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My Space Fleet is Invincible! — Let's Play Twilight Imperium Third Edition

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  #271  
Old 05-30-2011, 06:07 PM
`Hrist `Hrist is offline
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I started with two Political Cards. I don't know if I get two more or what.

CONSUMABLES
Action Cards: 0
Political Cards: 0
Trade Goods: 0

COMMAND COUNTERS
Command Pool: 3
Strategy Allocation: 2
Fleet Supply: 3 (+1)
Activations: 0
Total in play: 8/16

PLANETS (Resources/Influence)
Arc Prime – 4/0
Wren Terra – 2/1
Qucen'n -- 1/2
Rarron -- 0/3 (Green Tech Spec)

UNITS (Deployed/Total)
Arc Prime/Wren Terra -- Space Docksx1, Dreadnoughtx1, Carrierx2, Destroyerx1, Fighterx3, Ground Forcesx2
Qucen'n -- Ground Forcesx2,
Rarron -- Carriersx1, Ground Forcesx1

TECHNOLOGIES OWNED
Hylar V Assault Laser
Antimass Deflectors
XRD Transporters – +1 Carrier movement

I'll take Warfare II.
  #272  
Old 05-30-2011, 07:16 PM
Sarcasmorator Sarcasmorator is offline
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You get more Political cards with the Assembly (primary) and Bureaucracy (secondary) Strategy Cards, but not at the end of the round, so you're cool. But you DO get to draw an Action Card along with your 2 CCs, which it looks like you didn't do.

I'll take Leadership.

Googleshng is up. Warfare I, Trade II and Bureaucracy remain to be chosen, I believe.
  #273  
Old 05-30-2011, 08:58 PM
`Hrist `Hrist is offline
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Oh, and did I get trade goods from my contracts with the new round?
  #274  
Old 05-30-2011, 09:10 PM
John John is offline
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You get those whenever the Trade Card comes up, not in the Status/Strategy phases.
  #275  
Old 05-30-2011, 11:44 PM
Googleshng Googleshng is offline
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Quote:
Originally Posted by `Hrist View Post
COMMAND COUNTERS
Command Pool: 1
Strategy Allocation: 0
Fleet Supply: 3 (+1)
Quote:
Originally Posted by `Hrist View Post
COMMAND COUNTERS
Command Pool: 3
Strategy Allocation: 2
Fleet Supply: 3 (+1)
Did I miss something, or did you reset all your pools to their starting values rather than add 2 CCs and move'em around?

Anyway, guess I'll take Bureaucracy. Let's see how this whole actually scoring points thing works.
  #276  
Old 05-31-2011, 12:22 AM
Sarcasmorator Sarcasmorator is offline
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Yeah, `Hrist, it looks like you may have some extra CCs there. You should have a total of 6 divided among the three areas.

Googleshng, you get 1 Trade Good for the bonus counter. As per the Strategy Card's special instructions (reveal public objectives equal to the number of bonus counters on the card), the first Stage I Public Objective on the list is revealed:


STAGE I PUBLIC OBJECTIVE: I am blockading an opponent's Space Dock. (1 VP)


You blockade a Space Dock by having at least one of your non-Fighter ships in a system containing an opponent's Space Dock. If you're still blockading during the Status Phase or when executing the primary of the Bureaucracy card, you can claim this objective for a point.

The L1Z1X Mindnet will take Trade II. The turn order for this round is as follows:

1. Sarcasmorator — Leadership
2. Lucas — Diplomacy II
3. Egarwaen — Assembly
4. Epithet — Production
5. L1Z1X Mindnet — Trade II
6 `Hrist — Warfare II
7. Severian (SPEAKER) — Technology II
8. Googleshng — Bureaucracy

Once more, here's the map going into the new round.

And here's the planet names-and-numbers map.

The Action Phase begins!

Last edited by Sarcasmorator; 06-01-2011 at 05:19 AM.
  #277  
Old 05-31-2011, 12:37 AM
Sarcasmorator Sarcasmorator is offline
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The Federation of Sol, wary of neighbors who might be tempted to act on the newly announced public objective, activates its home system and exhausts Lazar and Sakulag for 3 resources with which to build a Cruiser and 2 Fighters:



COMMAND COUNTERS
Command Pool: 2
Strategy Allocation: 1
Fleet Supply: 3
Activations: 1
Total in play: 7/16

PLANETS (Resources/Influence)
Jord – 4/2
Vega Major – 2/1
Vega Minor – 1/2, Blue tech bonus
Lazar – 1/0
Sakulag – 2/1

Thibah – 1/1

UNITS (Deployed/Total)
Space Docks: 1/3
Ground Forces: 5
Shock Troops: 0
PDS: 0/6
Fighters: 2
Carriers: 2/4
Destroyers: 1/8
Cruisers: 1/8
Dreadnoughts: 0/5
War Suns: 0/2

UNIT DEPLOYMENT
Jord space: Cruiser x1, Fighter x2
Jord: Space Dock x1
Vega space: Carrier x 1
Vega Major: Ground Force x1
Vega Minor: Ground Force x1
Lazar/Sakulag space: Carrier x1 (with GF x1)
Lazar: GF x1
Sakulag: GF x1
Beta Wormhole: Destroyer x1

Lucas is up.
  #278  
Old 05-31-2011, 12:54 AM
`Hrist `Hrist is offline
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Quote:
Originally Posted by Googleshng View Post
Did I miss something, or did you reset all your pools to their starting values rather than add 2 CCs and move'em around?
This game is hard =(
  #279  
Old 05-31-2011, 01:05 AM
Sarcasmorator Sarcasmorator is offline
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It is, and some things are harder to keep track of in forum play than they are on the table, I think. I had to check and re-check my own CC count because the file I use to keep track of things didn't match what I'd posted here. I edited my CC total two or three times before I had it right.

Last edited by Sarcasmorator; 05-31-2011 at 01:31 AM.
  #280  
Old 05-31-2011, 01:59 AM
Lucas Lucas is offline
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I might as well use my Diplomacy II now. I'm executing option B to claim Lodor without spending a CC or Influence.

Planets:
Lodor - 3/1 - Green Tech

You want the full rundown of what I have? That's the only change from the end of the last round.
  #281  
Old 05-31-2011, 09:28 AM
Sarcasmorator Sarcasmorator is offline
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Nah, no need.

To those considering executing the secondary of Diplomacy II, a reminder: To have control of a system you must control all its planets AND have at least one non-Fighter ship in the system.

The Federation of Sol passes on the secondary of Diplomacy II.

The L1Z1X Mindnet will spend a CC from Strategy Allocation and exhaust Mellon and Zohbat to execute the secondary and annex Quann.

COMMAND COUNTERS
Command Pool: 2
Strategy Allocation: 0
Fleet Supply: 4
Activations: 0
Total in play: 6/16

PLANETS
[0.0.0.] – 5/0
Mellon – 0/2
Zohbat – 3/1 (Blue tech specialty)
Quann – 2/1 (Green tech specialty)
  #282  
Old 05-31-2011, 12:15 PM
Egarwaen Egarwaen is offline
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The Embers of Muaat will pass on this secondary.
  #283  
Old 05-31-2011, 01:05 PM
Lucas Lucas is offline
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Oh yeah, Egarwaen is up, though we might want to practice waiting on everyone to finish with the secondary before we move on to the next player.

Last edited by Lucas; 05-31-2011 at 03:36 PM. Reason: It is ae and not ea, d'oh. So much for trusting Sarc's spelling.
  #284  
Old 05-31-2011, 01:18 PM
Epithet Epithet is offline
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I'm passing on the secondary.
  #285  
Old 05-31-2011, 01:26 PM
Sarcasmorator Sarcasmorator is offline
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Quote:
Originally Posted by Lucas View Post
Oh yeah, Egarwean is up, though we might want to practice waiting on everyone to finish with the secondary before we move on to the next player.
Yeah, and since this secondary could have a material effect on what a player wants to do with their turn, it's doubly important, I think.

DIPLOMACY II
1. Sarcasmorator — PASSED
2. Lucas — PRIMARY
3. Egarwaen — PASSED
4. Epithet — PASSED
5. L1Z1X Mindnet — SECONDARY
6 `Hrist — SECONDARY
7. Severian (SPEAKER) — PASSED
8. Googleshng — PASSED

Last edited by Sarcasmorator; 06-02-2011 at 11:43 AM.
  #286  
Old 05-31-2011, 03:49 PM
Googleshng Googleshng is offline
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Quote:
Originally Posted by Sarcasmorator View Post
Nah, no need.

To those considering executing the secondary of Diplomacy II, a reminder: To have control of a system you must control all its planets AND have at least one non-Fighter ship in the system.
So that means I can't snag something adjacent to Starpoint/New Albion then? Suppose that means I'll have to pass here. And for further clarification- PDS/Ground Troops don't exert system control I take it?
  #287  
Old 05-31-2011, 03:54 PM
Sarcasmorator Sarcasmorator is offline
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Quote:
Originally Posted by Googleshng View Post
So that means I can't snag something adjacent to Starpoint/New Albion then? Suppose that means I'll have to pass here. And for further clarification- PDS/Ground Troops don't exert system control I take it?
Correct, though you could annex New Albion or Mehar Xull if you wanted. More costly in influence, but saves your ships the trip at the moment. Ground Troops take over planets and defend them, and PDS units help with the latter. But while you can control a planet without having units stationed there, you can't establish full control over a system without a ship.
  #288  
Old 05-31-2011, 07:00 PM
John John is offline
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I will pass on this.
  #289  
Old 05-31-2011, 11:43 PM
Sarcasmorator Sarcasmorator is offline
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Lucas "persuades" Lodor to pay protection money to his criminal consortium:

  #290  
Old 06-01-2011, 12:35 PM
Egarwaen Egarwaen is offline
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"You know I'm really looking forward to after our week of debauchery?" the Death Star's First Officer asked.

The captain sighed and turned to look at him, a pained expression on his face. "What's that?"

"A nice, velour robe. They even make ones treated with flame-retardant chemicals."

"It's VelNor, you idiot. Not veloUr."

The Embers of Muaat are activating Velnor/Lisis and moving their War Sun and all its attendant forces from Lesab. I'm leaving a control marker on Lesab and capturing each planet in my new system with two ground forces.

COMMAND COUNTERS
Command Pool: 2
Strategy Allocation: 2
Fleet Supply: 3
Activations: 1
Total in play: 8/16

PLANETS (Resources/Influence)
Muaat (4/1)
Lesab (2/1, Green Tech Spec)
Resculon (2/0)
Coorneeq (1/2, Red Tech Spec)
Velor (2/0, Red Tech Spec)
Lisis (2/2)


UNITS
Space Dock - 1x Muaat
Ground Forces - 2x Lisis, 2x Velnor, 1x Resculon, 1x Coorneeq
Fighters: 4 - 2x Velnor/Lisis, 2x Resculon/Coorneeq
Carriers: 1/4 - Resculon/Coorneeq
Destroyers: 0/8
Cruisers: 1/8 - Resculon/Coorneeq
Dreadnoughts: 0/5
War Suns: 1/2 - Velnor/Lisis
Control Marker - Lesab


It is now Epithet's Turn
  #291  
Old 06-01-2011, 12:56 PM
Sarcasmorator Sarcasmorator is offline
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`Hrist, just post your Diplomacy II decision at the start of your turn, or whenever before then. If you decide to take a planet I don't think it would conflict with anyone else's turn.
  #292  
Old 06-01-2011, 01:06 PM
Epithet Epithet is offline
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I'm activating Production's primary and tapping Ashtaroth, Quinarra, and Abaddon to build Dreadnought x1, Cruiser x1 and Fighter x2 in home space.

PLANETS
Quinarra – 3/1
Tren’lak – 1/0
Ashtroth 2/0
Abbadon 1/0 (red tech specialty)

Loki 1/2
Perimeter 2/2

UNITS (Deployed/Total)
Home space - Fighter x3, Dreadnought x1, Cruiser x1
Quinarra - PDS x1, GF x1, Space Dock x1
A/L/A space- Carrier x1
Abbadon - GF x1
Loki- GF x1
Ashtroth - GF x1
Perimeter space - Carrier x1, GF x1, Fighter x1, Cruiser x1

EDIT: I meant to type primary, sorry. I'm kind of in the habit of saying "secondary" for these things. And I did include the extra resources, so I'm still tapping the same planets.

Last edited by Epithet; 06-01-2011 at 05:05 PM.
  #293  
Old 06-01-2011, 01:14 PM
Sarcasmorator Sarcasmorator is offline
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I think you mean Production's primary. Don't forget you get 2 free resources to build with.

Sol will pass on the Production secondary.

L1Z1X has no CCs in Strategy Allocation and must pass.

PRODUCTION
1. Sarcasmorator — PASSED
2. Lucas — SECONDARY
3. Egarwaen — SECONDARY
4. Epithet — PRIMARY
5. L1Z1X Mindnet — PASSED
6 `Hrist — PASSED
7. Severian (SPEAKER) — SECONDARY
8. Googleshng — PASSED

Last edited by Sarcasmorator; 06-02-2011 at 11:53 AM.
  #294  
Old 06-01-2011, 01:14 PM
Egarwaen Egarwaen is offline
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If you've got Production, you can't activate its secondary.

You can, however, use its Primary.
  #295  
Old 06-01-2011, 02:56 PM
Egarwaen Egarwaen is offline
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Sure, I'll use this secondary. I'll tap Muaat and Resculon for six resources, and produce a Dreadnought (5 resources) and two Ground Forces (1 resource) on Muaat.

COMMAND COUNTERS
Command Pool: 2
Strategy Allocation: 1
Fleet Supply: 3
Activations: 1
Total in play: 7/16

PLANETS (Resources/Influence)
Muaat (4/1)
Lesab (2/1, Green Tech Spec)
Resculon (2/0)
Coorneeq (1/2, Red Tech Spec)
Velor (2/0, Red Tech Spec)
Lisis (2/2)


UNITS
Space Dock - 1x Muaat
Ground Forces - 2x Lisis, 2x Velnor, 1x Resculon, 1x Coorneeq, 2x Muaat
Fighters: 4 - 2x Velnor/Lisis, 2x Resculon/Coorneeq
Carriers: 1/4 - Resculon/Coorneeq
Destroyers: 0/8
Cruisers: 1/8 - Resculon/Coorneeq
Dreadnoughts: 1/5 - 1xMuaat
War Suns: 1/2 - Velnor/Lisis
Control Marker - Lesab
  #296  
Old 06-01-2011, 04:48 PM
Googleshng Googleshng is offline
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Not sure if I'm jumping in on this or not (can you build docks with it by the way or is it specifically units?) There's kind of a tornado situation here though, so I'll have to get back to this later.
  #297  
Old 06-01-2011, 05:23 PM
Sarcasmorator Sarcasmorator is offline
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Units only. You have to use the secondary in a system with a Space Dock, and Space Docks don't build other Space Docks.

Good luck with your tornado!
  #298  
Old 06-01-2011, 08:13 PM
Googleshng Googleshng is offline
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Oh wait, I dropped my fleet supply down this turn didn't I. Pass.
  #299  
Old 06-01-2011, 10:16 PM
John John is offline
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I will activate the secondary, and produce two Ground Forces on Darien, exhausting Centauri for the resource.

COMMAND COUNTERS
Command Pool: 4
Strategy Allocation: 3
Fleet Supply: 3
Activations: 0
Total in play: 10/16

PLANETS (Resources/Influence)
Darren – 2/4
Arinam - 1/2, Blue Tech Specialty
Meer - 0/4
Centauri - 1/3
Gral - 1/1, Blue Tech Specialty

UNITS (Deployed/Total)
Space Docks: 1/3
Ground Forces: 6
Shock Troops: 0
PDS: 0/6
Fighters: 4
Carriers: 2/4
Destroyers: 1/8
Cruisers: 0/8
Dreadnoughts: 0/5
War Suns: 0/2

UNITS (Location)
Darren - Space Dock x1, Ground Forces x2
Arinam/Meer Space - Carrier x1
Arinam - Ground Force x1
Meer - Ground Force x1
Centauri - Ground Force x1
Gral - Ground Force x1
Centauri/Gral Space - Carrier x1, Fighter x4
Tar'Mann Space - Destroyer x1
  #300  
Old 06-01-2011, 11:51 PM
Sarcasmorator Sarcasmorator is offline
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The L1Z1X Mindnet activates the Rigel system, moving a Carrier, 3 Fighters and 3 Ground Forces there from [0.0.0.] and taking over Rigel I, II and III.

COMMAND COUNTERS
Command Pool: 1
Strategy Allocation: 0
Fleet Supply: 4
Activations: 1
Total in play: 6/16

PLANETS
[0.0.0.] – 5/0
Mellon – 0/2
Zohbat – 3/1 (Blue tech specialty)
Quann – 2/1 (Green tech specialty)
Rigel I – 0/1 (Green tech specialty)
Rigel II – 1/2
Rigel III – 1/1 (Blue tech specialty)


Lots of changes to the map in the last few turns, so here's a new overall view.

`Hrist is up next. Please post your decisions on the last two Strategy Card secondaries before making an action.

Last edited by Sarcasmorator; 06-02-2011 at 12:01 AM.
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