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My Space Fleet is Invincible! — Let's Play Twilight Imperium Third Edition

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  #1501  
Old 08-22-2011, 12:10 PM
Egarwaen Egarwaen is offline
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Finally, for my actual play, I'm going to activate Tetris Attack and move in the two Dreadnoughts I just built!

COMMAND COUNTERS
Command Pool: 1
Strategy Allocation: 0
Fleet Supply: 3
Activations: 1
Total in play: 5/16

UNIT DEPLOYMENT
Muaat - 1x Space Dock, 1x Ground Force, 1x PDS, 1x Destroyer
El'Nath - 1x Cruiser, Control Marker, 1x Destroyer
Coorneeq/Resculon - 1x Ground Force (Coorneeq), 1x Ground Force (Resculon), 1x Carrier, 1x Dreadnought, 1x Destroyer
Lesab - 1x Dreadnought, 1x Carrier, 2x Fighter, 1x Ground Force
Arinam/Meer - 2x Ground Force (1x Arinam, 1x Meer), 1x Destroyer
Tetris Attack - 2x Dreadnought

Now Epithet is up!
  #1502  
Old 08-22-2011, 12:13 PM
Sarcasmorator Sarcasmorator is offline
Space dad
 
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Finally.
  #1503  
Old 08-22-2011, 03:01 PM
Epithet Epithet is offline
EARTH FOREVER
 
Join Date: Oct 2009
Posts: 3,181
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Activating home space, and tapping ALL the things to build a Dreadnought and a Cruiser.

COMMAND COUNTERS
Command Pool: 1
Strategy Allocation: 1
Fleet Supply: 7

PLANETS
Quinarra – 3/1
Tren’lak – 1/0
Ashtroth 2/0
Abbadon 1/0 (red tech specialty)
Loki 1/2
Perimeter 2/2
Abyz 3/0


UNITS
Home space - Fighter x5, Cruiser x3, Carrier x1, Dreadnought x1
Quinarra - PDS x1, GF x1, Space Dock x1
Abyz - GF x2, PDS x1, Space Dock x1
Perimeter Space - Cruiser x2, Dreadnought x1 (damaged), Carrier x1
Perimeter - GF x1
  #1504  
Old 08-22-2011, 03:12 PM
Sarcasmorator Sarcasmorator is offline
Space dad
 
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Location: SF Bay Area
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Playing an Action Card:

Enhanced Armor: Play as an Action. Your Cruisers gain Sustain Damage until the end of the round.

CONSUMABLES
Action Cards: 1
Political Cards: 1
Trade Goods: 0

Assuming no one sabotages that, `Hrist is up!
  #1505  
Old 08-23-2011, 03:15 AM
`Hrist `Hrist is offline
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Activate Abyz. My Carrier at Lodor will snag one 1x Ground Trooper, swing through Hope's End and pick up a Shock Trooper on the way & 1x Fighter, and snag the rest of my troopers at Fria for a total of 3x Ground Troopers, 2x Shock Troopers and 1x Fighters.

Before I commence landing on Abyz, get your PDS roll out of the way Epithet.

COMMAND COUNTERS
Command Pool: 2
Strategic Allocation: 0
Fleet Supply: 6 (+1)

CONSUMABLES
Action Cards: 3
Trade Goods: 2

PLANETS (Resources/Influence)
Arc Prime – 4/0
Wren Terra – 2/1
Qucen'n - 1/2

Primor -- 2/1 Ground Troop Refresh)
Rarron -- 0/3 (Green Tech Spec)
Hope's End -- 3/0 (Shock Troopers)
Lirta IV -- 2/3 (Green Tech Spec)
Bereg -- 3/1 (Red Tech Spec)
Lodor -- 3/1

Fria -- 2/0

UNITS (Deployed/Total)
Arc Prime/Wren Terra -- Space Dockx2
Blame -- Dreadnoughtx2, Carrierx2, Fightersx4, 3x Ground Forces
Qucen'n -- Ground Forcesx1,
Rarron -- Ground Forcesx1
Primor -- Ground Troopx2
Hope's End -- Cruiserx1, Fightersx2, Destroyerx1, PDS, Space Dockx1, 2x Ground Trooper, 1x Shock Troopers
Lirta IV: N/A
Bereg: N/A
Lodor: Ground Troopsx1
Abyz: Carrierx1, 3x Ground Trooper, 2x Shock Trooper, 1x Fighter
Fria: Cruiserx1

Vefut II: War Sunx1, Dreadnoughtx3, Cruiserx1, Carrierx1, Fighterx5, 1x Ground Trooper

TECHNOLOGIES OWNED
Hylar V Assault Laser
Deep Space Cannon
War Sun
Antimass Deflectors
XRD Transporters – +1 Carrier movement
Stasis Capsules
Cybernetics
Enviro Compensators
Micro Technology
Integrated Economy
Sarween Tools

TRADE CONTRACTS
Mindnet 1 (+1)
Muaat 2 (+1)
  #1506  
Old 08-23-2011, 02:46 PM
Epithet Epithet is offline
EARTH FOREVER
 
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PDS: 1 (+1)

Firing at the invading GFs: 6 +1

A hit.
  #1507  
Old 08-23-2011, 03:30 PM
`Hrist `Hrist is offline
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Join Date: Apr 2008
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Alright, remove a Shock Trooper. Here are my rolls:

GFx3: 2, 1, 9 (+1)
Shock Trooper: 10 (+1)

Two hits
  #1508  
Old 08-23-2011, 03:31 PM
Sarcasmorator Sarcasmorator is offline
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Quick note: Shock Troopers die first in combat, not from DPS fire. If you will want to lose one, OK, but you don't have to.
  #1509  
Old 08-23-2011, 03:52 PM
Epithet Epithet is offline
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Round 1: 8, 2.

1 hit.
  #1510  
Old 08-23-2011, 03:57 PM
`Hrist `Hrist is offline
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Quote:
Originally Posted by Sarcasmorator View Post
Quick note: Shock Troopers die first in combat, not from DPS fire. If you will want to lose one, OK, but you don't have to.
Oh good! I had no idea. The rules weren't clear on that point.

Uh... Is it too late to change? =/
  #1511  
Old 08-23-2011, 04:04 PM
Sarcasmorator Sarcasmorator is offline
Space dad
 
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Now that the battle's going and you've both rolled for the first round it's probably not fair to. Sorry for not clarifying earlier (my original notes on STs do say they die first in battle, but don't point out that PDS fire doesn't take place during combat).
  #1512  
Old 08-23-2011, 05:01 PM
Epithet Epithet is offline
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I don't really care either way. Everything of mine dies this first round.
  #1513  
Old 08-23-2011, 05:04 PM
Sarcasmorator Sarcasmorator is offline
Space dad
 
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All right, then. If you want to swap out a no-hit GF for a no-hit ST, `Hrist, go ahead.
  #1514  
Old 08-23-2011, 05:17 PM
`Hrist `Hrist is offline
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Alright, this is a thing I will do...

My 2 GFs and 1 Shock Trooper capture Abyz along with its PDS and Space Dock for the glorious forces of the Space Vampiredom.
  #1515  
Old 08-23-2011, 05:21 PM
Sarcasmorator Sarcasmorator is offline
Space dad
 
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You already have three Space Docks on the board, so you can't take over this one, but the PDS is yours.
  #1516  
Old 08-23-2011, 05:29 PM
`Hrist `Hrist is offline
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Quote:
Originally Posted by Sarcasmorator View Post
You already have three Space Docks on the board, so you can't take over this one, but the PDS is yours.
Fair 'nuff.
  #1517  
Old 08-24-2011, 09:00 AM
John John is offline
hidden in snow
 
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Location: Up in the air
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Now that all that nonsense is done with, we get our turn again! We activate Arinam/Meer, and move my crusier loaded with 4 GF's and 2 Fighters. Egarwaen gets his Anti Fighter Barrage, then can declare a cowardly retreat.

COMMAND COUNTERS
Command Pool: 3
Strategy Allocation: 3
Fleet Supply: 7
Activations: 2
Total in play: 15/16

UNITS (Deployed/Total)
Space Docks: 2/3, Darien x1, Tar’Mann x1
Ground Forces: Centauri x1, Gral x1, East Wormhole x2, Arinam/Meer x4
Shock Troops: 0
PDS: 2/6, Darien x2
Fighters: East Wormhole x4, Arinam/Meer x2
Carriers: 3/4, East Wormhole x2, Arinam/Meer x1
Destroyers: 3/8, East Wormhole x1, Darien x2
Cruisers: 0/8,
Dreadnoughts: 3/5, , Darien x2, East Wormhole x1
War Suns: 0/2

Units (Location)
Darien: Space Dock x1, PDS x2
Arinam/Meer Space: GF x4, Carrier x1, Fighter x2
Centauri: GF x1
Gral: GF x1
East Wormhole: GF x2, Fighter x4, Destroyer x1, Carrier x2, Dreadnought x1
Tar’Mann: Dreadnought x2, Destroyer x2


And below are my rolls. If there are hits on the fighters, cap the last one first (I'm actually rolling in reverse order, so the one(s) who die(s) would not have been my first roll). Fighters hit on an 8, and Carrier on a 9.

Carrier: 10
Fighter 2: 10
Fighter 1: 5. Dead anyway.

If there are two hits from Barrage, and one from normal battle, I will lose a GF.
  #1518  
Old 08-24-2011, 11:42 AM
Egarwaen Egarwaen is offline
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Ah ah ah! Not so fast, my friend! I'm playing an action card!
  #1519  
Old 08-24-2011, 11:53 AM
John John is offline
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Go ahead, I got nothing. You took all of them last time!
  #1520  
Old 08-24-2011, 12:01 PM
Egarwaen Egarwaen is offline
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Friendly Fire: Play immediately before a space battle you are participating in. If your opponent has more Fighters than non-Fighter ships in the contested system, half of the fighters (rounded down) are immediately destroyed.

I believe you have two Fighters and a Carrier, eh? Should've watched those shots more closely, Maverick.

And now my anti-fighter barrage: 2, 3 ( )

And my first round of combat: 8. (Hits courtesy of Hylar V.)

So... I kill both of your fighters, you kill the Destroyer, and then you commence the attack?

Edit: Also, I don't believe you can take GFs as casualties in a space battle.

Last edited by Egarwaen; 08-24-2011 at 12:34 PM.
  #1521  
Old 08-24-2011, 01:12 PM
John John is offline
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You're probably right re: GF's. Risky maneuver, but it paid off!

We invade both of our planets,two GF's per. One of our special abilities is Propoganda! on a roll of 5+, before invading we successfully talk an enemy's GF into seeing our side of the battle. We replace the enemy GF with one of ours from stock.

First Roll: 1
Second Roll: 2. You are strong to my wily ways.

Invasion! let's do Arinam first. GF's hit on an 8 I believe.

7, 9. One down.

Meer next!

8, 10. Again!

Roll your bones!
  #1522  
Old 08-24-2011, 01:25 PM
Egarwaen Egarwaen is offline
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Arinam Defender: 10

Meer Defender: 10

My GFs have been eating their wheaties! It's not quite enough, but you've got both planets... For now.
  #1523  
Old 08-24-2011, 01:27 PM
Sarcasmorator Sarcasmorator is offline
Space dad
 
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Yep, GFs can't be taken as casualties in space battles; they don't actually participate in them at all. Cargo can't fight!

Actually, the Yin's flagship in the expansion allows their GF to participate as Fighters, so there actually is a case in which taking GFs as casualties would work. But not in this game.
  #1524  
Old 08-24-2011, 02:13 PM
John John is offline
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I'll update my list tonight. Googleshng is up!
  #1525  
Old 08-24-2011, 03:57 PM
Googleshng Googleshng is offline
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Location: CT
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Holy cow that was a long set of turns. Pretty sure I know what I'm doing still, but can we get a new map with these however many firefights that just broke out reflected on it?
  #1526  
Old 08-24-2011, 03:59 PM
Sarcasmorator Sarcasmorator is offline
Space dad
 
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Sure, I can post one up tonight.
  #1527  
Old 08-24-2011, 09:27 PM
Sarcasmorator Sarcasmorator is offline
Space dad
 
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OK, here's your map!
  #1528  
Old 08-24-2011, 10:12 PM
Googleshng Googleshng is offline
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OK. Now that I've plugged those holes, I'm going to finally conclude my studies of this weirdo alien homeworld, and in the spirit of mutual let's-be-nice-and-not-stab-each-other-in-the-backery, let Sarc go back to building stuff on his home planet again.

Activating Vega Mehar Xull, moving almost everything over from Jord along with a destroyer from Jol/Nar.

And since it's the only hole left in my border wall of ships, and I've frankly colonized enough planets that I don't have much else use for it at this point...

Also activating Mate, and plugging it up with this carrier, 2 of the fighters, and a dreadnought from Jol/Nar.

COMMAND COUNTERS
Command Pool: 1
Strategy Allocation: 1
Fleet Supply: 5
Activations: 7

Jol/Nar - Space Dock x1, Destroyer x1
Starpoint/New Albion - Space Dock x1, Ground Forces x2, PDS x1 (Starpoint), Cruiser x2
Mehar Xull - PDS x1, War Sun x1, Fighter x2, Dreadnought x1, Ground Forces x8 (4 on Major, 4 on Minor), Destroyer x1
Mirage - PDS x1, Dreadnought x1, Cruiser x1, Fighter x2
Tsion/Bellatrix - PDS x1
Sumerian/Arcturus - War Sun x1, Fighter x2, Dreadnought x2, Carrier x1, Ground Forces x1
Bandwagon - Cruiser x2
Capha - Destroyer x1
Ion Storm (East) - Destroyer x1
Mate: Carrier x1, Fighter x2, Dreadnought x1

Last edited by Googleshng; 08-25-2011 at 12:43 AM.
  #1529  
Old 08-24-2011, 11:35 PM
Sarcasmorator Sarcasmorator is offline
Space dad
 
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You moved those off the planets, I thought, when you moved all your stuff to Jord? Why didn't you mention this before?

EDIT: Yep, here it is. I know it says there are GF on Vega, but they shouldn't be there as far as I can tell. Those GF that were over Jord would have to have come from Vega — you only had 6 total that round, and never moved any back later on. The other two came along with your War Sun from your Home System. It was your first action of round 5, and this was your unit list from the end of round 4, so no extra GF came from anywhere unless I'm missing something important (Production hadn't been used yet).

But all that aside, Googleshng ... tsk tsk. I told you. Off Vega. OFF VEGA.

This is the opposite of off Vega. Truce broken unless you can give me a good reason why not.

Last edited by Sarcasmorator; 08-25-2011 at 12:02 AM.
  #1530  
Old 08-25-2011, 12:08 AM
MerlinSlothbear MerlinSlothbear is offline
Peregrinator
 
Join Date: Aug 2011
Location: Washington, DC
Posts: 1
Thumbs up Well Done

Great job thus far, all of you. I stumbled on to this yesterday and it's been a great read. This is probably jumping the gun quite a bit, but if y'all need a player for a future game of T.I. (discussed a while back I believe), I'm your man.

Please pardon the interruption, and be excellent to each other.
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