Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
#751
|
|||
|
|||
Hand if you have one, random from deck if you don't.
|
#752
|
|||
|
|||
Here's a voting tracker, for when we start votin'.
EDIT: This was kinda redundant, actually. Last edited by Sarcasmorator; 07-04-2011 at 10:14 AM. |
#753
|
|||
|
|||
Thanks, Sev. In that case I'm playing...
Quote:
|
#754
|
|||
|
|||
Man, this would be brutal for anyone caught by a big fight. I'll be voting no.
|
#755
|
|||
|
|||
Given that I was recently in a situation where I should have exercised retreat earlier, I will also be voting no. (For the reference, I presently have a single point of untapped influence.)
Last edited by Egarwaen; 07-04-2011 at 02:06 AM. |
#756
|
|||
|
|||
Nnnnnnnnope. Voting no.
|
#757
|
|||
|
|||
Voting no with some huge influence wad.
|
#758
|
|||
|
|||
I vote no.
|
#759
|
|||
|
|||
Alright, let's kick off this vote, and see who will actually vote like they postured .
We vote Against with 13 Influence. Last edited by John; 07-04-2011 at 09:09 AM. Reason: counted wrong |
#760
|
|||
|
|||
Are we doing this Speaker last but otherwise out of turn, as usual? If so, the Federation casts its single, piddly vote AGAINST.
The L1Z1X abstain, as usual. For: 0 Against: 14 And really, unless someone wants to flip-flop on their promises above, we could probably call it now. Last edited by Sarcasmorator; 07-04-2011 at 11:42 AM. |
#761
|
|||
|
|||
I'm going to vote against, like I said.
|
#762
|
|||
|
|||
Space pirates aren't really big on this whole "fighting with honor" thing, so I have three votes against.
|
#763
|
|||
|
|||
I'm pretty sure that even if Googleshng decides to swap sides (which I don't think he will, those brains are good people), his 9 plus other people's influence isn't enough to sway the vote. We can still run away like children after a fight if we wish.
|
#764
|
|||
|
|||
Then on to the secondary, if no one objects.
|
#765
|
|||
|
|||
We issue a grand speech to our Meerish Yin, and get their local politicians off of holiday. Meer is now unexhausted.
COMMAND COUNTERS Command Pool: 3 Strategy Allocation: 1 Fleet Supply: 4 Activations: 1 Total in play: 10/16 PLANETS (Resources/Influence) Darien – 2/4 Arinam - 1/2, Blue Tech Specialty Meer - 0/4 Centauri - 1/3 Gral - 1/1, Blue Tech Specialty Tar'Mann - 1/1 Usis - 2/2 Velnor - 2/0, Red Tech Specialty |
#766
|
|||
|
|||
The Federation rouses its homeworld to action.
COMMAND COUNTERS Command Pool: 2 Strategy Allocation: 3 Fleet Supply: 6 Activations: 1 Total in play: 12/16 PLANETS (Resources/Influence) Jord – 4/2 The L1Z1X Mindnet reboots its home planet. COMMAND COUNTERS Command Pool: 2 Strategy Allocation: 1 Fleet Supply: 5 Activations: 1 Total in play: 9/16 PLANETS (Resources/Influence) [0.0.0.] – 5/0 |
#767
|
|||
|
|||
Space Vampires activating Assembly secondary and spending 1 CC from Strategic Allocation. Refreshing Primor and Hope's End.
COMMAND COUNTERS Command Pool: 1 Strategic Allocation: 1 Fleet Supply: 3 (+1) CONSUMABLES Action Cards: 3 Trade Goods: 1 PLANETS (Resources/Influence) Arc Prime – 4/0 Wren Terra – 2/1 Qucen'n - 1/2 Primor -- 2/1 (Ground Troop Refresh) Rarron -- 0/3 (Green Tech Spec) Hope's End -- 3/0 (Shock Troopers) Lirta IV -- 2/3 (Green Tech Spec) Bereg -- 3/1 (Orange Tech Spec) |
#768
|
|||
|
|||
The Embers of Muaat pass once more.
|
#769
|
|||
|
|||
Passing on the secondary.
|
#770
|
|||
|
|||
I'll pass on the secondary.
|
#771
|
|||
|
|||
I believe we're done with secondary for that card and Lucas is up.
|
#772
|
|||
|
|||
|
#773
|
|||
|
|||
I'm activating the Torkan/Tequ'ran system and moving two cruisers there from Moll Primus, each with a platoon of ground forces. I'll drop one GF on each planet.
Moll Primus: 2 GF, spacedock, 1 cruiser Torkan/Tequ'ran system: 2 cruisers, 1 carrier, 1 fighter Torkan: 2 GF, 1 PDS Tequ'ran: 3 GF Command Pool: 1 Activations: 1 I have no idea who's next now. |
#774
|
|||
|
|||
Epithet is up, then I am.
|
#775
|
|||
|
|||
Activating Abyz/Fria, and moving Dreadnought x1 from Perimeter and Carrier x1 with Fighter x2, GF x1, and PDS x1 from home space. Placing the PDS on Abyz and tapping Quinarra and Tren'lak to build a space dock there.
COMMAND COUNTERS Command Pool: 2 Strategy Allocation: 1 Fleet Supply: 4 UNITS Home space - Fighter x1 Cruiser x1, Dreadnought x1, Destroyer x1 Quinarra - PDS x1, GF x3, Space Dock x1 Perimeter - GF x1 Vefut II - GF x1 A/L/A space - Cruiser x1 Abyz/Fria - Cruiser x1, Carrier x2, Fighter x3, Dreadnought x1, High Alert Token Abyz - GF x2, PDS x1, Space Dock x1 Fria - GF x1 PLANETS Quinarra – 3/1 Tren’lak – 1/0 Ashtroth 2/0 Abbadon 1/0 (red tech specialty) Loki 1/2 Perimeter 2/2 Abyz 3/0 Fria 2/0 (Blue tech specialty) Vefut II 2/0 (red tech specialty) Last edited by Epithet; 07-06-2011 at 10:51 AM. |
#776
|
|||
|
|||
We activate Tar'Mann, and move our two Dreadnoughts and Crusier from Darien into the space.
COMMAND COUNTERS Command Pool: 2 Strategy Allocation: 1 Fleet Supply: 4 Activations: 2 Total in play: 9/16 UNITS (Deployed/Total) Space Docks: 1/3, Darien x1 Ground Forces: Arinam x1, Meer x1, Centauri x1, Gral x1, Mirage x2 Shock Troops: 0 PDS: 1/6, Darien x1 Fighters: Mirage x4 Carriers: 2/4, Mirage x2 Destroyers: 1/8, Mirage x1 Cruisers: 1/8, Tar'Mann x1 Dreadnoughts: 3/5, Tar'Mann x2, Mirage x1 War Suns: 0/2 'Hrist is up! |
#777
|
|||
|
|||
And here I thought you were serious about trying to take Mecatol Rex, sev.
|
#778
|
|||
|
|||
The Space Vampires have been studying hard. Their top minds at Neo Transylvania University have uncovered new technology!
The Space Vampires claim Stasis Capsules COMMAND COUNTERS Command Pool: 1 Strategic Allocation: 1 Fleet Supply: 3 (+1) CONSUMABLES Action Cards: 3 Trade Goods: 1 PLANETS (Resources/Influence) Arc Prime – 4/0 Wren Terra – 2/1 Qucen'n - 1/2 Primor -- 2/1 (Ground Troop Refresh) Rarron -- 0/3 (Green Tech Spec) Hope's End -- 3/0 (Shock Troopers) Lirta IV -- 2/3 (Green Tech Spec) Bereg -- 3/1 (Orange Tech Spec) UNITS (Deployed/Total) Arc Prime/Wren Terra -- Space Dockx2, Dreadnoughtx2, Carrierx2, Fightersx4, 3x Ground Forces Qucen'n -- Ground Forcesx1, Rarron -- Ground Forcesx1 Primor -- Ground Troopx2 Hope's End -- Dreadnoughtx2, Carrierx1, Fightersx3, Destroyerx1, Ground Troopx1, Shock Troopx2, Space Dockx1 Lirta IV: Cruiserx1, Carrierx1, Fightersx4, Ground Forcex1 Bereg: Ground Forcex1 TECHNOLOGIES OWNED Hylar V Assault Laser Antimass Deflectors XRD Transporters – +1 Carrier movement Enviro Compensators Stasis Capsules TRADE CONTRACTS Terran 2 Egarwen 2 VICTORY POINTS: 2 |
#779
|
|||
|
|||
The Imperial High Command were down at the One Stop Dreadnought Shop the other day, and were eyeing the new upgrades that just came in. "Wouldn't it be nice if we had one of those pretty Assault Cannons on our Flagship?" says the Yin Admiral.
"So be it," the Imperial Magistrate commands. Spending our last Strategy CC, and exhausting Usis, Velnor, and Tar'Mann for 5 Resources plus 1 Red Tech Specialty, and we put the pretty Assault Cannons on our Dreadnoughts (prereqs Cybernetics and Auto Defense Turrets. COMMAND COUNTERS Command Pool: 2 Strategy Allocation: 0 Fleet Supply: 4 Activations: 1 Total in play: 0/16 PLANETS (Resources/Influence) Darien – 2/4 Arinam - 1/2, Blue Tech Specialty Meer - 0/4 Centauri - 1/3 Gral - 1/1, Blue Tech Specialty Tar'Mann - 1/1 Usis - 2/2 Velnor - 2/0, Red Tech Specialty TECHNOLOGIES OWNED Hylar V Assault Laser - Cruisers and Destroyers gain +1 on combat rolls Auto Defense Turrets - Destroyer Anti-Fighter Barrage gains 1 extra die and +2 to hit Antimass Deflectors: Move through Asteroid Fields XRD Transporters: Carriers gain +1 movement Cybernetics: Fighters receive +1 on all combat rolls Assault Cannon: Before battle Dreadnoughts fire one free shot. Sarc, we'll get to it, don't worry. We just wanted a little firepower for the journey. |
#780
|
|||
|
|||
The Federation, anticipating a need for stronger ground forces, spends a CC and taps Jord and Sakulag for 6 resources to research Gen Synthesis.
COMMAND COUNTERS Command Pool: 2 Strategy Allocation: 2 Fleet Supply: 6 Activations: 1 Total in play: 11/16 PLANETS (Resources/Influence) Jord – 4/2 Vega Minor – 1/2, Blue tech specialty Vega Major – 2/1 Lazar – 1/0 Sakulag – 2/1 Thibah – 1/1 Arcturus – 1/1 Sumerian – 2/2, Refresh Ability: 2 Trade Goods Mecatol Rex — 1/6 The Mindnet is up, then Sol, but I'm on the road again this morning so it won't be done until later today. |