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The Final Fantasy Tactics Autobattle Tournament thread

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  #331  
Old 06-21-2013, 09:21 PM
Mogri Mogri is online now
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Quote:
Originally Posted by PrivateJoker View Post
Huh, I guess I didn't notice that one. Just went back and saw it. Not sure what the deal is there, maybe the computer doesn't properly take Haste into account when it checks for that stuff?
Haste doesn't affect the resolution speed of Jump.

Actually, the real Jump oddity was when a unit Jumped, the targeted unit got a turn, and she didn't move. It was one of the earlier, superlong videos.

Speaking of superlong battles, this one isn't!

  #332  
Old 06-21-2013, 09:29 PM
PrivateJoker PrivateJoker is offline
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I didn't think it affected Jump, but it does affect the target. The target can move out of the way because it's got Haste.

And Yea, I remember the thing with them getting the turn, and opting not to dodge the Jump. It happened with my Lancer, and Jiku's knight didn't move out of the way for some reason. The AI clearly just doesn't understand Jump.
  #333  
Old 06-21-2013, 09:34 PM
Torzelbaum Torzelbaum is offline
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Quote:
Originally Posted by PrivateJoker View Post
There's only like, one place in the storyline where I recall Lancers showing up. You really spend the entire game fighting Knights
Fucking equipment-breaking Knights!
  #334  
Old 06-21-2013, 09:57 PM
Gerad Gerad is offline
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Quote:
Originally Posted by Mogri View Post
Speaking of superlong battles, this one isn't!
I don't usually laugh out loud often, but "there's a pick-me-up" got me. Well done.
  #335  
Old 06-21-2013, 10:21 PM
Regulus Regulus is offline
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Okay, I'm submitting changes.

Changelog:
-Added Earth Slash to Bellatrix' Punch Arts.
-Added Petrify, Paralyze, and Sleep to Bellatrix' Yin Yang Magic.
-Removed Pray Faith from Bellatrix' Yin Yang Magic.
-AlphaLeo is still a zombie.
-Removed Herobrine.


What do you guys think? Am I making a mistake with Earth Slash? Should I trade Two Swords for Concentrate instead? Will the next battlefield actually give my Monk a chance to walk around shield users? Should I leave the cursed ring on, or swap it with an Angel Ring or something?

Undead would be a much more interesting status effect if it had 100% chance of revive instead of crystalization, I think. Sort of like a weaker Chantage that comes with a bunch of debilitating weaknesses.
  #336  
Old 06-21-2013, 10:22 PM
Torgo Torgo is offline
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Quote:
Originally Posted by PrivateJoker View Post
You really spend the entire game fighting Knights, and various mages, with the occasional Thief or Monk thrown in.
There's lots of Archers too. I never really realized how thick the game is with them until I ran an Archer SCC. Arrow Guard is delightful when your whole team has it.
  #337  
Old 06-21-2013, 10:26 PM
Regulus Regulus is offline
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Oh, and an interesting observation after rewatching my match with Torzelbaum: That calced Zombie at the beginning of the match should have had around a 5% chance of landing due to the Venetian Shield. It likely only succeeded because of Transparent, which is like temporary Super Concentrate - unlike the Concentrate support ability, Transparent ignores phys and mag evade. This gives me some interesting ideas for some future builds.
  #338  
Old 06-22-2013, 09:21 PM
Mogri Mogri is online now
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Thus ends round 1. We'll be taking a break until everyone's changes are ready.
  #339  
Old 06-22-2013, 11:46 PM
PrivateJoker PrivateJoker is offline
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Quote:
Originally Posted by Torgo View Post
There's lots of Archers too. I never really realized how thick the game is with them until I ran an Archer SCC. Arrow Guard is delightful when your whole team has it.
Yea I forgot about Archers, they are everywhere. There's a few oddball Chemists that pop up in some chapters too. That just about covers it though. You never fight against Bards/Dancers, Calculators, Mimes, and maybe some others, at any point in the game.

Also, that battle up there? That escalated quickly. Lilfut got wrecked
  #340  
Old 06-23-2013, 12:03 AM
reinoe reinoe is offline
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Quote:
Originally Posted by Mogri View Post


We'll be taking a break until everyone's changes are ready.
How long is the break?
  #341  
Old 06-23-2013, 12:07 AM
Mogri Mogri is online now
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Quote:
Originally Posted by Mogri View Post
Thus ends round 1. We'll be taking a break until everyone's changes are ready.
  #342  
Old 06-23-2013, 12:30 AM
Torgo Torgo is offline
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One final revision, reflecting PrivateJoker's last suggestions.

I'm puttin' it down, walkin' away.
  #343  
Old 06-23-2013, 12:39 AM
reinoe reinoe is offline
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One final revision to my team...



  #344  
Old 06-23-2013, 08:58 AM
Elfir Elfir is offline
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Well that was quick. I have no clue how Ralph will perform if he actually does something. We'll probably still get slaughtered when the math monsters come out.
  #345  
Old 06-23-2013, 12:57 PM
Kzinssie Kzinssie is offline
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well that could have gone better

I... don't even know where to start with revisions. Should I just reclass Mia?
  #346  
Old 06-23-2013, 10:34 PM
DeeMer DeeMer is offline
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What are the rules for revisions? I'm not planning anything drastic but want to know what my limits are.
  #347  
Old 06-24-2013, 03:22 AM
Torgo Torgo is offline
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I don't think straight-up reclassing is allowed. At least it wasn't last time. You're free to juggle equipment and skills around as you like, but the idea was to try refining your original thought for the team rather than scratching it altogether for something else.

Mogri can correct me on this though.
  #348  
Old 06-24-2013, 03:23 AM
reinoe reinoe is offline
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Quote:
Originally Posted by Torgo View Post
I don't think straight-up reclassing is allowed. At least it wasn't last time. You're free to juggle equipment and skills around as you like, but the idea was to try refining your original thought for the team rather than scratching it altogether for something else.

Mogri can correct me on this though.
Well I flat out replaced one of my units with a Mime. Total reclassing seems to be all well and good.
  #349  
Old 06-24-2013, 10:02 AM
Mogri Mogri is online now
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I'm not going to put a hard rule on it, but the general guideline is that you should keep the spirit of the original team. As long as you don't completely change both units, you'll probably be OK.
  #350  
Old 06-24-2013, 12:50 PM
Gerad Gerad is offline
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Quote:
Originally Posted by Lilfut View Post
well that could have gone better

I... don't even know where to start with revisions. Should I just reclass Mia?
I'd suggest making Mia a Ninja with Steal secondary. You'll get a lot more use out of throwing Chaos Blades than those summons, and with concentrate, it'll work on all these Escutcheon/Abandon units everyone has. She'll be better as a Ninja at stealing anyway.

You should switch her barrette to a ribbon for better status protection.

Baron is better off, but I'd suggest Item instead of that nigh-useless Basic Skill set. You may also want to consider Blade Grasp or MP switch/move MP up instead of Hamedo.
  #351  
Old 06-24-2013, 03:21 PM
DeeMer DeeMer is offline
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Revisions in Bold:
Code:
Brenque
Male Knight
70 Br / 45F
Fight for Life

Battle Skill (all)
Item (Remedy, Elixir, Phoenix Down)
Abandon
Two Swords
Move +3

Excalibur
Chaos Blade
Grand Helm
Robe of Lords
Feather Mantle


Saoze
Female Ninja
70/70
Protect Brenque
Throw (Knight Sword)
Math Skill Raise 2, Frog, Demi 2, Confusion Song
Blade Grasp
Magic Defense Up
Move +2

P Bag
H Bag
Thief Hat
Black Costume
Setiemson
Would any of these changes save me from Tiamat? Not except refunding the opportunity cost of Pray/Doubt Faith. However, I did notice other glaring flaws in my design, e.g., it turns out that focusing on MA is very stupid for any non-damaging magic.
  #352  
Old 06-24-2013, 03:53 PM
PrivateJoker PrivateJoker is offline
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I feel like if I completely scrapped Batman, and replaced him with one of those female knights weilding Math Kill + Excalibur and wearing Chantage + a Ribbon, I'd probably be able to run a train through loser's bracket all the way up to Grand Finals.

But I can't bring myself to ditch Batman. He's the goddamn BATMAN.
  #353  
Old 06-24-2013, 04:51 PM
Destil Destil is offline
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Batgirl with the Oracle as offsceen backup?

"Oracle, I need a Holy on every unit with a level multiplier of 3."

Wait... I think those are the same character.
  #354  
Old 06-24-2013, 06:17 PM
Torzelbaum Torzelbaum is offline
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Quote:
Originally Posted by PrivateJoker View Post
Math Kill
Typo or intentional?
  #355  
Old 06-24-2013, 06:28 PM
PrivateJoker PrivateJoker is offline
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it was a typo, but it's a pretty hilarious typo
  #356  
Old 06-24-2013, 06:40 PM
Torzelbaum Torzelbaum is offline
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Quote:
Originally Posted by PrivateJoker View Post
it was a typo, but it's a pretty hilarious typo
Yes, one of the best typos ever.
  #357  
Old 06-25-2013, 01:59 AM
dtsund dtsund is offline
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On reflection, the only thing I'm changing is the AI. Hopefully, this'll get Mabel to actually use that Reraise spell she's packing, which in turn will mean no need for Chantage.

Code:
Mabel
Female Ninja
70 Br, 70 Fa
Protect Allies (Dipper)

Throw (Knight Swords)
Math Skill (All):
-Reraise (White)
-Frog (Black)
-Stop (Time)
-Paralyze (Yin-Yang)
MP Switch
Equip Shields
Move-MP Up

H Bag
Escutcheon II
Ribbon
Secret Clothes
Setiemson

Code:
Dipper
Male Knight
70 Br, 70 Fa
Save Fading Life

Battle Skill (Head Break, Shield Break)
Talk Skill (Threaten)
Blade Grasp
Two Swords
Move+3

Excalibur
Chaos Blade
Grand Helmet
Robe of Lords
Jade Armlet
  #358  
Old 06-26-2013, 12:15 PM
Gerad Gerad is offline
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So we are just waiting on Lilfut's changes now?

Quote:
Originally Posted by Regulus View Post
What do you guys think? Am I making a mistake with Earth Slash? Should I trade Two Swords for Concentrate instead? Will the next battlefield actually give my Monk a chance to walk around shield users? Should I leave the cursed ring on, or swap it with an Angel Ring or something?
Personally, I would swap the cursed ring with just about anything else, but that's just me. Too many Raise 2/Elixirs around, he'll just get nuked every time he pops up. You may want to consider giving Alpha Leo a Bracer for better attack and battle skill (maybe Concentrate too?). Even with just concentrate, your breaks ought to be >80%.

I think Earth Slash is good (you need a way to damage evasion tanks). Two swords/concentrate is a toss-up. The next battlefield almost has to be better in terms of movement freedom. I'd probably go concentrate, but you can obviously only put it on one.
  #359  
Old 06-26-2013, 12:33 PM
Mogri Mogri is online now
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Frankly, you'd have better odds with no accessory than with Cursed Ring, since Elixir has a 100% hit rate and Raise 2 is unavoidable. (Solitayre can attest that these are not the same thing.)
  #360  
Old 06-26-2013, 12:36 PM
DeeMer DeeMer is offline
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If you're looking to increase Break %, the the PA boost from Bracer would be negligible, since it's only a straight addition of PA to success (in this case, 3%). Better to go with something defensive.

Concentrate beats Abandon but Two Swords beats Blade Grasp; you have to pick your poison.
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