Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
#691
|
|||
|
|||
Epithet is up
|
#692
|
|||
|
|||
I like the "Mindnet as a galactic wall" idea.
Quote:
|
#693
|
|||
|
|||
Blah, you're right. Let me rethink this.
|
#694
|
|||
|
|||
You can just post the revision along with your action; you're up now anyway.
As for the L1Z1X, here's what I'm going to do. I'm going to play them through this round, making moves I think will set them up as a good pickup race. And then I'm going to stop, aside from taking a Strategy Card for them to use. Anyone who wants to take over them next round can do so, but ONLY UNTIL THE END OF NEXT ROUND. If they're taken over before the round starts, then they can play as normal. If they're taken over mid-round, they'll get their Strategy Action and a single Tactical Action/Transfer Action/Action Card move (because coming in late and being able to go all in a clump at the end of the round would be crazy powerful with this many ships), then back to normal for Round 6. But if they're not picked up by the end of Round 5, they're in permanent standby mode — no actions, no Strategy Cards, no nothing, and we'll drop Warfare I from the lineup. |
#695
|
|||
|
|||
Quote:
1. Sarcasmorator — Leadership 2. Egarwaen (SPEAKER) — Diplomacy II 3. Googleshng — Assembly 4. Lucas — Production <- We just did this. 5. Epithet — Warfare II 6. Severian — Warfare I 7. `Hrist — Technology II 8. L1Z1X Mindnet — Bureaucracy |
#696
|
|||
|
|||
OOOOOOOPS I was looking at the card-choosing lineup from the Strategy Phase. Blugh.
|
#697
|
|||
|
|||
Revised Move:
Activating Production Secondary. Tapping Arc Prime and Wren Terra for 6 resources. Those 6 resources will purchase 1x Dreadnought and 2x Ground Troops. COMMAND COUNTERS Command Pool: 2 Strategy Allocation: 0 Fleet Supply: 3 (+1) CONSUMABLES Action Cards: 3 Trade Goods: 1 PLANETS (Resources/Influence) Arc Prime – 4/0 Wren Terra – 2/1 Qucen'n - 1/2 Primor -- 2/1 (Ground Troop Refresh) Rarron -- 0/3 (Green Tech Spec) Hope's End -- 3/0 (Shock Troopers) Lirta IV -- 2/3 (Green Tech Spec) Bereg -- 3/1 (Orange Tech Spec) UNITS (Deployed/Total) Arc Prime/Wren Terra -- Space Dockx2, Dreadnoughtx2, Carrierx2, Fightersx4, 3x Ground Forces Qucen'n -- Ground Forcesx1, Rarron -- Ground Forcesx1 Primor -- Ground Troopx2 Hope's End -- Carrierx1, Fightersx3, Destroyerx1, Ground Troopx1, Shock Troopx2, Space Dockx1 Lirta IV: Cruiserx1, Carrierx1, Fightersx4, Ground Forcex1 Bereg: Ground Forcex1 TECHNOLOGIES OWNED Hylar V Assault Laser Antimass Deflectors XRD Transporters – +1 Carrier movement Enviro Compensators TRADE CONTRACTS Terran 2 Egarwen 2 VICTORY POINTS: 2 |
#698
|
|||
|
|||
That's still too many units. Each Fighter or Ground Troop counts as a single unit for the purposes of Production's secondary.
|
#699
|
|||
|
|||
My revised revised move has been edited.
|
#700
|
|||
|
|||
Activating WARFARE TWO's primary, and dropping the High Alert counter on Perimeter. (No, I'm not attacking the Mindnet with one Dreadnought. Or at all.) |
#701
|
|||
|
|||
Sol and Mindnet will both pass on the secondary.
|
#702
|
|||
|
|||
Passing. You know me, make tech, not war.
|
#703
|
|||
|
|||
|
#704
|
|||
|
|||
Moving anything will make our resident Jar-Brains take a free potshot at us FOR NO REASON AT ALL, so we will pass.
|
#705
|
|||
|
|||
PDS fire is done after the movement step of the activation sequence, so it doesn't apply in this instance.
|
#706
|
|||
|
|||
Good to know, but we still pass.
|
#707
|
|||
|
|||
I'm going to have to pass on the Warfare II secondary.
I'm kind of wishing I'd given myself one command CC and two strategy CCs this go-round, but oh well. |
#708
|
|||
|
|||
Yeah, I'm wishing I'd put more in strategy as well.
|
#709
|
|||
|
|||
Yeah, I can do that if and only if you end your movement adjacent to one of my paranoid gun-totin' planets. Anything leaving the kill zone I couldn't shoot down even if I wanted to.
|
#710
|
|||
|
|||
Quote:
After Egarwaen has made his call on Warfare II, severian is up. And while we wait, a map! I'll probably upload one more map update before I leave for my trip on Tuesday. |
#711
|
|||
|
|||
I'm heading out to a wedding in a bit, so it might be a while for my turn. I'll get it done tonight, though.
So, this doesn't count as movement? Goog, I was talking about the 2 controlled hexes south of your advancement tendril. If I had moved anything between those two areas, would he have been able to blast me? |
#712
|
|||
|
|||
It's movement, but not the kind a PDS can fire at. From the rules:
Quote:
Last edited by Sarcasmorator; 07-02-2011 at 04:19 PM. |
#713
|
|||
|
|||
I'mma Pass on Warfare 2, due to a lack of Strategic Allocation.
|
#714
|
|||
|
|||
Seems like everyone's running low this round, eh?
|
#715
|
|||
|
|||
The Yin will brave the Jol-Nar gauntlet, in the hopes that they will have a change of heart. We will activate Mirage, and move all units from Velnor and South Wormhole into it. We will NOT start an invasion of Mirage, we have no beef with the academic Jol-Nar. As we said earlier, we are just passing through, and we believe they should not control the galactic spaceways outside of their home planet. Before they shoot, they should gravely consider the consequences. Do they really want a pack of sex-starved deformed clones as their enemies? You know what happens to people when they've been inbred for a few generations, imagine what happens when they've been doing it for thousands!
COMMAND COUNTERS Command Pool: 1 Strategy Allocation: 2 Fleet Supply: 4 Activations: 1 Total in play: 8/16 UNITS (Deployed/Total) Space Docks: 1/3, Darien x1 Ground Forces: Arinam x1, Meer x1, Centauri x1, Gral x1, Mirage x2 Shock Troops: 0 PDS: 1/6, Darien x1 Fighters: Mirage x4 Carriers: 2/4, Mirage x2 Destroyers: 1/8, Mirage x1 Cruisers: 1/8, Darien x1 Dreadnoughts: 3/5, Darien x2, Mirage x1 War Suns: 0/2 'Hrist is up! Well, after the Jol-Nar decide their fate... |
#716
|
|||
|
|||
|
#717
|
|||
|
|||
... OK, before I make all these rolls and blow all these ships away, are you even allowed to non-hostile-ly move a carrier full of ground troops to a planet I own? I mean, stuff'll get shot down either way, but I'm pretty sure that just moving in there means you're breaking this trade agreement, which might influence whether you want to cut off my carrier's ability to head home for supplies and such and also throw a bunch of ships away.
And just to double check- was it 2d6 or 1d10? |
#718
|
|||
|
|||
Pass on Warfare II secondary
Tapping Bereg, Lirta IV, Hope's End and Primor for 10 resources. Building 2x Dreadnoughts at Hope's End. COMMAND COUNTERS Command Pool: 1 Strategy Allocation: 0 Fleet Supply: 3 (+1) CONSUMABLES Action Cards: 3 Trade Goods: 1 PLANETS (Resources/Influence) Arc Prime – 4/0 Wren Terra – 2/1 Qucen'n - 1/2 Primor -- 2/1 (Ground Troop Refresh) Rarron -- 0/3 (Green Tech Spec) Hope's End -- 3/0 (Shock Troopers) Lirta IV -- 2/3 (Green Tech Spec) Bereg -- 3/1 (Orange Tech Spec) UNITS (Deployed/Total) Arc Prime/Wren Terra -- Space Dockx2, Dreadnoughtx2, Carrierx2, Fightersx4, 3x Ground Forces Qucen'n -- Ground Forcesx1, Rarron -- Ground Forcesx1 Primor -- Ground Troopx2 Hope's End -- Dreadnoughtx2, Carrierx1, Fightersx3, Destroyerx1, Ground Troopx1, Shock Troopx2, Space Dockx1 Lirta IV: Cruiserx1, Carrierx1, Fightersx4, Ground Forcex1 Bereg: Ground Forcex1 TECHNOLOGIES OWNED Hylar V Assault Laser Antimass Deflectors XRD Transporters – +1 Carrier movement Enviro Compensators TRADE CONTRACTS Terran 2 Egarwen 2 VICTORY POINTS: 2 |
#719
|
|||
|
|||
OK yeah, in the interest of both not holding things up, and making sure Sev really did mean to do this crazy thing he's doing, I'm just going to make attack rolls here, and PM them to Sarc, to be disclosed should the answer to "No seriously, really?" prove to be "Yes, really." Because I need sleep.
|
#720
|
|||
|
|||
I really meant to do this crazy thing I'm doing here. I had hoped that you would realize that this could be a mutually beneficial agreement, but I see that you're too absorbed in your books to see the full picture.
And PDS fire does not break trade agreements, just outright combat. There is a political LAW card that would make it so. And if you see what I'm doing, I'm not blocking your Carrier's trade route. My ships will be gone in a few turns. Hint: Warfare. Since I chose not to invade your planet, we are still Trade partners, even if you decide to shoot at us for taking the interstellar highway to the Capitol. We wish you wouldn't, and hope you realize what that means. Any PDS hits should be directed to the Fighters. |