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My Space Fleet is Invincible! — Let's Play Twilight Imperium Third Edition

Back to Let's Play < 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 >
  #841  
Old 07-11-2011, 12:49 AM
Googleshng Googleshng is offline
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Claiming VP for invading someone this turn.

Taking 3 new CCs, thanks to hypermetabolism, adding 1 to command, strategy, and fleet supply, drawing action cards 137 and 20, ditching Enhanced Armor and then drawing 119 to replace it.

And again, I'll take those trade goods from Tsion.

End of Round Full Status Report:

CONSUMABLES
Action Cards: 5
Political Cards: 1
Trade Goods: 2

PLANETS (Resources/Influence)
Jol – 1/2
Nar – 2/3
Capha – 3/0
Arnor 2/1
Lor 1/2 (Red Tech Specialty)
Starpoint 3/1
New Albion 1/1 (Green Tech Specialty)
Mehar Xull 1/3 (Blue Tech Specialty)
Mirage 1/2 (Fighters)
Tsion 2/2 (Trade Goods)
Bellatrix 0/1 (Red Tech Specialty)
Wellon 1/2
Vega Major 2/1
Vega Minor 1/2 (Blue Tech Specialty)

COMMAND COUNTERS
Command Pool: 2
Strategy Allocation: 4
Fleet Supply: 3
Activations: 0

UNITS
Jol/Nar - Space Dock x1, Dreadnought x1, War Sun x1, Fighter x4, Ground Forces x2 (1 on each)
Starpoint/New Albion - PDS x1 (Starpoint), Dreadnought x1
Mehar Xull - PDS x1
Tsion/Bellatrix - Carrier x1, Ground Forces x1, PDS x2
Vega Major/Minor - Ground Forces x3 (1 on Major, 2 on Minor), Carrier x1, Fighter x1, Dreadnought x1

TRADE CONTRACTS
Yin 1
Jol-Nar 3

TECHNOLOGIES OWNED
Hylar V Assault Laser
Deep Space Cannons
Magen Defense Grid
War Sun

Antimass Deflectors
XRD Transporters

Cybernetics
Gen Synthesis
Hypermetabolism
Neural Motivator

Enviro Compensator
Sarween Tools
Microtechnology



VICTORY POINTS: 4
  #842  
Old 07-11-2011, 01:36 AM
Sarcasmorator Sarcasmorator is offline
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Quote:
Originally Posted by Googleshng View Post
Jol/Nar - Space Dock x1, Dreadnought x1, War Sun x1, Fighter x4, Ground Forces x2 (1 on each)
I don't believe you've ever moved a GF onto Nar; they've both been on Jol since you built them (GF/PDS units built by a Space Dock go on the dock's host planet).

If I'm mistaken, let me know.
  #843  
Old 07-11-2011, 01:39 AM
Egarwaen Egarwaen is offline
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I'm putting 2 CCs into Command Pool.

I draw Action Card 32

I do not qualify for any public objectives.

THE EMBERS OF MUAAT

SPECIAL ABILITIES
>Your War Suns have a base movement of 1 until you acquire Sarween Tools and Deep Space Cannon; once acquired, base movement is 2
>As an Action, spend one Command Counter from Strategy Allocation to place 2 free Fighters or 1 free Destroyer in any one system containing one of your War Suns
>You may move through, but not stop in, Supernova systems

CONSUMABLES
Action Cards: 3
Political Cards: 1
Trade Goods: 2

COMMAND COUNTERS
Command Pool: 3
Strategy Allocation: 3
Fleet Supply: 3
Activations: 0
Total in play: 9/16

PLANETS (Resources/Influence)
Muaat (4/1)
Lesab (2/1, Green Tech Spec)
Resculon (2/0)
Coorneeq (1/2, Red Tech Spec)
El'Nath (2/0, Blue Tech Spec)

TECHNOLOGIES OWNED
Enviro Compensator (Yellow): Space Docks gain +1 to production capacity
Sarween Tools (Yellow): When building with a Space Dock, you gain 1 additional resource
Hylar V Assault Laser (Red): Cruisers and Destroyers gain +1 on combat rolls
War Sun (Red): Can now build War Suns
Deep Space Cannon (Red): PDS can fire at adjacent systems
Micro Technology (Yellow): When receiving trade goods from your trade agreements, receive 1 extra trade good for each active trade agreement.

UNITS (Deployed/Total)
Space Dock - 1/3
Ground Forces - 4
Fighters: 2
Carriers: 1/4
Destroyers: 1/8
Cruisers: 1/8
Dreadnoughts: 2/5
War Suns: 0/2

UNIT DEPLOYMENT
Muaat - 1x Space Dock, 1x Dreadnought, 2x Ground Force
El'Nath - 1x Cruiser, Control Marker, 1x Destroyer
Coorneeq - 1x Ground Force
Lesab - 1x Dreadnought, 1x Carrier, 2x Fighter, 1x Ground Force
Resculon - Control Marker

TRADE CONTRACTS
1 Space Vampires
2 Sardakk N'or

VICTORY POINTS: 1

Whoops, sorry about that! Misread the end-of-turn rules.

Last edited by Egarwaen; 07-11-2011 at 01:59 PM.
  #844  
Old 07-11-2011, 01:44 AM
Sarcasmorator Sarcasmorator is offline
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How are you drawing 2 Action Cards, Egarwaen? You don't have Neural Motivator.
  #845  
Old 07-11-2011, 02:42 AM
Egarwaen Egarwaen is offline
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Quote:
Originally Posted by Sarcasmorator View Post
How are you drawing 2 Action Cards, Egarwaen? You don't have Neural Motivator.
My bad, misread the end of turn rules and drew an extra one by accident. I'd suggest that Sarc move #52 to a random empty slot.
  #846  
Old 07-11-2011, 02:45 AM
Sarcasmorator Sarcasmorator is offline
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Will do.
  #847  
Old 07-11-2011, 11:02 AM
`Hrist `Hrist is offline
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Refresh all planets. Claim Action Card 49. Place one CC in Strategic Allocation and one in Fleet Supply.

COMMAND COUNTERS
Command Pool: 1
Strategic Allocation: 2
Fleet Supply: 4 (+1)

CONSUMABLES
Action Cards: 3
Trade Goods: 1

PLANETS (Resources/Influence)
Arc Prime – 4/0
Wren Terra – 2/1
Qucen'n - 1/2
Primor -- 2/1 (Ground Troop Refresh)
Rarron -- 0/3 (Green Tech Spec)
Hope's End -- 3/0 (Shock Troopers)
Lirta IV -- 2/3 (Green Tech Spec)
Bereg -- 3/1 (Orange Tech Spec)

UNITS (Deployed/Total)
Arc Prime/Wren Terra -- Space Dockx2, Dreadnoughtx2, Carrierx2, Fightersx4, 3x Ground Forces
Qucen'n -- Ground Forcesx1,
Rarron -- Ground Forcesx1
Primor -- Ground Troopx2
Hope's End -- Dreadnoughtx2, Carrierx1, Fightersx3, Destroyerx1, Ground Troopx1, Shock Troopx2, Space Dockx1
Lirta IV: Cruiserx1, Carrierx1, Fightersx4, Ground Forcex1
Bereg: Ground Forcex1

TECHNOLOGIES OWNED
Hylar V Assault Laser
Antimass Deflectors
XRD Transporters – +1 Carrier movement
Enviro Compensators
Stasis Capsules
Micro Technology

TRADE CONTRACTS
Terran 3
Egarwaen 3

VICTORY POINTS: 2

Last edited by `Hrist; 07-12-2011 at 02:21 AM.
  #848  
Old 07-11-2011, 11:54 AM
Epithet Epithet is offline
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Taking two command counters and putting one in command pool and one in fleet supply. Drawing Action Card 33.

COMMAND COUNTERS
Command Pool: 2
Strategy Allocation: 1
Fleet Supply: 4

CONSUMABLES
Action Cards: 2
Political Cards: 1
Trade Goods: 0

UNITS
Home space - Fighter x3, Cruiser x2, Dreadnought x1, Destroyer x1,
Quinarra - PDS x1, GF x3, Space Dock x1
Perimeter - GF x1
Vefut II - GF x1
A/L/A space - Cruiser x1
Abyz/Fria - Cruiser x1, Carrier x2, Fighter x3, Dreadnought x1, High Alert Token
Abyz - GF x2, PDS x1, Space Dock x1
Fria - GF x1

PLANETS
Quinarra – 3/1
Tren’lak – 1/0
Ashtroth 2/0
Abbadon 1/0 (red tech specialty)
Loki 1/2
Perimeter 2/2
Abyz 3/0
Fria 2/0 (Blue tech specialty)
Vefut II 2/0 (red tech specialty)

TECHNOLOGY
Hylar V Assault Laser
Deep Space Cannons
Antimass Deflectors
XRD Transporters
Cybernetics

TRADE CONTRACTS
Mentak 1
Muaat 2

VICTORY POINTS: 2
  #849  
Old 07-11-2011, 01:05 PM
Lucas Lucas is offline
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Drawing action card 84 and placing 1 CC each in Command and Fleet Supply.

CONSUMABLES
Action Cards: 4
Political Cards: 0
Trade Goods: 0

COMMAND COUNTERS
Command Pool: 2
Strategy Allocation: 3
Fleet Supply: 5
Activations:
Total in play: 10/16

PLANETS (Resources/Influence)
Moll Primus 4/1 - 3 Cruisers, 4 GF, Spacedock
Tequ'ran 2/0 - Red Tech - 2 GF, 1 Carrier, 1 Fighter
Torkan 0/3 – Blue Tech - 1 GF, 1 PDS
Saudor 2/2 – 1 GF, 1 Cruiser
Dal Bootha 0/2 – Red Tech - 1 GF, 3 Cruisers
Xxehan 1/1 – Green Tech - 1 GF
Lodor 3/1 - Green Tech, Spacedock, 2 GF, 2 Cruisers, 1 Dreadnought



TECHNOLOGIES OWNED
Hylar V Assault Laser
Enviro Compensator
Micro Technology

Stasis Capsules
Cybernetics
Gen Synthesis


UNITS (Deployed/Total)
Space Docks: 1/3
Ground Forces: 11
Shock Troops: 0
PDS: 1/6
Fighters: 1
Carriers: 1/4
Destroyers: 0/8
Cruisers: 7/8
Dreadnoughts: 0/5
War Suns: 0/2

TRADE CONTRACTS
Yin 1
Sardak Norr 1

VICTORY POINTS: 2
  #850  
Old 07-11-2011, 01:09 PM
Sarcasmorator Sarcasmorator is offline
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All righty. Waiting on sev and Snake, then I'll post up the Strategy Cards and we'll move on to the Strategy Phase.
  #851  
Old 07-11-2011, 01:33 PM
Egarwaen Egarwaen is offline
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Quote:
Originally Posted by Sarcasmorator View Post
All righty. Waiting on sev and Snake, then I'll post up the Strategy Cards and we'll move on to the Strategy Phase.
I'd like to request a slight hold on that, but not too long. Like, say, the end of the day?
  #852  
Old 07-11-2011, 01:35 PM
Googleshng Googleshng is offline
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Quote:
Originally Posted by `Hrist View Post
Claim the influence objective for a Victory Point.
You already claimed that one last time didn't you? Can't claim the same condition twice.
  #853  
Old 07-11-2011, 01:42 PM
Sarcasmorator Sarcasmorator is offline
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Quote:
Originally Posted by Egarwaen View Post
I'd like to request a slight hold on that, but not too long. Like, say, the end of the day?
Should be fine. severian can't post until tonight anyhow, and I'm not sure about SilentSnake.
  #854  
Old 07-11-2011, 01:44 PM
`Hrist `Hrist is offline
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I will change it to "Spend 3 Command Counters in one round" then.

I spent mine on Assembly, Production and on building some ships at Hope's End.
  #855  
Old 07-11-2011, 01:48 PM
Sarcasmorator Sarcasmorator is offline
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For the CC objective, you have to spend the 3 CCs during the Status Phase (and qualifying is the first thing you do, so it has to be done before taking your 2 new ones). It's not an objective you can fulfill during the Action Phase (outside of playing Bureaucracy), like blockading or invading.

Honestly, it's probably the costliest objective in play right now (blockading appears tricky, as no one has pulled it off yet, but you could potentially do it without losing a unit). CCs aren't easy or cheap to come by, and it's hard to spend them at the end of a round without cutting into your fleet supply.

Last edited by Sarcasmorator; 07-11-2011 at 02:08 PM.
  #856  
Old 07-11-2011, 01:58 PM
Egarwaen Egarwaen is offline
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I'm going to withdraw cancelling the trade contract with the Barony. After some mulling and fuming, the Embers have decided that we quite like moneys.
  #857  
Old 07-11-2011, 02:39 PM
SilentSnake SilentSnake is offline
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Hello all! Your new friendly neighborhood Mindnet here! Taking Action Card 127 and putting one command counter in the Command Pool and one in Strategy Allocation.

CONSUMABLES
Action Cards: 4
Political Cards: 0
Trade Goods: 0

COMMAND COUNTERS
Command Pool: 3
Strategy Allocation: 2
Fleet Supply: 5
Activations: 0
Total in play: 10/16

PLANETS (Resources/Influence)
[0.0.0.] – 5/0
Mellon – 0/2
Zohbat – 3/1, Blue tech specialty
Rigel I – 0/1
Rigel II – 1/2
Rigel III – 1/1, Blue tech specialty
Quann – 2/1, Green tech specialty

TECHNOLOGIES OWNED
Enviro Compensator
Stasis Capsules
Cybernetics
Hylar V Assault Laser
Deep Space Cannon

UNITS (Deployed/Total)
Space Docks: 3/3
Ground Forces: 9
Shock Troops: 0
PDS: 2/6
Fighters: 7
Carriers: 3/4
Destroyers: 0/8
Cruisers: 3/8
Dreadnoughts: 5/5
War Suns: 0/2

UNIT DEPLOYMENT
[0.0.0.] – Space Dock x1, PDS x1
[0.0.0.] space: Dreadnought x2, Fighter x2
Mellon: Ground Force x1
Zohbat: Ground Force x1, PDS x1, Space Dock x1
Mellon/Zohbat space: Dreadnought x2, Carrier x2, Fighter x2
Rigel I: GF x1
Rigel II: GF x1
Rigel III: GF x1
Rigel Space: Carrier x1, Fighter x3
Quann: GF x1, Space Dock x1
Quann Space: Cruiser x3 (GF x1 each), Destroyer x1, Dreadnought x1

TRADE CONTRACTS
L1Z1X 1
L1Z1X 1

VICTORY POINTS: 2
  #858  
Old 07-11-2011, 07:01 PM
John John is offline
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The Yin do not qualify for any Objectives this turn, secret or public.

We draw Action Card #93, and split the command counters between Command and Strategy.

THE BROTHERHOOD OF YIN

SPECIAL ABILITIES
>Before an Invasion Combat in which you are the attacker begins, you may roll 1 die. On a 5+ your opponent loses one Ground Force and you gain 1 Ground Force
>Immediately before the second round of a Space Battle, you may discard one of your participating Destroyers or Cruisers to inflict 1 hit on an enemy ship of your choice
>Once per round, as an Action, you may swap the Resource and Influence values of a planet you control until the end of the round.


CONSUMABLES
Action Cards: 4
Political Cards: 0
Trade Goods: 0

COMMAND COUNTERS
Command Pool: 1
Strategy Allocation: 1
Fleet Supply: 4
Activations: 0
Total in play: 6/16


PLANETS (Resources/Influence)
Darien – 4/2*
Arinam - 1/2, Blue Tech Specialty
Meer - 0/4
Centauri - 1/3
Gral - 1/1, Blue Tech Specialty
Tar'Mann - 1/1
Usis - 2/2
Velnor - 2/0, Red Tech Specialty
Sumerian - 2/2, Trade Goods
Arcturus - 1/1



TECHNOLOGIES OWNED
Hylar V Assault Laser - Cruisers and Destroyers gain +1 on combat rolls
Automated Defense Turrets - Destroyer Anti-Fighter Barrage gains 1 extra die and +2 to hit
Antimass Deflectors: Move through Asteroid Fields
XRD Transporters: Carriers gain +1 movement
Cybernetics: Fighters receive +1 on all combat rolls
Assault Cannon: Before battle Dreadnoughts fire one free shot.

UNITS (Deployed/Total)
Space Docks: 1/3, Darien x1
Ground Forces: Arinam x1, Meer x1, Centauri x1, Gral x1, Sumerian x1, Arcturus x1, Darien x4
Shock Troops: 0
PDS: 2/6, Darien x2
Fighters: Sumerian/Arcturus x4
Carriers: 3/4, Sumerian/Arcturus x2, Darien x1
Destroyers: 1/8, Sumerian/Arcturus x1
Cruisers: 1/8, Tar'Mann x1
Dreadnoughts: 3/5, Tar'Mann x2, Sumerian/Arcturus x1
War Suns: 0/2

Units (Location)
Darien: Space Dock x1, PDS x2, GF x4, Carrier x1
Arinam: GF x1
Meer: GF x1
Tar'Mann: GF x1, Dreadnought x2, Cruiser x1
Centauri: GF x1
Gral: GF x1
Arcturus: GF x2, Fighter x4, Destroyer x1, Carrier x2, Dreadnought x1

Trade Contracts
Yin 1 to Googleshng in exchange for Jol-Nar 1
Yin 1 to Lucas in exchange for Mentak 1

VICTORY POINTS: 1

Darien is switched back to 2/4 at the end of the round.
  #859  
Old 07-11-2011, 07:10 PM
Sarcasmorator Sarcasmorator is offline
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On to the Strategy Phase for Round 5! If you have any Status Phase-specific Action Cards to play, do so ASAP!

Here are the Strategy Cards:







Trade II has a bonus counter worth 1 Trade Good.

Choosing order is as follows:

1. Googleshng (SPEAKER) — Leadership (1)
2. Severian — Assembly (3)
3. Egarwaen — Warfare (6)
4. SilentSnake — Diplomacy II (2)
5. Epithet — Trade II (5)
6. Lucas — Technology II (7)
7. `Hrist — Production (4)
8. Sarcasmorator — Bureaucracy (8)

Googleshng is up!

Or he will be, right after I play an Action Card. Anyone else want to announce they're playing one as well before I reveal what it is? I'll check in again after I get home from work.

Last edited by Sarcasmorator; 07-12-2011 at 06:09 PM.
  #860  
Old 07-11-2011, 09:37 PM
Googleshng Googleshng is offline
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I might have one to play after yours. That's legal right?
  #861  
Old 07-11-2011, 10:18 PM
Sarcasmorator Sarcasmorator is offline
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Yep, as long as it's the appropriate phase/timing.

Anyway, I'm playing this:

Strategic Shift: Play during the Strategy Phase before anyone chooses a Strategy Card. Choose one card; no player may take that card this round.

And I choose Warfare II.
  #862  
Old 07-11-2011, 10:54 PM
John John is offline
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So, this is the first time that I've had a planet that had a refresh ability, and I forgot to do it. I'd like to exhaust Sumerian for a couple Trade Goods, but we did move on to the Strategy Phase a few hours ago. If it's not allowed, I'm fine with it since I had plenty of time to remember it.
  #863  
Old 07-12-2011, 12:08 AM
Sarcasmorator Sarcasmorator is offline
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Go ahead. It's not like it's an unmitigated advantage; you start the round with the planet tapped this way.
  #864  
Old 07-12-2011, 02:10 AM
Googleshng Googleshng is offline
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I'm taking leadership, to satisfy my depraved CC-lust... and was 'Hrist spending CCs on a VP or no? Might want to sort that out before we get too far along here. Anyway, Sev's next I believe.
  #865  
Old 07-12-2011, 02:21 AM
`Hrist `Hrist is offline
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Quote:
Originally Posted by Googleshng View Post
I'm taking leadership, to satisfy my depraved CC-lust... and was 'Hrist spending CCs on a VP or no? Might want to sort that out before we get too far along here. Anyway, Sev's next I believe.
I am not. I changed my VP to be accurate.
  #866  
Old 07-12-2011, 08:03 AM
John John is offline
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Well, since I can't take Leadership, I'll grab Assembly instead.

Egarwaen, grab a card.
  #867  
Old 07-12-2011, 12:04 PM
Egarwaen Egarwaen is offline
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I shall select Warfare I.

Snaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaake, you're up.
  #868  
Old 07-12-2011, 02:05 PM
SilentSnake SilentSnake is offline
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I'll be taking Diplomacy II, if I could.

Go Epithet!
  #869  
Old 07-12-2011, 03:05 PM
Epithet Epithet is offline
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I'll take Production.

Lucas is up.
  #870  
Old 07-12-2011, 03:09 PM
`Hrist `Hrist is offline
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Quote:
Originally Posted by Epithet View Post
I'll take Production.

Lucas is up.
Playing an action card. One sec.
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