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Let's Play / Master Classes Archive

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  #181  
Old 05-12-2008, 01:01 PM
spineshark spineshark is offline
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Quote:
Originally Posted by Turnip View Post
et's Sorta Translate: Devil Summoner Soul Hackers
Audience participation would again be minimal, again, but more than in the Persona 1 LST. You'd get to name a couple of characters, decide which spell path the heroine would get, and maybe which software chips we install in the hero's computer.

Translations would also be even looser, because there's a lot more talk in this game.

Potential problems: How much would people really want to talk about this?

So is there any interest in this or...?
I for one, would love to see Soul Hackers. I think I'll buy it at some point, actually, but given my Japanese skills I would love to see someone else have at it.

The Persona thing sounds plenty cool too. I'd be interested in it, but I'd have to say even more so for Soul Hackers.
  #182  
Old 05-12-2008, 02:20 PM
Eetzamii Eetzamii is offline
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Quote:
Originally Posted by Brickroad View Post
I'd suggest RealMyst instead of the original, since that's a version not a lot of people have played and therefore is a flashier way to show off. It's also got that extra puzzle at the end.
I considered this, but realMyst doesn't work very reliably on my computer, unfortunately. And personally, I think the original game looks better in still shots. I could still do the extra section when I'm finished, as well as point out the few changes between realMyst and the original.

At any rate, I've got an initial batch of shots and I've started on the text, so hopefully it won't be too long before I've got the first segment ready to post.
  #183  
Old 05-12-2008, 02:39 PM
dosboot dosboot is offline
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I'd like to reserve the next slot opening up after this week (after the 20th or so). The run is recorded, so all I have to do is grab screenshots. Shadowrun isn't too long either, so this will go by pretty quick. What do we think is the best update schedule, twice/day?
  #184  
Old 05-12-2008, 02:56 PM
Brickroad Brickroad is offline
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Quote:
Originally Posted by Eetzamii View Post
I considered this, but realMyst doesn't work very reliably on my computer, unfortunately. And personally, I think the original game looks better in still shots. I could still do the extra section when I'm finished, as well as point out the few changes between realMyst and the original.
Sounds good, I'm looking forward to it.

Quote:
Originally Posted by dosboot View Post
I'd like to reserve the next slot opening up after this week (after the 20th or so). The run is recorded, so all I have to do is grab screenshots. Shadowrun isn't too long either, so this will go by pretty quick. What do we think is the best update schedule, twice/day?
2/day worked well for me; enough time for people to discuss things and ask questions, but not so much that they were all crying for updates.
  #185  
Old 05-12-2008, 03:08 PM
Octopus Prime Octopus Prime is offline
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I opted for once a day, it was pretty easy to maintain.
  #186  
Old 05-12-2008, 03:11 PM
PapillonReel PapillonReel is offline
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I did 3/day a while, but then I almost burnt myself out because of it. 1 or 2/day is a good schedule.
  #187  
Old 05-12-2008, 04:16 PM
Ostrich Ostrich is offline
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Quote:
Originally Posted by dosboot View Post
I'd like to reserve the next slot opening up after this week (after the 20th or so). The run is recorded, so all I have to do is grab screenshots. Shadowrun isn't too long either, so this will go by pretty quick. What do we think is the best update schedule, twice/day?
I claim the slot after you, I suppose. I have the first update ready to go, screenshots and all. I just need audience input before I can go any farther (with names of the characters)

I don't think you should stick too strictly to a schedule though. If you just do it casually and update whenever you can, I think it'd be more fun for you instead of forcing yourself to update even when you can't/don't want to.
  #188  
Old 05-12-2008, 04:19 PM
Octopus Prime Octopus Prime is offline
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I think I may as well lay claim to The Second Quest of LoZ, as I'm going to be making that one a different Thread, when I get to it.

Tentatively, Dragon Warrior 3, as well, but if anyone wants to beat me to the punch there, go right ahead.
  #189  
Old 05-12-2008, 04:21 PM
Brickroad Brickroad is offline
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Quote:
Originally Posted by FyreLuigi View Post
I don't think you should stick too strictly to a schedule though. If you just do it casually and update whenever you can, I think it'd be more fun for you instead of forcing yourself to update even when you can't/don't want to.
This is why you play ahead of your udpates (once you have the audience input you need of course). That way if Real Life creeps in and you can't play for a day or so, you still have something to feed the Insatiable Masses (us).

You can cheese this a bit for most games: Play to your first stopping point, but split the segment into two updates by using one to explain game mechanics to people who haven't played before. This trick won't work for Myst (it doesn't take long to explain point'n'click really) but would be great for walking Pokemon virgins through how the game works.
  #190  
Old 05-12-2008, 04:52 PM
Pajaro Pete Pajaro Pete is offline
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Quote:
I for one, would love to see Soul Hackers. I think I'll buy it at some point, actually, but given my Japanese skills I would love to see someone else have at it.

The Persona thing sounds plenty cool too. I'd be interested in it, but I'd have to say even more so for Soul Hackers.
Yeah, see, I think the Persona one would stimulate more discussion, but really, Soul Hackers has so much more polish to it and is more fun to play.

Oh what the hell. Sign me up for (Shin Megami Tensei) Devil Summoner: Soul Hackers, coming in June-ish. I may have to start the thread a little bit earlier to get you guys to pick a name for our intrepid hero, as well as to decide which magic path we're sending the heroine on.

Quote:
Tentatively, Dragon Warrior 3, as well, but if anyone wants to beat me to the punch there, go right ahead.
Your party will consist of a Joker, a Merchant and a Thief (depending on version you're playing, substitute Martial Artist for Thief).
  #191  
Old 05-12-2008, 04:55 PM
Crested Penguin Crested Penguin is offline
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Quote:
Originally Posted by Octopus Prime View Post
I think I may as well lay claim to The Second Quest of LoZ, as I'm going to be making that one a different Thread, when I get to it.

Tentatively, Dragon Warrior 3, as well, but if anyone wants to beat me to the punch there, go right ahead.
I would love to see DW3. First console RPG I ever played, plus tons of stupid party options.
  #192  
Old 05-12-2008, 04:57 PM
Octopus Prime Octopus Prime is offline
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Quote:
Originally Posted by Turnip View Post
Your party will consist of a Joker, a Merchant and a Thief (depending on version you're playing, substitute Martial Artist for Thief).
You just hate me, don't you?
  #193  
Old 05-12-2008, 05:04 PM
Pajaro Pete Pajaro Pete is offline
so exciting!
 
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It's Dragon Warrior 3, you can swap your party out. The Merchant will help you get some spare cash while it's tight in the beginning of the game. It'll be great, I promise.
  #194  
Old 05-12-2008, 05:05 PM
Sven Sven is offline
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Quote:
Play to your first stopping point, but split the segment into two updates by using one to explain game mechanics to people who haven't played before. This trick won't work for Myst (it doesn't take long to explain point'n'click really) but would be great for walking Pokemon virgins through how the game works.
Yeah. The only issue would be for something absurdly complex like, say, X-Com, where I'm quite sure everyone playing the game for the first time is figuring it out far faster than I'm able to type out the entries (I just wrote three pages on how to get through a door, for crying out loud).
  #195  
Old 05-12-2008, 05:05 PM
Octopus Prime Octopus Prime is offline
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Quote:
Originally Posted by Turnip View Post
It's Dragon Warrior 3, you can swap your party out. The Merchant will help you get some spare cash while it's tight in the beginning of the game. It'll be great, I promise.
Yeah, but the Joker is useless until you reach the point where you can reach Level 20 quickly and can upgrade them to Sages. Until then... they're pretty crummy.
  #196  
Old 05-12-2008, 05:08 PM
Pajaro Pete Pajaro Pete is offline
so exciting!
 
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They'll give your adventuring party a whimsical atmosphere.
  #197  
Old 05-12-2008, 05:09 PM
Octopus Prime Octopus Prime is offline
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Can't argue with that
  #198  
Old 05-12-2008, 05:19 PM
Brickroad Brickroad is offline
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In other news, it looks as though the LP Archives site is full of horrible lies, in that they don't take non-SA LPs despite their FAQ clearly stating otherwise. Also that sentence has lots of abbreviations in it!
  #199  
Old 05-12-2008, 05:25 PM
Falselogic Falselogic is offline
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Quote:
Originally Posted by Brickroad View Post
In other news, it looks as though the LP Archives site is full of horrible lies, in that they don't take non-SA LPs despite their FAQ clearly stating otherwise. Also that sentence has lots of abbreviations in it!

lame and unfair, but don't worry Brickroad, your LP will always have a home here and a special place in our hearts as TT's first LP!
  #200  
Old 05-12-2008, 06:00 PM
Alixsar Alixsar is offline
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Who needs SA anyway? Those guys are jerks.
  #201  
Old 05-12-2008, 06:28 PM
dosboot dosboot is offline
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Quote:
Originally Posted by Zapp Brannigan View Post
Plus, I heard them say you guys all look like dorks.
What!? They look like dorks!
  #202  
Old 05-12-2008, 07:03 PM
MCBanjoMike MCBanjoMike is offline
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Quote:
Originally Posted by Brickroad View Post
In other news, it looks as though the LP Archives site is full of horrible lies, in that they don't take non-SA LPs despite their FAQ clearly stating otherwise. Also that sentence has lots of abbreviations in it!
I am 100% serious when I say that you and your Let's Play are too good for them. If they don't want to face up to that, then balls to SA!
  #203  
Old 05-12-2008, 07:16 PM
Brickroad Brickroad is offline
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Quote:
Originally Posted by MCBanjoMike View Post
I am 100% serious when I say that you and your Let's Play are too good for them. If they don't want to face up to that, then balls to SA!
I don't know about all that. The guy invited me to put it up on the SA forums and then he'd post it. I just don't want to do that.

It's their clubhouse and that's cool. I made Parish's front page after all, and nobody can take that from me!
  #204  
Old 05-13-2008, 01:26 AM
Ample Vigour Ample Vigour is offline
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Different sandboxes, different rules. That's still lame, though.

Quote:
Originally Posted by Sven
Yeah. The only issue would be for something absurdly complex like, say, X-Com, where I'm quite sure everyone playing the game for the first time is figuring it out far faster than I'm able to type out the entries (I just wrote three pages on how to get through a door, for crying out loud).
I'm pretty sure six LPs for X-Com would go six wildly different, equally challenging directions. If nothing else, you can count on your thread spreading the love of X-Com, and that's what really counts.

PS love the thread thx
  #205  
Old 05-13-2008, 12:17 PM
Falselogic Falselogic is offline
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Quote:
Originally Posted by Sven View Post
Yeah. The only issue would be for something absurdly complex like, say, X-Com, where I'm quite sure everyone playing the game for the first time is figuring it out far faster than I'm able to type out the entries (I just wrote three pages on how to get through a door, for crying out loud).
But it's a great three pages, looking forward to your next posting!
  #206  
Old 05-13-2008, 01:35 PM
Red Hedgehog Red Hedgehog is offline
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So I've been waiting until we're down to 2 or 3 ongoing LPs before starting Bard's Tale. I'll need a lot of participation in the beginning of the game so there isn't much I can do to pre-load it... though once I reach the mid-game, it will be relatively smooth sailing.
  #207  
Old 05-13-2008, 01:38 PM
djSyndrome djSyndrome is offline
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Quote:
Originally Posted by Red Hedgehog View Post
So I've been waiting until we're down to 2 or 3 ongoing LPs before starting Bard's Tale. I'll need a lot of participation in the beginning of the game so there isn't much I can do to pre-load it... though once I reach the mid-game, it will be relatively smooth sailing.
I will be there. With bells on.

(you're doing BT1, right? please say yes.)
  #208  
Old 05-13-2008, 01:41 PM
Falselogic Falselogic is offline
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Quote:
Originally Posted by Red Hedgehog View Post
So I've been waiting until we're down to 2 or 3 ongoing LPs before starting Bard's Tale. I'll need a lot of participation in the beginning of the game so there isn't much I can do to pre-load it... though once I reach the mid-game, it will be relatively smooth sailing.
To see this go up, as I could never even get out of the first city in BT. I often ask myself why I own it and it's two sequels...
  #209  
Old 05-13-2008, 01:43 PM
Brickroad Brickroad is offline
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Quote:
Originally Posted by Red Hedgehog View Post
So I've been waiting until we're down to 2 or 3 ongoing LPs before starting Bard's Tale. I'll need a lot of participation in the beginning of the game so there isn't much I can do to pre-load it... though once I reach the mid-game, it will be relatively smooth sailing.
I have season tickets to your Bard's Tale thread. I just know after one update I'm going to have to break down and find a copy of the game.

Probably the NES version, 'cause that's how I roll.
  #210  
Old 05-13-2008, 03:31 PM
Octopus Prime Octopus Prime is offline
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I never played any of the Bards Tale games (except for the XBox one, briefly), so I'm looking forward to it.

I tried to play the NES version, but Etrian Odyssey kind of spoiled me for first-person dungeon crawlers. Same problem with Dungeon Magic and Might and Magic.

I hope it didn't wreck Arcana for me, though. I loved that so bad when I first played it.
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