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#1531
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Thanks! Glad you've enjoyed it.
I'll be setting up another game down the line, but I want to use the new expansion and the site I got assets from for this one is down temporarily. And I need a breather from running this thing! So it could be a little bit. |
#1532
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Quote:
And revised! Last edited by Googleshng; 08-25-2011 at 12:43 AM. |
#1533
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Go ahead and revise. I assumed you were doing it on purpose!
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#1534
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Nope. I generally try to make a point of upholding my ends of deals in these sorts of games. For the sake of long-term reputation if nothing else.
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#1535
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I believe Epithet is up.
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#1536
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Nope! But SilentSnake is.
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#1537
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Activating Mecatol Rex and moving War Sun x1, Cruiser x3 (with GF x1 each), Destroyer x1, and Fighter x4 there to invade. My GFs will land and plant the flag of the Mindnet there.
COMMAND COUNTERS Command Pool: 2 Strategy Allocation: 0 Fleet Supply: 7 Activations: 3 Total in play: 12/16 PLANETS (Resources/Influence) [0.0.0.] – 5/0 Mellon – 0/2 Zohbat – 3/1, Blue tech specialty Rigel I – 0/1 Rigel II – 1/2 Rigel III – 1/1, Blue tech specialty Quann – 2/1, Green tech specialty Wellon - 1/2 Mecatol Rex - 1/6 UNITS [0.0.0.] – Space Dock x1, PDS x1 [0.0.0.] space: Dreadnought x2, Fighter x2 Zohbat: PDS x1, Space Dock x1 Mellon/Zohbat space: Carrier x1, Dreadnought x3, Cruiser x1 Rigel I: GF x1 Rigel II: GF x1 Rigel III: GF x1 Rigel Space: Carrier x1, Fighter x3 Quann: GF x3, Space Dock x1 Mecatol Rex: GF x3 Mecatol Rex Space: Cruiser x3, Destroyer x1, War Sun x1, Fighter x4 |
#1538
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All righty! Egarwaen is up.
By the way, severian (and maybe some other folks?) is at PAX this weekend, so we may have some lulls while the con is on. |
#1539
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I'm going to Pass.
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#1540
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All right, Epithet is goooooo!
1. Googleshng — Leadership (1) 2. SilentSnake — Diplomacy II (2) — PASSED 3. Egarwaen (SPEAKER) — Assembly (3) — PASSED 4. Epithet — Production (4) — PASSED 5. Sarcasmorator — Warfare II (6) 6. `Hrist — Technology II (7) 7. severian — Bureaucracy (8) Last edited by Sarcasmorator; 09-01-2011 at 02:07 PM. |
#1541
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Passing.
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#1542
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Then I'm up.
And here's the thing: I need a point this round! And the only one within my reach would be for destroying 3 ships in a battle. So, I could attack Googleshng and break our truce, or attack `Hrist and break our alliance, or attack SilentSnake, and, uh, I guess I never promised he could keep Mecatol Rex. But all three of them have hnnnnnnngh numbers of deadly, deadly ships. Or I can attack severian, whose nearby fleet is kind of small and totally cut off! Hmmmmmmm I'll do that. Activating Wormhole Beta, and moving my 3 Cruisers (with Sustain Damage!) and 2 Destroyers from Thibah there. COMMAND COUNTERS Command Pool: 1 Strategy Allocation: 1 Fleet Supply: 9 Activations: 2 Total in play: 13/16 Destroyer anti-Fighter barrage rolls: 10, 7, 7, 8 — 1 hit Make your Assault Cannon roll, and then the battle is on! Last edited by Sarcasmorator; 08-26-2011 at 04:42 PM. |
#1543
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High-fiiiiiiiiiiiiiiiiiive.
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#1544
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You.. you bitch. You will pay for the lives of those poor defenseless missionaries you ruthlessly slaughtered.
Assault Cannon rolls a 3. let me boot up my laptop and see how I can poke you in the eye. Last edited by John; 08-27-2011 at 09:36 AM. |
#1545
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We will announce a Tactical Retreat, and go over there to Google's Vega systems, if anything survives.
Rolls! Dreadnought: 3 Carriers: 5, 2 Fighters: 5, 10, 8 Destroyer: 7 Two measly hits! Sarc's hits will be applied to Fighters, then damage Dreadnought, then Destroyer. Go you bully! Last edited by John; 08-27-2011 at 10:15 AM. Reason: clarification |
#1546
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I told you to move! You didn't move fast enough. If you had, I'd be blockading SilentSnake now instead!
Rolls: Cruiser x3: 1, 10, 5 Destroyer x2: 1, 1 One hit as well! My ships have the worst marksmanship this game. Your hit is applied to one of my Cruisers. `Hrist is up! |
#1547
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You catch on quick! Oh wait. No you don't. If you did, you wouldn't be surprised by this turn of events. But then, what do you expect from a race of warmongers like Sol, after all?
Last edited by SilentSnake; 08-27-2011 at 11:37 AM. |
#1548
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Warmongers? Us? We've been on the defensive the whole game, and only actually made one other attack!
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#1549
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Quick heads up, in case anyone does anything directly effecting me or, you know, my turn comes up- I've kinda got this mandatory hurricane evacuation thing going on, so unless the place I'm bunkering down maintains power and internet access and a lack of people fighting over the computer, probably not going to be able to deal with it until, say, Monday. Might be able to squeeze my next turn out at least if 'Hrist and Sev get theirs in soon, otherwise... actually we've kinda been having a slower than average round in general here, shouldn't be too too noticeable.
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#1550
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Thanks for the heads up. I think PAX is slowing things down this weekend as well, so don't sweat it if you can't update right away. And good luck with your hurricane!
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#1551
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Activing Xyphan/Dal Bootha and moving my forces from Blame to attack. I dunno if the Cruisers get to attack when I arrive, so after that's determined, I'll make my rolls.
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#1552
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We'll treat Lucas' ships as dummies — they fire, but get no special powers.
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#1553
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The rolls
Dreadnoughtx2: 8, 6 Carrierx2: 1, 6 Fighterx4: 7, 7, 7, 1 (+1) Two hits* * Rolled with real dice! |
#1554
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Nice:
Cruiser x3: 8, 9, 7 Three hits! 2 Cruisers die, 1 Cruiser remains. For expediency, the second round roll: 4 (miss) And the Ground Force rolls: Dal Bootha: 7 (miss) Xxehan: 8 (hit) |
#1555
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Three of the fighters die.
Dreads: 5, 10 Okay, that's the cruiser. Invasion time! Round 1 Dread Bombardment on Xyphan: 7,1 GFx1 on Xyphan Dal Booth w/ GFx3: 6, 6, 4 Subtract one GF Round 2 Dreads: 6, 8 Enemy GF is knocked out and 2 GFs land to take over. Final: Dal Bootha: Dreadx2, Carrierx2, Fighterx1, GFx2 Xyphan: GFx1 |
#1556
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Dreads can only bombard once per activation, so normally you'd have to take out that last GF with your own. But you got hits for both rolls you did, so I'm fine if they're just applied differently (as in, drop the second roll for each).
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#1557
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Okay, consider the second hit for each dropped.
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#1558
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All righty! Severian is up.
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#1559
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Why is severian waiting so long to take his turn?
For the lulls. |
#1560
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Clearly the same hurricane that took my power out did the same for him... in Arizona. Hmm.
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