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#1021
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Quote:
Dreadnought rolls a 9 for the bombardment Ground Troops get 4, 8. |
#1022
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I'm actually going to be surprised if Thibah's airspace doesn't end up changing hands at least one more time this round.
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#1023
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Quote:
One of the 2 GF defending Lodor dies before ever firing a shot. The other rolls a 6, which is a miss even with the +1 from Gen Synthesis. Lodor is yours, the Space Dock is destroyed in the takeover. Oh, and hey, I just realized I never added firing range markers for the Mentak's PDS on Torkan. I'll do that for the next map. |
#1024
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By the way, since it's bound to come up eventually with all this attacking everyone's suddenly up to, a hypothetical:
I have a PDS in firing range of, for argument's sake let's say it's the capital. If someone moves into it and starts a firefight with Sarc's ships, I can fire on those obviously, but could I alternatively take my PDS shots at Sarc's ships? |
#1025
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Nope, only at the activating player.
With `Hrist's invasion completed, Epithet is up. Last edited by Sarcasmorator; 07-21-2011 at 12:33 PM. |
#1026
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Activating Vefut II, and moving Dreadnought x1 and Destroyer x1 into the system from home space.
COMMAND COUNTERS Command Pool: 3 Strategy Allocation: 0 Fleet Supply: 4 UNITS Home space - Fighter x3, Cruiser x2 Quinarra - PDS x1, GF x3, Space Dock x1 Perimeter - GF x1 Vefut II - GF x1 Vefut II space - Dreadnought x1, Destroyer x1 A/L/A space - Cruiser x1 Abyz/Fria - Cruiser x1, Carrier x2, Fighter x3, Dreadnought x1 Abyz - GF x2, PDS x1, Space Dock x1 Fria - GF x1 |
#1027
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Go, go, Egarwaen!
Then the Mentak pass (forever, if no one picks them up), and I go. |
#1028
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Second verse, same as the first. Two more fighters go into the War Sun's screening forces.
THE EMBERS OF MUAAT SPECIAL ABILITIES >As an Action, spend one Command Counter from Strategy Allocation to place 2 free Fighters or 1 free Destroyer in any one system containing one of your War Suns COMMAND COUNTERS Command Pool: 3 Strategy Allocation: 0 Fleet Supply: 3 Total in play: 6/16 UNITS (Deployed/Total) Space Dock - 1/3 Ground Forces - 6 Fighters: 6 Carriers: 1/4 Destroyers: 1/8 Cruisers: 1/8 Dreadnoughts: 2/5 War Suns: 1/2 UNIT DEPLOYMENT Muaat - 1x Space Dock, 1x Dreadnought, 4x Ground Force, 1x War Sun, 4x Fighters El'Nath - 1x Cruiser, Control Marker, 1x Destroyer Coorneeq - 1x Ground Force Lesab - 1x Dreadnought, 1x Carrier, 2x Fighter, 1x Ground Force Resculon - Control Marker |
#1029
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All right, the Mentak pass.
As for Sol, let's all have a nice steaming pile of I'll tuck that new CC away in Strategy Allocation. COMMAND COUNTERS Command Pool: 2 Strategy Allocation: 4 Fleet Supply: 5 Activations: 1 Total in play: 12/16 There we go. Now, for our new objective! I have more than 1 Tech Advance in 3 different colors. Well, I qualify for that (and so do most of us, I think). Anti-Mass Deflectors and XRD Transporters for blue! Cybernetics and Gen Synthesis for green! And Enviro Compensator and Sarween Tools for yellow! Just one Stage I objective left to reveal, then we start digging into Stage II. Actually, that's not quite right. The next player who uses Bureaucracy will be able to look at the last Stage I card and the first Stage II card, and pick one of them to reveal. VICTORY POINTS: 4 After everyone decides on the secondary, Googleshng is up. Last edited by Sarcasmorator; 07-21-2011 at 04:05 PM. |
#1030
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Pass on secondary
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#1031
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The Mindnet passes on the secondary.
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#1032
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Passing on the secondary.
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#1033
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The Embers of Muaat are sad. Even though they cannot claim it now, they apparently do not qualify for this objective quite yet.
We also pass. |
#1034
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We pass.
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#1035
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Doh! I totally misread that when I first peaked at it an eternity ago! Thought "tech advance" referred to planets that give you a discount on that color. Been looking for where I could snag a second green the whole game.
Anyway, cards are fun, so why not? Action 7 and Political 61. Now then, my actual turn. Activating Starpoint, moving everything in from Jol in, and building a port, exhausting Nar and spending 2 trade goods. Command Counters Command Pool: 2 Strategy Allocation: 3 Fleet Supply: 4 Activations: 2 CONSUMABLES Action Cards: 5 Political Cards: 2 Trade Goods: 0 PLANETS (Resources/Influence) Jol – 1/2 Nar – 2/3 Capha – 3/0 Arnor 2/1 Lor 1/2 (Red Tech Specialty) Starpoint 3/1 New Albion 1/1 (Green Tech Specialty) Mehar Xull 1/3 (Blue Tech Specialty) Mirage 1/2 (Fighters) Tsion 2/2 (Trade Goods) Bellatrix 0/1 (Red Tech Specialty) Wellon 1/2 Vega Major 2/1 Vega Minor 1/2 (Blue Tech Specialty) UNITS Jol/Nar - Space Dock x1 Starpoint/New Albion - Space Dock x1, PDS x1 (Starpoint), War Sun x1, Fighter x2, Dreadnought x2 Mehar Xull - PDS x1 Tsion/Bellatrix - Carrier x1, Ground Forces x1, PDS x2 Vega Major/Minor - Ground Forces x3 (1 on Major, 2 on Minor), Jord - War Sun x1: (Fighter x4, Ground Forces x2), Carrier x1: (Ground Forces x3), Dreadnought x1 Last edited by Googleshng; 07-21-2011 at 10:46 PM. |
#1036
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You burned up a CC for that secondary, right?
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#1037
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Yeah, and for the movement. Just didn't remember to color them red.
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#1038
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All right, then. SilentSnake is up.
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#1039
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The Mindnet is passing for the round.
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#1040
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severian is up, then.
Posting the play order again cause I keep forgetting and having to dig it up: 1. Googleshng — Leadership — PASSED 2. SilentSnake — Diplomacy II — PASSED 3. severian (SPEAKER) — Assembly — PASSED 4. `Hrist — Production — PASSED 5. Epithet — Trade II — PASSED 6. Egarwaen — Warfare 7. Lucas — Technology II — PASSED 8. Sarcasmorator — Bureaucracy Last edited by Sarcasmorator; 07-23-2011 at 10:52 PM. |
#1041
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It is time for us to look with shifty eyes at our neighbor to the east...
We activate Arcturus, and place a Space Dock there by exhausting Darien and Arcturus, and 1 Trade Good. CONSUMABLES Action Cards: 6 Political Cards: 1 Trade Goods: 1 COMMAND COUNTERS Command Pool: 0 Strategy Allocation: 1 Fleet Supply: 4 Activations: 2 Total in play: 7/16 PLANETS (Resources/Influence) Darien – 2/4 Arinam - 1/2, Blue Tech Specialty Meer - 0/4 Centauri - 1/3 Gral - 1/1, Blue Tech Specialty Tar'Mann - 1/1 Usis - 2/2 Velnor - 2/0, Red Tech Specialty Sumerian - 2/2, Trade Goods Arcturus - 1/1 Mirage - 1/2, Fighters UNITS (Deployed/Total) Space Docks: 2/3, Darien x1, Arcturus x1 Ground Forces: Arinam x1, Meer x1, Centauri x1, Gral x1, Sumerian x1, Arcturus x1, Darien x4 Shock Troops: 0 PDS: 2/6, Darien x2 Fighters: Sumerian/Arcturus x4 Carriers: 3/4, Sumerian/Arcturus x2, Darien x1 Destroyers: 1/8, Sumerian/Arcturus x1 Cruisers: 1/8, Tar'Mann x1 Dreadnoughts: 3/5, Tar'Mann x2, Sumerian/Arcturus x1 War Suns: 0/2 'Hrist is up! After potential PDS activations, though. |
#1042
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I'll exhaust Bereg for three resources. With that I'll build a Planetary Defense System and a Ground Trooper (x2) at Hope's End.
COMMAND COUNTERS Command Pool: 1 Strategic Allocation: 1 Fleet Supply: 5 (+1) CONSUMABLES Action Cards: 2 Trade Goods: 1 PLANETS (Resources/Influence) Arc Prime – 4/0 Wren Terra – 2/1 Qucen'n - 1/2 Primor -- 2/1 Ground Troop Refresh) Rarron -- 0/3 (Green Tech Spec) Hope's End -- 3/0 (Shock Troopers) Lirta IV -- 2/3 (Green Tech Spec) Bereg -- 3/1 (Red Tech Spec) Lodor -- 3/1 UNITS (Deployed/Total) Arc Prime/Wren Terra -- Space Dockx2, Dreadnoughtx2, Carrierx2, Fightersx4, 3x Ground Forces Qucen'n -- Ground Forcesx1, Rarron -- Ground Forcesx1 Primor -- Ground Troopx2 Hope's End -- Dreadnoughtx2, Fightersx3, Destroyerx1, PDS, Space Dockx1, 3x Ground Trooper, 2x Shock Troopers Lirta IV: N/A Bereg: N/A Lodor: Dreadnoughtx1, Carrierx2, Cruiserx1, Fightersx6, Ground Troopsx2 TECHNOLOGIES OWNED Hylar V Assault Laser Antimass Deflectors XRD Transporters – +1 Carrier movement Enviro Compensators Stasis Capsules Micro Technology Cybernetics TRADE CONTRACTS Mindnet 1 (+1) Muaat 2 (+1) VICTORY POINTS: 2 Last edited by `Hrist; 07-22-2011 at 01:27 PM. |
#1043
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That's one too many Dreadnoughts on the board, `Hrist. You can only have 5.
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#1044
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Is it possible to scrap one elsewhere?
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#1045
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Only during the Status Phase (after point scoring). You'll have to build something else this time around.
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#1046
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I've amended my previous move. I'll build a Ground Trooper (x2) and a PDS at Hope's End instead for 3 resources (tap Bereg)
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#1047
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All righty. Epithet is up.
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#1048
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Activating Perimeter, and moving Carrier x1, Fighter x2, and Cruiser x1 from Abyz/Fria into the system.
COMMAND COUNTERS Command Pool: 2 Strategy Allocation: 0 Fleet Supply: 4 UNITS Home space - Fighter x3, Cruiser x2 Quinarra - PDS x1, GF x3, Space Dock x1 Perimeter - GF x1 Perimeter Space - Carrier x1, Fighter x2, Cruiser x1 Vefut II - GF x1 Vefut II space - Dreadnought x1, Destroyer x1 A/L/A space - Cruiser x1 Abyz/Fria - Carrier x1, Fighter x1, Dreadnought x1 Abyz - GF x2, PDS x1, Space Dock x1 Fria - GF x1 |
#1049
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All right, it's time for Egarwaen.
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#1050
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I'm playing a strategy card:
Influence in the Merchant’s Guild: Play as an Action. Break one trade agreement in play. Severian, I'm breaking your remaining trade agreement with Google. Sarc, you're up. |