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My Space Fleet is Invincible! — Let's Play Twilight Imperium Third Edition

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  #1021  
Old 07-20-2011, 11:33 PM
`Hrist `Hrist is offline
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Quote:
Originally Posted by Sarcasmorator View Post
Only if invading (War Suns can bombard without invading, but Dreadnoughts can't), and if you invade and win you'll destroy the Space Dock, and if you do that you can't blockade it.
I want the planet more than the space dock, so I'll go for it!

Dreadnought rolls a 9 for the bombardment

Ground Troops get 4, 8.
  #1022  
Old 07-21-2011, 01:14 AM
Googleshng Googleshng is offline
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I'm actually going to be surprised if Thibah's airspace doesn't end up changing hands at least one more time this round.
  #1023  
Old 07-21-2011, 02:34 AM
Sarcasmorator Sarcasmorator is offline
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Quote:
Originally Posted by `Hrist View Post
I want the planet more than the space dock, so I'll go for it!

Dreadnought rolls a 9 for the bombardment

Ground Troops get 4, 8.
I'm surprised! So much for getting a VP for blockading the dock. Though Googleshng has a point.

One of the 2 GF defending Lodor dies before ever firing a shot. The other rolls a 6, which is a miss even with the +1 from Gen Synthesis. Lodor is yours, the Space Dock is destroyed in the takeover.

Oh, and hey, I just realized I never added firing range markers for the Mentak's PDS on Torkan. I'll do that for the next map.
  #1024  
Old 07-21-2011, 03:04 AM
Googleshng Googleshng is offline
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By the way, since it's bound to come up eventually with all this attacking everyone's suddenly up to, a hypothetical:
I have a PDS in firing range of, for argument's sake let's say it's the capital. If someone moves into it and starts a firefight with Sarc's ships, I can fire on those obviously, but could I alternatively take my PDS shots at Sarc's ships?
  #1025  
Old 07-21-2011, 09:26 AM
Sarcasmorator Sarcasmorator is offline
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Nope, only at the activating player.

With `Hrist's invasion completed, Epithet is up.

Last edited by Sarcasmorator; 07-21-2011 at 12:33 PM.
  #1026  
Old 07-21-2011, 01:12 PM
Epithet Epithet is offline
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Activating Vefut II, and moving Dreadnought x1 and Destroyer x1 into the system from home space.

COMMAND COUNTERS
Command Pool: 3
Strategy Allocation: 0
Fleet Supply: 4

UNITS
Home space - Fighter x3, Cruiser x2
Quinarra - PDS x1, GF x3, Space Dock x1
Perimeter - GF x1
Vefut II - GF x1
Vefut II space - Dreadnought x1, Destroyer x1
A/L/A space - Cruiser x1
Abyz/Fria - Cruiser x1, Carrier x2, Fighter x3, Dreadnought x1
Abyz - GF x2, PDS x1, Space Dock x1
Fria - GF x1
  #1027  
Old 07-21-2011, 01:39 PM
Sarcasmorator Sarcasmorator is offline
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Go, go, Egarwaen!

Then the Mentak pass (forever, if no one picks them up), and I go.
  #1028  
Old 07-21-2011, 01:57 PM
Egarwaen Egarwaen is offline
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Second verse, same as the first. Two more fighters go into the War Sun's screening forces.

THE EMBERS OF MUAAT

SPECIAL ABILITIES
>As an Action, spend one Command Counter from Strategy Allocation to place 2 free Fighters or 1 free Destroyer in any one system containing one of your War Suns

COMMAND COUNTERS
Command Pool: 3
Strategy Allocation: 0
Fleet Supply: 3
Total in play: 6/16

UNITS (Deployed/Total)
Space Dock - 1/3
Ground Forces - 6
Fighters: 6
Carriers: 1/4
Destroyers: 1/8
Cruisers: 1/8
Dreadnoughts: 2/5
War Suns: 1/2

UNIT DEPLOYMENT
Muaat - 1x Space Dock, 1x Dreadnought, 4x Ground Force, 1x War Sun, 4x Fighters
El'Nath - 1x Cruiser, Control Marker, 1x Destroyer
Coorneeq - 1x Ground Force
Lesab - 1x Dreadnought, 1x Carrier, 2x Fighter, 1x Ground Force
Resculon - Control Marker
  #1029  
Old 07-21-2011, 02:14 PM
Sarcasmorator Sarcasmorator is offline
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All right, the Mentak pass.

As for Sol, let's all have a nice steaming pile of



I'll tuck that new CC away in Strategy Allocation.

COMMAND COUNTERS
Command Pool: 2
Strategy Allocation: 4
Fleet Supply: 5
Activations: 1
Total in play: 12/16

There we go. Now, for our new objective!

� I have more than 1 Tech Advance in 3 different colors.

Well, I qualify for that (and so do most of us, I think). Anti-Mass Deflectors and XRD Transporters for blue! Cybernetics and Gen Synthesis for green! And Enviro Compensator and Sarween Tools for yellow!

Just one Stage I objective left to reveal, then we start digging into Stage II. Actually, that's not quite right. The next player who uses Bureaucracy will be able to look at the last Stage I card and the first Stage II card, and pick one of them to reveal.

VICTORY POINTS: 4

After everyone decides on the secondary, Googleshng is up.

Last edited by Sarcasmorator; 07-21-2011 at 04:05 PM.
  #1030  
Old 07-21-2011, 02:36 PM
`Hrist `Hrist is offline
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Pass on secondary
  #1031  
Old 07-21-2011, 02:37 PM
SilentSnake SilentSnake is offline
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The Mindnet passes on the secondary.
  #1032  
Old 07-21-2011, 03:15 PM
Epithet Epithet is offline
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Passing on the secondary.
  #1033  
Old 07-21-2011, 03:23 PM
Egarwaen Egarwaen is offline
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The Embers of Muaat are sad. Even though they cannot claim it now, they apparently do not qualify for this objective quite yet.

We also pass.
  #1034  
Old 07-21-2011, 06:58 PM
John John is offline
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We pass.
  #1035  
Old 07-21-2011, 07:56 PM
Googleshng Googleshng is offline
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Quote:
Originally Posted by Sarcasmorator View Post
� I have more than 1 Tech Advance in 3 different colors.
Doh! I totally misread that when I first peaked at it an eternity ago! Thought "tech advance" referred to planets that give you a discount on that color. Been looking for where I could snag a second green the whole game.

Anyway, cards are fun, so why not? Action 7 and Political 61.

Now then, my actual turn. Activating Starpoint, moving everything in from Jol in, and building a port, exhausting Nar and spending 2 trade goods.

Command Counters
Command Pool: 2
Strategy Allocation: 3
Fleet Supply: 4
Activations: 2

CONSUMABLES
Action Cards: 5
Political Cards: 2
Trade Goods: 0

PLANETS (Resources/Influence)
Jol – 1/2
Nar – 2/3
Capha – 3/0
Arnor 2/1
Lor 1/2 (Red Tech Specialty)
Starpoint 3/1
New Albion 1/1 (Green Tech Specialty)
Mehar Xull 1/3 (Blue Tech Specialty)
Mirage 1/2 (Fighters)
Tsion 2/2 (Trade Goods)
Bellatrix 0/1 (Red Tech Specialty)
Wellon 1/2
Vega Major 2/1
Vega Minor 1/2 (Blue Tech Specialty)


UNITS
Jol/Nar - Space Dock x1
Starpoint/New Albion - Space Dock x1, PDS x1 (Starpoint), War Sun x1, Fighter x2, Dreadnought x2
Mehar Xull - PDS x1

Tsion/Bellatrix - Carrier x1, Ground Forces x1, PDS x2
Vega Major/Minor - Ground Forces x3 (1 on Major, 2 on Minor),
Jord - War Sun x1: (Fighter x4, Ground Forces x2), Carrier x1: (Ground Forces x3), Dreadnought x1

Last edited by Googleshng; 07-21-2011 at 10:46 PM.
  #1036  
Old 07-21-2011, 08:18 PM
Sarcasmorator Sarcasmorator is offline
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You burned up a CC for that secondary, right?
  #1037  
Old 07-21-2011, 10:45 PM
Googleshng Googleshng is offline
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Yeah, and for the movement. Just didn't remember to color them red.
  #1038  
Old 07-21-2011, 11:05 PM
Sarcasmorator Sarcasmorator is offline
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All right, then. SilentSnake is up.
  #1039  
Old 07-22-2011, 12:25 AM
SilentSnake SilentSnake is offline
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The Mindnet is passing for the round.
  #1040  
Old 07-22-2011, 12:35 AM
Sarcasmorator Sarcasmorator is offline
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severian is up, then.

Posting the play order again cause I keep forgetting and having to dig it up:

1. Googleshng — Leadership — PASSED
2. SilentSnake — Diplomacy II — PASSED
3. severian (SPEAKER) — Assembly — PASSED
4. `Hrist — Production — PASSED
5. Epithet — Trade II — PASSED
6. Egarwaen — Warfare
7. Lucas — Technology II — PASSED
8. Sarcasmorator — Bureaucracy

Last edited by Sarcasmorator; 07-23-2011 at 10:52 PM.
  #1041  
Old 07-22-2011, 08:08 AM
John John is offline
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It is time for us to look with shifty eyes at our neighbor to the east...

We activate Arcturus, and place a Space Dock there by exhausting Darien and Arcturus, and 1 Trade Good.

CONSUMABLES
Action Cards: 6
Political Cards: 1
Trade Goods: 1

COMMAND COUNTERS
Command Pool: 0
Strategy Allocation: 1
Fleet Supply: 4
Activations: 2
Total in play: 7/16


PLANETS (Resources/Influence)
Darien – 2/4
Arinam - 1/2, Blue Tech Specialty
Meer - 0/4
Centauri - 1/3
Gral - 1/1, Blue Tech Specialty
Tar'Mann - 1/1
Usis - 2/2
Velnor - 2/0, Red Tech Specialty
Sumerian - 2/2, Trade Goods
Arcturus - 1/1
Mirage - 1/2, Fighters


UNITS (Deployed/Total)
Space Docks: 2/3, Darien x1, Arcturus x1
Ground Forces: Arinam x1, Meer x1, Centauri x1, Gral x1, Sumerian x1, Arcturus x1, Darien x4
Shock Troops: 0
PDS: 2/6, Darien x2
Fighters: Sumerian/Arcturus x4
Carriers: 3/4, Sumerian/Arcturus x2, Darien x1
Destroyers: 1/8, Sumerian/Arcturus x1
Cruisers: 1/8, Tar'Mann x1
Dreadnoughts: 3/5, Tar'Mann x2, Sumerian/Arcturus x1
War Suns: 0/2

'Hrist is up! After potential PDS activations, though.
  #1042  
Old 07-22-2011, 12:36 PM
`Hrist `Hrist is offline
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I'll exhaust Bereg for three resources. With that I'll build a Planetary Defense System and a Ground Trooper (x2) at Hope's End.

COMMAND COUNTERS
Command Pool: 1
Strategic Allocation: 1
Fleet Supply: 5 (+1)

CONSUMABLES
Action Cards: 2
Trade Goods: 1

PLANETS (Resources/Influence)
Arc Prime – 4/0
Wren Terra – 2/1
Qucen'n - 1/2
Primor -- 2/1 Ground Troop Refresh)
Rarron -- 0/3 (Green Tech Spec)
Hope's End -- 3/0 (Shock Troopers)
Lirta IV -- 2/3 (Green Tech Spec)
Bereg -- 3/1 (Red Tech Spec)
Lodor -- 3/1

UNITS (Deployed/Total)
Arc Prime/Wren Terra -- Space Dockx2, Dreadnoughtx2, Carrierx2, Fightersx4, 3x Ground Forces
Qucen'n -- Ground Forcesx1,
Rarron -- Ground Forcesx1
Primor -- Ground Troopx2
Hope's End -- Dreadnoughtx2, Fightersx3, Destroyerx1, PDS, Space Dockx1, 3x Ground Trooper, 2x Shock Troopers
Lirta IV: N/A
Bereg: N/A
Lodor: Dreadnoughtx1, Carrierx2, Cruiserx1, Fightersx6, Ground Troopsx2

TECHNOLOGIES OWNED
Hylar V Assault Laser
Antimass Deflectors
XRD Transporters – +1 Carrier movement
Enviro Compensators
Stasis Capsules
Micro Technology
Cybernetics

TRADE CONTRACTS
Mindnet 1 (+1)
Muaat 2 (+1)

VICTORY POINTS: 2

Last edited by `Hrist; 07-22-2011 at 01:27 PM.
  #1043  
Old 07-22-2011, 12:59 PM
Sarcasmorator Sarcasmorator is offline
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That's one too many Dreadnoughts on the board, `Hrist. You can only have 5.
  #1044  
Old 07-22-2011, 01:03 PM
`Hrist `Hrist is offline
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Quote:
Originally Posted by Sarcasmorator View Post
That's one too many Dreadnoughts on the board, `Hrist. You can only have 5.
Is it possible to scrap one elsewhere?
  #1045  
Old 07-22-2011, 01:08 PM
Sarcasmorator Sarcasmorator is offline
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Only during the Status Phase (after point scoring). You'll have to build something else this time around.
  #1046  
Old 07-22-2011, 01:27 PM
`Hrist `Hrist is offline
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Quote:
Originally Posted by Sarcasmorator View Post
Only during the Status Phase (after point scoring). You'll have to build something else this time around.
I've amended my previous move. I'll build a Ground Trooper (x2) and a PDS at Hope's End instead for 3 resources (tap Bereg)
  #1047  
Old 07-22-2011, 01:33 PM
Sarcasmorator Sarcasmorator is offline
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All righty. Epithet is up.
  #1048  
Old 07-22-2011, 03:47 PM
Epithet Epithet is offline
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Activating Perimeter, and moving Carrier x1, Fighter x2, and Cruiser x1 from Abyz/Fria into the system.

COMMAND COUNTERS
Command Pool: 2
Strategy Allocation: 0
Fleet Supply: 4

UNITS
Home space - Fighter x3, Cruiser x2
Quinarra - PDS x1, GF x3, Space Dock x1
Perimeter - GF x1
Perimeter Space - Carrier x1, Fighter x2, Cruiser x1
Vefut II - GF x1
Vefut II space - Dreadnought x1, Destroyer x1
A/L/A space - Cruiser x1
Abyz/Fria - Carrier x1, Fighter x1, Dreadnought x1
Abyz - GF x2, PDS x1, Space Dock x1
Fria - GF x1
  #1049  
Old 07-22-2011, 03:53 PM
Sarcasmorator Sarcasmorator is offline
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All right, it's time for Egarwaen.
  #1050  
Old 07-22-2011, 04:23 PM
Egarwaen Egarwaen is offline
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I'm playing a strategy card:

Influence in the Merchant’s Guild: Play as an Action. Break one trade agreement in play.

Severian, I'm breaking your remaining trade agreement with Google.

Sarc, you're up.
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