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#631
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Much appreciated, and I'm glad you got someone else to take the reins for you. I'm looking forward to Destil's turn at the helm. |
#632
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So what happened to this? We still doing another round? I know Destil's been busy, but I thought I saw him say somewhere that this would be starting up a week or two ago, but no word since.
What's the status? Even if Destil is still busy, we could still figure out what format we're gonn run, and begin signups. The more time to think about your team, the better. |
#633
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He likely forgot, or his schedule extended longer than he anticipated.
And you saw that in the PFS Discussion thread, I think. |
#634
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If he forgot, all the better to remind him
If his schedule just stayed busy longer than expected, we can still do the things like signups, and voting on format, without him. Then when he's ready to start, we'll be ready too. |
#635
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Last week was pretty bad for me on call. Should be able to work out some test recordings this week or over the weekend.
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#636
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Just in time for round three(?):
The ridiculously comprehensive FFT reference guide Despite being ridiculously comprehensive, it is missing a few things in the Abilities reference.
I mention these not because they're particularly relevant to tournament teambuilding, but because I am hoping to avoid redundant bug reports. Speaking of bug reports: Yes, this reference guide is attached to a functional multiplayer FFT simulator. Mega Tact is in open alpha, so if you are interested in playing FFT with other people and not afraid of filing the occasional bug report, give it a spin. Last edited by Mogri; 10-21-2013 at 01:59 PM. |
#637
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I just realized that this still hasn't happened.
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#638
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Yeah, but Mega Tact is in beta now at least, so you can totally get your FFT fix. If you looked at it when I posted that link in October, then you might notice a few changes.
(Now with optional AI-controlled teams, all unit types available, tons of new maps, and other crrrrazy features) |
#639
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So is this still gonna be autobattle or just battle?
(I did not actually look at the link to see if it has co-op, but I assume it does if AI-controlled teams are optional.) |
#640
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There's no support for co-op in Mega Tact, but you can put four teams onto a single map and pretend you're doing co-op. You can put all, none, or any of the teams under AI control. You can fight yourself, or you can fight an AI-controlled version of yourself. You can fight three AI-controlled versions of yourself, but like I said, there's no co-op support, so they'll be just as happy to beat up on each other as to target you. You could theoretically run an AI autobattle tournament in Mega Tact, except that it doesn't support multiple AI profiles (Save fading live/Run like a rabbit) and it would be impossible to video, since the game is asynchronous (as opposed to real-time). |
#641
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Hey, it's been a while, huh? I wonder if there's interest in another one.
Tournament 3: Little League What's New Chapter 1 was a magical time in Final Fantasy Tactics. You were discovering new things, the truly broken abilities were still a lifetime away, and the story had nothing to do with magic rocks. Everyone is level 10 this time, and equipment selection is limited to what you could find in chapter 1 (with exceptions as noted below). How it works Each contestant will put together a team of four characters following the rules below. I'll import your characters into the game and use debug mode to make them fight each other to the death. I'll post the videos on YouTube. (Actually, I'm really hoping someone else will step up to the plate this time, but if not, I'll do it.) Making a team All you need to do is come up with a party of four characters. Restrictions follow:
In addition to each character's abilities and equipment, you'll need to specify his/her AI. See the general instructions post (second in this thread) for details. Helpful Tips
Format
Reference Mega Tact's Reference section allows you to view just the chapter 1 equipment, plus you can take a look at every unit's stats at level 10. To enter, reply with your team of four. Last edited by Mogri; 10-06-2014 at 06:08 PM. Reason: Duplicate items OK |
#642
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noooooooooooooooooooo
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#643
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I'd still like to, but last time I stalled out getting all my test recording stuff working. If I have some time before this starts up I'll see if I can't give it another go.
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#644
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Can I have a knight with Charge and an Archer if I don't give the archer any actual charge skills?
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#645
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Here's my team.
Rules update: After some consideration, I've decided to remove Reflect Ring from the approved accessories list. I had originally put it on my Knight, which would make him way too strong. I also removed the "no duplicate items" clause, which was in there by mistake. Red Hoods for everybody. Xavier Male Summoner 70 Br 50 Fa Run like a rabbit Summon Magic (Golem) Sing (Last Song) Auto-Potion Magic DefendUP Fly Ice Rod Red Hood Chain Vest N-Kai Armlet Gambit Male Ninja 70 Br 40 Fa Save fading life Throw Talk Skill (Solution, Mimic Daravon) Abandon Equip Shield Move +2 Mage Masher Bronze Shield Chain Vest Red Hood Small Mantle Wolverine 70 Br 40 Fa Male Knight Protect allies (Wolverine) Battle Skill (Magic Break, Speed Break) Item Speed Save Defense UP Move +3 Mythril Sword Bronze Shield Iron Helmet Chain Mail Defense Armlet Cyclops 70 Br 40 Fa Male Archer Protect allies (Wolverine) Charge (+1, +2, +3, +4) Punch Art (Chakra, Revive, Stigma Magic, Wave Fist, Earth Slash) Damage Split Concentrate Teleport Silver Bow Red Hood Chain Vest Diamond Armlet Last edited by Mogri; 10-07-2014 at 07:03 PM. |
#646
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As in earlier tournaments, this is fine.
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#647
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Can we get a refresher course on how submissions are supposed to look?
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#648
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Unit name ## Br ## Fa Gender Job AI type Primary skillset Secondary skillset Reaction ability Support ability Movement ability Hand Offhand Head Body Accessory It appears I've neglected to include a support ability for one of my characters, which reminds me: you can freely edit your team before the deadline. (At the moment, there is no deadline.) |
#649
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Question: it is possible to get red dragons as allies in ch1. Were these intentionally left out, or...?
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#650
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Only monsters that appear as enemies during chapter 1 can be used. If Red Dragon fits that description and you can explain where to find one, then yes, they're legal. They'd be pretty scary, but they're Ice-weak, and Rubber Boots neutralizes their brea-- I mean, bracelet attack.
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#651
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#652
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I think I'd be less inclined to use a Dragon than a Chocobo, personally, but I'll add them to the list.
(edit) Morbols are also available in chapter 1. Less offensive presence, but bulk to rival your best generics plus Lick for Reflect. They'd be my pick for monster if I had to use one (but I think I'd still rather have a Mime, all told). Last edited by Mogri; 10-06-2014 at 06:07 PM. |
#653
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This party is so bad I had to name them all for the only thing they could do.
Team Badly in need of Ethers. Code:
HEAL Female Priest 70 BR 70 FA Protect BURN White Magic Raise, Protect, Shell, Esuna, Reraise Summon Moogle, Golem, Fairy, Shiva, Ifrit, Ramuh, Titan Damage Split Equip Armor Move MP UP White Staff - Red Hood Chain Mail Diamond Armlet Code:
BURN Female Wizard 70 BR 70 FA Protect SING Black Magic Fire, Fire2, Fire3, Fire4, Flare(yes, it's more than her max MP), Bolt, Bolt2, Bolt3, Ice, Ice2, Ice3 Time Magic Haste, Slow, Stop Auto Potion Short Charge Move HP Up Fire Rod - Red Hood Silk Robe Battle Boots Code:
PUNC Male Geomancer 70 BR 70 FA Protect SING Geomancy All (no Water Ball) Punch Art Charaka, Revive, Stigma Magic, Earth Slash, Wave Fist Counter Flood Martial Arts Fly Fist Bronze Shield Red Hood Chain Vest Diamond Armlet Code:
SING Male Chemist 70 BR 70 FA Run like a Rabbit Item Hi-Potion, Eye Drop, Antidote, Echo Grass, Mainden's Kiss, Soft Sing Angel Song MP Switch Magic DefendUP Teleport Blind Knife - Red Hood Chain Vest Battle Boots EDIT2: Rejiggered HEAL for some offense (she's never going to cast Golem either way if she has any other options). Last edited by Destil; 10-07-2014 at 06:34 PM. |
#654
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Definitely entering this. Will post my team later, or maybe edit it into this post.
EDIT: here we go Code:
Little Mac Male Monk 70 Br 40 Fa Protect Zelda Punch Arts (Earth Slash, Chakra, Revive, Stigma Magic) Steal (Steal Heart) Auto-Potion Equip Armor Move HP up Punch Iron Helmet Chain Mail Diamond Armlet Code:
Zelda Female Geomancer 70 Br 70 Fa Save Fading Life Elemental (all legal) White Magic (Cure, Cure 2, Raise, Esuna) Counter Flood Magic Attack Up Teleport Mythril Sword Bronze Shield Red Hood Silk Robe Diamond Armlet Code:
Ike Male Knight 70 Br 40 Fa Save Fading Life Battle Skill (Speed Break) Item (All legal) Counter 2-Swords Move +3 Mythril Sword Mythril Sword Iron Helmet Chain Mail Diamond Armlet Code:
Pikachu Male Squire 70 Br 40 Fa Save Fading Life Basic Skill (Accumulate, Heal) Jump Abandon Magic Defend Up Move +2 Battle Axe Bronze Shield Red Hood Chain Vest Small Mantle Last edited by PrivateJoker; 10-08-2014 at 12:10 AM. |
#655
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Edge needs an accessory, too.
Also you can remove the Power Wrist from the accessory list since Diamond Bracelet is a pure upgrade. |
#656
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Let's dance, mofos.
Wait.. Wiznaibus is banned? You guys never let me have any fun. Team Sexy Pirate Squad Mk II Quote:
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Last edited by Solitayre; 10-09-2014 at 05:46 PM. |
#657
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Edge gets the Small Mantle for more Abandon times. |
#658
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Question. Does 2-Handed improve Jump damage? If not, does Attack Up?
I feel like this may have been asked before, but I don't think I have ever seen an answer. I certainly can't find the answer anywhere. |
#659
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FFT Battle Mechanics Guide is my go-to for stuff like this. |
#660
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