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#931
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The Mindnet passes on the secondary.
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#932
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Passing on the secondary.
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#933
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Seeing as I haven't had a chance to tap a planet yet, passing :P
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#934
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Passing as well.
I actually forgot anyone even had a planet tapped. Just severian and Googleshng, I think, with their Trade Stations. |
#935
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I do too! I played that action card, which had me tap like four planets.
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#936
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Argh!
Been a little distracted, taking the kid to the ER last night and all (she's fine). |
#937
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Quote:
Actually, I do have a question: Is this card saying I can untap all my planets with an individual combined cost of 6, or planets up to a total combined cost? I'm not thinking about changing my mind, but I'd like to be clear on this for the future. |
#938
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Total combined. You could do Zohbat and Rigel III, Zohbat and Mellon, etc.
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#939
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I have no planets tapped, so I shall pass.
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#940
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Even as I am currently CC rich, passing on this secondary.
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#941
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With Lucas out of the game, the Mentak auto-pass on this one, and I believe that's all of us (unless SilentSnake is changing his tune). `Hrist is up!
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#942
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Activate Production.
Tap Hope's End and Primor for 5 Resources + 2 Resources from Production. Using that to build 1x Dreadnought at Hope's End + 4x Fighters. COMMAND COUNTERS Command Pool: 1 Strategic Allocation: 2 Fleet Supply: 4 (+1) CONSUMABLES Action Cards: 3 Trade Goods: 1 PLANETS (Resources/Influence) Arc Prime – 4/0 Wren Terra – 2/1 Qucen'n - 1/2 Primor -- 2/1 (Ground Troop Refresh) Rarron -- 0/3 (Green Tech Spec) Hope's End -- 3/0 (Shock Troopers) Lirta IV -- 2/3 (Green Tech Spec) Bereg -- 3/1 (Orange Tech Spec) UNITS (Deployed/Total) Arc Prime/Wren Terra -- Space Dockx2, Dreadnoughtx2, Carrierx2, Fightersx4, 3x Ground Forces Qucen'n -- Ground Forcesx1, Rarron -- Ground Forcesx1 Primor -- Ground Troopx2 Hope's End -- Dreadnoughtx3, Carrierx1, Fightersx7, Destroyerx1, Ground Troopx1, Shock Troopx2, Space Dockx1 Lirta IV: Cruiserx1, Carrierx1, Fightersx4, Ground Forcex1 Bereg: Ground Forcex1 TECHNOLOGIES OWNED Hylar V Assault Laser Antimass Deflectors XRD Transporters – +1 Carrier movement Enviro Compensators Stasis Capsules Micro Technology TRADE CONTRACTS Mindnet 1 (+1) Letnev 1 VICTORY POINTS: 2 Last edited by `Hrist; 07-16-2011 at 04:07 PM. |
#943
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Activating this secondary like a firework on the fourth of July. I get one free resource from Sarween Tools, and I'll tap Muaat, Lesab, Resculon, and El'nath for 10 more resources, and spend a Trade Good for a total of twelve.
I'll also spend my second trade good to spawn two more Ground Forces because why not? "Any attack made by the other empires against this station would be a useless gesture, no matter what technical data they have obtained. This station is now the ultimate power in the universe! I suggest we use it!" CONSUMABLES Action Cards: 3 Political Cards: 1 Trade Goods: 0 COMMAND COUNTERS Command Pool: 3 Strategy Allocation: 2 Fleet Supply: 3 Total in play: 8/16 PLANETS (Resources/Influence) Muaat (4/1) Lesab (2/1, Green Tech Spec) * Resculon (2/0) Coorneeq (1/2, Red Tech Spec) * El'Nath (2/0, Blue Tech Spec) UNITS (Deployed/Total) Space Dock - 1/3 Ground Forces - 6 Fighters: 2 Carriers: 1/4 Destroyers: 1/8 Cruisers: 1/8 Dreadnoughts: 2/5 War Suns: 1/2 UNIT DEPLOYMENT Muaat - 1x Space Dock, 1x Dreadnought, 4x Ground Force, 1x War Sun El'Nath - 1x Cruiser, Control Marker, 1x Destroyer Coorneeq - 1x Ground Force Lesab - 1x Dreadnought, 1x Carrier, 2x Fighter, 1x Ground Force Resculon - Control Marker |
#944
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Ah, that's what I've been waiting for.
Spending a CC from Strategy Allocation, and tapping Lazar, Sakulag and Thibah for 4 resources, +1 from Sarween Tools, to build 2 Cruisers and 1 Destroyer at Thibah. COMMAND COUNTERS Command Pool: 2 Strategy Allocation: 1 Fleet Supply: 5 Activations: 0 Total in play: 8/16 PLANETS (Resources/Influence) Jord – 4/2 Lazar – 1/0 Sakulag – 2/1 Thibah – 1/1 Mecatol Rex — 1/6 UNITS (Deployed/Total) Space Docks: 2/3 Ground Forces: 9 Shock Troops: 0 PDS: 2/6 Fighters: 0 Carriers: 1/4 Destroyers: 1/8 Cruisers: 3/8 Dreadnoughts: 1/5 War Suns: 0/2 UNIT DEPLOYMENT Jord: Space Dock x1 Lazar: GF x1 Sakulag: GF x1 Thibah space: Cruiser x3, Destroyer x1 Thibah: Space Dock x1, GF x2, PDS x2 Mecatol Rex space: Dreadnought x1, Carrier x1 Mecatol Rex: GF x5 I don't know why I thought I only had 1 CC in Strategy Allocation, when my round-end post clearly had 2. I must have updated my sheet incorrectly. I could have done a tactical retreat after all. D'oh! Also, I'll upload a new map after everyone has done their Production secondary business. Last edited by Sarcasmorator; 07-15-2011 at 04:33 PM. |
#945
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We pass on Production secondary.
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#946
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Passing on the secondary.
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#947
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Gee whiz am I ever activating this one. Exhausing... a whole bunch of planets and building another War Sun with accompanying Fighters... probably these ones now marked in red (except for Tsion)...
COMMAND COUNTERS Command Pool: 1 Strategy Allocation: 3 Fleet Supply: 3 Activations: 0 PLANETS (Resources/Influence) Jol – 1/2 Nar – 2/3 Capha – 3/0 Arnor 2/1 Lor 1/2 (Red Tech Specialty) Starpoint 3/1 New Albion 1/1 (Green Tech Specialty) Mehar Xull 1/3 (Blue Tech Specialty) Mirage 1/2 (Fighters) Tsion 2/2 (Trade Goods) Bellatrix 0/1 (Red Tech Specialty) Wellon 1/2 Vega Major 2/1 Vega Minor 1/2 (Blue Tech Specialty) UNITS Jol/Nar - Space Dock x1, War Sun x1, Fighter x2, Dreadnought x1 Starpoint/New Albion - PDS x1 (Starpoint), Dreadnought x1 Mehar Xull - PDS x1 Tsion/Bellatrix - Carrier x1, Ground Forces x1, PDS x2 Vega Major/Minor - Ground Forces x3 (1 on Major, 2 on Minor), Jord - War Sun x1: (Fighter x4, Ground Forces x2), Carrier x1: (Ground Forces x3), Dreadnought x1 And OH $#@% I might have screwed up something really freaking important I now need to double check with Sarc it seems! Edit: And checks have been doubled. All is groovy it turns out. Last edited by Googleshng; 07-16-2011 at 12:08 AM. |
#948
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Once SilentSnake has decided on this, we're on to Epithet.
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#949
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The Mindnet will spend one Strategy Allocation and activate the secondary ability.
Quann will be exhausted and (along with the extra resource Sarween Tools gives) a Cruiser and two Ground Forces will be built in the Mindnet's home system. COMMAND COUNTERS Command Pool: 3 Strategy Allocation: 1 Fleet Supply: 5 Activations: 0 Total in play: 9/16 PLANETS (Resources/Influence) [0.0.0.] – 5/0 Mellon – 0/2 Zohbat – 3/1, Blue tech specialty Rigel I – 0/1 Rigel II – 1/2 Rigel III – 1/1, Blue tech specialty Quann – 2/1, Green tech specialty UNITS (Deployed/Total) Space Docks: 3/3 Ground Forces: 11 Shock Troops: 0 PDS: 2/6 Fighters: 7 Carriers: 3/4 Destroyers: 0/8 Cruisers: 4/8 Dreadnoughts: 5/5 War Suns: 0/2 UNIT DEPLOYMENT [0.0.0.] – Space Dock x1, PDS x1, Ground Force x2 [0.0.0.] space: Dreadnought x2, Fighter x2, Cruiser x1 Mellon: Ground Force x1 Zohbat: Ground Force x1, PDS x1, Space Dock x1 Mellon/Zohbat space: Dreadnought x2, Carrier x2, Fighter x2 Rigel I: GF x1 Rigel II: GF x1 Rigel III: GF x1 Rigel Space: Carrier x1, Fighter x3 Quann: GF x1, Space Dock x1 Quann Space: Cruiser x3 (GF x1 each), Destroyer x1, Dreadnought x1 Last edited by SilentSnake; 07-16-2011 at 12:07 AM. |
#950
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You can only support one more Fighter at your Home System (3 per space Dock, 6 per Carrier or War Sun), Snake.
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#951
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Replaced with Ground Forces. Edited original post.
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#953
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It's Trading Time!
I'll claim three trade goods myself, plus a fourth from the bonus counter. CONSUMABLES Action Cards: 2 Political Cards: 1 Trade Goods: 4 TRADE CONTRACTS N'orr 1 N'orr 2 I'd to offer my 1-value trade contract to the L1Z1X. My 2-value contract is pretty much up for grabs. |
#954
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I'll offer one of my Sol 2 contracts for yours, Epithet, and will consider offers for the other one.
N'orr 2 Sol 2 Last edited by Sarcasmorator; 07-16-2011 at 01:13 PM. |
#955
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Quote:
TRADE CONTRACTS N'orr 1 L1Z1X 1 |
#956
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Quote:
TRADE CONTRACTS Sol 2 Mindnet 1 |
#957
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EDIT: Never mind. Too many "Ifs" on my part.
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#958
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Hey Google, you want one of my 1 Trade Contracts again?
Sol, you want the other? |
#959
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I extend my trade contracts to Sarc and the Mindnet.
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#960
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I'll take the 1 for 1 deal with Sev, and remind everyone that I have a 3 I'd ideally like to trade for someone's 2, giving them a tidy profit and reducing my insentive to swing my war suns towards their neck of the woods... not that I plan on using these for more than defensive purposes. Mostly.
And heck I'd even be willing to toss it back towards Sol, making some reparations towards blowing up all these ships in an impromptu weapons test... assuming it's actually possible to do that while blockading his dock here... which it probably isn't. |