Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
#1231
|
|||
|
|||
I'm not seeing a Carrier at 0.0.0.; do you mean a Cruiser? And on which ships do you want the 2 GF from Mellon? It could matter depending on what of yours gets blown up.
|
#1232
|
|||
|
|||
On the Carrier. And I changed my 0.0.0 movement to say "Cruiser" because that's what I meant.
|
#1233
|
|||
|
|||
My PDS roll: 5 (+1)
A hit. Taking the PDS hit to one of my fighters. |
#1234
|
|||
|
|||
And one of my fighters falls as well.
Space combat begins! Dreadnought rolls: 5+2 (Hit); 3+2 (Hit) Cruiser roll: 7+2 (Hit) Carrier roll: 10+1 (Hit) Fighter roll: 8+2 (Hit) |
#1235
|
|||
|
|||
Space combat rolls:
Fighter: 2 (+2) Cruiser: 3 (+2) Carrier: 3 (+1) 0 hits! They're all fired. Everything dies this round. |
#1236
|
|||
|
|||
Coolio.
And actually, The Mindnet will not be invading this round. We'll just orbit the planet and look menacing for a bit. COMMAND COUNTERS Command Pool: 1 Strategy Allocation: 1 Fleet Supply: 6 Activations: 1 Total in play: 8/16 UNITS [0.0.0.] – Space Dock x1, PDS x1 [0.0.0.] space: Dreadnought x2, Fighter x2 Zohbat: PDS x1, Space Dock x1 Mellon/Zohbat space: Carrier x1 Rigel I: GF x1 Rigel II: GF x1 Rigel III: GF x1 Rigel Space: Carrier x1, Fighter x3 Quann: GF x1, Space Dock x1 Quann Space: Cruiser x3 (GF x1 each), Destroyer x1, Dreadnought x1, War Sun x1, Fighter x2 Perimeter space: Dreadnought x2, Carrier x1 (carrying GF x3), Cruiser (carrying GF x1), Fighter x1 TRADE CONTRACTS L1Z1X 1 Letnev 1 `Hrist is up! Last edited by SilentSnake; 08-08-2011 at 01:37 PM. |
#1237
|
|||
|
|||
Let's Technology II
I'll take Integrated Economy. Tapping Bereg, Primor and Lodor for eight additional resources, and getting Sarween Tools as well. COMMAND COUNTERS Command Pool: 1 Strategic Allocation: 0 Fleet Supply: 6 (+1) CONSUMABLES Action Cards: 3 Trade Goods: 1 PLANETS (Resources/Influence) Arc Prime – 4/0 Wren Terra – 2/1 Qucen'n - 1/2 Primor -- 2/1 Ground Troop Refresh) Rarron -- 0/3 (Green Tech Spec) Hope's End -- 3/0 (Shock Troopers) Lirta IV -- 2/3 (Green Tech Spec) Bereg -- 3/1 (Red Tech Spec) Lodor -- 3/1 Fria -- 2/0 UNITS (Deployed/Total) Arc Prime/Wren Terra -- Space Dockx2, Dreadnoughtx2, Carrierx2, Fightersx4, 3x Ground Forces Qucen'n -- Ground Forcesx1, Rarron -- Ground Forcesx1 Primor -- Ground Troopx2 Hope's End -- Cruiserx1, Fightersx3, Destroyerx1, PDS, Space Dockx1, 2x Ground Trooper, 1x Shock Troopers Lirta IV: N/A Bereg: N/A Lodor: Carrierx1, Ground Troopsx2 Fria: Dreadnoughtx2, Cruiserx1, Carrierx1, 1x Ground Trooper, 1x Shock Trooper TECHNOLOGIES OWNED Hylar V Assault Laser Antimass Deflectors XRD Transporters – +1 Carrier movement Enviro Compensators Stasis Capsules Micro Technology Cybernetics Integrated Economy Sarween Tools TRADE CONTRACTS Mindnet 1 (+1) Muaat 2 (+1) VICTORY POINTS: 3 |
#1238
|
|||
|
|||
Passing on the secondary.
|
#1239
|
|||
|
|||
Pass!
|
#1240
|
|||
|
|||
Passing! I gotta buillllddddddd.
|
#1241
|
|||
|
|||
Oh thank god. I'd been waiting for this. I'm all over that secondary. Tapping Coorneeq, El'nath, and Arinam for four resources and using the Blue tech specs on El'Nath and Arinam to acquire Antimass Deflectors.
COMMAND COUNTERS Command Pool: 1 Strategy Allocation: 0 Fleet Supply: 3 Activations: 1 Total in play: 5/16 PLANETS (Resources/Influence) Muaat (4/1) Lesab (2/1, Green Tech Spec) Resculon (2/0) Coorneeq (1/2, Red Tech Spec) El'Nath (2/0, Blue Tech Spec) Arinam - (1/2, Blue Tech Specialty) Meer - 0/4 TECHNOLOGIES OWNED Enviro Compensator (Yellow): Space Docks gain +1 to production capacity Sarween Tools (Yellow): When building with a Space Dock, you gain 1 additional resource Hylar V Assault Laser (Red): Cruisers and Destroyers gain +1 on combat rolls War Sun (Red): Can now build War Suns Deep Space Cannon (Red): PDS can fire at adjacent systems Micro Technology (Yellow): When receiving trade goods from your trade agreements, receive 1 extra trade good for each active trade agreement. Antimass Deflectors (Blue): Move through Asteroid Fields |
#1242
|
|||
|
|||
Having no Strategy CC's again, we reluctantly pass.
|
#1243
|
|||
|
|||
In the end, it may be that I win this game. It may be that I lose. But there's one thing that will go down in history. That there was one turn where I managed to research 4 frelling technologies at once.
So let's see. Before going crazy with this, I have inexhausted planetary discount coupons for 3 red, 1 green, 1 blue. I'm getting one of each, so the order is not going to really matter here so long as the red isn't the freebie, so basically I just need to scrounge up 10 resources. Trade goods cover 2 of those, the rest can easily be obtained from, in no particular order, Nar, Lor, New Albion, Vega Minor, Velnor, and Arcturus. OK. Tuition paid up in full, I can now go right ahead and add on to my earlier action card purchase of Advanced Fighters... Dacxive Reanimators, Graviton Negator, and Fleet Logistics. (Does that one just refer to anything that goes off an activation, or does playing an action card work with it too?) Will the game end before I research every tech? Let's find out! CONSUMABLES Action Cards: 5 Political Cards: 2 Trade Goods: 0 COMMAND COUNTERS Command Pool: 3 Strategy Allocation: 0 Fleet Supply: 4 Activations: 2 PLANETS (Resources/Influence) Jol – 1/2 Nar – 2/3 Capha – 3/0 Arnor 2/1 Lor 1/2 (Red Tech Specialty) Starpoint 3/1 New Albion 1/1 (Green Tech Specialty) Mehar Xull 1/3 (Blue Tech Specialty) Mirage 1/2 (Fighters) Tsion 2/2 (Trade Goods) Bellatrix 0/1 (Red Tech Specialty) Vega Major 2/1 Vega Minor 1/2 (Blue Tech Specialty) Velnor 2/0 (Red Tech Specialty) Sumerian 2/2 (Trade Goods) Arcturus 1/1 TECHNOLOGIES OWNED Hylar V Assault Laser Deep Space Cannons Magen Defense Grid War Sun Graviton Negator Antimass Deflectors XRD Transporters Type IV Drive Advanced Fighters Fleet Logistics Cybernetics Gen Synthesis Hypermetabolism Neural Motivator Dacxive Reanimators Enviro Compensator Sarween Tools |
#1244
|
|||
|
|||
Fleet Logistics allows two Tactical Actions. Action Cards, Strategic Actions and Transfer Actions are different and can't be mixed.
|
#1245
|
|||
|
|||
Epithet is up!
|
#1246
|
|||
|
|||
Activating Quinarra, and activating Quinarra, Trenlak, Ashtaroth, Abyz, and Vefut II for for 11 resources to build Dreadnought x1, Cruiser x1, Carrier x1, and Fighter x2.
COMMAND COUNTERS Command Pool: 1 Strategy Allocation: 1 Fleet Supply: 5 CONSUMABLES Action Cards: 3 Political Cards: 1 Trade Goods: 0 PLANETS Quinarra – 3/1 Tren’lak – 1/0 Ashtroth 2/0 Abbadon 1/0 (red tech specialty) Loki 1/2 Perimeter 2/2 Abyz 3/0 Vefut II 2/0 (red tech specialty) UNITS Home space - Fighter x5, Cruiser x3, Carrier x1, Dreadnought x1 Quinarra - PDS x1, GF x3, Space Dock x1 Perimeter - GF x1 Perimeter Space - Carrier x1, Fighter x2, Cruiser x1 Vefut II - GF x1 Vefut II space - Dreadnought x1, Destroyer x1 A/L/A space - Cruiser x1 Abyz - GF x2, PDS x1, Space Dock x1 Fria - GF x1 |
#1247
|
|||
|
|||
severian is up!
|
#1248
|
|||
|
|||
It's Leadership time!
We take 3, then buy 3 more by exhausting Centauri and giving up 3 Trade Goods. 3 go into Command, 2 in Strategy and 1 in Supply. CONSUMABLES Action Cards: 6 Political Cards: 1 Trade Goods: 0 COMMAND COUNTERS Command Pool: 4 Strategy Allocation: 2 Fleet Supply: 5 Activations: 2 Total in play: 13/16 PLANETS (Resources/Influence) Darien – 4/2* Centauri - 1/3 Gral - 1/1, Blue Tech Specialty Tar'Mann - 1/1 Lisis - 2/2 Take your CC's everyone, then Sarcasmorator is up! |
#1249
|
|||
|
|||
Tapping Mecatol Rex for 3 CCs, naturally.
COMMAND COUNTERS Command Pool: 2 Strategy Allocation: 5 Fleet Supply: 5 Activations: 2 Total in play: 14/16 PLANETS (Resources/Influence) Jord – 4/2 Lazar – 1/0 Sakulag – 2/1 Thibah – 1/1 Mecatol Rex — 1/6 |
#1250
|
|||
|
|||
Tapping Loki and Perimeter for two CCs, and putting one in Fleet Supply and one in Command Pool
COMMAND COUNTERS Command Pool: 2 Strategy Allocation: 1 Fleet Supply: 6 PLANETS Quinarra – 3/1 Tren’lak – 1/0 Ashtroth 2/0 Abbadon 1/0 (red tech specialty) Loki 1/2 Perimeter 2/2 Abyz 3/0 Vefut II 2/0 (red tech specialty) |
#1251
|
|||
|
|||
Exhausting Quecen'n and Rarron for four influence. One will go in the regular CC, and one goes to Strategic Allocation.
COMMAND COUNTERS Command Pool: 2 Strategic Allocation: 1 Fleet Supply: 6 (+1) CONSUMABLES Action Cards: 3 Trade Goods: 1 PLANETS (Resources/Influence) Arc Prime – 4/0 Wren Terra – 2/1 Qucen'n - 1/2 Primor -- 2/1 Ground Troop Refresh) Rarron -- 0/3 (Green Tech Spec) Hope's End -- 3/0 (Shock Troopers) Lirta IV -- 2/3 (Green Tech Spec) Bereg -- 3/1 (Red Tech Spec) Lodor -- 3/1 Fria -- 2/0 UNITS (Deployed/Total) Arc Prime/Wren Terra -- Space Dockx2, Dreadnoughtx2, Carrierx2, Fightersx4, 3x Ground Forces Qucen'n -- Ground Forcesx1, Rarron -- Ground Forcesx1 Primor -- Ground Troopx2 Hope's End -- Cruiserx1, Fightersx3, Destroyerx1, PDS, Space Dockx1, 2x Ground Trooper, 1x Shock Troopers Lirta IV: N/A Bereg: N/A Lodor: Carrierx1, Ground Troopsx2 Fria: Dreadnoughtx2, Cruiserx1, Carrierx1, 1x Ground Trooper, 1x Shock Trooper TECHNOLOGIES OWNED Hylar V Assault Laser Antimass Deflectors XRD Transporters – +1 Carrier movement Enviro Compensators Stasis Capsules Micro Technology Cybernetics Integrated Economy Sarween Tools TRADE CONTRACTS Mindnet 1 (+1) Muaat 2 (+1) VICTORY POINTS: 3 |
#1252
|
|||
|
|||
Exhausting Meer for two CCs, putting both in SA.
COMMAND COUNTERS Command Pool: 1 Strategy Allocation: 2 Fleet Supply: 3 Activations: 1 Total in play: 7/16 PLANETS (Resources/Influence) Muaat (4/1) Lesab (2/1, Green Tech Spec) Resculon (2/0) Coorneeq (1/2, Red Tech Spec) El'Nath (2/0, Blue Tech Spec) Arinam - (1/2, Blue Tech Specialty) Meer - 0/4 |
#1253
|
|||
|
|||
The Mindnet will exhaust Mellon to get one CC in their Command Pool.
COMMAND COUNTERS Command Pool: 2 Strategy Allocation: 1 Fleet Supply: 6 Activations: 1 Total in play: 9/16 PLANETS (Resources/Influence) [0.0.0.] – 5/0 Mellon – 0/2 Zohbat – 3/1, Blue tech specialty Rigel I – 0/1 Rigel II – 1/2 Rigel III – 1/1, Blue tech specialty Quann – 2/1, Green tech specialty Wellon - 1/2 |
#1254
|
|||
|
|||
Googleshng has yet to decide on Leadership, but since he's up next anyway I'll just post my action. I'll spend a CC from SA to put 2 GF on Sakulag.
COMMAND COUNTERS Command Pool: 2 Strategy Allocation: 4 Fleet Supply: 5 Activations: 2 Total in play: 13/16 And a reminder, since the last one is a few pages back: ROUND 6 PLAY ORDER 1. severian (SPEAKER) — Leadership (1) 2. Sarcasmorator — Diplomacy II (2) 3. Googleshng — Assembly (3) 4. Egarwaen — Production (4) 5. SilentSnake — Warfare II (6) 6. `Hrist — Technology II (7) 7. Epithet — Bureaucracy (8) Googleshng is up! |
#1255
|
|||
|
|||
Oh hey, sorry about that. This one kinda slipped through the cracks on me today.
I'll discard Subsidized Industry and exhaust these last 2 planets for 2 CCs in strategy. Then, actual turn: Drawing Action cards 18 and 108, political card 75, and claiming speaker. CONSUMABLES Action Cards: 7 Political Cards: 2 Trade Goods: 0 COMMAND COUNTERS Command Pool: 3 Strategy Allocation: 2 Fleet Supply: 4 Activations: 2 PLANETS (Resources/Influence) Jol – 1/2 Nar – 2/3 Capha – 3/0 Arnor 2/1 Lor 1/2 (Red Tech Specialty) Starpoint 3/1 New Albion 1/1 (Green Tech Specialty) Mehar Xull 1/3 (Blue Tech Specialty) Mirage 1/2 (Fighters) Tsion 2/2 (Trade Goods) Bellatrix 0/1 (Red Tech Specialty) Vega Major 2/1 Vega Minor 1/2 (Blue Tech Specialty) Velnor 2/0 (Red Tech Specialty) Sumerian 2/2 (Trade Goods) Arcturus 1/1 Last edited by Googleshng; 08-05-2011 at 11:39 PM. |
#1256
|
|||
|
|||
Here's my Political Card:
Trade Embargo Elect Player: All trade agreements with this player are broken and no new trade agreements may be formed with this player this or the following round. |
#1257
|
|||
|
|||
Eh? I bought 2.
... said Googleshng in response to... THE PHANTOM QUESTION. |
#1258
|
|||
|
|||
Yeah, I saw it after writing my PHANTOM QUESTION.
Anyway, I cast my single vote for Googleshng to be elected (with apologies to Egarwaen)! Because you are swimming in resources already and you made me use my Political Card as an actual Political Card. Nominees Googleshng: 3 votes Epithet: 4 votes Last edited by Sarcasmorator; 08-06-2011 at 01:26 PM. |
#1259
|
|||
|
|||
We'll cast 2 votes for Googleshng.
|
#1260
|
|||
|
|||
I cast my vote for Epiphet
|