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#571
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I... I don't believe this. I really don't.
Ground Force Attacks! 10 - 6 - 8 (Avg: 8.0) - Two hits, and one of my Ground Forces turns into Shock Troops. I'll take the hit on the Ground Force that rolled the "6" - traitorous fuckers. Incidentally, since Shock Troops always have to be accompanied by a standard Ground Force, what happens if one's only Ground Force on a planet turns into a Shock Troops? Does it go crazy and commit suicide at the end of the combat? Edit: Whoops! +1s from Warfare II only apply to ships, not GFs. Doesn't change the outcome, though - 10 and 8 are still two hits. Last edited by Egarwaen; 06-27-2011 at 06:33 PM. |
#572
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Anyone can play an Action Card once someone tries to play one. The cards are then revealed clockwise from the Speaker.
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#573
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Well, crap. Next round, I guess! In the meantime my ships hover menacingly, waiting.
If your Shock Troop is ever left alone it turns into a regular GF. They don't go mad and die or anything. Quote:
That was exciting. Now Epithet is up! Last edited by Sarcasmorator; 06-27-2011 at 06:21 PM. |
#574
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Activating home space, and moving Carrier x1 from Vefut II into the system. Tapping my remaining planets for three resources to produce a Cruiser and two Ground Forces.
COMMAND COUNTERS Command Pool: 0 Strategy Allocation: 2 Fleet Supply: 3 UNITS Home space - Fighter x3, Carrier x1, Cruiser x1 Quinarra - PDS x1, GF x3, Space Dock x1 Perimeter space - Dreadnought x1, Perimeter - GF x1 Vefut II - GF x1 A/L/A space - Cruiser x1 Abyz/Fria - Cruiser x1, Carrier x1, Fighter x1 Abyz - GF x1 Fria - GF x1 PLANETS Quinarra – 3/1 Tren’lak – 1/0 Ashtroth 2/0 Abbadon 1/0 (red tech specialty) Loki 1/2 Perimeter 2/2 Abyz 3/0 Fria 2/0 (Blue tech specialty) Vefut II 2/0 (red tech specialty) |
#575
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The L1Z1X Mindnet will pass.
1. Lucas — PASSED 2. Googleshng — PASSED 3. `Hrist — PASSED 4. Severian — PASSED 5. Egarwaen (SPEAKER) — PASSED 6. Sarcasmorator — PASSED 7. Epithet — Technology II 8. L1Z1X Mindnet — PASSED Back to `Hrist. Last edited by Sarcasmorator; 06-29-2011 at 02:59 PM. |
#577
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I pass.
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#578
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severian's up!
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#579
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WOW busy day here. Couple quick questions-
1- The trade good deal with those two planets is an extra trade good generated in the status phase, not some immediate freebie that would make it so that I actually could have afforded to build what I wanted to rather than pass last time around, right? 2- ACK! When did Sev move that dreadnought all right up in my face? Friendly or not that's an alarming sight! |
#580
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1. Correct. The way it works is, in the Status Phase, right after you refresh all your planets, you would exhaust Tsion again to get 2 Trade Goods (or Fighters, for Mirage, though they don't have any Carrier support at the moment and would just die). So you basically either get the immediate benefit, OR you have the planet available during the next round, but not both.
2. severian did that a while back, shortly before the big fight for Mecatol Rex, and offered assurances that they're not after you and please don't fire at them. |
#581
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Oh, it's 2 trade goods? So... is there any reason beyond voting that you wouldn't want to always do that for those two? As I understand it, trade goods can be used for anything else resource or influence can, and in addition to saving them for later, it keeps them safe against someone swiping the planet before you exhaust it, no?
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#582
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Yeah, it's 2 TG. The tile just says what type you get; the tabletop versions' planet cards say how many. This being PBF, though, we're not playing with the planet cards, so I put all the refresh-ability benefits on the reference map.
Not a lot of reasons not to use it, I think. With Assembly's secondary you could even still untap it for the 2/2. The only real reasons I could see to leave it untapped would be if you're planning for a vote, or if you want to keep Lucas from stealing a Trade Good during the Strategy Phase (he can take 1 from up to two players who have 3+). |
#583
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The Yin activate Darien with our last Command Counter, and buy stuff. We exhaust Darien, Arinam, and Centauri for 6 resources, spend 2 Trade Goods, and throw away one Action Card for a total of 9. We buy one Dreadnought, one Cruiser, and one PDS.
CONSUMABLES Action Cards: 2 Trade Goods: 0 COMMAND COUNTERS Command Pool: 0 Strategy Allocation: 2 Fleet Supply: 4 Activations: 3 Total in play: 9/16 PLANETS (Resources/Influence) Darien – 4/2* Arinam - 1/2, Blue Tech Specialty Meer - 0/4 Centauri - 1/3 Gral - 1/1, Blue Tech Specialty Tar'Mann - 1/1 Usis - 2/2 Velnor - 2/0, Red Tech Specialty UNITS (Deployed/Total) Space Docks: 1/3, Darien x1 Ground Forces: Arinam x1, Meer x1, Centauri x1, Gral x1, Usis x1, Velnor x1 Shock Troops: 0 PDS: 1/6, Darien x1 Fighters: Usis/Velnor Space x4, Carriers: 2/4, South Wormhole x1, Usis/Velnor Space x1 Destroyers: 1/8, Usis/Velnor Space x1 Cruisers: 1/8, Darien x1 Dreadnoughts: 3/5, Darien x2, South Wormhole x1 War Suns: 0/2 Egarwaen is up! |
#584
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You can only discard Political Cards as Trade Goods. You can't do it with Action Cards.
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#585
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Then I'll discard my last Political card instead.
Action Cards: 3 Political Cards: 0 |
#586
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The Embers of Muaat, being out of Command Pool, will Pass.
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#587
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I'll spend a CC from Strategy Allocation to put 2 GF on Arcturus.
COMMAND COUNTERS Command Pool: 2 Strategy Allocation: 0 Fleet Supply: 5 Activations: 1 Total in play: 8 EDIT: Oops, just noticed I forgot to delete that Destroyer from Wormhole Beta. I'll fix for the next map. Epithet is up. |
#588
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I've actually got a fighter and cruiser in Abyz/Fria in addition to the carrier, and only three fighters in home space.
The N'orr are nothing if not sympathetic to the plight of their allies. When they feel like it. Hopefully this act of petty revenge will help Egarwaen feel a bit better. Playing Local Unrest (38) as an action and using it to destroy Vega Major's one Ground Force, reverting it to neutral status. CONSUMABLES Action Cards: 1 Political Cards: 1 Trade Goods: 3 |
#589
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Man, I don't know why I have so much trouble keeping up with your moves. Can you post a full rundown of where your units are supposed to be? That way I can be sure I've done it all right.
Also, :C Back to severian. |
#590
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Quote:
On the other hand, my Ground Forces apparently have Balls and/or Ovaries of Fire. So there's that. I would say steel, but I'm pretty sure it's inaccurate. Of course, this makes it sound like they got some kind of nasty venereal disease on Velour, so... |
#591
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Quote:
Home space - Fighter x3, Carrier x1, Cruiser x1 Quinarra - PDS x1, GF x3, Space Dock x1 Perimeter space - Dreadnought x1, Perimeter - GF x1 Vefut II - GF x1 A/L/A space - Cruiser x1 Abyz/Fria - Cruiser x1, Carrier x1, Fighter x1 Abyz - GF x1 Fria - GF x1 |
#592
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Thanks. I knew you had before, but I wanted to make sure I had all the current positions in one place because I mixed things up even looking at your moves the last time. :P
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#593
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Oh my God you guys. I'm trying to think of what the Jol-Nar (?) guy on the left reminds me of, but I can't figure it out. |
#594
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Oh, yeah. The first edition. FFG's first game! After failing at the import comic biz, as I recall. Had cardboard chits for units, all that.
The Jol-Nar looks a bit like the phage-afflicted guys from Star Trek: Voyager. And the Hacan cat in the middle there looks a bit like Keith David. The space vampire just looks sleepy, and the rest ... ... ... |
#595
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Sorry for the delay, was in the back country where cell phones are only used for phones.
The Yin Pass. CONSUMABLES Action Cards: 3 Political Cards: 0 Trade Goods: 0 COMMAND COUNTERS Command Pool: 0 Strategy Allocation: 2 Fleet Supply: 4 Activations: 3 Total in play: 9/16 PLANETS (Resources/Influence) Darien – 4/2* Arinam - 1/2, Blue Tech Specialty Meer - 0/4 Centauri - 1/3 Gral - 1/1, Blue Tech Specialty Tar'Mann - 1/1 Usis - 2/2 Velnor - 2/0, Red Tech Specialty TECHNOLOGIES OWNED Hylar V Assault Laser - Cruisers and Destroyers gain +1 on combat rolls Automated Defense Turrets - Destroyer Anti-Fighter Barrage gains 1 extra die and +2 to hit Antimass Deflectors: Move through Asteroid Fields XRD Transporters: Carriers gain +1 movement Cybernetics: Fighters receive +1 on all combat rolls UNITS (Deployed/Total) Space Docks: 1/3, Darien x1 Ground Forces: Arinam x1, Meer x1, Centauri x1, Gral x1, Usis x1, Velnor x1 Shock Troops: 0 PDS: 1/6, Darien x1 Fighters: Usis/Velnor Space x4, Carriers: 2/4, South Wormhole x1, Usis/Velnor Space x1 Destroyers: 1/8, Usis/Velnor Space x1 Cruisers: 1/8, Darien x1 Dreadnoughts: 3/5, Darien x2, South Wormhole x1 War Suns: 0/2 Trade Contracts Yin 1 to Googleshng in exchange for Jol-Nar 1 Yin 1 to Lucas in exchange for Mentak 1 VICTORY POINTS: 1 Sarcasmorator is up! |
#596
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I think you're giving away more info than you meant to, sev.
The Federation of Sol passes. Epithet is up! Last edited by Sarcasmorator; 06-29-2011 at 04:18 PM. |
#597
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Whew, thanks.
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#598
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I pass.
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#599
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On to the Status Phase, then!
A reminder of the phases (with no strike-throughs, since we've done this a few times now): 1. Each player may claim ONE Public Objective they qualify for, as well as their Secret Objective if they qualify for it; if any player reaches 10 points during this step, he or she wins immediately 2. Damaged ships are repaired 3. Command Counters on the board are removed to each player's reinforcements 4. Planets are refreshed 5. Each player receives 1 Action Card and 2 Command Counters 6. Command Counters may be redistributed between the Command Pool, Strategy Allocation and Fleet Supply 7. Strategy Cards are returned, and the game proceeds to a new Strategy Phase Our current Public Objectives, each worth 1 Victory Point: I am blockading an opponent's Space Dock. I spend 3 Command Counters. (Googleshng, Sarcasmorator, Epithet, Lucas) I control Planets with total Influence greater than the players to my right and left. (L1Z1X Mindnet, Googleshng, `Hrist) Last edited by Sarcasmorator; 06-30-2011 at 11:36 AM. |
#600
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The Federation of Sol can claim no objectives this Status Phase.
I draw Action Card 34 and take 3 CCs, placing 2 in Strategy Allocation and 1 in Command Pool. I exhaust Sumerian for 2 Trade Goods after it is refreshed. CONSUMABLES Action Cards: 2 Political Cards: 0 Trade Goods: 2 COMMAND COUNTERS Command Pool: 3 Strategy Allocation: 2 Fleet Supply: 5 Activations: 0 Total in play: 10/16 PLANETS (Resources/Influence) Jord – 4/2 Vega Minor – 1/2, Blue tech specialty Lazar – 1/0 Sakulag – 2/1 Thibah – 1/1 Arcturus – 1/1 Sumerian – 2/2, Refresh Ability: 2 Trade Goods TECHNOLOGIES OWNED Antimass Deflectors (pass through Asteroid Fields) Cybernetics (+1 to Fighter rolls) XRD Transporters (+1 to Carrier movement) Enviro Compensator (+1 to Space Dock production capacity) UNITS (Deployed/Total) Space Docks: 2/3 Ground Forces: 6 Shock Troops: 0 PDS: 0/6 Fighters: 2 Carriers: 1/4 Destroyers: 0/8 Cruisers: 1/8 Dreadnoughts: 1/5 War Suns: 0/2 UNIT DEPLOYMENT Jord space: Cruiser x1, Fighter x2 Jord: Space Dock x1 Vega Minor: GF x1 Lazar: GF x1 Sakulag: GF x1 Thibah: Space Dock x1 Arcturus: GF x3 Mecatol Rex space: Dreadnought x1, Carrier x1 TRADE CONTRACTS Jol-Nar 3 Letnev 1 VICTORY POINTS: 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The L1Z1X Mindnet qualifies for no objectives this Status Phase. The Mindnet draws Action Card 103 and takes 2 Command Counters, placing both in Command Pool. CONSUMABLES Action Cards: 3 Political Cards: 0 Trade Goods: 1 COMMAND COUNTERS Command Pool: 2 Strategy Allocation: 1 Fleet Supply: 5 Activations: 0 Total in play: 8/16 PLANETS (Resources/Influence) [0.0.0.] – 5/0 Mellon – 0/2 Zohbat – 3/1, Blue tech specialty Rigel I – 0/1 Rigel II – 1/2 Rigel III – 1/1, Blue tech specialty Quann – 2/1, Green tech specialty TECHNOLOGIES OWNED Enviro Compensator Stasis Capsules Cybernetics Hylar V Assault Laser Deep Space Cannon UNITS (Deployed/Total) Space Docks: 2/3 Ground Forces: 9 Shock Troops: 0 PDS: 2/6 Fighters: 7 Carriers: 2/4 Destroyers: 0/8 Cruisers: 3/8 Dreadnoughts: 4/5 War Suns: 0/2 UNIT DEPLOYMENT [0.0.0.] – Space Dock x1, PDS x2 [0.0.0.] space: Dreadnought x2, Fighter x3 Mellon: Ground Force x1 Zohbat: Ground Force x1 Mellon/Zohbat space: Carrier x1, Fighter x2 Rigel I: GF x1 Rigel II: GF x1 Rigel III: GF x1 Rigel Space: Carrier x1, Fighter x3 Quann: GF x1 Quann Space: Cruiser x3 (GF x1 each), Destroyer x1, Dreadnought x1 TRADE CONTRACTS L1Z1X 1 L1Z1X 1 VICTORY POINTS: 2 |