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My Space Fleet is Invincible! — Let's Play Twilight Imperium Third Edition

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  #751  
Old 07-03-2011, 11:28 PM
John John is offline
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Hand if you have one, random from deck if you don't.
  #752  
Old 07-04-2011, 12:02 AM
Sarcasmorator Sarcasmorator is offline
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Here's a voting tracker, for when we start votin'.

EDIT: This was kinda redundant, actually.

Last edited by Sarcasmorator; 07-04-2011 at 10:14 AM.
  #753  
Old 07-04-2011, 12:07 AM
Lucas Lucas is offline
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Thanks, Sev. In that case I'm playing...

Quote:
Originally Posted by Code of Honor (LAW)
“Let us fight this war as our exalted ancestors did. No quarter shall be asked and none given!”
For: Fleets may not withdraw or retreat from Space Battles.
Against: Discard this card.
Alright, first we rattle sabers at each other, then we vote starting with Sev.
  #754  
Old 07-04-2011, 12:22 AM
Sarcasmorator Sarcasmorator is offline
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Man, this would be brutal for anyone caught by a big fight. I'll be voting no.
  #755  
Old 07-04-2011, 01:29 AM
Egarwaen Egarwaen is offline
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Given that I was recently in a situation where I should have exercised retreat earlier, I will also be voting no. (For the reference, I presently have a single point of untapped influence.)

Last edited by Egarwaen; 07-04-2011 at 02:06 AM.
  #756  
Old 07-04-2011, 01:48 AM
Epithet Epithet is offline
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Nnnnnnnnope. Voting no.
  #757  
Old 07-04-2011, 02:21 AM
Googleshng Googleshng is offline
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Voting no with some huge influence wad.
  #758  
Old 07-04-2011, 03:37 AM
`Hrist `Hrist is offline
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I vote no.
  #759  
Old 07-04-2011, 08:43 AM
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Alright, let's kick off this vote, and see who will actually vote like they postured .

We vote Against with 13 Influence.

Last edited by John; 07-04-2011 at 09:09 AM. Reason: counted wrong
  #760  
Old 07-04-2011, 10:06 AM
Sarcasmorator Sarcasmorator is offline
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Are we doing this Speaker last but otherwise out of turn, as usual? If so, the Federation casts its single, piddly vote AGAINST.

The L1Z1X abstain, as usual.

For: 0
Against: 14

And really, unless someone wants to flip-flop on their promises above, we could probably call it now.

Last edited by Sarcasmorator; 07-04-2011 at 11:42 AM.
  #761  
Old 07-04-2011, 02:35 PM
Egarwaen Egarwaen is offline
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I'm going to vote against, like I said.
  #762  
Old 07-04-2011, 02:50 PM
Lucas Lucas is offline
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Space pirates aren't really big on this whole "fighting with honor" thing, so I have three votes against.
  #763  
Old 07-04-2011, 04:48 PM
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I'm pretty sure that even if Googleshng decides to swap sides (which I don't think he will, those brains are good people), his 9 plus other people's influence isn't enough to sway the vote. We can still run away like children after a fight if we wish.
  #764  
Old 07-04-2011, 05:36 PM
Sarcasmorator Sarcasmorator is offline
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Then on to the secondary, if no one objects.
  #765  
Old 07-04-2011, 05:46 PM
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We issue a grand speech to our Meerish Yin, and get their local politicians off of holiday. Meer is now unexhausted.

COMMAND COUNTERS
Command Pool: 3
Strategy Allocation: 1
Fleet Supply: 4
Activations: 1
Total in play: 10/16


PLANETS (Resources/Influence)
Darien – 2/4
Arinam - 1/2, Blue Tech Specialty
Meer - 0/4
Centauri - 1/3
Gral - 1/1, Blue Tech Specialty
Tar'Mann - 1/1
Usis - 2/2
Velnor - 2/0, Red Tech Specialty
  #766  
Old 07-04-2011, 07:12 PM
Sarcasmorator Sarcasmorator is offline
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The Federation rouses its homeworld to action.

COMMAND COUNTERS
Command Pool: 2
Strategy Allocation: 3
Fleet Supply: 6
Activations: 1
Total in play: 12/16

PLANETS (Resources/Influence)
Jord – 4/2

The L1Z1X Mindnet reboots its home planet.

COMMAND COUNTERS
Command Pool: 2
Strategy Allocation: 1
Fleet Supply: 5
Activations: 1
Total in play: 9/16

PLANETS (Resources/Influence)
[0.0.0.] – 5/0
  #767  
Old 07-05-2011, 02:42 AM
`Hrist `Hrist is offline
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Space Vampires activating Assembly secondary and spending 1 CC from Strategic Allocation. Refreshing Primor and Hope's End.

COMMAND COUNTERS
Command Pool: 1
Strategic Allocation: 1
Fleet Supply: 3 (+1)

CONSUMABLES
Action Cards: 3
Trade Goods: 1

PLANETS (Resources/Influence)
Arc Prime – 4/0
Wren Terra – 2/1
Qucen'n - 1/2

Primor -- 2/1 (Ground Troop Refresh)
Rarron -- 0/3 (Green Tech Spec)
Hope's End -- 3/0 (Shock Troopers)
Lirta IV -- 2/3 (Green Tech Spec)
Bereg -- 3/1 (Orange Tech Spec)


  #768  
Old 07-05-2011, 12:00 PM
Egarwaen Egarwaen is offline
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The Embers of Muaat pass once more.
  #769  
Old 07-05-2011, 12:10 PM
Epithet Epithet is offline
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Passing on the secondary.
  #770  
Old 07-05-2011, 12:41 PM
Lucas Lucas is offline
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I'll pass on the secondary.
  #771  
Old 07-05-2011, 01:25 PM
Egarwaen Egarwaen is offline
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I believe we're done with secondary for that card and Lucas is up.
  #772  
Old 07-05-2011, 01:26 PM
Sarcasmorator Sarcasmorator is offline
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Last map till Sunday!
  #773  
Old 07-05-2011, 03:04 PM
Lucas Lucas is offline
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I'm activating the Torkan/Tequ'ran system and moving two cruisers there from Moll Primus, each with a platoon of ground forces. I'll drop one GF on each planet.

Moll Primus: 2 GF, spacedock, 1 cruiser
Torkan/Tequ'ran system: 2 cruisers, 1 carrier, 1 fighter
Torkan: 2 GF, 1 PDS
Tequ'ran: 3 GF

Command Pool: 1
Activations: 1

I have no idea who's next now.
  #774  
Old 07-05-2011, 03:08 PM
John John is offline
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Epithet is up, then I am.
  #775  
Old 07-05-2011, 04:43 PM
Epithet Epithet is offline
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Activating Abyz/Fria, and moving Dreadnought x1 from Perimeter and Carrier x1 with Fighter x2, GF x1, and PDS x1 from home space. Placing the PDS on Abyz and tapping Quinarra and Tren'lak to build a space dock there.

COMMAND COUNTERS
Command Pool: 2
Strategy Allocation: 1
Fleet Supply: 4

UNITS
Home space - Fighter x1 Cruiser x1, Dreadnought x1, Destroyer x1
Quinarra - PDS x1, GF x3, Space Dock x1
Perimeter - GF x1
Vefut II - GF x1
A/L/A space - Cruiser x1
Abyz/Fria - Cruiser x1, Carrier x2, Fighter x3, Dreadnought x1, High Alert Token
Abyz - GF x2, PDS x1, Space Dock x1
Fria - GF x1

PLANETS
Quinarra – 3/1
Tren’lak – 1/0
Ashtroth 2/0

Abbadon 1/0 (red tech specialty)
Loki 1/2
Perimeter 2/2
Abyz 3/0

Fria 2/0 (Blue tech specialty)
Vefut II 2/0 (red tech specialty)

Last edited by Epithet; 07-06-2011 at 10:51 AM.
  #776  
Old 07-05-2011, 11:20 PM
John John is offline
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We activate Tar'Mann, and move our two Dreadnoughts and Crusier from Darien into the space.


COMMAND COUNTERS
Command Pool: 2
Strategy Allocation: 1
Fleet Supply: 4
Activations: 2
Total in play: 9/16


UNITS (Deployed/Total)
Space Docks: 1/3, Darien x1
Ground Forces: Arinam x1, Meer x1, Centauri x1, Gral x1, Mirage x2
Shock Troops: 0
PDS: 1/6, Darien x1
Fighters: Mirage x4
Carriers: 2/4, Mirage x2
Destroyers: 1/8, Mirage x1
Cruisers: 1/8, Tar'Mann x1
Dreadnoughts: 3/5, Tar'Mann x2, Mirage x1
War Suns: 0/2

'Hrist is up!
  #777  
Old 07-06-2011, 01:38 AM
Sarcasmorator Sarcasmorator is offline
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And here I thought you were serious about trying to take Mecatol Rex, sev.
  #778  
Old 07-06-2011, 03:42 AM
`Hrist `Hrist is offline
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The Space Vampires have been studying hard. Their top minds at Neo Transylvania University have uncovered new technology!



The Space Vampires claim Stasis Capsules

COMMAND COUNTERS
Command Pool: 1
Strategic Allocation: 1
Fleet Supply: 3 (+1)

CONSUMABLES
Action Cards: 3
Trade Goods: 1

PLANETS (Resources/Influence)
Arc Prime – 4/0
Wren Terra – 2/1
Qucen'n - 1/2

Primor -- 2/1 (Ground Troop Refresh)
Rarron -- 0/3 (Green Tech Spec)
Hope's End -- 3/0 (Shock Troopers)
Lirta IV -- 2/3 (Green Tech Spec)
Bereg -- 3/1 (Orange Tech Spec)


UNITS (Deployed/Total)
Arc Prime/Wren Terra -- Space Dockx2, Dreadnoughtx2, Carrierx2, Fightersx4, 3x Ground Forces
Qucen'n -- Ground Forcesx1,
Rarron -- Ground Forcesx1
Primor -- Ground Troopx2
Hope's End -- Dreadnoughtx2, Carrierx1, Fightersx3, Destroyerx1, Ground Troopx1, Shock Troopx2, Space Dockx1
Lirta IV: Cruiserx1, Carrierx1, Fightersx4, Ground Forcex1
Bereg: Ground Forcex1

TECHNOLOGIES OWNED
Hylar V Assault Laser
Antimass Deflectors
XRD Transporters – +1 Carrier movement
Enviro Compensators
Stasis Capsules

TRADE CONTRACTS
Terran 2
Egarwen 2

VICTORY POINTS: 2
  #779  
Old 07-06-2011, 05:15 AM
John John is offline
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The Imperial High Command were down at the One Stop Dreadnought Shop the other day, and were eyeing the new upgrades that just came in. "Wouldn't it be nice if we had one of those pretty Assault Cannons on our Flagship?" says the Yin Admiral.

"So be it," the Imperial Magistrate commands.


Spending our last Strategy CC, and exhausting Usis, Velnor, and Tar'Mann for 5 Resources plus 1 Red Tech Specialty, and we put the pretty Assault Cannons on our Dreadnoughts (prereqs Cybernetics and Auto Defense Turrets.


COMMAND COUNTERS
Command Pool: 2
Strategy Allocation: 0
Fleet Supply: 4
Activations: 1
Total in play: 0/16


PLANETS (Resources/Influence)
Darien – 2/4
Arinam - 1/2, Blue Tech Specialty
Meer - 0/4
Centauri - 1/3
Gral - 1/1, Blue Tech Specialty
Tar'Mann - 1/1
Usis - 2/2
Velnor - 2/0, Red Tech Specialty



TECHNOLOGIES OWNED

Hylar V Assault Laser - Cruisers and Destroyers gain +1 on combat rolls
Auto Defense Turrets - Destroyer Anti-Fighter Barrage gains 1 extra die and +2 to hit
Antimass Deflectors: Move through Asteroid Fields
XRD Transporters: Carriers gain +1 movement
Cybernetics: Fighters receive +1 on all combat rolls
Assault Cannon: Before battle Dreadnoughts fire one free shot.



Sarc, we'll get to it, don't worry. We just wanted a little firepower for the journey.
  #780  
Old 07-06-2011, 10:27 AM
Sarcasmorator Sarcasmorator is offline
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The Federation, anticipating a need for stronger ground forces, spends a CC and taps Jord and Sakulag for 6 resources to research Gen Synthesis.

COMMAND COUNTERS
Command Pool: 2
Strategy Allocation: 2
Fleet Supply: 6
Activations: 1
Total in play: 11/16

PLANETS (Resources/Influence)
Jord – 4/2
Vega Minor – 1/2, Blue tech specialty
Vega Major – 2/1

Lazar – 1/0
Sakulag – 2/1
Thibah – 1/1
Arcturus – 1/1
Sumerian – 2/2, Refresh Ability: 2 Trade Goods
Mecatol Rex — 1/6


The Mindnet is up, then Sol, but I'm on the road again this morning so it won't be done until later today.
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