• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

My Space Fleet is Invincible! — Let's Play Twilight Imperium Third Edition

Back to Let's Play < 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 >
  #541  
Old 06-27-2011, 12:15 PM
Lucas Lucas is offline
Metaphysical organ dealer
 
Join Date: May 2008
Location: I don't even know anymore
Pronouns: He/him
Posts: 9,999
Default

I just realized the card says my units would have to move to an empty system. That means I can't use the Warfare secondary to reinforce my carrier with a couple cruisers from Moll Primus, doesn't it? I suppose in that case I'll spend a strategy token to move two cruisers from Moll Primus to Palidor Saudor if that's legal, or one cruiser if that's all I can move to the same system (it depends on whether they move simultaneously or not, I guess), or pass if it's not legal at all.

This is a complicated secondary, and I'm glad I didn't even try to take it on while half-asleep last night.

Let me know how this shakes down so I can update my sheet accordingly.
  #542  
Old 06-27-2011, 12:20 PM
Sarcasmorator Sarcasmorator is offline
Space dad
 
Join Date: Jun 2007
Location: SF Bay Area
Posts: 16,721
Default

An empty system is one that has absolutely no units. Red-bordered systems are not considered empty.

I believe you still have a Ground Force on Saudor, which means you wouldn't be able to make this move. So, a pass.

Epithet is up.
  #543  
Old 06-27-2011, 01:45 PM
Lucas Lucas is offline
Metaphysical organ dealer
 
Join Date: May 2008
Location: I don't even know anymore
Pronouns: He/him
Posts: 9,999
Default

That's what I expected, but I had to try and make some move after making Epithet wait all night for me....
  #544  
Old 06-27-2011, 02:11 PM
Epithet Epithet is offline
EARTH FOREVER
 
Join Date: Oct 2009
Posts: 3,181
Default

Activating Abyz/Fria and moving Carrier x1 from Perimeter with two ground forces into the system, taking a fighter from Vefut II, as well as Cruiser x1 from home space, and capturing both planets.

COMMAND COUNTERS
Command Pool: 1
Strategy Allocation: 2
Fleet Supply: 3

UNITS
Home space - Fighter x3
Quinarra - PDS x1, GF x1, Space Dock x1
Perimeter space - Dreadnought x1,
Perimeter - GF x1
Vefut II - Carrier x1, GF x1
A/L/A space - Cruiser x1
Abyz/Fria - Cruiser x1, Carrier x1, Fighter x1
Abyz - GF x1
Fria - GF x1

PLANETS
Quinarra – 3/1
Tren’lak – 1/0
Ashtroth 2/0

Abbadon 1/0 (red tech specialty)
Loki 1/2
Perimeter 2/2
Abyz 3/0
Fria 2/0 (Blue tech specialty)

Vefut II 2/0 (red tech specialty)
  #545  
Old 06-27-2011, 02:21 PM
Sarcasmorator Sarcasmorator is offline
Space dad
 
Join Date: Jun 2007
Location: SF Bay Area
Posts: 16,721
Default

The L1Z1X Mindnet activates its Home System and exhausts [0.0.0.], Zohbat and Quann for 10 resources, building 2 Dreadnoughts (4 each, with their racial ability) and a PDS (2).

COMMAND COUNTERS
Command Pool: 0
Strategy Allocation: 1
Fleet Supply: 5
Activations: 2
Total in play: 8/16

PLANETS (Resources/Influence)
[0.0.0.] – 5/0
Mellon – 0/2
Zohbat – 3/1, Blue tech specialty
Rigel I – 0/1
Rigel II – 1/2
Rigel III – 1/1, Blue tech specialty
Quann – 2/1, Green tech specialty


UNIT DEPLOYMENT
[0.0.0.] – PDS x2, Space Dock
[0.0.0.] space – Dreadnought x3, Fighter x2

Lucas is up!
  #546  
Old 06-27-2011, 02:28 PM
Lucas Lucas is offline
Metaphysical organ dealer
 
Join Date: May 2008
Location: I don't even know anymore
Pronouns: He/him
Posts: 9,999
Default

Pass.
  #547  
Old 06-27-2011, 02:33 PM
Egarwaen Egarwaen is offline
You Are Being Deceived
 
Join Date: Jul 2007
Location: Sebastopol, CA
Pronouns: He/him
Posts: 16,560
Default

`Hrist is up!
  #548  
Old 06-27-2011, 02:33 PM
Sarcasmorator Sarcasmorator is offline
Space dad
 
Join Date: Jun 2007
Location: SF Bay Area
Posts: 16,721
Default

Yow, this round is going faster than the last one.

I'm going to do something moving forward: Highlight Strategy Cards in red once they've been resolved, so people can keep easier track of which ones are still to come. Of course, we've all done ours this round, but still:

1. Lucas — PASSED
2. Googleshng — PASSED
3. `Hrist — Production
4. Severian — Trade II
5. Egarwaen (SPEAKER) — Warfare II
6. Sarcasmorator — Warfare I
7. Epithet — Technology II
8. L1Z1X Mindnet — Bureaucracy

Last edited by Sarcasmorator; 06-27-2011 at 02:50 PM.
  #549  
Old 06-27-2011, 03:02 PM
`Hrist `Hrist is offline
TT Pokemon Champion
 
Join Date: Apr 2008
Location: Japan
Posts: 4,383
Default

Spending a Command Counter to movie Carrierx1 and Ground Forcex1 back to Arc Prime/Wren Terra.

COMMAND COUNTERS
Command Pool: 0
Strategy Allocation: 1
Fleet Supply: 3 (+1)

PLANETS (Resources/Influence)
Arc Prime – 4/0
Wren Terra – 2/1
Qucen'n -- 1/2

Primor -- 2/1 (Ground Troop Refresh)
Rarron -- 0/3 (Green Tech Spec)
Hope's End -- 3/0 (Shock Troopers)
Lirta IV -- 2/3 (Green Tech Spec)
Bereg -- 2/3 (Orange Tech Spec)

UNITS (Deployed/Total)
Arc Prime/Wren Terra -- Space Dockx2, Dreadnoughtx1, Carrierx2, Fighterx4,
Qucen'n -- Ground Forcesx1,
Rarron -- Ground Forcesx1
Primor -- Ground Troopx2
Hope's End -- Carrierx1, Fightersx3, Destroyerx1, Ground Troopx1, Shock Troopx2, Space Dockx1
Lirta IV: Cruiserx1, Carrierx1, Fightersx4, Ground Forcex1
Bereg: Ground Forcex1


TECHNOLOGIES OWNED
Hylar V Assault Laser
Antimass Deflectors
XRD Transporters – +1 Carrier movement
Enviro Compensators

TRADE CONTRACTS
Terran 2
Egarwen 2

Trade Goods: 1

VICTORY POINTS: 1
  #550  
Old 06-27-2011, 03:04 PM
Egarwaen Egarwaen is offline
You Are Being Deceived
 
Join Date: Jul 2007
Location: Sebastopol, CA
Pronouns: He/him
Posts: 16,560
Default

Quote:
Originally Posted by Sarcasmorator View Post
Yow, this round is going faster than the last one.
We're further in the game, there's less analysis paralysis over early decisions.

Severian is up.
  #551  
Old 06-27-2011, 03:14 PM
Lucas Lucas is offline
Metaphysical organ dealer
 
Join Date: May 2008
Location: I don't even know anymore
Pronouns: He/him
Posts: 9,999
Default

Quote:
Originally Posted by Egarwaen View Post
less analysis paralysis
Oh, I've still got plenty for everyone, don't worry.
  #552  
Old 06-27-2011, 03:56 PM
John John is offline
hidden in snow
 
Join Date: Jun 2007
Location: Up in the air
Posts: 3,593
Default

H'rist, just checking, but if the latest board is correct, that would put you with 5 ships in your home system, and you have capacity for 4. Am I missing something? I don't want to bowl over your turn if you have to move again.

Edit: Nevermind, checked the last update where you moved a ton of stuff around.
  #553  
Old 06-27-2011, 04:00 PM
Sarcasmorator Sarcasmorator is offline
Space dad
 
Join Date: Jun 2007
Location: SF Bay Area
Posts: 16,721
Default

This reminds me: I need to get a new map the hell up. Tonight! Tonight I will do it.
  #554  
Old 06-27-2011, 04:28 PM
John John is offline
hidden in snow
 
Join Date: Jun 2007
Location: Up in the air
Posts: 3,593
Default

The Yin wish to convey to our glowy neighbors to the space-left that taking over their undefended planets was a purely political move. The Yin High Council was looking for vacation homes, and they heard that Velnor's rings and Usis's auroras are nice this time of light-year.

We will activate the South Wormhole, right after sending a communique via Carrier-pigeon over to the Brains of the Jol-Nar. It is quick, since Carrier-pigeon is expensive. Whose bright idea was it to use an entire Carrier to send one message?


"Dear Giant Brains in Jars,

We wish to inform you that we are coming near for a visit! We'll be hanging out near the South Wormhole for a turn or two. No worries about us crossing your boundaries, we're just passing through to parts unknown. Don't worry about what you may have heard about us on the evening space-radio podcasts, we're just a loving race looking for fe-males who love guys with interesting personalities.

Sincerely,
Yinny

p.s. if you would hold off on firing your expensive PDS units in our direction, we'll buy you a coke at the next get-together."




Moving the Carrier sans carry-ons from Darien, and the Dreadnought from Tar'Mann.

COMMAND COUNTERS
Command Pool: 1
Strategy Allocation: 2
Fleet Supply: 4
Activations: 2
Total in play: 9/16

UNITS (Deployed/Total)
Space Docks: 1/3, Darien x1
Ground Forces: Darien x2, Arinam x1, Meer x1, Centauri x1, Gral x1, Usis x1, Velnor x1
Shock Troops: 0
PDS: 1/6, Darien x1
Fighters: Tar'Mann x4, Darien x2
Carriers: 2/4, South Wormhole x1, Usis/Velnor Space x1
Destroyers: 1/8, Usis/Velnor Space x1
Cruisers: 0/8
Dreadnoughts: 2/5, Darien x1, South Wormhole x1
War Suns: 0/2

Thanks for the new map, I was going to request it in this space.

Egarwaen is up!
  #555  
Old 06-27-2011, 04:45 PM
Egarwaen Egarwaen is offline
You Are Being Deceived
 
Join Date: Jul 2007
Location: Sebastopol, CA
Pronouns: He/him
Posts: 16,560
Default

Quote:
Originally Posted by severian View Post
The Yin wish to convey to our glowy neighbors to the space-left that taking over their undefended planets was a purely political move. The Yin High Council was looking for vacation homes, and they heard that Velnor's rings and Usis's auroras are nice this time of light-year.
"Vacation homes! VACATION HOMES?!?!" Bob sputters, incinerating five thousand square miles of productive agriculture. "Don't they know that my cousin Bob was used as a heating source for Jok-Nari Vacation homes until he turned into a brown dwarf, and they threw him into the lake? I swear, all they ever want is a nice, warm living room!" "Yes, sir, but we've got more pressing issues. The War Sun's internal factories are finally online once more, after the energy drain from all this warping." "Excellent! Mass production means mass quantities!"

I'm spending a CC from my Strategic Allocation to spawn two Fighters from my War Sun at Mecatol Rex.

THE EMBERS OF MUAAT

SPECIAL ABILITIES
>As an Action, spend one Command Counter from Strategy Allocation to place 2 free Fighters or 1 free Destroyer in any one system containing one of your War Suns

COMMAND COUNTERS
Command Pool: 0
Strategy Allocation: 1
Fleet Supply: 3
Activations: 2
Total in play: 6/16

PLANETS (Resources/Influence)
Muaat (4/1)
Lesab (2/1, Green Tech Spec)
Resculon (2/0)
Coorneeq (1/2, Red Tech Spec)
El'Nath (2/0, Blue Tech Spec)
Mecatol Rex (1/6)


UNIT DEPLOYMENT
Muaat - 1x Space Dock, 1x Dreadnought, 2x Ground Force
El'Nath - 1x Carrier, 2x Fighter, 1x Ground Force, 1x Cruiser
Coorneeq - 1x Ground Force
Lesab - 1x Dreadnought, 1x Destroyer
Resculon - Control Marker
Mecatol Rex - 4x Ground Force, 1x War Sun, 3x Fighter, 1x High Alert Token

Sarcasmorator is up!

Last edited by Egarwaen; 06-27-2011 at 04:58 PM.
  #556  
Old 06-27-2011, 05:00 PM
Sarcasmorator Sarcasmorator is offline
Space dad
 
Join Date: Jun 2007
Location: SF Bay Area
Posts: 16,721
Default

I had plans for Mecatol Rex. Plans! I've been after it from the beginning, and thought I would take it this round.

I wrote a song, yes. A Fresh Prince-style rap to celebrate my glorious takeover. No one will ever hear that song now.

So fuck it. No guts, no glory.

Activating Mecatol Rex. Moving all units from Thibah there, along with the Destroyer from Wormhole Beta and the Carrier and 2 GF from Arcturus.

COMMAND COUNTERS
Command Pool: 2
Strategy Allocation: 1
Fleet Supply: 5
Activations: 1
Total in play: 9

Total units attacking:

Dreadnought x2
Fighter x4
Carrier x1 (empty)
Carrier x1 (2 GF)
Destroyer x1

It's now officially on.

First up: Pre-battle abilities. As the defender, you can choose the order in which they're resolved, but the only possible choices right now are Anti-Fighter Barrage, which I'll be doing, and playing an Action Card, which maybe you'll be doing.

A rundown of combat is here.
  #557  
Old 06-27-2011, 05:05 PM
Egarwaen Egarwaen is offline
You Are Being Deceived
 
Join Date: Jul 2007
Location: Sebastopol, CA
Pronouns: He/him
Posts: 16,560
Default

I don't have an action card to play, so proceed to your anti-fighter barrage, rapscallion!
  #558  
Old 06-27-2011, 05:12 PM
Sarcasmorator Sarcasmorator is offline
Space dad
 
Join Date: Jun 2007
Location: SF Bay Area
Posts: 16,721
Default

I rolled a 4. Miss!

We proceed on to the rolling of the dice! My Fighters get +1 for their rolls thanks to Cybernetics. All rolls made using www.roll-dice-online.com.

Dreadnought x2 — 7, 7 (2 hits)
Fighter x4 — 9(+1), 6(+1), 4(+1), 8(+1) — 2 hits
Carrier x2 — 3, 5 (no hits)
Destroyer x1 — 5 (no hit)

That's 4 hits, my man. Do your worst, then we'll assign casualties.
  #559  
Old 06-27-2011, 05:13 PM
`Hrist `Hrist is offline
TT Pokemon Champion
 
Join Date: Apr 2008
Location: Japan
Posts: 4,383
Default

Quote:
Originally Posted by Sarcasmorator View Post
So fuck it. No guts, no glory.
Don't want to jump into this, but didn't you build all those forces during this round, Sarcasmorator? Doesn't that mean that Thibah is activated and you can't move anything?
  #560  
Old 06-27-2011, 05:14 PM
Egarwaen Egarwaen is offline
You Are Being Deceived
 
Join Date: Jul 2007
Location: Sebastopol, CA
Pronouns: He/him
Posts: 16,560
Default

Quote:
Originally Posted by `Hrist View Post
Don't want to jump into this, but didn't you build all those forces during this round, Sarcasmorator? Doesn't that mean that Thibah is activated and you can't move anything?
He deactivated it with Warfare I, but I'm pretty sure we had mention of units built during a round being unable to be moved through any combination of effects?
  #561  
Old 06-27-2011, 05:15 PM
Sarcasmorator Sarcasmorator is offline
Space dad
 
Join Date: Jun 2007
Location: SF Bay Area
Posts: 16,721
Default

You can move units again if you can manage to remove the CC from their system, as Warfare does (that's pretty much the point of it), and there's no restriction of moving units you've built in the same round (which is why Production is very handy).

You can't build units at a Space Dock the same round it's constructed, which may be what you're thinking of.
  #562  
Old 06-27-2011, 05:18 PM
Egarwaen Egarwaen is offline
You Are Being Deceived
 
Join Date: Jul 2007
Location: Sebastopol, CA
Pronouns: He/him
Posts: 16,560
Default

Ah-hah! Well, the battle shall proceed, then! +1 on everything from High Alert Token, 3 shots from the Fighters, 3 from the War Sun...

Fighters x3: 1(+1) - 8(+1) - 4(+1) (1 hit)

War Sun: 9(+1) - 2(+1) - 6(+1) (3 hits)

I'm going to dispose of all three of my fighters and take a hit to my War Sun, rendering it Damaged (Unless you've got a Direct Hit floating around). Assign your hits!
  #563  
Old 06-27-2011, 05:24 PM
Sarcasmorator Sarcasmorator is offline
Space dad
 
Join Date: Jun 2007
Location: SF Bay Area
Posts: 16,721
Default

I'll destroy 2 Fighters, the empty Carrier and my Destroyer. Because I don't know if you have a Direct Hit, dangit.

Again!

Dreadnought x2 — 10, 2 — (1 hit)
Fighter x2 — 10(+1) (1 hit)
Carrier x1 — 8 — (no hit)

That's 3 hits. Your War Sun is toast, toasty. Now how many of mine can you take with it?

Last edited by Sarcasmorator; 06-27-2011 at 05:35 PM.
  #564  
Old 06-27-2011, 05:29 PM
Egarwaen Egarwaen is offline
You Are Being Deceived
 
Join Date: Jul 2007
Location: Sebastopol, CA
Pronouns: He/him
Posts: 16,560
Default

You took four hits, not three - one from my fighters and three from my War Sun. Drop one more unit!

Hits for this turn from the War Sun: 7(+1) - 4(+1) - 2(+1) - another 3 hits!
  #565  
Old 06-27-2011, 05:38 PM
Egarwaen Egarwaen is offline
You Are Being Deceived
 
Join Date: Jul 2007
Location: Sebastopol, CA
Pronouns: He/him
Posts: 16,560
Default

There we go, makes more sense. I suppose I've got to assign all of the above hits to my War Sun, which is now destroyed. Assign your three hits!

Argh, I wish I'd noticed the Tactical Retreat option! I'd have totally invoked that on round 1! Oh well!
  #566  
Old 06-27-2011, 05:38 PM
Sarcasmorator Sarcasmorator is offline
Space dad
 
Join Date: Jun 2007
Location: SF Bay Area
Posts: 16,721
Default

Dang, sorry. I've adjusted it to kill the empty Carrier. I also forgot to kill a Fighter somehow, and have killed the one that scored a second hit.

I lose my last two Fighters, and take a hit to one of my Dreadnoughts. Forces remaining:

Dreadnought x1
Dreadnought (damaged) x1
Carrier x1 (2 GF)

Artist's rendition:



On to ground combat in just a few minutes here, starting with landing and bombardment by my Dreadnoughts. Unless you have a Direct Hit card to kill my damaged Dreadnought.
  #567  
Old 06-27-2011, 05:40 PM
Egarwaen Egarwaen is offline
You Are Being Deceived
 
Join Date: Jul 2007
Location: Sebastopol, CA
Pronouns: He/him
Posts: 16,560
Default

Don't be so hasty! I'm playing an Action Card!
  #568  
Old 06-27-2011, 05:42 PM
Sarcasmorator Sarcasmorator is offline
Space dad
 
Join Date: Jun 2007
Location: SF Bay Area
Posts: 16,721
Default

OK, then.
  #569  
Old 06-27-2011, 05:43 PM
Egarwaen Egarwaen is offline
You Are Being Deceived
 
Join Date: Jul 2007
Location: Sebastopol, CA
Pronouns: He/him
Posts: 16,560
Default

Eh, never mind. Direct Hit!
  #570  
Old 06-27-2011, 05:48 PM
Sarcasmorator Sarcasmorator is offline
Space dad
 
Join Date: Jun 2007
Location: SF Bay Area
Posts: 16,721
Default

Curses!

I have to commit to landing troops before making a bombardment, so consider this my announcement that both my GF are landing on Mecatol Rex. And the bombardment result:

7 (1 hit)

So you lose a Ground Force immediately. The rolls for my GF:

Ground Force x2: 10*, 1 (1 hit)

Roll your dice!

If both my GF survive, one of 'em turns into a Shock Troop on that natural 10, which is cool.
< 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 >
Top