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The Final Fantasy Tactics Autobattle Tournament thread

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  #241  
Old 06-18-2013, 12:25 PM
Mogri Mogri is online now
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The AI is also terrifyingly good with Math Skill. It can mess up a lot of things, but it is excellent at picking the calculations.

Just never, ever trust it to pick the right spell.
  #242  
Old 06-18-2013, 12:26 PM
Destil Destil is offline
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Doh. I just realized: Cure 4 isn't calculable, is it? It's there specifically in case the Excalibur gets broken.
  #243  
Old 06-18-2013, 12:32 PM
PrivateJoker PrivateJoker is offline
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Quote:
Originally Posted by Destil View Post
Doh. I just realized: Cure 4 isn't calculable, is it? It's there specifically in case the Excalibur gets broken.
My guess would be that no, it's not calculable. I don't think any of the lvl4 magics are.
  #244  
Old 06-18-2013, 12:36 PM
Destil Destil is offline
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My money is on DeeMer for the next round. Tiamats are cool, but Math Skill All is terrifying when you have a powerhouse unit with no status defense. Yuko's the ultimate unkillable build, but between dual knight swords, calculated flares and thrown chaos blades she's not going to last long (especially if the AI picks confusion song for math skill).
  #245  
Old 06-18-2013, 12:40 PM
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Quote:
Originally Posted by Destil View Post
Doh. I just realized: Cure 4 isn't calculable, is it? It's there specifically in case the Excalibur gets broken.
Yes. That's why she was slowcasting it, and that's why I knew what she was casting. I did think it was an odd choice, but like I mentioned in the previous video, I didn't do a lot of screening on this tournament.

Other spells you can't calculate: level 2 buffs (e.g. Protect 2), level 4 elementals (e.g. Fire 4), Quick (apparently FFT's designers understood what FFTA's didn't), Meteor, the drains (Life Drain, Spell Absorb). It's a pretty easy list to remember, and everything else is calculable.
  #246  
Old 06-18-2013, 12:40 PM
Gerad Gerad is offline
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Quote:
Originally Posted by Destil View Post
My money is on DeeMer for the next round. Tiamats are cool, but Math Skill All is terrifying when you have a powerhouse unit with no status defense. Yuko's the ultimate unkillable build, but between dual knight swords, calculated flares and thrown chaos blades she's not going to last long (especially if the AI picks confusion song for math skill).
OK, I'll take Aeonus. As long as that Tiamat gets a steady diet of Elixirs and Remedies, I think he's got a chance. I'm relying on Math All pulling out a lot of Doubt Faith/Pray Faiths.
  #247  
Old 06-18-2013, 07:11 PM
Destil Destil is offline
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Quote:
Originally Posted by Gerad View Post
I'm taking Elfir, sorry. I'm not sure how your thief is going to do any damage; even Zodiac won't do a lot with only 8 MA (this may be a little off) and 40 faith.
Believe it's 122/215 vs. a 40/70 Faith target. Not that it matters, she only has 54 MP (Zodiac costs 99).
  #248  
Old 06-18-2013, 08:16 PM
DeeMer DeeMer is offline
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The unkillable unit versus bull-headed offense!
  #249  
Old 06-18-2013, 08:45 PM
Aeonus Aeonus is offline
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Quote:
Originally Posted by Destil View Post
My money is on DeeMer for the next round. Tiamats are cool, but Math Skill All is terrifying when you have a powerhouse unit with no status defense. Yuko's the ultimate unkillable build, but between dual knight swords, calculated flares and thrown chaos blades she's not going to last long (especially if the AI picks confusion song for math skill).
Quote:
Originally Posted by Gerad View Post
OK, I'll take Aeonus. As long as that Tiamat gets a steady diet of Elixirs and Remedies, I think he's got a chance. I'm relying on Math All pulling out a lot of Doubt Faith/Pray Faiths.
Yeah, it's gonna come down to what that ninja does with math skill; I think we saw in previous rounds that the AI doesn't like to Throw knight swords anywhere near as much as it likes to mess with Faith. I think his knight's pretty even with the Tiamat in a straight-up fight. Hamedo won't work, but Counter will, and the two probably take a comparable number of hits to kill each other (just guessing there though). But if Koromaru spends his turns as a frog or mauling Yuko....

And DeeMer's got a big advantage that his ninja can heal and revive from anywhere on the map; we'll see whether dropping Throw Item will screw me or not.
  #250  
Old 06-18-2013, 08:48 PM
Gerad Gerad is offline
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Quote:
Originally Posted by Aeonus View Post
And DeeMer's got a big advantage that his ninja can heal and revive from anywhere on the map; we'll see whether dropping Throw Item will screw me or not.
I would think that with "Protect X" AI you'll be all right there and he'll stay close enough to hand the Tiamat items, but I don't really have the experience with it to know for sure.
  #251  
Old 06-18-2013, 09:17 PM
Torgo Torgo is offline
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A more modest overhaul:

Code:
Opal (Female Knight)
70 Brave, 40 Faith
Save Fading Life

Battle Skill (Break Weapon, Break Helmet)
Punch Art (Earth Slash, Chakra, Revive, Stigma Magic)
Abandon
Concentrate
Move +2

Excalibur
Escutcheon II
Robe of Lords
Ribbon
Chantage
Code:
Glen (Male Chemist)
70 Brave, 40 Faith
Save Fading Life

Item (X-Potion, Elixir, Remedy, Phoenix Down)
Steal (Steal Heart)
MP Switch
Magic Defend UP
Move MP Up

Blast Gun
Rubber Clothes
Thief Hat
Feather Mantle
List of changes

Abilities
  • Opal: Stigma Magic added to her Punch Arts
  • Opal: Blade Grasp Swapped out for Abandon
  • Glen: Equip Armor swapped out for Magic Defend UP
Equipment
  • Opal: Grand Helmet swapped out for Ribbon
  • Glen: Reflect Mail swapped out for Rubber Clothes
  • Glen: Angel Ring swapped out for Feather Mantle

Last edited by Torgo; 06-23-2013 at 12:28 AM.
  #252  
Old 06-18-2013, 09:21 PM
Aeonus Aeonus is offline
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Quote:
Originally Posted by Gerad View Post
I would think that with "Protect X" AI you'll be all right there and he'll stay close enough to hand the Tiamat items, but I don't really have the experience with it to know for sure.
Fair enough. It's probably against Draw Out that those extra spaces would be the difference between victory and a double KO.


Torgo: BMG says yes, Blade Grasp will activate against Battle Skill.
  #253  
Old 06-18-2013, 09:23 PM
DeeMer DeeMer is offline
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Quote:
Originally Posted by Aeonus View Post
the two probably take a comparable number of hits to kill each other
If I've done my calculations right, then this statement is true. The number of hits is one*.

Tiamat is terrifying.

*"One" hit for the Knight contingent on both swords landing.
  #254  
Old 06-18-2013, 09:29 PM
Aeonus Aeonus is offline
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Quote:
Originally Posted by DeeMer View Post
If I've done my calculations right, then this statement is true. The number of hits is one*.

Tiamat is terrifying.

*"One" hit for the Knight contingent on both swords landing.
Well then, this may be a very short fight. Or at least decided quickly, and then drag out for 15 minutes anyway.

Note that Tiamats have 0% Class Evasion, and can't equip accessories, shields, or set weapon guard.
  #255  
Old 06-18-2013, 09:29 PM
Gerad Gerad is offline
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Quote:
Originally Posted by Torgo View Post
Does Blade Grasp affect the success of Battle Skills?
Yes, in that it can activate to stop Battle Skill. It basically adds a 70% chance to stop it in front of whatever the normal chance is.

What's the point of putting Abandon on a unit with only 10% physical class evasion as far as I can tell?
  #256  
Old 06-18-2013, 09:44 PM
Torgo Torgo is offline
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Quote:
Originally Posted by Gerad View Post
What's the point of putting Abandon on a unit with only 10% physical class evasion as far as I can tell?
If my understanding is correct Defender confers one heck of an evasion bonus and is compatible with Abandon.
  #257  
Old 06-18-2013, 09:54 PM
DeeMer DeeMer is offline
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Quote:
Originally Posted by Torgo View Post
If my understanding is correct Defender confers one heck of an evasion bonus and is compatible with Abandon.
But without the Weapon Guard ability, it doesn't add anything. And since Weapon Guard is a reaction ability like Abandon, they can't be used concurrently.
  #258  
Old 06-18-2013, 10:02 PM
Destil Destil is offline
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I don't understand why you put your chemist at 70 faith when your team still has no magic.
  #259  
Old 06-18-2013, 10:12 PM
Gerad Gerad is offline
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Quote:
Originally Posted by Torgo View Post
If my understanding is correct Defender confers one heck of an evasion bonus and is compatible with Abandon.
Quote:
Originally Posted by DeeMer View Post
But without the Weapon Guard ability, it doesn't add anything. And since Weapon Guard is a reaction ability like Abandon, they can't be used concurrently.
DeeMer's got it here. You'd be better off with a Chaos Blade and a different reaction ability or a shield and a different support ability. You could change Abandon to Weapon Guard, but I think either of the other two options I listed would suit you better.

I feel honor-bound to help you after the way you helped me last tournament!
  #260  
Old 06-18-2013, 10:16 PM
reinoe reinoe is offline
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Quote:
Originally Posted by Destil View Post
I don't understand why you put your chemist at 70 faith when your team still has no magic.
Blast Gun is based off faith and not MA. It allows him to severely damage Math Skill users. Since Blast Gun is a gun I believe it hit's at 100% regardless of MA evasion.
  #261  
Old 06-18-2013, 10:16 PM
Regulus Regulus is offline
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A Stone Gun and 40 Faith would be a nice alternative, but I think the shitty terrain of Riovanes Rooftop might prevent you from removing Petrify with Stigma Magic.
  #262  
Old 06-18-2013, 10:22 PM
Torzelbaum Torzelbaum is offline
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Quote:
Originally Posted by Destil View Post
I don't understand why you put your chemist at 70 faith when your team still has no magic.
Magical guns use Faith in their damage calculations. (And not MA which I didn't realize until after the teams had been finalized. )

Actually, I crunched the numbers on this and even with both participants at 70 Faith the Blast gun still doesn't consistently do a lot of damage.
  #263  
Old 06-18-2013, 11:45 PM
Mogri Mogri is online now
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Quote:
Originally Posted by Regulus View Post
A Stone Gun and 40 Faith would be a nice alternative, but I think the shitty terrain of Riovanes Rooftop might prevent you from removing Petrify with Stigma Magic.
Riovanes Rooftop is, thankfully, only the battleground for round one. I don't think the terrain has ever mattered as much as it does in this next match.

  #264  
Old 06-18-2013, 11:52 PM
Torgo Torgo is offline
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Quote:
Originally Posted by DeeMer View Post
But without the Weapon Guard ability, it doesn't add anything. And since Weapon Guard is a reaction ability like Abandon, they can't be used concurrently.
Well, back to the drawing board then!
Quote:
Originally Posted by Gerad
You'd be better off with a Chaos Blade and a different reaction ability or a shield and a different support ability. You could change Abandon to Weapon Guard, but I think either of the other two options I listed would suit you better.
I might just swap her back to Concentrate. Gaffes in equipment choice aside, I was honestly super pleased with her performance.

I might try a Stone Gun. If I give Glen an accessory that prevents petrify, does he start the round ailment-free?
  #265  
Old 06-19-2013, 12:11 AM
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Quote:
Originally Posted by Torgo View Post
I might try a Stone Gun. If I give Glen an accessory that prevents petrify, does he start the round ailment-free?
Just tested this. No. You still start out petrified.
  #266  
Old 06-19-2013, 12:17 AM
Aeonus Aeonus is offline
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Quote:
Originally Posted by Mogri View Post
Riovanes Rooftop is, thankfully, only the battleground for round one. I don't think the terrain has ever mattered as much as it does in this next match.
WOW. When I said the battle might be fast, I did not expect that. I had not even looked at those Tiamat abilities, but apparently they're unavoidable (if they hit your square), and deal MA * [(MA + 12) / 2] damage.


I noticed you had the faith values on DeeMer's team switched. I don't believe this actually affected anything. Those Raises that missed are symmetric with caster and target faith, and everything else was irrelevant (innocent/doubt) or avoided (Fire 3).
  #267  
Old 06-19-2013, 01:50 AM
Torzelbaum Torzelbaum is offline
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Quote:
Originally Posted by Mogri View Post
Just tested this. No. You still start out petrified.
That's weird. I thought that was supposed to work (but I never tried it myself).

Quote:
Originally Posted by Mogri View Post
Riovanes Rooftop is, thankfully, only the battleground for round one. I don't think the terrain has ever mattered as much as it does in this next match.

Hmmm... Have we found this tournament's Cersei? (At least until they're up against a team with Calcable status effects.)
  #268  
Old 06-19-2013, 01:59 AM
Destil Destil is offline
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Wow char limit
  #269  
Old 06-19-2013, 08:19 AM
DeeMer DeeMer is offline
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Tiamat, ladies and gentlemen.
  #270  
Old 06-19-2013, 09:08 AM
Gerad Gerad is offline
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Bad but not unreasonable luck on those raises at near 50% success rate. This terrain is also tailor-made for the Tiamat: assuming a one-hit kill, it goes from 100% to kill with one square at the same height to around 50% to kill with five squares at the same height. Big difference. MP switch/a unit with tons of HP would help a lot there.

Still: yikes.
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