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#1201
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Pass on the secondary.
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#1202
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Pass on secondary
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#1203
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Sol executes the secondary, drawing Action Card 115 and Political Card 63.
CONSUMABLES Action Cards: 3 Political Cards: 1 Trade Goods: 0 COMMAND COUNTERS Command Pool: 3 Strategy Allocation: 2 Fleet Supply: 5 Activations: 1 Total in play: 11/16 Last edited by Sarcasmorator; 07-31-2011 at 11:37 AM. |
#1204
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Pass secondary.
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#1205
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I may end up holding things up a bit. My lung may have collapsed.
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#1206
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Having no strategy, we pass.
What? Whoa, doctor time! |
#1207
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Whoa, man, get better.
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#1208
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Yeesh, that's awful.
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#1209
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And a mere 12 hours later, here I am to say passing on secondary.
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#1210
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I believe that's everybody. I'm up!
I do my switcheroo on Darien. PLANETS (Resources/Influence) Darien – 4/2* Centauri - 1/3 Gral - 1/1, Blue Tech Specialty Tar'Mann - 1/1 Lisis - 2/2 Sarcasmorator is up! |
#1211
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Activating Thibah, tapping most of my planets for 8 resources and using the Sarween Tools for 1 more to build a Carrier (3) and three Cruisers (6).
COMMAND COUNTERS Command Pool: 2 Strategy Allocation: 2 Fleet Supply: 5 Activations: 2 Total in play: 11/16 PLANETS (Resources/Influence) Jord – 4/2 Lazar – 1/0 Sakulag – 2/1 Thibah – 1/1 Mecatol Rex — 1/6 Last edited by Sarcasmorator; 08-02-2011 at 11:14 PM. |
#1212
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Googleshng is up.
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#1213
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Could I get a fresh map? Like 4 different things just happened that potentially mess with what I was planning to do here and I want to make sure I have'em all straight.
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#1214
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I'm a few hundred miles from home, so late tonight is the earliest I can put up a map.
EDIT: Got home so late I couldn't put up a map, and now I have work! Tonight, tonight. Last edited by Sarcasmorator; 08-02-2011 at 09:08 AM. |
#1215
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Googleshng, if you don't want to wait until tonight for a new map, here's a quick rundown on what's happened since the last one:
Mindnet High Alert on Mellon Yin Dreadnought from Thibah to Wormhole Beta Big fight between `Hrist and Epithet for Abyz/Fria (see last page) Sol build 3 Cruisers and 1 Carrier at Thibah Last edited by Sarcasmorator; 08-02-2011 at 04:23 PM. |
#1216
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No Yin Cruiser to Centauri, I didn't "control" Centauri.
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#1217
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Ah, got it. You left the original line intact, and that's what I was going off.
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#1218
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OK, digging up the last map (this, right?) and trying to get this all worked out and still getting a bit of a headache...
Wormhole Beta was already activated before this. Was that a legal move there? |
#1219
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Yes. Severian used the Warfare II secondary for the move.
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#1220
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OK, so. Biting the bullet and retracing things, it seems my original plan, backup plan, and secondary backup plan all went wonky do to crazy stuff people went and did recently, but that crazy stuff left a bunch of systems I've been worried about doing stuff exhausted, so... @%$# it. I'm just going to go ahead and do this and work out my next real move without totally holding the game up!
Alien Technology: Play as an Action. Immediately spend 4 resources to receive one technology advance for which you have the prerequisites. This cost cannot be reduced. I'll exhaust Arnor and Sumerian to grab Advanced Fighters. PLANETS (Resources/Influence) Jol – 1/2 Nar – 2/3 Capha – 3/0 Arnor 2/1 Lor 1/2 (Red Tech Specialty) Starpoint 3/1 New Albion 1/1 (Green Tech Specialty) Mehar Xull 1/3 (Blue Tech Specialty) Mirage 1/2 (Fighters) Tsion 2/2 (Trade Goods) Bellatrix 0/1 (Red Tech Specialty) Vega Major 2/1 Vega Minor 1/2 (Blue Tech Specialty) Velnor 2/0 (Red Tech Specialty) Sumerian 2/2 (Trade Goods) Arcturus 1/1 TECHNOLOGIES OWNED Hylar V Assault Laser Deep Space Cannons Magen Defense Grid War Sun Antimass Deflectors XRD Transporters Type IV Drive Advanced Fighters Cybernetics Gen Synthesis Hypermetabolism Neural Motivator Enviro Compensator Sarween Tools |
#1221
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Egarwaen is up!
ROUND 6 PLAY ORDER 1. severian (SPEAKER) — Leadership (1) 2. Sarcasmorator — Diplomacy II (2) 3. Googleshng — Assembly (3) 4. Egarwaen — Production (4) 5. SilentSnake — Warfare II (6) 6. `Hrist — Technology II (7) 7. Epithet — Bureaucracy (8) |
#1222
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Last edited by Sarcasmorator; 08-03-2011 at 02:34 AM. |
#1223
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Quote:
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#1224
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Dang. Updated map now at the original link.
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#1225
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Lessee...I have two Ground Forces on Abyz, the PDS there doesn't have Deep Space Cannon range icons, and I haven't activated the system this round. Otherwise the map seems fine.
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#1226
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What is wrong with meeeeeeeee
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#1227
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My PDS on Muaat is also missing its Deep Space Cannon range icons.
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#1228
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Incidentally, I believe it is time to reinforce my flank! Activating Coorneeq/Resculon, moving the Dreadnought, Destroyer, Carrier, and 1x Ground Force from Muaat, landing the Ground Force on Resculon.
COMMAND COUNTERS Command Pool: 1 Strategy Allocation: 1 Fleet Supply: 3 Activations: 1 Total in play: 6/16 UNIT DEPLOYMENT Muaat - 1x Space Dock, 1x Ground Force, 1x PDS El'Nath - 1x Cruiser, Control Marker, 1x Destroyer Coorneeq/Resculon - 1x Ground Force (Coorneeq), 1x Ground Force (Resculon), 1x Carrier, 1x Dreadnought, 1x Destroyer Lesab - 1x Dreadnought, 1x Carrier, 2x Fighter, 1x Ground Force Arinam/Meer - 1x Dreadnought, 2x Ground Force (1x Arinam, 1x Meer), 1x War Sun, 4x Fighters SilentSnake is up. |
#1230
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The Mindnet warily checks its assets, reputation, and power, and comes to one conclusion: They are falling behind. The Mindnet needs a single new planet. Perimeter must be assimilated. Resistance is futile.
Activating Perimeter and moving from Mellon system 2 Dreadnoughts, 1 Carrier, 2 Fighters, 2 Ground Forces, and the High Alert token and from 0.0.0 1 Cruiser and 1 Ground force with intent to invade the planet. This will void The Mindnet's Trade Agreement with the N'orr. My initial Deep Space Laser PDS roll: 10 (Hit) Last edited by SilentSnake; 08-04-2011 at 09:36 AM. |