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#241
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The AI is also terrifyingly good with Math Skill. It can mess up a lot of things, but it is excellent at picking the calculations.
Just never, ever trust it to pick the right spell. |
#242
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Doh. I just realized: Cure 4 isn't calculable, is it? It's there specifically in case the Excalibur gets broken.
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#243
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My guess would be that no, it's not calculable. I don't think any of the lvl4 magics are.
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#244
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My money is on DeeMer for the next round. Tiamats are cool, but Math Skill All is terrifying when you have a powerhouse unit with no status defense. Yuko's the ultimate unkillable build, but between dual knight swords, calculated flares and thrown chaos blades she's not going to last long (especially if the AI picks confusion song for math skill).
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#245
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Other spells you can't calculate: level 2 buffs (e.g. Protect 2), level 4 elementals (e.g. Fire 4), Quick (apparently FFT's designers understood what FFTA's didn't), Meteor, the drains (Life Drain, Spell Absorb). It's a pretty easy list to remember, and everything else is calculable. |
#246
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#247
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Believe it's 122/215 vs. a 40/70 Faith target. Not that it matters, she only has 54 MP (Zodiac costs 99).
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#248
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The unkillable unit versus bull-headed offense!
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#249
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And DeeMer's got a big advantage that his ninja can heal and revive from anywhere on the map; we'll see whether dropping Throw Item will screw me or not. |
#250
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I would think that with "Protect X" AI you'll be all right there and he'll stay close enough to hand the Tiamat items, but I don't really have the experience with it to know for sure.
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#251
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A more modest overhaul:
Code:
Opal (Female Knight) 70 Brave, 40 Faith Save Fading Life Battle Skill (Break Weapon, Break Helmet) Punch Art (Earth Slash, Chakra, Revive, Stigma Magic) Abandon Concentrate Move +2 Excalibur Escutcheon II Robe of Lords Ribbon Chantage Code:
Glen (Male Chemist) 70 Brave, 40 Faith Save Fading Life Item (X-Potion, Elixir, Remedy, Phoenix Down) Steal (Steal Heart) MP Switch Magic Defend UP Move MP Up Blast Gun Rubber Clothes Thief Hat Feather Mantle Abilities
Last edited by Torgo; 06-23-2013 at 12:28 AM. |
#252
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Torgo: BMG says yes, Blade Grasp will activate against Battle Skill. |
#253
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Tiamat is terrifying. *"One" hit for the Knight contingent on both swords landing. |
#254
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Note that Tiamats have 0% Class Evasion, and can't equip accessories, shields, or set weapon guard. |
#255
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Yes, in that it can activate to stop Battle Skill. It basically adds a 70% chance to stop it in front of whatever the normal chance is.
What's the point of putting Abandon on a unit with only 10% physical class evasion as far as I can tell? |
#256
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If my understanding is correct Defender confers one heck of an evasion bonus and is compatible with Abandon.
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#257
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But without the Weapon Guard ability, it doesn't add anything. And since Weapon Guard is a reaction ability like Abandon, they can't be used concurrently.
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#258
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I don't understand why you put your chemist at 70 faith when your team still has no magic.
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#259
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I feel honor-bound to help you after the way you helped me last tournament! |
#260
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Blast Gun is based off faith and not MA. It allows him to severely damage Math Skill users. Since Blast Gun is a gun I believe it hit's at 100% regardless of MA evasion.
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#261
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A Stone Gun and 40 Faith would be a nice alternative, but I think the shitty terrain of Riovanes Rooftop might prevent you from removing Petrify with Stigma Magic.
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#262
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Actually, I crunched the numbers on this and even with both participants at 70 Faith the Blast gun still doesn't consistently do a lot of damage. |
#263
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#264
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I might try a Stone Gun. If I give Glen an accessory that prevents petrify, does he start the round ailment-free? |
#265
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Just tested this. No. You still start out petrified.
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#266
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I noticed you had the faith values on DeeMer's team switched. I don't believe this actually affected anything. Those Raises that missed are symmetric with caster and target faith, and everything else was irrelevant (innocent/doubt) or avoided (Fire 3). |
#267
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That's weird. I thought that was supposed to work (but I never tried it myself).
Hmmm... Have we found this tournament's Cersei? (At least until they're up against a team with Calcable status effects.) |
#268
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Wow char limit
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#269
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Tiamat, ladies and gentlemen.
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#270
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Bad but not unreasonable luck on those raises at near 50% success rate. This terrain is also tailor-made for the Tiamat: assuming a one-hit kill, it goes from 100% to kill with one square at the same height to around 50% to kill with five squares at the same height. Big difference. MP switch/a unit with tons of HP would help a lot there.
Still: yikes. |