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My Space Fleet is Invincible! — Let's Play Twilight Imperium Third Edition

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  #421  
Old 06-16-2011, 12:12 PM
Lucas Lucas is offline
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I draw action card 1 and place two CCs in my command pool.

CONSUMABLES
Action Cards: 2
Political Cards: 0
Trade Goods: 2

COMMAND COUNTERS
Command Pool: 3/3
Strategy Allocation: 2/2
Fleet Supply: 3
Activations: 3
Total in play: 9/16

PLANETS (Resources/Influence)
Moll Primus 4/1 - 2 GF, Spacedock
Tequ'ran 2/0 - Red Tech - 2 GF, 1 Carrier, 1 Fighter
Torkan 0/3 – Blue Tech - 1 GF, 1 PDS
Saudor 2/2 – 1 GF, 1 Cruiser
Dal Bootha 0/2 – Red Tech - 1 GF, 3 Cruisers
Xxehan 1/1 – Green Tech - 1 GF
Lodor 3/1 - Green Tech



TECHNOLOGIES OWNED
Hylar V Assault Laser
Enviro Compensator
Stasis Capsules
Micro Technology

UNITS (Deployed/Total)
Space Docks: 1/3
Ground Forces: 9
Shock Troops: 0
PDS: 1/6
Fighters: 1
Carriers: 1/4
Destroyers: 0/8
Cruisers: 4/8
Dreadnoughts: 0/5
War Suns: 0/2

TRADE CONTRACTS
Yin 1
Sardak Norr 1

VICTORY POINTS: 1

Strategy phase is when we're picking strategy cards, right? How do I play actions then?
  #422  
Old 06-16-2011, 12:30 PM
Sarcasmorator Sarcasmorator is offline
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Yeah. If you have an Action Card that says it's played during the Strategy Phase, just announce that you're playing it and what it does. If someone wants to Sabotage it, they will. If you're talking about your Trade Good stealing ability, I believe you can simply announce who you're stealing from at any time.

You could post it along with your Strategy Card choice, or by itself. I could see situations where you might want to wait and see who takes which SC before deciding who to steal from, though I think only the L1Z1X have enough Trade Goods for you to steal from this time around.
  #423  
Old 06-17-2011, 03:03 PM
Egarwaen Egarwaen is offline
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We're still waiting for people to finish their strategy phases, right?
  #424  
Old 06-17-2011, 03:42 PM
Googleshng Googleshng is offline
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Status rather. Strategy Phase is the picking of new strategy cards.
  #425  
Old 06-17-2011, 03:59 PM
Sarcasmorator Sarcasmorator is offline
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Yeah, `Hrist has yet to post for the Status Phase. I've sent her a note, but figure she must be busy. If she doesn't post soon (like, tonight) we'll move on to the Strategy Phase and she can post her status stuff along with her SC choice.
  #426  
Old 06-18-2011, 07:36 AM
Sarcasmorator Sarcasmorator is offline
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All right, let's move on the Strategy Phase for Round 3! Here are the cards:







Warfare has a bonus counter worth 1 Trade Good.

Choosing order is as follows:

1. Egarwaen (SPEAKER) — Warfare II
2. Epithet — Technology II
3. Lucas — Leadership
4. `Hrist — Production
5. Sarcasmorator — Warfare I
6. Googleshng — Diplomacy II
7. Severian — Trade II
8. L1Z1X Mindnet — Bureaucracy

Egarwaen is up!

Last edited by Sarcasmorator; 06-19-2011 at 08:36 PM.
  #427  
Old 06-18-2011, 03:13 PM
Egarwaen Egarwaen is offline
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The Embers of Muaat shall undertake Warfare II.

Epithet is up.
  #428  
Old 06-18-2011, 06:27 PM
Epithet Epithet is offline
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Taking Technology II.

Lucas is up.
  #429  
Old 06-18-2011, 07:46 PM
Lucas Lucas is offline
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I'll take the Leadership strategy card and steal a trade good from the Mindnet.

Time for `Hrist.
  #430  
Old 06-18-2011, 10:19 PM
Googleshng Googleshng is offline
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So... what determines the order for picking strategy cards exactly? Is it always just, clockwise from the current speaker... who is in turn determined by taking a strategy card, allowing 2 people to just pass it back and forth indefinitely?
  #431  
Old 06-18-2011, 10:35 PM
Sarcasmorator Sarcasmorator is offline
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Clockwise from Speaker, except the L1Z1X go last because otherwise I could totally abuse their SC pick. Anyone who takes Assembly can claim or pass the Speaker token to another player. If the Speaker token ends up shuttling between two players, it'll be because everyone else is allowing it to (and a pair of players who just send Speaker back and forth would be short-changing themselves on a lot of useful abilities).

Anyway, I don't imagine the same two players will be taking Assembly for the whole game. As it is we've had two rounds and three Speakers, so it hasn't been a problem yet.

Last edited by Sarcasmorator; 06-18-2011 at 10:52 PM.
  #432  
Old 06-18-2011, 10:52 PM
Googleshng Googleshng is offline
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Sure they can. Player in seat 3 consistently takes Assembly, appoints player in seat 2 Speaker. There's no real direct benefit to doing this for player in seat 3, but there's other ways to return the favor, and if both really want to $@#% over whoever's in seat 1, he can't do squat about it.

Admittedly, this is only really a potential issue if you have enough players to thin the cards out, but it's weird that the wording doesn't keep you from making the current speaker speaker, unless they're the one who's playing the card.
  #433  
Old 06-18-2011, 10:59 PM
Sarcasmorator Sarcasmorator is offline
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I get your point, but honestly, if you're going to make someone besides yourself Speaker, it makes the most sense to pick the person to your left, not the person who already has it or who had it before you did. That way you get second choice of Strategy Card. And concentrating so hard on sending the Speaker token back and forth would mean neglecting other stuff. Like earning VP with Bureaucracy.

I will check the FAQ and other rulings and make sure it is in fact OK to simply re-Speaker the current token holder if you're using option b).

In any case, Egarwaen has already passed Assembly up and there are several people who could nab the card before severian's turn comes around (including you), so I don't see it being an issue this round.
  #434  
Old 06-18-2011, 11:57 PM
Googleshng Googleshng is offline
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Er... That's what I just described. Every round, one particular person takes assembly, and uses it to give speaker to the person right before them. They don't directly benefit, but you still have the ability to lock the selection order for the whole game, with the only person able to break it being the primary benefactor... and the person maintaining the lock can screw the primary benefactor over with a last place pick by grabbing it personally.

But yeah, I wasn't pointing that out as a concern for this game we're playing, it just seems like such a potential game breaker I figured I was seriously misinterpreting things.
  #435  
Old 06-19-2011, 12:44 AM
`Hrist `Hrist is offline
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Housekeeping: All planets refreshed. Hope's End gets a Shock Trooper, while Primor gets a Ground Trooper. 1 CC for Command Pool and 1 for Strategy Allocation.

There was a problem earlier with me getting too many Carriers. I'll replace the one Carrier with a Cruiser.

COMMAND COUNTERS
Command Pool: 2
Strategy Allocation: 2
Fleet Supply: 3 (+1)
Activations: 0

PLANETS (Resources/Influence)
Arc Prime – 4/0
Wren Terra – 2/1
Qucen'n -- 1/2
Primor -- 2/1 (Ground Troop Refresh)
Rarron -- 0/3 (Green Tech Spec)
Hope's End -- 3/0 (Shock Troopers)

UNITS (Deployed/Total)
Arc Prime/Wren Terra -- Space Dockx2, Dreadnoughtx1, Carrierx2, Ground Forcex1, Fighterx2,Cruiserx1
Qucen'n -- Ground Forcesx2,
Rarron -- Carriersx1, Ground Forcesx1
Primor -- Ground Troopx2
Hope's End -- Carrierx1, Fightersx3, Destroyerx1, Ground Troopx1, Shock Troopx2

TECHNOLOGIES OWNED
Hylar V Assault Laser
Antimass Deflectors
XRD Transporters – +1 Carrier movement

TRADE CONTRACTS
Terran 2
Egarwen 2

Trade Goods: 0

VICTORY POINTS: 2

I select Production

Last edited by `Hrist; 06-19-2011 at 05:30 PM.
  #436  
Old 06-19-2011, 12:49 AM
Sarcasmorator Sarcasmorator is offline
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Actually, you get two Shock Troops and two Ground Forces, respectively, for Hope's End and Primor's refresh abilities! So that's even better. But the downside is that when you use their refresh ability (like I did for Sumerian) those planets start the round exhausted as a result. Just remember not to leave the Shock Troops alone; they need to travel with a standard GF "figure."

The Federation of Sol will take Warfare and its attendant Trade Good bonus counter.

Googleshng is up!

EDIT: While I'm thinking of it: Is it working for all of you that I'm now posting a large map every day or two, and not the individual moves anymore? Any other procedural changes that would make things flow more smoothly, for playing or reading along?

Last edited by Sarcasmorator; 06-19-2011 at 10:11 AM.
  #437  
Old 06-19-2011, 04:25 PM
Googleshng Googleshng is offline
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Yeah, big map beats close-up any day. Also while I'm sure I'll come to regret it, I'll take Diplomacy II.

Also- When do you actually pick up new political cards again?
  #438  
Old 06-19-2011, 04:29 PM
Sarcasmorator Sarcasmorator is offline
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You can get new Political Cards by executing the primary of Assembly or the secondary of Bureaucracy. I think certain Action Cards let you draw them, too.

A note on Diplomacy II, just in case anyone tries this: It cannot be used to annex Mecatol Rex.

Last edited by Sarcasmorator; 06-19-2011 at 05:11 PM.
  #439  
Old 06-19-2011, 07:00 PM
John John is offline
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The Yin will take Trade 2.

The L1z1x Mindset is up!
  #440  
Old 06-19-2011, 08:35 PM
Sarcasmorator Sarcasmorator is offline
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The L1Z1X Mindnet will take Bureaucracy. And that makes our play order for this round:

1. Lucas — Leadership
2. Googleshng — Diplomacy II
3. `Hrist — Production
4. Severian — Trade II
5. Egarwaen (SPEAKER) — Warfare II
6. Sarcasmorator — Warfare I
7. Epithet — Technology II
8. L1Z1X Mindnet — Bureaucracy

Assembly gains a bonus counter.

Here's the Round 3 starting map:



Here's the large version.

And the reference map.

Lucas is up!

Last edited by Sarcasmorator; 06-20-2011 at 01:40 AM.
  #441  
Old 06-20-2011, 01:33 PM
Lucas Lucas is offline
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The Coalition peoples are clamoring for more defense spending, so Chamberlain Shvass consents. The Mentak will spend a CC from the command pool to activate the Moll Primus system, exhaust Moll Primus and Tequ'ran and spend one trade good for seven resources total, and build three cruisers and two ground forces at Moll Primus.

CONSUMABLES
Trade Goods: 2

COMMAND COUNTERS
Command Pool: 2/3
Activations: 1

PLANETS (Resources/Influence)
Moll Primus 4/1 - 3 Cruisers, 4 GF, Spacedock
Tequ'ran 2/0 - Red Tech - 2 GF, 1 Carrier, 1 Fighter

The Mentak are running out of Cruisers =(
  #442  
Old 06-20-2011, 01:42 PM
Sarcasmorator Sarcasmorator is offline
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You're crazy for Cruisers, man.

Googleshng is up.
  #443  
Old 06-20-2011, 09:18 PM
Googleshng Googleshng is offline
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Well, it's now or never really. Activating Diplomacy II...



... and immediately using the primary, to use the secondary, exhausting Nar to annex Mirage. I believe everyone else who still has a valid target picks clockwise from me, and we kinda have to go in order on this one, because pickings are getting slim.

PLANETS (Resources/Influence)
Jol – 1/2
Nar – 2/3
Capha – 3/0
Arnor 2/1
Lor 1/2 (Red Tech Specialty)
Starpoint 3/1
New Albion 1/1 (Green Tech Specialty)
Mehar Xull 1/3 (Blue Tech Specialty)
Mirage – 1/2 (Fighters?)
  #444  
Old 06-20-2011, 09:26 PM
Lucas Lucas is offline
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I don't have anything I can take, so I pass.
  #445  
Old 06-20-2011, 09:30 PM
Egarwaen Egarwaen is offline
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The Embers of Muaat are insufficiently strategically deft at the moment to take advantage of this opportunity. They're still hung over from the party they funded with the sale of Cokeworld.
  #446  
Old 06-20-2011, 10:38 PM
Epithet Epithet is offline
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Passing on Diplomacy's secondary.
  #447  
Old 06-20-2011, 10:51 PM
`Hrist `Hrist is offline
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Pass on the Diplomacy secondary
  #448  
Old 06-20-2011, 10:57 PM
Sarcasmorator Sarcasmorator is offline
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Quote:
Originally Posted by Googleshng View Post
Mirage – 1/2 (Fighters?)
Yep, Fighters. I put icons for all the refresh-ability planets on the reference map showing what you get.

The L1Z1X Mindnet has no CCs to spend and must pass.

In the interest of maintaining peaceful relations with their neighbors, The Federation of Sol will also pass.

There are no planets within The Brotherhood of Yin's range to annex, which means an automatic pass for severian.

`Hrist is up.

Last edited by Sarcasmorator; 06-20-2011 at 11:59 PM.
  #449  
Old 06-21-2011, 12:55 AM
`Hrist `Hrist is offline
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Tap Arc Prime for four resources and build a Space Dock on Hope's End.

That costs a CC right?

COMMAND COUNTERS
Command Pool: 1
Strategy Allocation: 2
Fleet Supply: 3 (+1)
Activations: 0

PLANETS (Resources/Influence)
Arc Prime – 4/0
Wren Terra – 2/1
Qucen'n -- 1/2
Primor -- 2/1 (Ground Troop Refresh)
Rarron -- 0/3 (Green Tech Spec)
Hope's End -- 3/0 (Shock Troopers)

UNITS (Deployed/Total)
Arc Prime/Wren Terra -- Space Dockx2, Dreadnoughtx1, Carrierx2, Ground Forcex1, Fighterx2,Cruiserx1
Qucen'n -- Ground Forcesx2,
Rarron -- Carriersx1, Ground Forcesx1
Primor -- Ground Troopx2
Hope's End -- Carrierx1, Fightersx3, Destroyerx1, Ground Troopx1, Shock Troopx2, Space Dockx1

TECHNOLOGIES OWNED
Hylar V Assault Laser
Antimass Deflectors
XRD Transporters – +1 Carrier movement

TRADE CONTRACTS
Terran 2
Egarwen 2

Trade Goods: 3

VICTORY POINTS: 1

Last edited by `Hrist; 06-21-2011 at 12:34 PM.
  #450  
Old 06-21-2011, 01:00 AM
Sarcasmorator Sarcasmorator is offline
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Quote:
Originally Posted by `Hrist View Post
That costs a CC right?
It does; under normal circumstances (like this) you have to activate a system to build anything there, including a Space Dock. Also, I think I mentioned it before, but you can't produce units with a Space Dock in the same round it is built by any means.

severian is up.
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