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My Space Fleet is Invincible! — Let's Play Twilight Imperium Third Edition

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  #451  
Old 06-21-2011, 12:18 PM
John John is offline
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The Yin just finished touring the Yinnese national Capitol, and are now stuck in a Spaceport waiting for their next flight to the Pleasure Planet, Florr-idarr. Unfortunately, this spaceport, located in some backwater region known as Cincinnati doesn't have free access to the extranets. The Yin Magistrate is getting frustrated using his datacorder to portray his wishes.

For the next leg of their journeys, the Yin want some trade goods so they can buy some plush dolls of various heritages to woo potential Yang wives.

Executing Trade II Strategy card



We will take the 3 trade goods instead of cancelling other's contracts, and grab 2 more from the current contracts.

Trade Goods: 6

Everyone grabs trade goods, then Egarwaen is up!
  #452  
Old 06-21-2011, 12:22 PM
Sarcasmorator Sarcasmorator is offline
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I think it'd be fine for Egarwaen to go at any time; Trade Good gathering is pretty passive.

Sol gains 3 Trade Goods from contracts (Jol-Nar 3 and Letnev 1, minus 1 for the Trade II penalty), for a total of 6. The Mindnet is still out in the cold.

Last edited by Sarcasmorator; 06-21-2011 at 12:38 PM.
  #453  
Old 06-21-2011, 12:42 PM
Egarwaen Egarwaen is offline
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"Red alert! Incoming small single-man fighter! Launch all ships!" The captain of the Muaat Death Star winced in agony as he sat up, then set himself alight and peered blearily at the ensign on screen. "You do know we fixed that, right? After Bob blew up the first model when he got drunk. Besides, that's not a fighter, that's my new hat. They're shipping it up from Velour" "Oh. Shall we stand down?" "Nah, you've got everyone all fired up. May as well put it to use."

The Embers of Muaat shall invoke...



WARFARE TWOOOOOOOOOOOOO.

I'm placing the High Alert token on Velnor/Lisis. Also, I gained two trade goods from the Trade II card.

THE EMBERS OF MUAAT

CONSUMABLES
Action Cards: 3
Political Cards: 1
Trade Goods: 3

UNIT DEPLOYMENT
Muaat - 1x Space Dock, 2x Dreadnought, 1x Destroyer, 2x Ground Force
El'Nath - 1x Carrier, 2x Fighter, 1x Ground Force, 1x Cruiser
Lisis/Velnor - 4x Ground Force (2x Lisis, 2x Velnor), 1x War Sun, 2x Fighters, High Alert Token
Coorneeq - 1x Ground Force
Lesab - Control Marker
Resculon - Control Marker

Time for the secondary! We should probably wait for that, but then it's Sarc's turn!

Incidentally, Sarc, does control here mean "you own all the planets" or "you own all the planets and have a ship there"?
  #454  
Old 06-21-2011, 12:53 PM
Lucas Lucas is offline
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Mentak get one total trade good, it looks like.
  #455  
Old 06-21-2011, 12:54 PM
Sarcasmorator Sarcasmorator is offline
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Egarawen, the second one (and you don't have to have a GF on each planet, just your control marker). If there are no planets, you just need a ship.

Sol and L1Z1X both pass on this secondary.

WARFARE II
1. Egarwaen (SPEAKER) — PRIMARY
2. L1Z1X Mindnet — PASSED
3. Epithet — PASSED
4. Lucas — PASSED
5. `Hrist — PASSED
6. Sarcasmorator — PASSED
7. Googleshng — PASSED
8. Severian — PASSED

Last edited by Sarcasmorator; 06-22-2011 at 10:27 PM.
  #456  
Old 06-21-2011, 12:58 PM
Epithet Epithet is offline
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I get two more trade goods for a total of 4.

CONSUMABLES
Action Cards: 2
Political Cards: 2
Trade Goods: 4
  #457  
Old 06-21-2011, 01:10 PM
John John is offline
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Will we be doing this one in order? I can see scenarios where one might want to change their move once someone starts moving on their western front, especially since most of our areas are inactivated.
  #458  
Old 06-21-2011, 01:15 PM
Sarcasmorator Sarcasmorator is offline
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Yeah, in order would be best. I'll remove Sol's pass for now.
  #459  
Old 06-21-2011, 02:24 PM
Egarwaen Egarwaen is offline
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Quote:
Originally Posted by Sarcasmorator View Post
Egarawen, the second one (and you don't have to have a GF on each planet, just your control marker). If there are no planets, you just need a ship.
Okay, so to be clear, you control a system if and only if you have a unit/marker on every planet in the system and have a ship present in that system?

Edit: Better?

Last edited by Egarwaen; 06-21-2011 at 03:43 PM.
  #460  
Old 06-21-2011, 02:46 PM
Sarcasmorator Sarcasmorator is offline
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Yes — though it need not be a control marker on each planet, It can be a unit or units (Space Dock, PDS, GF and Shock Troops) instead. Either works. Control markers just show that you still control a planet when it doesn't have units on it.

If, for example, you have a GF on one planet in a system but the other planet is still unclaimed (or someone else has a GF there), no one controls the system, no matter how many ships are there.

Quote:
Originally Posted by Egarwaen View Post
Edit: Better?
Yep!

Last edited by Sarcasmorator; 06-21-2011 at 05:28 PM.
  #461  
Old 06-22-2011, 11:06 AM
Sarcasmorator Sarcasmorator is offline
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Well, this has certainly ground things to a halt.

So I'll put a time limit on this. If Warfare II secondary decisions aren't wrapped up by 6 p.m. PST today, everyone can post their moves out of order. And if anyone hasn't done so by midnight, they take an automatic pass on it. Sound good?
  #462  
Old 06-22-2011, 11:18 AM
Epithet Epithet is offline
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Passing on the secondary! Sorry.
  #463  
Old 06-22-2011, 11:19 AM
Sarcasmorator Sarcasmorator is offline
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No big! Just trying not to let the game sit too long. We've been moving at a nice clip!
  #464  
Old 06-22-2011, 11:37 AM
Lucas Lucas is offline
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I think the Mentak will pass on the Warfare secondary.
  #465  
Old 06-22-2011, 12:29 PM
`Hrist `Hrist is offline
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The Space Vampire League of Vampiric Space Vampires passes.
  #466  
Old 06-22-2011, 12:38 PM
Sarcasmorator Sarcasmorator is offline
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And so does the Space Human Federation of Human Space Humans from Sol.
  #467  
Old 06-22-2011, 05:08 PM
Googleshng Googleshng is offline
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The space giant space brains from space giant space brain space college are also space passing on Warfare II, and taking their 2 space trade goods, for a total of 3.
  #468  
Old 06-22-2011, 09:46 PM
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From looking at the map, the only systems I actually "control" are Darien and Tar'Mann, and only Darien can add another ship to its carrying capacity. I will have to pass this one.
  #469  
Old 06-22-2011, 10:05 PM
Egarwaen Egarwaen is offline
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Sweet, Sarc's turn.
  #470  
Old 06-22-2011, 10:12 PM
Sarcasmorator Sarcasmorator is offline
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All righty.

Sol will activate the Thibah system and exhaust all its planets except Vega Minor for a total of 11 resources. I have Enviro Compensator, so I can build four units there. Let's go with 2 Dreadnoughts (10) and 2 Fighters (1).

COMMAND COUNTERS
Command Pool: 2
Strategy Allocation: 2
Fleet Supply: 4
Activations: 1
Total in play: 9/16

PLANETS (Resources/Influence)
Jord – 4/2
Vega Major – 2/1

Vega Minor – 1/2, Blue tech specialty
Lazar – 1/0
Sakulag – 2/1
Thibah – 1/1
Arcturus – 1/1
Sumerian – 2/2, Refresh Ability: 2 Trade Goods


UNITS (Deployed/Total)
Fighters: 4
Dreadnoughts: 2/5

UNIT DEPLOYMENT
Thibah: Carrier x1, Space Dock x1, Dreadnought x2, Fighter x2

Epithet is up.
  #471  
Old 06-22-2011, 10:57 PM
Sarcasmorator Sarcasmorator is offline
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Also, new maaaaaaaaaaaaap!

Last edited by Sarcasmorator; 06-23-2011 at 12:18 AM.
  #472  
Old 06-23-2011, 12:08 AM
Egarwaen Egarwaen is offline
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Quote:
Originally Posted by Sarcasmorator View Post
You've not included command counters on this?
  #473  
Old 06-23-2011, 12:11 AM
Sarcasmorator Sarcasmorator is offline
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I have. There've only been two activations so far this round, unless I miss my count (Lucas' in his Home System, and mine in Thibah).

EDIT: Oops, three. Left out `Hrist's marker at Hope's End. Fixed!
  #474  
Old 06-23-2011, 01:20 AM
Googleshng Googleshng is offline
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Doesn't Sev have units in wormhole alpha?
  #475  
Old 06-23-2011, 01:25 AM
Sarcasmorator Sarcasmorator is offline
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No, severian's attempted final move ended up being illegal; he couldn't pick up those Fighters and GF from Tar'Mann on the way to the wormhole because the system was already activated, so he revised to a pass instead.
  #476  
Old 06-23-2011, 11:18 AM
Epithet Epithet is offline
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Activating Technology II's primary and using it to research Antimass Deflectors.

Tapping Quinarra, Trenlak, and Ashtaroth and using up a trade good and one Political Card (The Crown of Emphidia) to research XRD Transporters.

CONSUMABLES
Action Cards: 2
Political Cards: 1
Trade Goods: 3

PLANETS
Quinarra – 3/1
Tren’lak – 1/0
Ashtroth 2/0

Abbadon 1/0 (red tech specialty)
Loki 1/2
Perimeter 2/2
Vefut II 2/0 (red tech specialty)

TECHNOLOGIES
Hylar V Assault Laser
Deep Space Cannons
Antimass Deflectors
XRD Transporters


This might be illegal; if it is just let me know and I'll research something else in place of XRD Transporters.
  #477  
Old 06-23-2011, 11:28 AM
Sarcasmorator Sarcasmorator is offline
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It's legal. Antimass Deflectors are the prereq for XRD Transporters, and you got them in order, so you're good.

There've been some good tech progression charts posted on BGG lately. Here's a really easy-to-follow one. Just ignore the new expansion's techs, which we're not playing with (Duranium Armor, Transfabrication, Neural Computing, Gravity Drive).

The L1Z1X will pass, as they still don't have anything in Strategy Allocation.

The Federation will spend a counter from Strategy Allocation and all 6 of its Trade Goods to research Sarween Tools (1 free resource when building at a Space Dock).

CONSUMABLES
Action Cards: 2
Political Cards: 0
Trade Goods: 0

COMMAND COUNTERS
Command Pool: 2
Strategy Allocation: 1
Fleet Supply: 4
Activations: 1
Total in play: 8/16

TECHNOLOGIES OWNED
Antimass Deflectors (move through asteroid fields)
Cybernetics (+1 to Fighter combat rolls)
XRD Transporters (+1 to Carrier movement)
Enviro Compensator (+1 to Space Dock production)
Sarween Tools (1 free resource when building at a Space Dock)

Last edited by Sarcasmorator; 06-23-2011 at 11:56 AM.
  #478  
Old 06-23-2011, 11:47 AM
Egarwaen Egarwaen is offline
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Tech specs count for research even if you don't tap the planet they're on, right?
  #479  
Old 06-23-2011, 11:52 AM
Sarcasmorator Sarcasmorator is offline
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Correct. You don't have to tap a planet to use its tech spec, but the planet does have to be untapped in order to get the discount.
  #480  
Old 06-23-2011, 12:05 PM
Egarwaen Egarwaen is offline
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Then I shall research the dread Hylar V Assault Laser.

Which, for the Embers of Muaat, is basically a bunch of guys standing really intently beside a focusing lens.

To do this, I'm spending a Strategy Allocation CC, tapping Resculon and Velnor, and I've got two red tech specs. That should add up to 6.

THE EMBERS OF MUAAT

CONSUMABLES
Action Cards: 3
Political Cards: 1
Trade Goods: 3

COMMAND COUNTERS
Command Pool: 2
Strategy Allocation: 0
Fleet Supply: 3
Activations: 2
Total in play: 7/16

PLANETS (Resources/Influence)
Muaat (4/1)
Lesab (2/1, Green Tech Spec)
Resculon (2/0)
Coorneeq (1/2, Red Tech Spec)
Velnor (2/0, Red Tech Spec)
Lisis (2/2)
El'Nath (2/0, Blue Tech Spec)

TECHNOLOGIES OWNED
Enviro Compensator
War Sun
Sarween Tools
Hylar V Assault Laser
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