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My Space Fleet is Invincible! — Let's Play Twilight Imperium Third Edition

Back to Let's Play < 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 >
  #1321  
Old 08-11-2011, 11:43 PM
Googleshng Googleshng is offline
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Ditching Warship Commission, building another cruiser at Starpoint. Presumably passing next time I come up, which I mention now because we seem to be near the end of the round and I'm also close to passing out.
  #1322  
Old 08-12-2011, 12:03 AM
Sarcasmorator Sarcasmorator is offline
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All right, I'll spend a CC to put 2 GF on Thibah.

Command Pool: 1
Strategy Allocation: 1
Fleet Supply: 5
Activations: 3
Total in play: 10/16

And then I pass.

severian, if you manage to save another ship in your retreat I'll add it to the start-of-round map.

Last edited by Sarcasmorator; 08-12-2011 at 12:18 AM.
  #1323  
Old 08-12-2011, 12:05 AM
Sarcasmorator Sarcasmorator is offline
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Status Phase!

1. Each player may claim ONE Public Objective they qualify for, as well as their Secret Objective if they qualify for it; if a player reaches 10 points during this step he or she wins immediately
2. Damaged ships are repaired
3. Command Counters on the board are removed to each player's reinforcements
4. Planets are refreshed
5. Each player receives 1 Action Card and 2 Command Counters
6. Command Counters may be redistributed between the Command Pool, Strategy Allocation and Fleet Supply
7. Strategy Cards are returned, and the game proceeds to a new Strategy Phase

Our current Public Objectives, each worth 1 Victory Point:

� I am blockading an opponent's Space Dock. (Googleshng, severian, `Hrist)

� I spend 3 Command Counters. (Googleshng, Sarcasmorator, Epithet, Lucas)

� I control Planets with total Influence greater than the players to my right and left. (SilentSnake, Googleshng, `Hrist)


� I invaded 1 planet containing at least 1 opposing Ground Force this round. (Sarcasmorator, Googleshng, Egarwaen)

� I have more than 1 Tech Advance in 3 different colors. (Sarcasmorator, SilentSnake)

� I won a Space Battle against at least 3 opposing ships this round. (SilentSnake, Egarwaen, Googleshng)



Magnum

Last edited by Sarcasmorator; 08-12-2011 at 05:47 PM.
  #1324  
Old 08-12-2011, 12:24 AM
John John is offline
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Just for clarification, I did not have any action cards to play against that treacherous Egarwaen.

We qualify for no public or secret objectives. We draw action card #15, and put two CC's into Strategy.

Here's my full stats:

SPECIAL ABILITIES
>Before an Invasion Combat in which you are the attacker begins, you may roll 1 die. On a 5+ your opponent loses one Ground Force and you gain 1 Ground Force
>Immediately before the second round of a Space Battle, you may discard one of your participating Destroyers or Cruisers to inflict 1 hit on an enemy ship of your choice
>Once per round, as an Action, you may swap the Resource and Influence values of a planet you control until the end of the round.


CONSUMABLES
Action Cards: 6
Political Cards: 1
Trade Goods: 0

COMMAND COUNTERS
Command Pool: 3
Strategy Allocation: 3
Fleet Supply: 5
Activations: 0
Total in play: 11/16

PLANETS (Resources/Influence)
Darien – 2/4
Centauri - 1/3
Gral - 1/1, Blue Tech Specialty
Tar'Mann - 1/1
Lisis - 2/2




TECHNOLOGIES OWNED
Hylar V Assault Laser - Cruisers and Destroyers gain +1 on combat rolls
Automated Defense Turrets - Destroyer Anti-Fighter Barrage gains 1 extra die and +2 to hit
Antimass Deflectors: Move through Asteroid Fields
XRD Transporters: Carriers gain +1 movement
Cybernetics: Fighters receive +1 on all combat rolls
Assault Cannon: Before battle Dreadnoughts fire one free shot.
Enviro Compensator: Space Docks production capacity is +1.


UNITS (Deployed/Total)
Space Docks: 1/3, Darien x1
Ground Forces: Centauri x1, Gral x1, East Wormhole x2, Darien x4
Shock Troops: 0
PDS: 2/6, Darien x2
Fighters: East Wormhole x4
Carriers: 3/4, East Wormhole x2, Darien x1
Destroyers: 3/8, East Wormhole x1, Darien x2
Cruisers: 0/8,
Dreadnoughts: 3/5, , Darien x2, East Wormhole x1
War Suns: 0/2

Units (Location)
Darien: Space Dock x1, PDS x2, GF x4, Carrier x1, Dreadnought x2, Destroyer x2
Centauri: GF x1
Gral: GF x1
East Wormhole: GF x2, Fighter x4, Destroyer x1, Carrier x2, Dreadnought x1

Trade Contracts
Yin 1 to Nobody
Yin 1 to Nobody

VICTORY POINTS: 2
  #1325  
Old 08-12-2011, 12:24 AM
Sarcasmorator Sarcasmorator is offline
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Sol qualifies for no objectives this Status Phase. Sol scuttles its Space Dock on Mecatol Rex.

Drawing Action Card 125 and taking 3 Command Counters.

CONSUMABLES
Action Cards: 3
Political Cards: 0
Trade Goods: 0

COMMAND COUNTERS
Command Pool: 2
Strategy Allocation: 1
Fleet Supply: 7
Activations: 0
Total in play: 10/16

PLANETS (Resources/Influence)
Jord – 4/2
Lazar – 1/0
Sakulag – 2/1
Thibah – 1/1
Mecatol Rex — 1/6

TECHNOLOGIES OWNED
Antimass Deflectors (pass through Asteroid Fields)
Cybernetics (+1 to Fighter rolls)
XRD Transporters (+1 to Carrier movement)
Enviro Compensator (+1 to Space Dock production capacity)
Sarween Tools (1 free resource when producing units)
Gen Synthesis (+1 to GF combat rolls; when a GF is destroyed, a 5+ die roll places it in home system)

UNITS (Deployed/Total)
Space Docks: 2/3
Ground Forces: 28
Shock Troops: 0
PDS: 3/6
Fighters: 0
Carriers: 2/4
Destroyers: 1/8
Cruisers: 5/8
Dreadnoughts: 1/5
War Suns: 0/2

UNIT DEPLOYMENT
Jord: Space Dock x1, GF x8, PDS x1
Lazar: GF x6
Sakulag: GF x7
Thibah space: Carrier x1, Cruiser x3
Thibah: Space Dock x1, GF x3
Mecatol Rex space: Dreadnought x1, Carrier x1, Cruiser x2, Destroyer x1
Mecatol Rex: GF x3, PDS x2

TRADE CONTRACTS
Sol 2 (INACTIVE)
Sol 2 (INACTIVE)

VICTORY POINTS: 6

Last edited by Sarcasmorator; 08-19-2011 at 12:15 PM.
  #1326  
Old 08-12-2011, 12:39 AM
Sarcasmorator Sarcasmorator is offline
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Oops, I did sev's retreat wrong. He did a standard retreat to Darien, not a tactical retreat to Centauri. That'll be fixed for the next map.
  #1327  
Old 08-12-2011, 12:44 AM
SilentSnake SilentSnake is offline
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The Mindnet claims the following Public Objective: I won a Space Battle against at least 3 opposing ships this round.

Taking Action Card 42 and taking 2 CCs.

CONSUMABLES
Action Cards: 4
Political Cards: 0
Trade Goods: 1

COMMAND COUNTERS
Command Pool: 2
Strategy Allocation: 1
Fleet Supply: 7
Activations: 0
Total in play: 10/16

PLANETS (Resources/Influence)
[0.0.0.] – 5/0
Mellon – 0/2
Zohbat – 3/1, Blue tech specialty
Rigel I – 0/1
Rigel II – 1/2
Rigel III – 1/1, Blue tech specialty
Quann – 2/1, Green tech specialty
Wellon - 1/2

TECHNOLOGIES OWNED
Enviro Compensator
Stasis Capsules
Cybernetics
Hylar V Assault Laser
Deep Space Cannon
Sarween Tools
War Sun

UNITS (Deployed/Total)
Space Docks: 3/3
Ground Forces: 13
Shock Troops: 0
PDS: 2/6
Fighters: 12
Carriers: 3/4
Destroyers: 1/8
Cruisers: 4/8
Dreadnoughts: 5/5
War Suns: 1/2

UNITS
[0.0.0.] – Space Dock x1, PDS x1
[0.0.0.] space: Dreadnought x2, Fighter x2
Zohbat: PDS x1, Space Dock x1
Mellon/Zohbat space: Carrier x1
Rigel I: GF x1
Rigel II: GF x1
Rigel III: GF x1
Rigel Space: Carrier x1, Fighter x3
Quann: GF x3, Space Dock x1
Quann Space: Cruiser x3 (GF x1 each), Destroyer x1, Dreadnought x1, War Sun x1, Fighter x4
Perimeter space: Dreadnought x2, Carrier x1 (carrying GF x3), Cruiser (carrying GF x1), Fighter x1

VICTORY POINTS: 4

Also, I claimed the Technology objective last round, but it's not showing.
  #1328  
Old 08-12-2011, 02:47 AM
`Hrist `Hrist is offline
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Refresh all planets and repair my damaged Dreads. Put my 2 CCs in the CC Pool and Strategic Allocation. Claim public objective "I am blockading an opponent's space dock" (Epithet) for a victory point. Draw action card 117.

COMMAND COUNTERS
Command Pool: 1
Strategic Allocation: 1
Fleet Supply: 6 (+1)

CONSUMABLES
Action Cards: 3
Trade Goods: 1

PLANETS (Resources/Influence)
Arc Prime – 4/0
Wren Terra – 2/1
Qucen'n - 1/2
Primor -- 2/1 Ground Troop Refresh)
Rarron -- 0/3 (Green Tech Spec)
Hope's End -- 3/0 (Shock Troopers)
Lirta IV -- 2/3 (Green Tech Spec)
Bereg -- 3/1 (Red Tech Spec)
Lodor -- 3/1
Fria -- 2/0

UNITS (Deployed/Total)
Arc Prime/Wren Terra -- Space Dockx2
Blame -- Dreadnoughtx2, Carrierx2, Fightersx4, 3x Ground Forces
Qucen'n -- Ground Forcesx1,
Rarron -- Ground Forcesx1
Primor -- Ground Troopx2
Hope's End -- Cruiserx1, Fightersx3, Destroyerx1, PDS, Space Dockx1, 2x Ground Trooper, 1x Shock Troopers
Lirta IV: N/A
Bereg: N/A
Lodor: Carrierx1, Ground Troopsx2
Fria: Dreadnoughtx3, Cruiserx2, Carrierx1, Fighterx2, 3x Ground Trooper, 1x Shock Trooper

TECHNOLOGIES OWNED
Hylar V Assault Laser
Antimass Deflectors
XRD Transporters – +1 Carrier movement
Enviro Compensators
Stasis Capsules
Micro Technology
Cybernetics
Integrated Economy
Sarween Tools

TRADE CONTRACTS
Mindnet 1 (+1)
Muaat 2 (+1)

VICTORY POINTS: 4
  #1329  
Old 08-12-2011, 11:31 AM
Egarwaen Egarwaen is offline
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Took Action Card #67. Putting two CCs in my Command Pool. I qualify for a single public objective: I won a space battle against at least 3 opposing ships this round.

THE EMBERS OF MUAAT

SPECIAL ABILITIES
>Your War Suns have a base movement of 1 until you acquire Sarween Tools and Deep Space Cannon; once acquired, base movement is 2
>As an Action, spend one Command Counter from Strategy Allocation to place 2 free Fighters or 1 free Destroyer in any one system containing one of your War Suns
>You may move through, but not stop in, Supernova systems

CONSUMABLES
Action Cards: 4
Political Cards: 1
Trade Goods: 0

COMMAND COUNTERS
Command Pool: 2
Strategy Allocation: 0
Fleet Supply: 3
Total in play: 5/16

PLANETS (Resources/Influence)
Muaat (4/1)
Lesab (2/1, Green Tech Spec)
Resculon (2/0)
Coorneeq (1/2, Red Tech Spec)
El'Nath (2/0, Blue Tech Spec)
Arinam - (1/2, Blue Tech Specialty)
Meer - 0/4

TECHNOLOGIES OWNED
Enviro Compensator (Yellow): Space Docks gain +1 to production capacity
Sarween Tools (Yellow): When building with a Space Dock, you gain 1 additional resource
Hylar V Assault Laser (Red): Cruisers and Destroyers gain +1 on combat rolls
War Sun (Red): Can now build War Suns
Deep Space Cannon (Red): PDS can fire at adjacent systems
Micro Technology (Yellow): When receiving trade goods from your trade agreements, receive 1 extra trade good for each active trade agreement.
Antimass Deflectors (Blue): Move through Asteroid Fields

UNITS (Deployed/Total)
Space Dock - 1/3
Ground Forces - 6
PDS - 1/6
Fighters: 5
Carriers: 2/4
Destroyers: 3/8
Cruisers: 1/8
Dreadnoughts: 3/5
War Suns: 1/2

UNIT DEPLOYMENT
Muaat - 1x Space Dock, 1x Ground Force, 1x PDS
El'Nath - 1x Cruiser, Control Marker, 1x Destroyer
Coorneeq/Resculon - 1x Ground Force (Coorneeq), 1x Ground Force (Resculon), 1x Carrier, 1x Dreadnought, 1x Destroyer
Lesab - 1x Dreadnought, 1x Carrier, 2x Fighter, 1x Ground Force
Arinam/Meer - 2x Ground Force (1x Arinam, 1x Meer), 1x Destroyer
Tar'Mann - 1x Dreadnought, 1x War Sun, 3x Fighters

TRADE CONTRACTS
3 Jok-Nar
1 Letnev

VICTORY POINTS: 3
  #1330  
Old 08-12-2011, 05:18 PM
Googleshng Googleshng is offline
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Claiming VP for winning against 3 ships.

Taking 3 new CCs, thanks to hypermetabolism, adding 2 to command, one to strategy, drawing action cards 136 and 40, ditching Veto and then drawing 35 to replace it.

As usual, I'll take those trade goods from Tsion and Sumerian, and the fighters from Mirage.

End of Round Full Status Report:

CONSUMABLES
Action Cards: 7
Political Cards: 0
Trade Goods: 4

PLANETS (Resources/Influence)
Jol – 1/2
Nar – 2/3
Capha – 3/0
Arnor 2/1
Lor 1/2 (Red Tech Specialty)
Starpoint 3/1
New Albion 1/1 (Green Tech Specialty)
Mehar Xull 1/3 (Blue Tech Specialty)
Mirage 1/2 (Fighters)
Tsion 2/2 (Trade Goods)

Bellatrix 0/1 (Red Tech Specialty)
Vega Major 2/1
Vega Minor 1/2 (Blue Tech Specialty)
Velnor 2/0 (Red Tech Specialty)
Sumerian 2/2 (Trade Goods)
Arcturus 1/1

COMMAND COUNTERS
Command Pool: 2
Strategy Allocation: 3
Fleet Supply: 4
Activations: 0

UNITS
Jol/Nar - Space Dock x1, Destroyer x2
Starpoint/New Albion - Space Dock x1, Ground Forces x2, PDS x1 (Starpoint), Cruiser x2
Mehar Xull - PDS x1
Mirage - PDS x1, Dreadnought x1, Cruiser x1, Fighter x2
Tsion/Bellatrix - PDS x1
Vega Major/Minor - Ground Forces x3 (1 on Major, 2 on Minor),
Jord - War Sun x1: (Fighter x4, Ground Forces x2), Carrier x1: (Ground Forces x3), Dreadnought x1
Sumerian/Arcturus - War Sun x1, Fighter x2, Dreadnought x2, Carrier x1, Ground Forces x1

TRADE CONTRACTS
Muat 2
Jol-Nar 1

TECHNOLOGIES OWNED
Hylar V Assault Laser
Deep Space Cannons
Magen Defense Grid
War Sun
Graviton Negator

Antimass Deflectors
XRD Transporters
Type IV Drive
Advanced Fighters
Fleet Logistics

Cybernetics
Gen Synthesis
Hypermetabolism
Neural Motivator
Dacxive Reanimators

Enviro Compensator
Sarween Tools


VICTORY POINTS: 6


Also, "Sol scuttles its Space Dock on Mecatol Rex?" That's a thing?
  #1331  
Old 08-12-2011, 05:46 PM
Sarcasmorator Sarcasmorator is offline
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Yeah. I'm pretty sure I wrote it down somewhere waaaaay upthread, and it's in the rulebook. You can scuttle any of your units during the Status Phase after the scoring step is done (if someone had been blockading MR I would have had to wait until they decided whether they wanted a point for it or not).

Also, you have nothing to support the Fighters from Mirage, so you can't take them (well, you can, but they're immediately destroyed in that case).
  #1332  
Old 08-12-2011, 06:04 PM
Googleshng Googleshng is offline
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I just researched Advanced Fighters last round though. They can hang out independently just taking up fleet supply.
  #1333  
Old 08-12-2011, 06:12 PM
Sarcasmorator Sarcasmorator is offline
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Ah, that's right. Forgot about that.
  #1334  
Old 08-12-2011, 06:31 PM
Epithet Epithet is offline
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Putting my CCs in Fleet Supply and Strategy Allocation. Drawing Action Card 109.

CONSUMABLES
Action Cards: 3
Political Cards: 1
Trade Goods: 0

COMMAND COUNTERS
Command Pool: 2
Strategy Allocation: 2
Fleet Supply: 7

UNITS
Home space - Fighter x5, Cruiser x3, Carrier x1, Dreadnought x1
Quinarra - PDS x1, GF x3, Space Dock x1
Perimeter - GF x1
Vefut II - GF x1
Vefut II space - Dreadnought x1, Destroyer x1
A/L/A space - Cruiser x1
Abyz - GF x2, PDS x1, Space Dock x1

PLANETS
Quinarra – 3/1
Tren’lak – 1/0
Ashtroth 2/0
Abbadon 1/0 (red tech specialty)
Loki 1/2
Perimeter 2/2
Abyz 3/0
Vefut II 2/0 (red tech specialty)

TECHNOLOGY
Hylar V Assault Laser
Deep Space Cannons
Antimass Deflectors
XRD Transporters
Cybernetics
Enviro Compensator

TRADE CONTRACTS
N'orr 1
N'orr 2

VICTORY POINTS: 2
  #1335  
Old 08-12-2011, 06:48 PM
Sarcasmorator Sarcasmorator is offline
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Oh hey, the rules summary I wrote for this game just went up on BGG. Check it out, if you like!
  #1336  
Old 08-12-2011, 06:51 PM
Egarwaen Egarwaen is offline
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I think that's all of us, Sarc.
  #1337  
Old 08-12-2011, 06:53 PM
Sarcasmorator Sarcasmorator is offline
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So it is! On to Round 7.

Strategy Phase







Trade II has a bonus counter worth 1 Trade Good.

Choosing order is as follows:

1. Googleshng (SPEAKER) — Leadership (1)
2. severian — Bureaucracy (8)
3. Egarwaen — Assembly (3)
4. SilentSnake — Diplomacy II (2)
5. Epithet — Production (4)
6. `Hrist — Technology II (7)
7. Sarcasmorator — Warfare II (6)

Googleshng is up!

Last edited by Sarcasmorator; 08-13-2011 at 04:33 PM.
  #1338  
Old 08-12-2011, 11:11 PM
Googleshng Googleshng is offline
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I'm going to take Leadership, because I'm some sort of depraved CC junkie.

I'm also going to hit Sarc with this thing to screw him out of one next round and also keep this insane overpopulation of groundies in check.

Cultural Crisis: Play during the Strategy Phase. Choose a player other than yourself. That player loses all racial special abilities this round, positive and negative.
  #1339  
Old 08-12-2011, 11:17 PM
Sarcasmorator Sarcasmorator is offline
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Oh yeah? Well ...

Signal Jamming: Play during the Strategy Phase. Choose a non-Home system. Take a Command Counter from any other player’s reinforcements and place it on the chosen system.

Have fun not being able to do anything involving Sumerian/Arcturus, Googleshng! Because that's where your CC is going.

Last edited by Sarcasmorator; 08-13-2011 at 04:37 PM.
  #1340  
Old 08-12-2011, 11:51 PM
SilentSnake SilentSnake is offline
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Quote:
Originally Posted by Sarcasmorator View Post
Oh yeah? Well ...

Signal Jamming: Play during the Strategy Phase. Choose a non-Home system. Take a Command Counter from any other player’s reinforcements and place it on the chosen system.

Have fun not being able to do anything involving Sumerian/Arcturus!

If he Sabotages this, I'll be indebted to anyone who Sabotages his Sabotage!
You can't sabotage a sabotage. I think it says that on the card.
  #1341  
Old 08-12-2011, 11:51 PM
John John is offline
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While that bickering is going on, I'll start some of my own. I've been chatting with my neighbor Egarwaen, and he gave me a great idea!

We choose Bureaucracy!

Egarwaen is up!

Last edited by John; 08-13-2011 at 12:32 AM.
  #1342  
Old 08-13-2011, 12:16 AM
Sarcasmorator Sarcasmorator is offline
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Ah, dang. Forgot about the no-double-Sabotage thing. Ah, well.

severian, you can't play that card until the Status Phase at the end of this round.
  #1343  
Old 08-13-2011, 01:45 PM
Egarwaen Egarwaen is offline
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I will choose Assembly.
  #1344  
Old 08-13-2011, 01:52 PM
SilentSnake SilentSnake is offline
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Diplomacy II
  #1345  
Old 08-13-2011, 03:12 PM
Epithet Epithet is offline
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Production.

'Hrist is up!
  #1346  
Old 08-13-2011, 04:23 PM
`Hrist `Hrist is offline
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Technology II again
  #1347  
Old 08-13-2011, 04:34 PM
Sarcasmorator Sarcasmorator is offline
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I'll take Warfare II. And I play another Action Card:

Strategic Planning: Play during the Strategy Phase. You do not have to pay Command Counters from Strategic Allocation to execute the secondary abilities of Strategy Cards this round.

Trade II receives a second bonus counter. On to the Action Phase! Play order is as follows:

1. Googleshng (SPEAKER) — Leadership (1)
2. SilentSnake — Diplomacy II (2)
3. Egarwaen — Assembly (3)
4. Epithet — Production (4)
5. Sarcasmorator — Warfare II (6)
6. `Hrist — Technology II (7)
7. severian — Bureaucracy (8)

HERE'S THE MAP

Barring any last-minute Action Cards, Googleshng is up!

Last edited by Sarcasmorator; 08-13-2011 at 04:52 PM.
  #1348  
Old 08-14-2011, 04:24 AM
Googleshng Googleshng is offline
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Oh $@%# I think I may have seriously @$#%ed something up in the status phase CC wise that'll really really come back to bite me.

Anyway though, while I double check on that...

Activating Bandwagon, sending 2 cruisers from Starpoint.
Activating Starpoint, building 2 new cruisers with resources from Vega Major and Arcturus.


And maybe asking everyone if it's cool if I push a CC from Strategy to Command because apparently I can't read this weekend!

PLANETS (Resources/Influence)
Jol – 1/2
Nar – 2/3
Capha – 3/0
Arnor 2/1
Lor 1/2 (Red Tech Specialty)
Starpoint 3/1
New Albion 1/1 (Green Tech Specialty)
Mehar Xull 1/3 (Blue Tech Specialty)
Mirage 1/2 (Fighters)
Tsion 2/2 (Trade Goods)

Bellatrix 0/1 (Red Tech Specialty)
Vega Major 2/1
Vega Minor 1/2 (Blue Tech Specialty)
Velnor 2/0 (Red Tech Specialty)
Sumerian 2/2 (Trade Goods)
Arcturus 1/1

COMMAND COUNTERS
Command Pool: 0
Strategy Allocation: 3
Fleet Supply: 4
Activations: 0

UNITS
Jol/Nar - Space Dock x1, Destroyer x2
Starpoint/New Albion - Space Dock x1, Ground Forces x2, PDS x1 (Starpoint), Cruiser x2
Mehar Xull - PDS x1
Mirage - PDS x1, Dreadnought x1, Cruiser x1, Fighter x2
Tsion/Bellatrix - PDS x1
Vega Major/Minor - Ground Forces x3 (1 on Major, 2 on Minor),
Jord - War Sun x1: (Fighter x4, Ground Forces x2), Carrier x1: (Ground Forces x3), Dreadnought x1
Sumerian/Arcturus - War Sun x1, Fighter x2, Dreadnought x2, Carrier x1, Ground Forces x1
Bandwagon - Cruiser x2
  #1349  
Old 08-14-2011, 09:53 AM
Sarcasmorator Sarcasmorator is offline
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Join Date: Jun 2007
Location: SF Bay Area
Posts: 16,721
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Well, you have Leadership, so a shortage of CCs in one area is definitely a problem you can fix in the course of your normal actions. Is it really that crucial?
  #1350  
Old 08-14-2011, 10:45 AM
John John is offline
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Join Date: Jun 2007
Location: Up in the air
Posts: 3,593
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Honestly, since you're first and no one else has done anything, I'd be fine with a quick reshuffle. If anyone else had a turn before you then I'd say no. I believe I did something similar a month or two ago(!).
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