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#721
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TIIIIIIIIIIME WAAAAAARP
Googleshng asked me to post up his PDS fire results if severian didn't rethink, so here they are: 8, 9, 1 = 2 hits So that's two casualties. As we're taking a trip back to severian's action previous to `Hrist's, he can proceed with further steps of the activation sequence if he wishes. Quote:
All dice rolls in the game are d10. |
#722
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We wish you hadn't done that. More importantly, you will wish you hadn't done that very soon.
Removing 2 fighters. UNITS (Deployed/Total) Space Docks: 1/3, Darien x1 Ground Forces: Arinam x1, Meer x1, Centauri x1, Gral x1, Mirage x2 Shock Troops: 0 PDS: 1/6, Darien x1 Fighters: Mirage x2 Carriers: 2/4, Mirage x2 Destroyers: 1/8, Mirage x1 Cruisers: 1/8, Darien x1 Dreadnoughts: 3/5, Darien x2, Mirage x1 War Suns: 0/2 We change our mind on the whole non invading tactic, since you aren't playing nice. Dropping a GF on Mirage. PLANETS (Resources/Influence) Darien – 2/4 Arinam - 1/2, Blue Tech Specialty Meer - 0/4 Centauri - 1/3 Gral - 1/1, Blue Tech Specialty Tar'Mann - 1/1 Usis - 2/2 Velnor - 2/0, Red Tech Specialty Mirage - 1/2, Fighters We sever our Trade Contract with the academic backstabbers. Trade Contracts Yin 1 open to anyone. Yin 1 to Lucas in exchange for Mentak 1 I believe this is legal, since the PDS fire comes before the Invasion step. I did declare that I wasn't going to invade, but that was before he shot down two of my fighters. If there's an issue, I'll cancel it. |
#723
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That's legal. Planetary landings are step 5, PDS fire is step 3.
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#724
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Oh, hey, the Mindnet's up.
The L1Z1X will activate Mellon/Zohbat, move 2 Dreadnoughts, a Carrier and 1 PDS from [0.0.0], dropping the PDS on Zohbat. It will also tap Zohbat and spend its last Trade Good to place a new Space Dock on Zohbat. CONSUMABLES Action Cards: 3 Political Cards: 0 Trade Goods: 0 COMMAND COUNTERS Command Pool: 1 Strategy Allocation: 0 Fleet Supply: 5 Activations: 1 Total in play: 7/16 PLANETS (Resources/Influence) [0.0.0.] – 5/0 Mellon – 0/2 Zohbat – 3/1, Blue tech specialty Rigel I – 0/1 Rigel II – 1/2 Rigel III – 1/1, Blue tech specialty Quann – 2/1, Green tech specialty TECHNOLOGIES OWNED Enviro Compensator Stasis Capsules Cybernetics Hylar V Assault Laser Deep Space Cannon UNITS (Deployed/Total) Space Docks: 2/3 Ground Forces: 9 Shock Troops: 0 PDS: 2/6 Fighters: 7 Carriers: 3/4 Destroyers: 0/8 Cruisers: 3/8 Dreadnoughts: 5/5 War Suns: 0/2 UNIT DEPLOYMENT [0.0.0.] – Space Dock x1, PDS x1 [0.0.0.] space: Dreadnought x2, Fighter x2 Mellon: Ground Force x1 Zohbat: Ground Force x1, PDS x1, Space Dock x1 Mellon/Zohbat space: Dreadnought x2, Carrier x2, Fighter x2 Rigel I: GF x1 Rigel II: GF x1 Rigel III: GF x1 Rigel Space: Carrier x1, Fighter x3 Quann: GF x1 Quann Space: Cruiser x3 (GF x1 each), Destroyer x1, Dreadnought x1 Sol is up next. I'll post the move in a bit. |
#725
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The Federation of Sol exercises Leadership:
I take 3 Command Counters, and exhaust Jord, Thibah and Arcturus for 4 influence, and take 2 more. I put 1 in Fleet Supply and 4 in Strategy Allocation. COMMAND COUNTERS Command Pool: 2 Strategy Allocation: 4 Fleet Supply: 6 Activations: 1 Total in play: 13/16 PLANETS (Resources/Influence) Jord – 4/2 Vega Minor – 1/2, Blue tech specialty Vega Major – 2/1 Lazar – 1/0 Sakulag – 2/1 Thibah – 1/1 Arcturus – 1/1 Sumerian – 2/2, Refresh Ability: 2 Trade Goods Mecatol Rex — 1/6 Everyone else should take the secondary before Egarwaen takes his next action. Last edited by Sarcasmorator; 07-03-2011 at 03:54 PM. |
#726
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Activating secondary. Exhausting Quecen'n and Rarron for 5 influence. Purchasing 2 CCs and putting them in Strategic Allocation.
COMMAND COUNTERS Command Pool: 1 Strategic Allocation: 2 Fleet Supply: 3 (+1) CONSUMABLES Action Cards: 3 Trade Goods: 1 PLANETS (Resources/Influence) Arc Prime – 4/0 Wren Terra – 2/1 Qucen'n - 1/2 Primor -- 2/1 (Ground Troop Refresh) Rarron -- 0/3 (Green Tech Spec) Hope's End -- 3/0 (Shock Troopers) Lirta IV -- 2/3 (Green Tech Spec) Bereg -- 3/1 (Orange Tech Spec) |
#727
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We'll activate secondary, and exhaust Meer for 2 cc's. They will go into Command Pool. I'll post the numbers a bit later.
Sarc, that's a whole lot of counters in Fleet Supply... |
#728
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I'll spend Torkan, Dal Bootha, and Xxehan for six influence to buy 3 CCs from the Leadership secondary, putting two in my strategy pool and one in fleet supply.
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#729
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Noticed that, did you?
Oh, and the L1Z1X will tap their remaining worlds for 6 influence to gain 3 CCs, one going to CP and 2 going to SA. COMMAND COUNTERS Command Pool: 2 Strategy Allocation: 2 Fleet Supply: 5 Activations: 1 Total in play: 10/16 PLANETS (Resources/Influence) [0.0.0.] – 5/0 Mellon – 0/2 Zohbat – 3/1, Blue tech specialty Rigel I – 0/1 Rigel II – 1/2 Rigel III – 1/1, Blue tech specialty Quann – 2/1, Green tech specialty And here's the list: LEADERSHIP Sarcasmorator — PRIMARY Egarwaen (SPEAKER) — SECONDARY Googleshng — SECONDARY Lucas — SECONDARY Epithet — SECONDARY Severian — SECONDARY `Hrist — SECONDARY L1Z1X Mindnet — SECONDARY Last edited by Sarcasmorator; 07-03-2011 at 06:43 PM. |
#730
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GAH! Major miscommunications all around here!
Quote:
Quote:
Me passing along rolls to Sarc in PM, that was so that it wouldn't come off like I was getting an unfair advantage retroactively deciding to fire when I next got on, if this conversation which was/is getting spread across like 18 hours of real time took so long to complete that a bunch of people took their turns in between AND it was revealed that my interpretation of the rules was correct, and you were forced to invade me by moving there, THEN and only then, would I try and shoot you down... and even then, that was only on the assumption that I actually had the option of shooting down the ground troops as they were landing, keeping my planet and letting you carry on with whatever you were doing that required a temporary trade agreement breach. So... short version... can we back this whole deal up again, and in the future, please discuss complicated plans like this before putting them into effect so there's less room for this sort of thing? Because gah, so totally not how I intended this to go down here. Shorter version of all that: Dude, wait, no. Everything I've said, anywhere since Sev's turn was an elaborate version of "Wait wait wait, before anyone does anything else, I need clarification on what's going on here. |
#731
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OK, let's halt here (except for Leadership secondary) and you and severian work this out. Let me know how it works out and I'll adjust the map accordingly.
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#732
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Actually yeah. As of just before you jumped in with that revision to what I was doing that I didn't actually want to make, and Sev then had to jump in and revise what he was doing in response to that, everything was as it should be. He moves in, nobody shoots anybody, no invasion happens, no trade breached, he plans to move along soon and I can go along with what I was planning to do later, and all is happy and wonderful.
So... theoretically we can just ignore half this page and everyone can work out what they're doing with strategy secondaries. I might be a bit on that though because oh hey, I seem to have a medical problem going on here. |
#733
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We're perfectly fine with resuming our friendship with the nice academics. We magically find a couple fighters in the unused hanger bay to replace the ones that disappeared. Good thing we converted the starboard side to a museum before the Cylons hit...
I'm heading back to the laptop and will update my sheet then. Hope you're alright dude. |
#734
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Activating Leadership's secondary, and tapping Loki and Perimeter to purchase 2 command counters, putting one in Strategy Allocation and one in Command Pool.
COMMAND COUNTERS Command Pool: 3 Strategy Allocation: 1 Fleet Supply: 4 PLANETS Quinarra – 3/1 Tren’lak – 1/0 Ashtroth 2/0 Abbadon 1/0 (red tech specialty) Loki 1/2 Perimeter 2/2 Abyz 3/0 Fria 2/0 (Blue tech specialty) Vefut II 2/0 (red tech specialty) |
#735
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Quote:
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#736
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Here's my stats after reversing the invasion and buying 2 CC's with Meer.
COMMAND COUNTERS Command Pool: 3 Strategy Allocation: 2 Fleet Supply: 4 Activations: 1 Total in play: 10/16 PLANETS (Resources/Influence) Darien – 2/4 Arinam - 1/2, Blue Tech Specialty Meer - 0/4 Centauri - 1/3 Gral - 1/1, Blue Tech Specialty Tar'Mann - 1/1 Usis - 2/2 Velnor - 2/0, Red Tech Specialty UNITS (Deployed/Total) Space Docks: 1/3, Darien x1 Ground Forces: Arinam x1, Meer x1, Centauri x1, Gral x1, Mirage x2 Shock Troops: 0 PDS: 1/6, Darien x1 Fighters: Mirage x4 Carriers: 2/4, Mirage x2 Destroyers: 1/8, Mirage x1 Cruisers: 1/8, Darien x1 Dreadnoughts: 3/5, Darien x2, Mirage x1 War Suns: 0/2 |
#737
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Quote:
Man, hope you're ok, Googleshng. |
#738
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Quote:
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#739
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Quote:
Sorry your wrist is giving you trouble, Googleshng. My wife gets some milder trouble from time to time, and it's never fun. |
#740
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The Embers of Muaat must reconsolidate their command structure after the disastrous loss of Death Star #1 in orbit around Yavin Mecatol Rex, along with Grand Moff Tarkin Captain Bob. As such, I'm tapping Coorneeq, Lesab, and spending a Trade Good to puchase two CCs, both of which are going into Strategy Allocation.
CONSUMABLES Action Cards: 3 Political Cards: 1 Trade Goods: 2 COMMAND COUNTERS Command Pool: 2 Strategy Allocation: 3 Fleet Supply: 3 Activations: 0 Total in play: 8/16 PLANETS (Resources/Influence) Muaat (4/1) Lesab (2/1, Green Tech Spec) Resculon (2/0) Coorneeq (1/2, Red Tech Spec) El'Nath (2/0, Blue Tech Spec) Sarc, can I get an updated map before I move, just so I can see where everything is? |
#741
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Activating secondary. New Albion and Mehar Xull exhausted. +2 Strategic.
PLANETS (Resources/Influence) Jol – 1/2 Nar – 2/3 Capha – 3/0 Arnor 2/1 Lor 1/2 (Red Tech Specialty) Starpoint 3/1 New Albion 1/1 (Green Tech Specialty) Mehar Xull 1/3 (Blue Tech Specialty) Mirage 1/2 (Fighters) Tsion 2/2 (Trade Goods) Bellatrix 0/1 (Red Tech Specialty) Wellon 1/2 COMMAND COUNTERS Command Pool: 3 Strategy Allocation: 4 Fleet Supply: 2 Activations: 0 |
#743
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Everyone done with the Leadership secondary?
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#744
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Yep, everyone took it.
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#745
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Oops, `Hrist activated Hope's End to build, so everyone just imagineer a Letnev CC there.
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#746
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"Trading spaces? What's that?" "The idea, sir, is that family A redecorates a room in the home of family B..." "Ah, I understand the principle. So you're saying that by applying this ancient lesson, we can efficiently swap elements of two adjacent fleets?" "Precisely!" "Bomber! Engage that planet dance!"
Executing a Transfer action between El'nath and Lesab. The Destroyer from Lesab is moving to El'nath, and the Carrier, Fighters, and Ground Forces are moving to Lesab. I'll land the GF on Lesab for safe-keeping. Note to self: in future games, acquire XRD Transporters as early as possible. COMMAND COUNTERS Command Pool: 1 Strategy Allocation: 3 Fleet Supply: 3 Activations: 2 Total in play: 9/16 UNIT DEPLOYMENT Muaat - 1x Space Dock, 1x Dreadnought, 2x Ground Force El'Nath - 1x Cruiser, 1x Destroyer, Control Marker Coorneeq - 1x Ground Force Lesab - 1x Dreadnought, 1x Carrier, 2x Fighter, 1x Ground Force Resculon - Control Marker Googleshng is up. |
#747
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You should actually have 2 activations, since you take a second CC from reinforcements to activate the second system in a Transfer Action (and yes, that means if you're somehow maxed out on CCs, you can't do a Transfer Action).
One other thing: You can also build in one (not both) of the systems, so if you want to make a Space Dock in Lesab or El'Nath, now is a good time. |
#748
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Nah, I'll pass on that for now.
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#749
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Lucas! I choose you! To play a political card! Gimme that speaker token and stuff! Also vote! |
#750
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Is it a political card from my hand or from the deck?
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