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Let's Play / Master Classes Archive

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  #151  
Old 05-10-2008, 09:07 AM
nunix nunix is offline
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Well, the game's set up to reward sneaking, so hopefully you'd stick to that. ;p

Love Boktai. There's this awesome versimilitude you get with playing it. There are actual vampire-hunting seasons, depending on where you live. How cool is that?

Played the heck out of that game.. didn't like 2 or Lunar Knights, though 2 had the clever inventory system (if you have a bar of chocolate right above an apple in your inventory list, and the chocolate melts, you get.. chocolate-covered apple).
  #152  
Old 05-10-2008, 04:39 PM
Ample Vigour Ample Vigour is offline
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Quote:
Originally Posted by nunix View Post
There are actual vampire-hunting seasons, depending on where you live. How cool is that?
I first bought Boktai in the dead of winter. I got tired of being able to play it for fifteen whole minutes at a go, so back to GameStop it went. If I'm ever in the Arctic for 24 hours of sunlight, bet your ass I'm bringing Boktai along for revenge.

Quote:
Originally Posted by nunix
(if you have a bar of chocolate right above an apple in your inventory list, and the chocolate melts, you get.. chocolate-covered apple).
I don't care who you are, that's badass.
  #153  
Old 05-10-2008, 06:39 PM
Falselogic Falselogic is offline
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I'm guessing more cause some people complained, rather than us asking for one... I don't understand the complaints we had the best threads on the whole forum anyway...

go Let's Play
  #154  
Old 05-10-2008, 06:58 PM
Violet Violet is offline
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Quote:
Originally Posted by Zef View Post
You must also play New Game + twice, so you can develop all Angel, Devil, and Archetype Pip. And get Razzly's Level-7 Tech!*


*AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
I never, ever, got Razzly's level 7 tech. I somehow screwed it up and that stopped me from having a perfect file.

Anyways, the game runs slightly slow in emulation so I'm not going to dawdle much.
  #155  
Old 05-10-2008, 07:07 PM
Crested Penguin Crested Penguin is offline
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Okay, I'm going to "propose" a Vagrant Story run with limited weapons. Either three weapons to show how to play the game "right" or one weapon to show how many tools are available in the game besides weapon-swapping. One-weapon runs are kind of more fun in a way, but I also just did one. Obviously I'll let the hive-mind pick the weapon classes I use.

It'll be a while before I have time - probably July at the earliest, but I'd be sad if someone called it before me.
  #156  
Old 05-10-2008, 07:12 PM
nunix nunix is offline
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CP: Barehanded.

Ho ho ho!

(I've done that on a 3rd or 4th playthrough, but never a first, probably you'd have to rely totally on break arts and magic).
  #157  
Old 05-10-2008, 07:22 PM
Adrenaline Adrenaline is offline
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I had no idea what these threads were until this sub-forum was created and I actually tried reading a few. I'm interesting in trying one, but I'll wait and see if the concept even carries through the current backlog.
  #158  
Old 05-10-2008, 07:30 PM
Crested Penguin Crested Penguin is offline
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Quote:
Originally Posted by nunix View Post
CP: Barehanded.

Ho ho ho!

(I've done that on a 3rd or 4th playthrough, but never a first, probably you'd have to rely totally on break arts and magic).
That and staff are the only two that sound no fun on a fresh save (which I plan on using). It takes too long to get the grimoires you need to be a proper wizard.

One cool thing about a one-weapon run is that you can get the high-level break arts without grinding for them.
  #159  
Old 05-10-2008, 07:41 PM
PapillonReel PapillonReel is offline
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Use the one-handed sword until you get the final break-art. Yes, THAT break-art. You know the one.
  #160  
Old 05-10-2008, 07:57 PM
nunix nunix is offline
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Staves are such a freaking pain in the ass to upgrade. Their droprate is really low, and what does drop are usually the 1st and 2nd tier staves.. which you can't actually combine to upgrade and jump up the ranks. The lich-group (can't remember if they're Deaths or something else) in Iron Maiden B3 are I think the only place you can find the higher ranked staves.

Anyway, I think I mentioned last time VS came up in a major thread.. one weapon is fine, you can just swap gems as you move through areas (above ground? human gems. undercity? undead gems.) or when you hit a boss. In fact, my verra' first playthrough went that way, had no problems that weren't a result of low weaon durability or PP.
  #161  
Old 05-10-2008, 08:02 PM
Loki Loki is offline
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Quote:
Originally Posted by Crested Penguin View Post
Okay, I'm going to "propose" a Vagrant Story run with limited weapons. Either three weapons to show how to play the game "right" or one weapon to show how many tools are available in the game besides weapon-swapping. One-weapon runs are kind of more fun in a way, but I also just did one. Obviously I'll let the hive-mind pick the weapon classes I use.

It'll be a while before I have time - probably July at the earliest, but I'd be sad if someone called it before me.
I've only ever played a three weapon game. I'd love to see a let's play any other way. Vagrent Story always struck me as inflexable. I'd love to see my mind blown.
  #162  
Old 05-10-2008, 08:56 PM
Crested Penguin Crested Penguin is offline
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Quote:
Originally Posted by Loki View Post
I've only ever played a three weapon game. I'd love to see a let's play any other way. Vagrent Story always struck me as inflexable. I'd love to see my mind blown.
If anything, the game provides too many tools, and does a bad job of pointing out which are the most valuable ones.
  #163  
Old 05-11-2008, 09:37 AM
djSyndrome djSyndrome is offline
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I'm down for a runthrough of Wonder Boy III. No, not the crappy arcade one - Dragon's Trap / Dragon's Curse.
  #164  
Old 05-11-2008, 06:04 PM
juanfrugalj juanfrugalj is offline
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This sounds awesome. If Mega Man X or X2 are still available, I'll take either (or both, if you let me!).
  #165  
Old 05-11-2008, 07:53 PM
nunix nunix is offline
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No one's in charge of it, I don't think anyone has to "let" you pick a game. ;p At this point people should be policing it themselves. Ask:

1) How many people are going to care about my game? (posting to ask beforehand is a good idea)

2) How much audience participation is there? (can TTers chime in with input on what bosses I fight and what routes I take, or are they just going to be reminiscing?)

2a) If there's very little, then how can I play through the game in a new/odd/difficult way? (low-level/gear runs or sequence breaking are the most common)

2b) Am I SURE people are going to talk about it, or do I just want to show off mah maddening techniques? (in which case: sign up for a free wordpress blog or something and do it there, or record your run and put it on youtube)

3) Do I have the time and the energy to commit to frequent updates, and will I finish the thing or just wimp out? (hint: it's a lot more work than you think)

The only completed LP so far is the original (for TT) for Final Fantasy 1 (NES) done by Brickroad; he delved into the nitty-gritty of the game mechanics, showed off some sequence-breaking, and there's a tonne of nostalgia tied up in the game so interest in it was pretty high.

Just some stuff worth considering.
  #166  
Old 05-11-2008, 09:44 PM
Pajaro Pete Pajaro Pete is offline
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Testing the waters here:
Let's Sorta Translate: Persona 1's Snow Queen Quest
Audience participation would be minimal, as there's very little room for mistakes in this path. I'll leave the name of the main character up to y'all, as well as which party members we want to take.

The translation parts will be loose paraphrasing, not word for word.

Potential problems: This will require a lot of preparation before taking on the first real dungeon, but after those preparations (and after I finish that dungeon), I'll be able to tear through pretty much everything else in the game.

OR

Let's Sorta Translate: Devil Summoner Soul Hackers
Audience participation would again be minimal, again, but more than in the Persona 1 LST. You'd get to name a couple of characters, decide which spell path the heroine would get, and maybe which software chips we install in the hero's computer.

Translations would also be even looser, because there's a lot more talk in this game.

Potential problems: How much would people really want to talk about this?

So is there any interest in this or...?
  #167  
Old 05-11-2008, 11:46 PM
Brickroad Brickroad is offline
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Hey guys, apparently the cats over at the Let's Play Archive don't discriminate against non-SA LPs, so I'm going to email the guy and see about getting my FF1 awesomeness archived over there.

It's worth noting that I'm doing this purely for my own personal ego, and not as insurance against Parish vaporizing the forums or anything like that. I'll let ya'll know if it actually goes up.
  #168  
Old 05-12-2008, 12:04 AM
Ostrich Ostrich is offline
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Quote:
Originally Posted by Brickroad View Post
Hey guys, apparently the cats over at the Let's Play Archive don't discriminate against non-SA LPs, so I'm going to email the guy and see about getting my FF1 awesomeness archived over there.

It's worth noting that I'm doing this purely for my own personal ego, and not as insurance against Parish vaporizing the forums or anything like that. I'll let ya'll know if it actually goes up.
I say go for it. You're thread was really interesting and funny. Much better than most of the stuff over at that archive of theirs. (Though nothing can top the Monster Rancher 2 Let's Play, it was just so damn hilarious)

But if you want a better chance of getting it on there, you should put it in a format that'll make it easier for him to put it in the archive. It'll be up much faster that way.

Also, now that we have an entire section devoted to Let's Plays, maybe we can have more threads going on at once? I'm not saying this because I want to get my own started because I can't for a little while, but I think a lot of people are anxious to do theirs. Just a suggestion, feel free to slap me in the face for saying this.
  #169  
Old 05-12-2008, 12:08 AM
PapillonReel PapillonReel is offline
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You know, that's a good point. Now that we have our own section, we don't have to worry about pushing each other off the front page do we?

Personally? I'd say wait a little while longer, since TheSL, Octoprime and I are almost done anyway, but maybe we can ease into a larger number as time goes on, once everyone's settled into reading the threads.
  #170  
Old 05-12-2008, 12:13 AM
Adrenaline Adrenaline is offline
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It might be better to stick with a lower number, the SA forums can support many at once because their user base is much larger.
  #171  
Old 05-12-2008, 12:43 AM
Ostrich Ostrich is offline
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Quote:
Originally Posted by Adrenaline View Post
It might be better to stick with a lower number, the SA forums can support many at once because their user base is much larger.
I still think we can at least support a few more though, but as Papillon Reel said we should wait a while before we try.

But I agree, if we have too many at once someone is going to get ignored. We don't want someone posting updates with no responses or discussion in between. That would be like a troubadour playing a song on the side of a road in the middle of a ghost town.
  #172  
Old 05-12-2008, 12:45 AM
PapillonReel PapillonReel is offline
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A better analogy would be a town filled with nothing but Troubadours playing, but yeah. Better to wait and see how things go first.
  #173  
Old 05-12-2008, 10:52 AM
Eetzamii Eetzamii is offline
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I'd like to do MYST and Riven playthroughs, since no one's called them yet. I'll wait until some of the current ones are finished, though, so it's not too crowded.
  #174  
Old 05-12-2008, 10:53 AM
reibeatall reibeatall is offline
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Quote:
Originally Posted by Eetzamii View Post
I'd like to do MYST and Riven playthroughs, since no one's called them yet. I'll wait until some of the current ones are finished, though, so it's not too crowded.
If you're doing it with minimal audience participation, go ahead and do it now, get your screen grabs, write your text, and then release it when it's open.
  #175  
Old 05-12-2008, 11:01 AM
Brickroad Brickroad is offline
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rei, you should do "reibeatall presents: a Morbid Coffee production: Halo 3: Mega Man 2".

I'm pretty sure you are the only person alive who has beaten it, which makes you overqualified by definition. You can't not do it.
  #176  
Old 05-12-2008, 11:13 AM
reibeatall reibeatall is offline
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That's...

a really great idea.
  #177  
Old 05-12-2008, 11:24 AM
Brickroad Brickroad is offline
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Oh, and for the record, Myst and Riven were on my gigantic unweildly list of games I might do for a future project, so I'm glad to have my options narrowed down a bit. Written correctly I think adventure games would make good picks.

I'd suggest RealMyst instead of the original, since that's a version not a lot of people have played and therefore is a flashier way to show off. It's also got that extra puzzle at the end.
  #178  
Old 05-12-2008, 11:44 AM
Balrog Balrog is offline
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Quote:
Originally Posted by reibeatall View Post
That's...

a really great idea.
You should do this. I mean it.
  #179  
Old 05-12-2008, 12:58 PM
reibeatall reibeatall is offline
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Fine fine, I'm doing it guys.

Also,
WANTED: Somebody good with image editing. Must be able to edit images. PM me if you're interested in helping a good cause.
  #180  
Old 05-12-2008, 12:59 PM
Gredlen Gredlen is offline
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I beat Mega Man 2 as well, guys. =(
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