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#811
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Playing Action Card
Quote:
COMMAND COUNTERS Command Pool: 1 Strategic Allocation: 1 Fleet Supply: 3 (+1) CONSUMABLES Action Cards: 3 Trade Goods: 1 PLANETS (Resources/Influence) Arc Prime – 4/0 Wren Terra – 2/1 Qucen'n - 1/2 Primor -- 2/1 (Ground Troop Refresh) Rarron -- 0/3 (Green Tech Spec) Hope's End -- 3/0 (Shock Troopers) Lirta IV -- 2/3 (Green Tech Spec) Bereg -- 3/1 (Orange Tech Spec) UNITS (Deployed/Total) Arc Prime/Wren Terra -- Space Dockx2, Dreadnoughtx2, Carrierx2, Fightersx4, 3x Ground Forces Qucen'n -- Ground Forcesx1, Rarron -- Ground Forcesx1 Primor -- Ground Troopx2 Hope's End -- Dreadnoughtx2, Carrierx1, Fightersx3, Destroyerx1, Ground Troopx1, Shock Troopx2, Space Dockx1 Lirta IV: Cruiserx1, Carrierx1, Fightersx4, Ground Forcex1 Bereg: Ground Forcex1 TECHNOLOGIES OWNED Hylar V Assault Laser Antimass Deflectors XRD Transporters – +1 Carrier movement Enviro Compensators Stasis Capsules Micro Technology TRADE CONTRACTS Terran 3 Egarwen 3 VICTORY POINTS: 2 |
#812
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I believe the Mindnet is up.
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#813
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The L1Z1X Mindnet is gettin Bureaucratic on y'all.
They take 1 CC and place it in Command Pool. COMMAND COUNTERS Command Pool: 2 Strategy Allocation: 1 Fleet Supply: 5 Activations: 2 Total in play: 10/16 And our new objective, worth 1 VP: I invaded 1 planet containing at least 1 opposing Ground Force this round. The Mindnet didn't do this, so they can't qualify. Anyone who wishes to spend a CC to draw a Political Card and an Action Card may do so at will! Sol will do so. COMMAND COUNTERS Command Pool: 2 Strategy Allocation: 0 Fleet Supply: 6 Activations: 1 Total in play: 9/16 Drawing AC No. 53 and PC No. 42. And for the Federation of Sol's action, I'll play an Action Card: Quote:
Googleshng is up! Last edited by Sarcasmorator; 07-10-2011 at 10:47 PM. |
#814
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I pass on the secondary.
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#815
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"Hey everybody! We just discovered something amazing!" "What's that?" "Apparently just sitting around researching everything we can and expanding as far as we can without resorting to violence isn't enough to seize eventual victory!" "It isn't? Then what should we be doing?" "Apparently, and we still need to double check the math on this, but it looks like now and then we also have to go kill people and take their stuff!" "Well, I have my doubts, but science can't progress without thorough experimentation!"
Activating Vega. Moving everything from Mehar Xull except the PDS in. Landing 1 Groundie on Vega Major, the other two are presumably going down to Vega Minor but... I believe since I brought a dreadnought along, I have the option of first dropping a bomb on the head of the one little guy standing on it... it still counts as invading a planet with ground troops if they're dead before boots hit the ground right? Anyway, giving Sarc time to card me before I start rolling dice on my totally mean and terrible stabbing of him in the nice inviting totally exposed back here. TRADE CONTRACTS Yin 1 Sol 2 Jol-Nar 3 COMMAND COUNTERS Command Pool: 1 Strategy Allocation: 3 Fleet Supply: 2 Activations: 2 |
#816
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You can bomb Vega Minor, but only after committing GF to invade. Invasion proceeds as normal, and this does count toward the objective.
No card plays by me. Jerk. |
#817
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Pass on the secondary
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#818
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OK then! 2 troops boarding their dropship, going through their exciting montage of gearing up for battle, loading rifles, adjusting glasses, inserting pocket protectors. All that good stuff. Cut to the exterior shot of the big ol' dreadnought firing a shot down at the planet and...
Bombardment Roll: 10 Oh hey! Nuking the site from orbit IS the only way to be sure! PLANETS (Resources/Influence) Jol – 1/2 Nar – 2/3 Capha – 3/0 Arnor 2/1 Lor 1/2 (Red Tech Specialty) Starpoint 3/1 New Albion 1/1 (Green Tech Specialty) Mehar Xull 1/3 (Blue Tech Specialty) Mirage 1/2 (Fighters) Tsion 2/2 (Trade Goods) Bellatrix 0/1 (Red Tech Specialty) Wellon 1/2 Vega Major 2/1 Vega Minor 1/2 (Blue Tech Specialty) UNITS Jol/Nar - Space Dock x1, War Sun x1, Fighter x4, Ground Forces x2 (1 on each) Starpoint/New Albion - PDS x1 (Starpoint), Dreadnought x1 Mehar Xull - PDS x1 Tsion/Bellatrix - Carrier x1, Ground Forces x1 Vega Major/Minor - Ground Forces x3 (1 on Major, 2 on Minor), Carrier x1, Fighter x1, Dreadnought x1 |
#819
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Grr. No sabotage from me.
COMMAND COUNTERS Command Pool: 2 Strategy Allocation: 0 Fleet Supply: 4 Activations: 1 Total in play: 7/16 We pass on the Bureaucracy secondary, having no Strategy Allocated CC's. Dayum Google, nice shootin! |
#820
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Gen Synthesis roll is a 1; the bombarded GF dies for good.
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#821
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Epithet is up, followed by myself.
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#822
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I'll pass on that secondary.
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#823
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Passing on Bureaucracy, and passing on my turn.
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#824
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We are taking the scenic route to the Capitol, and decide to drop in on Sumerian/Arcturus. We drop a CC in the space, and move all units from Mirage over there. Lo and behold, the doors are open, and the fridge fully stocked, so we'll put up shop for a while. We drop a GF on both places (or if the station doesn't need one, they both go to Arcturus).
COMMAND COUNTERS Command Pool: 1 Strategy Allocation: 0 Fleet Supply: 4 Activations: 2 Total in play: 7/16 PLANETS (Resources/Influence) Darien – 2/4 Arinam - 1/2, Blue Tech Specialty Meer - 0/4 Centauri - 1/3 Gral - 1/1, Blue Tech Specialty Tar'Mann - 1/1 Usis - 2/2 Velnor - 2/0, Red Tech Specialty Sumerian - 2/2, Trade Goods Arcturus - 1/1 UNITS (Deployed/Total) Space Docks: 1/3, Darien x1 Ground Forces: Arinam x1, Meer x1, Centauri x1, Gral x1, Sumerian x1, Arcturus x1 Shock Troops: 0 PDS: 1/6, Darien x1 Fighters: Sumerian/Arcturus x4 Carriers: 2/4, Sumerian/Arcturus x2 Destroyers: 1/8, Sumerian/Arcturus x1 Cruisers: 1/8, Tar'Mann x1 Dreadnoughts: 3/5, Tar'Mann x2, Sumerian/Arcturus x1 War Suns: 0/2 'Hrist is up! |
#825
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I shall pass.
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#826
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The Mindnet passes.
Sol will activate Jord, tap Lazar for a resource, discard its new Political Card for another and add the resource from Sarween Tools for 3 total to build a Carrier. Scratch that, let's build 3 Destroyers instead. COMMAND COUNTERS Command Pool: 1 Strategy Allocation: 0 Fleet Supply: 6 Activations: 2 Total in play: 9/16 Googleshng is up. Last edited by Sarcasmorator; 07-10-2011 at 11:32 AM. |
#827
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I'm... going to be baffled that someone just did something they'd specifically told me they weren't going to do, and ask if we can get a new map before I decide what I'm doing here?
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#828
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I won't be able to get a new map together until tomorrow night.
As for the other thing, agreements aren't binding. You only have another player's word that they'll do what they say. |
#829
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Obviously. Just that the thing I was going to do that didn't require me to look at the map just went poof. But oh hey! I can just play another one of these here action cards! (Where's the discard list again?)
Rally of the People: Play as an Action. Receive one Dreadnought in your Home system. |
#830
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You should have a recent PM with the discard list link. I can send it again if you need it.
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#831
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Oh hey, that was PMed? Thought it was just dumped in the thread for some reason. So yeah, located and updated.
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#832
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severian is up, I think.
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#833
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I think that the Mindnet skipped a turn right before the Sol contingent built those three Destroyers.
1. Sarcasmorator — Leadership 2. Egarwaen (Old SPEAKER) — PASSED 3. Googleshng (New SPEAKER) — Assembly 4. Lucas — PASSED 5. Epithet — PASSED 6. Severian — Warfare I 7. `Hrist — PASSED 8. L1Z1X Mindnet — PASSED My turn doesn't affect anyone, I'm just doing my switcheroo on Darien. PLANETS (Resources/Influence) Darien – 4/2* After this, the Mindnet can take 2 turns if possible. Last edited by John; 07-10-2011 at 09:57 AM. |
#834
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The Mindnet passed last time around.
The Federation activates Thibah and uses its free resource from Sarween Tools to build 2 GF there. COMMAND COUNTERS Command Pool: 0 Strategy Allocation: 0 Fleet Supply: 6 Activations: 3 Total in play: 9/16 It'll probably come around to Sol again before I get home tonight; if so, consider Sol passed at that point. |
#835
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Would have been nice to tell us
Googleshng is up, followed by myself for one last turn. |
#836
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Oh, that's weird. Could have sworn I wrote it. Must have copied over it with part of the Sol post, or something. I'll edit.
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#837
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Oh hey, sorry for the huge delay here. Particularly since Pass.
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#838
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We will activate Darien, and buy some ships. One Carrier, four GF's, and one PDS for 7 resources. This round I played the card that let me add the Influence to my total purchase amount, and could buy up to 8 at a time.
We exhaust Darien, Arinam, Centauri and Gral for 7 resources. COMMAND COUNTERS Command Pool: 0 Strategy Allocation: 0 Fleet Supply: 4 Activations: 3 Total in play: 7/16 PLANETS (Resources/Influence) Darien – 4/2* Arinam - 1/2, Blue Tech Specialty Meer - 0/4 Centauri - 1/3 Gral - 1/1, Blue Tech Specialty Tar'Mann - 1/1 Usis - 2/2 Velnor - 2/0, Red Tech Specialty Sumerian - 2/2, Trade Goods Arcturus - 1/1 UNITS (Deployed/Total) Space Docks: 1/3, Darien x1 Ground Forces: Arinam x1, Meer x1, Centauri x1, Gral x1, Sumerian x1, Arcturus x1, Darien x4 Shock Troops: 0 PDS: 2/6, Darien x2 Fighters: Sumerian/Arcturus x4 Carriers: 3/4, Sumerian/Arcturus x2, Darien x1 Destroyers: 1/8, Sumerian/Arcturus x1 Cruisers: 1/8, Tar'Mann x1 Dreadnoughts: 3/5, Tar'Mann x2, Sumerian/Arcturus x1 War Suns: 0/2 And after this, I pass, and we've all passed. Status Phase Ahoy! |
#839
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Sol passes.
I'll be handing control of the Mindnet over to SilentSnake tonight, so he'll take care of the Status Phase stuff for them. Status Phase! 1. Each player may claim ONE Public Objective they qualify for, as well as their Secret Objective if they qualify for it; if any player reaches 10 points during this step, he or she wins immediately 2. Damaged ships are repaired 3. Command Counters on the board are removed to each player's reinforcements 4. Planets are refreshed 5. Each player receives 1 Action Card and 2 Command Counters 6. Command Counters may be redistributed between the Command Pool, Strategy Allocation and Fleet Supply 7. Strategy Cards are returned, and the game proceeds to a new Strategy Phase Our current Public Objectives, each worth 1 Victory Point: I am blockading an opponent's Space Dock. I spend 3 Command Counters. (Googleshng, Sarcasmorator, Epithet, Lucas) I control Planets with total Influence greater than the players to my right and left. (SilentSnake, Googleshng, `Hrist) I invaded 1 planet containing at least 1 opposing Ground Force this round. (Sarcasmorator, Googleshng) And going into Round 5, the map: Big McLarge-Huge And the reference map. Last edited by Sarcasmorator; 07-11-2011 at 01:44 PM. |
#840
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The Federation of Sol claims the invasion objective.
I'll take 3 CCs, putting all 3 in Command Pool, and moving 1 from Fleet Supply to Strategy Allocation. I draw Action Card 98. FEDERATION OF SOL — Sarcasmorator SPECIAL ABILITIES >As an Action, spend a Command Counter from Strategy Allocation to place 2 free Ground Forces on a planet you control. >Receive 1 extra Command Counter during the Status Phase. CONSUMABLES Action Cards: 3 Political Cards: 0 Trade Goods: 0 COMMAND COUNTERS Command Pool: 2 Strategy Allocation: 2 Fleet Supply: 5 Activations: 0 Total in play: 9/16 PLANETS (Resources/Influence) Jord – 4/2 Lazar – 1/0 Sakulag – 2/1 Thibah – 1/1 Mecatol Rex — 1/6 TECHNOLOGIES OWNED Antimass Deflectors (pass through Asteroid Fields) Cybernetics (+1 to Fighter rolls) XRD Transporters (+1 to Carrier movement) Enviro Compensator (+1 to Space Dock production capacity) Sarween Tools (1 free resource when producing units) Gen Synthesis (+1 to GF combat rolls; when a GF is destroyed, a 5+ die roll places it in home system) UNITS (Deployed/Total) Space Docks: 2/3 Ground Forces: 9 Shock Troops: 0 PDS: 2/6 Fighters: 2 Carriers: 1/4 Destroyers: 3/8 Cruisers: 2/8 Dreadnoughts: 1/5 War Suns: 0/2 UNIT DEPLOYMENT Jord space: Cruiser x1, Fighter x2, Destroyer x3 Jord: Space Dock x1 Lazar: GF x1 Sakulag: GF x1 Thibah space: Cruiser x1 Thibah: Space Dock x1, GF x2, PDS x2 Mecatol Rex space: Dreadnought x1, Carrier x1 Mecatol Rex: GF x5 TRADE CONTRACTS Letnev 1 Sol 2 (INACTIVE) VICTORY POINTS: 3 Last edited by Sarcasmorator; 07-11-2011 at 01:45 AM. |