Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
#1292
|
|||
|
|||
Oh, bloody hell. It was easier to keep track of all this earlier in the game!
|
#1293
|
|||
|
|||
I pass.
|
#1294
|
|||
|
|||
severian is up.
|
#1295
|
|||
|
|||
We will activate Tar'Mann, and build a Space Dock there. We exhaust Darien for 4 Resources.
COMMAND COUNTERS Command Pool: 3 Strategy Allocation: 1 Fleet Supply: 5 Activations: 3 Total in play: 12/16 PLANETS (Resources/Influence) Darien – 4/2* Centauri - 1/3 Gral - 1/1, Blue Tech Specialty Tar'Mann - 1/1 Lisis - 2/2 UNITS (Deployed/Total) Space Docks: 2/3, Darien x1, Tar’Mann x1 Ground Forces: Centauri x1, Gral x1, East Wormhole x2, Darien x4 Shock Troops: 0 PDS: 2/6, Darien x2 Fighters: East Wormhole x4 Carriers: 3/4, East Wormhole x2, Darien x1 Destroyers: 3/8, East Wormhole x1, Darien x2 Cruisers: 1/8, Tar’Mann x1, Dreadnoughts: 4/5, Tar'Mann x2, Darien x1, East Wormhole x1 War Suns: 0/2 Units (Location) Darien: Space Dock x1, PDS x2, GF x4, Carrier x1, Dreadnought x1, Destroyer x2 Tar'Mann: GF x1, Dreadnought x2, Cruiser x1, Space Dock x1 Centauri: GF x1 Gral: GF x1 East Wormhole: GF x2, Fighter x4, Destroyer x1, Carrier x2, Dreadnought x1 Sarcasmorator is up! |
#1296
|
|||
|
|||
Activating Jord, and tapping the planet for 4 resources along with 1 from Sarween Tools to build a PDS and 6 Ground Forces there.
COMMAND COUNTERS Command Pool: 1 Strategy Allocation: 3 Fleet Supply: 5 Activations: 3 Total in play: 12/16 PLANETS (Resources/Influence) Jord – 4/2 Lazar – 1/0 Sakulag – 2/1 Thibah – 1/1 Mecatol Rex — 1/6 UNIT DEPLOYMENT Jord: Space Dock x1, GF x8, PDS x1 Lazar: GF x3 Sakulag: GF x5 Thibah: Space Dock x1, GF x1, Carrier x1, Cruiser x3 Mecatol Rex space: Dreadnought x1, Carrier x1, Cruiser x2, Destroyer x1 Mecatol Rex: GF x6, PDS x2, Space Dock x1 Googleshng is up. Last edited by Sarcasmorator; 08-09-2011 at 10:32 PM. |
#1297
|
|||
|
|||
Might as well thin this hand out some.
Advanced Reinforcements: Play as an Action. Place 2 Ground Forces or 1 Shock Troop on any one planet you control. Putting them on Starpoint. |
#1298
|
|||
|
|||
Egarwaen is up.
|
#1299
|
|||
|
|||
Spending a CC to drop a Destroyer on Arinam/Meer
COMMAND COUNTERS Command Pool: 1 Strategy Allocation: 0 Fleet Supply: 3 Activations: 1 Total in play: 5/16 UNITS (Deployed/Total) Space Dock - 1/3 Ground Forces - 6 PDS - 1/6 Fighters: 8 Carriers: 2/4 Destroyers: 3/8 Cruisers: 1/8 Dreadnoughts: 3/5 War Suns: 1/2 UNIT DEPLOYMENT Muaat - 1x Space Dock, 1x Ground Force, 1x PDS El'Nath - 1x Cruiser, Control Marker, 1x Destroyer Coorneeq/Resculon - 1x Ground Force (Coorneeq), 1x Ground Force (Resculon), 1x Carrier, 1x Dreadnought, 1x Destroyer Lesab - 1x Dreadnought, 1x Carrier, 2x Fighter, 1x Ground Force Arinam/Meer - 1x Dreadnought, 2x Ground Force (1x Arinam, 1x Meer), 1x War Sun, 6x Fighters, 1x Destroyer SilentSnake is up. |
#1300
|
|||
|
|||
squinting_Frye.jpg
|
#1301
|
|||
|
|||
Pass plz
|
#1302
|
|||
|
|||
Activating Blame and moving every unit I have at Wren Terra/Arc Prime there.
|
#1303
|
|||
|
|||
Let me know if you want GF distributed in a particular way. Otherwise I'll just even them out.
Epithet goooooooooooo |
#1304
|
|||
|
|||
I passed last turn!
severian is up. |
#1305
|
|||
|
|||
So's I don't forget:
1. severian — Leadership (1) — PASSED 2. Sarcasmorator — Diplomacy II (2) 3. Googleshng (SPEAKER) — Assembly (3) 4. Egarwaen — Production (4) — PASSED 5. SilentSnake — Warfare II (6) — PASSED 6. `Hrist — Technology II (7) — PASSED 7. Epithet — Bureaucracy (8) — PASSED Last edited by Sarcasmorator; 08-11-2011 at 05:42 PM. |
#1306
|
|||
|
|||
We pass.
Sarc is up! |
#1307
|
|||
|
|||
Action Card!
Transport: Play as an Action. Choose a planet you control and move up to 3 Ground Forces from it to another planet you control. A path clear of enemy ships must exist. I'll move 3 GF from Mecatol Rex to Lazar. Googleshng is up! |
#1308
|
|||
|
|||
Two! Two tactical actions! Ah ah ah!
Activating Mirage and moving my dreadnought and one cruiser over from Starpoint for a more distributed wall'o'ships for next round, then activating Jol/Nar and discarding Class Struggle to pop out 2 destroyers just in case anyone tries to pull any weird shenanigans and sneak over to my capital somehow. COMMAND COUNTERS Command Pool: 1 Strategy Allocation: 2 Fleet Supply: 4 Activations: 4 UNITS Jol/Nar - Space Dock x1, Destroyer x2 Starpoint/New Albion - Space Dock x1, Ground Forces x2, PDS x1 (Starpoint), Cruiser x1 Mehar Xull - PDS x1 Mirage - PDS x1, Dreadnought x1, Cruiser x1 Tsion/Bellatrix - PDS x1 Vega Major/Minor - Ground Forces x3 (1 on Major, 2 on Minor), Jord - War Sun x1: (Fighter x4, Ground Forces x2), Carrier x1: (Ground Forces x3), Dreadnought x1 Sumerian/Arcturus - War Sun x1, Fighter x2, Dreadnought x2, Carrier x1, Ground Forces x1 |
#1309
|
|||
|
|||
Hey sevarian? When engaged in peace negotiations, it's best if you're able to seal the deal.
Admittedly, it doesn't help when some really tempting objectives get dropped in your opponent's lap... All ships! Flank speed! Destination: Tar'mann! I'm activating Tar'mann and moving in the Dreadnaught, War Sun, and six Fighters from Arinam/Meer. severian, roll your Assault Cannon barrage. COMMAND COUNTERS Command Pool: 0 Strategy Allocation: 0 Fleet Supply: 3 Activations: 2 Total in play: 5/16 UNIT DEPLOYMENT Muaat - 1x Space Dock, 1x Ground Force, 1x PDS El'Nath - 1x Cruiser, Control Marker, 1x Destroyer Coorneeq/Resculon - 1x Ground Force (Coorneeq), 1x Ground Force (Resculon), 1x Carrier, 1x Dreadnought, 1x Destroyer Lesab - 1x Dreadnought, 1x Carrier, 2x Fighter, 1x Ground Force Arinam/Meer - 2x Ground Force (1x Arinam, 1x Meer), 1x Destroyer Tar'mann - 1x Dreadnought, 1x War Sun, 6x Fighters |
#1310
|
|||
|
|||
Assault Cannon rolls a 6, which I believe is a hit.
I'll announce a Retreat into Darien, if anything survives. I'll do the rest of the rolls in a bit. |
#1311
|
|||
|
|||
A 6 is a hit, yeah. I'll burn a fighter for that, leaving me with 5. My rolls:
Dreadnought: 3 (miss) War Sun: 9, 7, 5 Fighters: 6, 9, 7, 1, 7 |
#1312
|
|||
|
|||
dreadnought 1: 9
dreadnought 2: 9 cruiser: 4 so, looks like 2 hits, unless I have something in my techs or cards that bumps up the cruiser roll. I'll check it tonight. let's check your rolls... hmm, 4 hits. I may have a card to save one dreadnought, but won't be back to see my card list until late tonight. in the meantime, we will retreat a damaged dreadnought to Darien, and the other two ships go away. commence with your blockading or invasions, glowy space turds! |
#1313
|
|||
|
|||
I'mma blockading; I didn't bring any Ground Forces with me. `Hrist is up.
|
#1314
|
|||
|
|||
passing
|
#1315
|
|||
|
|||
severian is up!
|
#1316
|
|||
|
|||
I already passed, so you're up!
|
#1317
|
|||
|
|||
Oops, I forgot!
I'll spend a CC to put 2 GF on Sakulag. Command Pool: 1 Strategy Allocation: 2 Fleet Supply: 5 Activations: 3 Total in play: 11/16 Googleshng is up! |
#1318
|
|||
|
|||
I don't think it matters, so I'm just going to get it out there now for the sake of expediency: I'm going to Pass on my turn.
|
#1319
|
|||
|
|||
You were taking those last 2 hits to Fighters, right?
|
#1320
|
|||
|
|||
Yeah, I'll be taking any hits Severian manages to generate to fighters.
|