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The Final Fantasy Tactics Autobattle Tournament thread

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  #181  
Old 06-15-2013, 09:04 PM
PrivateJoker PrivateJoker is offline
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Quote:
Originally Posted by Mogri View Post
Escutcheon is perfect M-Ev to Venetian's 50% (after Abandon). I'll change it all the same.
The Feather Mantle already puts it over the top anyway though. Venetian Shield + Feather Mantle = 180%/110% evasion with Abandon. The only reason I even added the Feather Mantle was so he'd still have retarded evasion if they attacked him from behind (ignoring the shield), and once I did that, the Escutcheon II seemed like overkill for every scenario it was calculated in. So I opted for the Venetian Shield for the added benefit of lessening damage in which the shield's evasion was being ignored anyway.
  #182  
Old 06-15-2013, 09:09 PM
Regulus Regulus is offline
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I don't believe you simply add evasion together, do you? Doesn't it stack multiplicatively?
  #183  
Old 06-15-2013, 09:34 PM
Torgo Torgo is offline
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Quote:
Originally Posted by reinoe View Post
I love watching Final Fantasy Tactics Battles, so check this out...

http://www.youtube.com/watch?v=k3Vycp7Tgq0
Just wanted to say that this right here was an absolute blast to watch. Thanks for sharing it!
  #184  
Old 06-15-2013, 09:45 PM
PrivateJoker PrivateJoker is offline
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Quote:
Originally Posted by Regulus View Post
I don't believe you simply add evasion together, do you? Doesn't it stack multiplicatively?
I don't rightly know. I kind of assumed it was added though. If that's not the case, and it's some other weird multiplied equation, I guess I would prefer escutcheon II.
  #185  
Old 06-15-2013, 09:53 PM
Mogri Mogri is online now
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Quote:
Originally Posted by PrivateJoker View Post
I don't rightly know. I kind of assumed it was added though. If that's not the case, and it's some other weird multiplied equation, I guess I would prefer escutcheon II.
It's multiplicative. I'll keep your Escutcheon.

Quote:
Originally Posted by dtsund View Post
I thought it was a little weird that Grade5 never used her Math Skill.
But now I have to redo the match, because she did not actually have any Calc abilities.
  #186  
Old 06-15-2013, 09:55 PM
dtsund dtsund is offline
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Quote:
Originally Posted by Mogri View Post
But now I have to redo the match, because she did not actually have any Calc abilities.
That explains a lot. Going into the video, I was expecting Batman and Robin to get absolutely destroyed by Math Skill'd Stop and Death.
  #187  
Old 06-15-2013, 10:41 PM
Destil Destil is offline
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Yeah, I thought the turn she waited instead of mathing out a holy for healing was pretty odd.
  #188  
Old 06-15-2013, 11:21 PM
Mogri Mogri is online now
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Quote:
Originally Posted by dtsund View Post
That explains a lot. Going into the video, I was expecting Batman and Robin to get absolutely destroyed by Math Skill'd Stop and Death.
There are some abilities that the AI likes better than others. Nowhere is this more apparent than in the actual, real PrivateJoker vs. Jikkuryuu match.



With special cameo by Weston Perry. Not the most professional video I've ever done.
  #189  
Old 06-16-2013, 03:51 AM
Destil Destil is offline
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I think Weston actually wanted a breakdown of viable Mediator strategies in this format.
  #190  
Old 06-16-2013, 07:23 AM
PrivateJoker PrivateJoker is offline
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Wow, math skill really makes a difference. That's dissapointing
  #191  
Old 06-16-2013, 02:17 PM
Gerad Gerad is offline
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Math Skill Holy is the new Draw Out.

(Imagine if somebody stuck it on a Wizard instead of a Knight! Give them 108 Gems, Magic Attack UP...)
  #192  
Old 06-16-2013, 02:30 PM
Mogri Mogri is online now
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...And it's completely useless against a team that absorbs it, which is probably most teams that run it.
  #193  
Old 06-16-2013, 02:32 PM
Elfir Elfir is offline
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So they'll eventually kill everyone who doesn't use it and the final few rounds it will be useless. And if everyone in the loser's bracket adjusts their teams absorb...
  #194  
Old 06-16-2013, 03:14 PM
Destil Destil is offline
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reinoe and I are the only ones with Chameleon Robes (this is why I didn't want to be paired there, that would be a long, drawn out fight). I'm only counting four other Excaliburs.

EDIT: Also Holy is just hitpoint damage, and there's plenty of ways to make a character near immortal when that's all you're dealing with in this format.

Last edited by Destil; 06-16-2013 at 04:47 PM.
  #195  
Old 06-16-2013, 04:23 PM
Gerad Gerad is offline
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Quote:
Originally Posted by Mogri View Post
...And it's completely useless against a team that absorbs it, which is probably most teams that run it.
So take Ice 3 as a backup. Can I redo my team?
  #196  
Old 06-16-2013, 04:50 PM
reinoe reinoe is offline
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Quote:
Originally Posted by Destil View Post
reinoe and I are the only ones with Chameleon Robes (this is why I didn't want to be paired there, that would be a long, drawn out fight). I'm only counting four other Excaliburs.

EDIT: Also Holy is just hitpoint damage, and there's plenty of ways to make a character near immortal when that's all you're dealing with in this format.
I think I could have whittled you down with Geomancy!

Speaking of Geomancy, it was doing a whole lot less than what I anticipated. I'll have to consider another strategy for the losers bracket.

Speaking of the loser's bracket, I don't know if people will just jump to Chameleon Robe+Holy right away. I think people will try and better prepare for what eliminated them.

Last edited by reinoe; 06-16-2013 at 05:00 PM.
  #197  
Old 06-16-2013, 04:51 PM
Destil Destil is offline
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It would have been earth slash vs. Geomancy, and as soon as one of us was below half our mathamagician would have caluclated out a party-only holy. My best odds were breaking your Excalibur.

Quote:
Speaking of Geomancy, it was doing a whole lot less than what I anticipated. I'll have to consider another strategy for the losers bracket.
Yeah, you need good PA and MA for geomancy. Draw out is likely your best bet for a pure MA secondary damage source.
  #198  
Old 06-16-2013, 06:01 PM
Mogri Mogri is online now
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Quote:
Originally Posted by reinoe View Post
I think I could have whittled you down with Geomancy!

Speaking of Geomancy, it was doing a whole lot less than what I anticipated. I'll have to consider another strategy for the losers bracket.

Speaking of the loser's bracket, I don't know if people will just jump to Chameleon Robe+Holy right away. I think people will try and better prepare for what eliminated them.
Elemental has a strange and surprising damage formula. The best damage you can get from Elemental comes from the Priest (of all things), and in this ruleset, it caps out at 234 damage. It would still get better results from Draw Out, but you take Elemental for the range, not the raw killing power.
  #199  
Old 06-16-2013, 08:02 PM
Kzinssie Kzinssie is offline
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So who's next?
  #200  
Old 06-16-2013, 08:09 PM
Regulus Regulus is offline
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Quote:
Originally Posted by Mogri View Post
NEXT: Torzelbaum vs. Regulus

AKA "Torzelbaum exorcises the monster he helped create"
  #201  
Old 06-16-2013, 08:16 PM
PrivateJoker PrivateJoker is offline
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Quote:
Originally Posted by reinoe View Post
Speaking of the loser's bracket, I don't know if people will just jump to Chameleon Robe+Holy right away. I think people will try and better prepare for what eliminated them.
But that's exactly what eliminated me. (close enough, anyway)

The fact that so many teams seem to have the unit that brought me down, which is the female knight with math skill, excalibur, and chantage is a little disheartening. I guess the plus side is that if I figure out how to beat it, that's a pretty useful counter to have.

Last edited by PrivateJoker; 06-16-2013 at 08:36 PM.
  #202  
Old 06-16-2013, 09:09 PM
PrivateJoker PrivateJoker is offline
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I really really don't want to resort to adding math skill to my team. I don't think Robin needs any major changes, other than making him more equipped to support Batman. Batman needs the help, and I dunno what to do to beef him up without access to perfumes (if he did have access to them, he would've had Setiemson instead of Vanish mantle in the first place). What he needs is longevity, which would be perfectly solved by adding Chantage. A lot of teams rely on runaway strategies with Math skill and Chantage (or some combination, thereof) to keep them alive forever. Or at least they will against Robin, since they can't hit him.

I think the first version of the fight proved I have all the killing power I need to swiftly bring down 2 units back to back, so I'm not worried about killing it. What I need is for Batman to have the staying power to keep up with it, because I still could've won if Robin hadn't been by himself the whole fight. All I can think to do is make Robin a more effective chemist. Something I've notied with Batman is that he seems to much prefer Wave Fist and Earth Slash to throwing Chaos Blades. Is the AI just really dumb about using Throw, or does throwing Chaos Blades not deal that much damage? I'm thinking the AI is just trying to play it safe with accuracy over damage, in which case I would prefer he not fight at a distance at all, and get up in their faces instead. Some minor tweaks may be needed on him as well.

Change List
Change Robin's movement ability from Move HP-up to Move +2
Change Robin's support ability from AttackUp to ThrowItem
Change Robin's AI from Save Fading Life to Protect allies (Batman)
Remove Wave Fist and Earth Slash from Batman's Punch Arts

Gotta get ready to run a train on the loser's bracket. I think I can I thnk I can I think I can!

Last edited by PrivateJoker; 06-16-2013 at 09:21 PM.
  #203  
Old 06-16-2013, 09:18 PM
Gerad Gerad is offline
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Quote:
Originally Posted by PrivateJoker View Post
Is the AI just really dumb about using Throw, or does throwing Chaos Blades not deal that much damage?
Throw is Sp*WP, so for Batman throwing Chaos Blades that's 16*40, or 640. I think the AI just doesn't like Throw, possibly especially using rare weapons.
  #204  
Old 06-16-2013, 09:27 PM
Torgo Torgo is offline
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For what it's worth, my Ninja loved throwing stuff last tournament, so it very well might be something else.
  #205  
Old 06-16-2013, 09:33 PM
PrivateJoker PrivateJoker is offline
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yes but did your ninja have Earth Slash and Wave Fist as alternate long distance options? I'm thinking that he's opting to use those things instead, because I believe Earth Slash is unavoidable, therefore the AI will prioritize using it for accuracy, despite it's lower damage. Since I would prefer he just wait with his invisiability still intact, rather than use a damage option that deals less than 300+ damage, I'm gonna remove those, and see whether he opts for close range punches, or starts throwing them chaos blades. Either one is preferable to the spammage of Earth Slash.

An Earth Slash spammer (with Earth clothes) could be a pretty powerful unit, I'm sure, but I don't think so in this format.
  #206  
Old 06-16-2013, 09:39 PM
Torgo Torgo is offline
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Quote:
Originally Posted by PrivateJoker View Post
yes but did your ninja have Earth Slash and Wave Fist as alternate long distance options? I'm thinking that he's opting to use those things instead, because I believe Earth Slash is unavoidable, therefore the AI will prioritize using it for accuracy, despite it's lower damage. Since I would prefer he just wait with his invisiability still intact, rather than use a damage option that deals less than 300+ damage, I'm gonna remove those, and see whether he opts for close range punches, or starts throwing them chaos blades. Either one is preferable to the spammage of Earth Slash.
My Ninja in fact didn't have Earth Slash. My Monk did, and he was so bent on using it all the time I honestly had thought about taking it away from him because his melee power was being wasted.
  #207  
Old 06-16-2013, 09:42 PM
Regulus Regulus is offline
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Yeah, the reason I didn't give my Monk Earth Slash in this tournament is because I was afraid it would completely ignore its Yinyang Magic. The fact that it's unevadable and has long range makes it very attractive to the AI.
  #208  
Old 06-16-2013, 11:24 PM
reinoe reinoe is offline
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Oh, by the way, if you really like A.I. battles there's a tournament taking place at FFT Hacktics. It uses a rebalanced mod so that all skills and jobs are viable. Registration ends on july 1.


http://ffhacktics.com/smf/index.php?topic=9793.0

Oh and here's a video of one of my teams being awesome...(11 minutes)
http://www.youtube.com/watch?v=og8Gysd5PS4
  #209  
Old 06-16-2013, 11:44 PM
Torzelbaum Torzelbaum is offline
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Quote:
Originally Posted by Regulus View Post
AKA "Torzelbaum exorcises the monster he helped create"
That might be difficult. (Or not.)

Quote:
Originally Posted by my team
Jean:
Female Wizard
Math Skill (All)
Math Support: Cure 3, Flare, Haste, Foxbird

Tempest:
Female Knight
Item (Elixir, Remedy, Phoenix Down, Holy Water)
  #210  
Old 06-17-2013, 01:01 AM
Mogri Mogri is online now
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Quote:
Originally Posted by Regulus View Post
I was afraid it would completely ignore its Yinyang Magic.
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