendancy to miss when I needed it the most. At least it hit most of the time, though, which is more then I can say about his TC counterpart. His liberation ability is awesome, and I completely agree for him.

Meddy - She was okay for me, at best. Her charge shot was wierd yet could do awesome effects, but as far as her battle skills went, I could barely do a liberation fight with her in my group. Her twin liberation was nifty, but I ran into the worst enemies whenever I used it. All in all, I think that Toadman is better, with one of the best charge shots I've seen, the ability to give liberation panel boosts (Which were insane with Shadowman), and major power, the TC counterpart wins this one.

Protoman - Sucked compared to Colonel all around- 'nuff said.

Also, my S coded folder was mostly scraps from various combos (2 life swords, 3 rockcube/airshots, only 1 airhocky, etc.) because no matter how much I farmed the viruses or chip trader, I got very few S coded chips that would actually consistantly work without needing other chips to support them. Heck, the only reason I tried an S folder was because it was about the only folder I could manage to get into 1 code. I ended up scrapping it just in time for the final boss, put in Lord of Darkness and Leaders Raid, and barely won with my usual high-powered don't care for the code style folder. My GBA copy of TP actually managed to get a good folder once, but it self deleted a few years back and I havn't managed to get a good single coded folder ever since. All in all, I think that I just like to stick with the high powered folders throughout most of the game, even if it does screw me up a few times along the way.
  #1458  
Old 06-09-2011, 11:36 PM
BlitzBlast BlitzBlast is offline
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The only thing Napalmman should ever be doing is his Order command, and it doesn't get 1 turn delete bonuses. So the inability to use his chip while surrounded isn't that bad. Especially since Tomahawkman also doesn't get 1 turn benefits from his Order, which doesn't come close to being as useful as Napalm.

And I don't really know how you can miss with Gyroman's charge shot. Three panel long Tornado. Kind of hard not to hit really. Still, the main reason I prefer him is because his existence as a teammate is much less retarded than his counterpart's. Forgiving attempted murder is okay I guess, but forgiving genocide?

As for Meddy, her Order can work together with Searchman's Order and Gyroman's ability to help get the rest of your team to your target. This is the sole reason I prefer her; it actually feels like you're using teamwork. And since the GBA versions don't have the Assist feature, Toadman doesn't points for his ridiculously broken Assist.

How to construct a folder to beat BN5:

Salvage S coded chips from the initial folder.
Oran Area 2 Battle GMDs hold Air Hockey S chips.
The Life Sword components kind of fall into your lap.
Zomons drop Katana 1 chips. Grind for a bit to get Katana 1 S.
Beat up Larkman.
Beat up Shademan.
Beat up Searchman / Shadowman
Throw in your favorite Dark Chip
Throw in all of your useful * coded chips.
Beat the game with ease then die horribly against the ridiculous postgame difficulty spike.

I still have no idea WTF the game developers were thinking when they made Leaders Raid and Lord of Darkness Number Trader prizes.
  #1459  
Old 06-10-2011, 03:31 AM
eternaljwh eternaljwh is offline
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Quote:
Originally Posted by BlitzBlast View Post
I still have no idea WTF the game developers were thinking when they made Leaders Raid and Lord of Darkness Number Trader prizes.
"Guys, we want some chips that'll let us blow through the game for testing, OK?"
  #1460  
Old 06-10-2011, 09:31 AM
recentteen14 recentteen14 is offline
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Beat up Larkman, how did I know you were gunna say that... also I had bad luck with Gyroman in the case of the battles that the enemies were 4 panels away and I had stupidly taken areagrab out of my folder, where as Shadowman can smack them from anywhere, get half a second of invincibility doing it, and smack em hard even if it isn't multi hit. Plus, I could never use Gyromans ability right...
Napalmman - I did use him like that, until the last liberation mission in the game... then it becomes hell on wheels for him, or anyone else for that matter... damn shield viruses...
Meddy - I still like her TC counterpart better, just because its much stronger and its ability can work with any of your party members. Then again, this war is more of a matter of opinion, anyways.
Toadsoul was the better of the 2 souls IMO though, fast charge and a stun against most enemies was fun, compared to adding effects to chips...
Heh, now I have to go back through the TP version just to play it again... been awhile... I'm gunna stick with my high-powered folder as well, just because I'm in the 2nd postgame area out of them all... postgame difficulty spike = douche move from the devs, all I have to say about it
Least I can get the rest of those chips, though...
  #1461  
Old 06-10-2011, 06:16 PM
Inactive Blacksmith Inactive Blacksmith is offline
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For BN4, has anyone figured out when you are "locked" into a possible scenario or what determines which one you get?
  #1462  
Old 06-10-2011, 06:24 PM
BlitzBlast BlitzBlast is offline
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What scenarios you get are determined when you start a new game. There's no way of influencing it that I know of.
  #1463  
Old 06-16-2011, 09:23 AM
BlitzBlast BlitzBlast is offline
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I'm busy catching up on the FFV LP right now, so all I can post is the Bingo card prototype.



I'm a bit annoyed at how the Failure To Communicate square turned out, but I think this works. Now I just need a background. Also, next update I intend to try out a new format.

As a final note, if nobody posts a request for which Navi I should use, I'll just select Megaman for the next 4.5 segment.
  #1464  
Old 06-16-2011, 09:27 AM
SpoonyBardOL SpoonyBardOL is online now
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Um.... Knight Man? I guess?
  #1465  
Old 06-16-2011, 01:37 PM
Inactive Blacksmith Inactive Blacksmith is offline
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How about Shadowman? Maybe he'll have stealth portions, or just wipe out electronic countries again.
  #1466  
Old 06-16-2011, 03:04 PM
figcube figcube is offline
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Go with Shadowman.
  #1467  
Old 06-16-2011, 05:21 PM
AKEACS AKEACS is offline
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...why are there spaces for both 'Blue Moon > Red Sun' and vice-versa?
  #1468  
Old 06-16-2011, 11:39 PM
BlitzBlast BlitzBlast is offline
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Because there are a bunch of times where one game is clearly superior to the other. Also because I had to fill space.
  #1469  
Old 06-18-2011, 02:30 AM
BlitzBlast BlitzBlast is offline
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Alright, before I start the update I should note two things about my new format. When the text is interrupted by a “|”, that means the following text is in a new dialogue box. When the text is interrupted by a “>“, that means the following text is on the next line.

I’ll be using “|” a lot, but “>“ will only be used to represent completely absurd spacing.

As a final note, errors are in the original script. For your viewing pleasure, I’ve bolded all of the ones I’ve noticed.

Music: Journey of Determination



MegaMan: The Navi representing Netfrica.

A black kid walks into the room.



Lan: Hmm? Who’re you?
Paulie: I’m Paulie. | You Lan?



What’s up with the ellipse? Is Lan unsure of his own identity?

Paulie: I’m your opponent, | and you’re mine!



Unless “Netfrica’srepresentative” is a word, that hyphen shouldn’t be there.

Paulie: Yeah. I’m the best viruses buster in my village.
Lan: Really? You’re kind small to be a representative. Amazing!
Paulie: Am I amazing?
Lan: You sure are!
Paulie: Really? Wow… I’m amazing…



Paulie: I’ll take you to see my village’s Water Festival.

Er, isn’t the tournament match in like an hour? I doubt you two have the time to participate in a festival.

Lan: Water Festival?
Paulie: The festival for our deity WaterGod | is underway now. I’ll take you there.
Lan: A foreign festival… Sounds interesting.
MegaMan: Sure does. I wanna go, too!
Paulie: How about it, Lan?

Dude, Lan’s right in front of you. How did you miss what he just said?

Lan: Sure, take us there!



What.

Paulie: Next stop, NetFrica!!

Music: Journey of Determination

Journey of Determination isn’t just the theme for Netopia, it’s also the theme for Sharo, NetFrica, and Yumland. Composers just didn’t feel like making songs for all of them I guess.



Welcome to NetFrica. See that ostrich over there?



It’s the way back to the airport. I’d like you to keep in mind that after taking an airplane to NetFrica, Lan and Paulie had to ride an ostrich to their destination.





Paulie: Jack into that Nupopo statue and join us!

What was the point of flying to NetFrica if the festival takes place on the Net? Anyways, the statue‘s computer is essentially NetFrica HP; there‘s no banner leading to it, but it‘s connected directly to NetFrica Area. Also, there‘s a BMD inside with a Sub Memory.

Music: Global Network



Paulie conveniently forgot to mention that the path from Nupopo Computer to NetFrica Area is blocked by a Security Cube.



NPC: I am the protector of NetFrica’s cyber world. I stand guard | here on the lookout for intruders from the Net. | You can go through that portal, but you | will need my “NetFricaC”! proceed farther. If | you want my “NetFricaC”, you must pass a test. | Are you prepared?

As you might have guessed, the test is a three round virus battle.

NPC: You survived. You have great skill. | However, without an equally great soul you are not yet | worthy. Look into my eyes…



I’d love to know how you learned that from eye contact alone.



NPC: ritual for deciding our annual Village Champion! Good luck!
NPC 2: It’s mine this year!
NPC 3: Not while I’m here!
NPC 4: I can beat any of you guys!
NPC 5: I’ll never give up!



Lan has no clue. Meanwhile, Jammer, Paulie’s navi, walks over to Megaman and introduces himself.

Jammer: You gonna enter the WaterGod Quest, too?
MegaMan: Yeah, if it’s OK.
Jammer: Sure, I don’t mind.
  #1470  
Old 06-18-2011, 02:32 AM
BlitzBlast BlitzBlast is offline
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Jammer turns to the crowd of navis and asks if Megaman can join the competition.

NPC: Why not? What’s the chance of him becoming | Champion, anyway?

About 16%. But he’s the player character so it’s really 100%.

Jammer: Great! Yer in!
MegaMan: As long as we’re here, why not!

Megaman’s line makes no sense considering how just two seconds ago he was wondering if it was okay for him to join the quest.

Megaman then finally asks what exactly happens during the Water God Quest.

Jammer: We launch the WaterGod Idol and then | try to find it. You must find it and bring it back here | to become Champion. The WaterGod watches over the Champion | and gives him good | luck all year. But that’s not all. | The Champion is also recognized as our top NetBattler!

So it’s like if the Hawk Tournament was decided by who collected the most Points.



NPC: Almost time. | Everyone ready?! | Where the idol goes, nobody knows. | Last year, it flew clear to Sharo Area.

So are the other countries aware of this village ritual? Because I imagine having a giant mask suddenly land on public property isn’t exactly legal.

NPC: Ready to launch… | …Fire!!



The mask flies away.

NPC: Ready, go!! | Good luck everyone!

Shouldn’t you at least wait a few minutes for the mask to actually land? Otherwise this is just a game of follow the gigantic rocket mask.

The crowd of navis quickly disperse. Lan urges Megaman to get moving.



NPC: I’m the one who was hiding the key data! | You did very well, by the way.

They were in giant green boxes. You might need to work on your definition of hide.



NPC: Last year it was in Sharo Area, so this year it’ll be | somewhere else… I wonder where it could be…?

Funny thing about that, see…



The mask is in Sharo Area.



Dude, the mask is in eye range. How have you not already found it?





NPC: A foreign Navi winning the Quest? | The others must be told.



NPC: It’s MegaMan! | What a surprising outcome! > Still, we must praise | his strength and outstanding ability.

All I did was walk to Sharo Area. In what way did I have to use strength or ability?

All of the NPCs in the crowd prove to be good losers and congratulate Megaman.



NPC 2: He’s probably off sulking somewhere. | He was sure this was the year he’d be Champion.

Isn‘t he representing NetFrica in the Blue Moon tournament? How is he not already the Champion?

NPC 3: That must be it.
NPC: He’s strong, I’ll give him that, but too immature. | Now maybe he’ll realize it’s a wide | world, and there are others stronger than him out there.

First off, weren’t you also doubting Megaman? Second, this wasn’t an epic battle, it was a goddamn scavenger hunt. Megaman winning is technically just pure luck.



NPC: It’s me… What?! Th-the river’s…?! | OK!! I’ll have them jack out right away!

Has there ever been an event in Lan’s life that has gone through without complications?



…What? Unless you’ve got a dam offscreen, that doesn’t make any sense.



Music: Incident Occurrence! (Count: 14)

I didn’t mention it earlier, but Incident was also playing during the Blue Moon preliminaries.

After jacking Megaman out, Lan skates back to the ostrich to take a closer look at the river.



NPC: The river… Our life’s blood…
NPC 2: We can’t survive like this.

You realize you’re living in a modern world, right? If your river dried up, just ask for aid. I doubt anyone would refuse you.

NPC 3: Calm down, people. | Someone must jack into the WaterGod | and fix the River Management System. That should work!

Why is a system for controlling a river in a random NetFrican village?

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