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#661
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"AttackUP does not apply" Under the description for Two Hands: "For the Attack command only" |
#662
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I totally bounced a ranged heavy party with a jumper about my head, but no guns and no spears made is kinda seem bad. Someday Team Longshot's time will come. Someday. |
#663
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Wouldn't a Geomancer be better since it's got 6 PA over Squire's 5?
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#664
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Choices. |
#665
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I always forget Geomancers can use axes, really. They have so many better things to do (like everything).
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#666
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Jump damage is affected by exactly the following:
- WP (if unarmed, this is PA * Br/100) - PA - Spear bonus - Protect/Defense UP - Vulnerable statuses (Charging, Sleep, Frog, Chicken) - Zodiac For best damage in this format, you'd want to use the Battle Axe, which would get you to 72 damage. You run the risk that the unit would actually use that to attack, though. Mithril Sword is a disappointing 56 damage, same as you'd get from an attack. (These numbers assume you've optimized for PA.) By comparison, you could just Charge +3 with that sword for 80 damage. It's much more vulnerable than Jump, but it also has much less delay. |
#667
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That's exactly what I had in mind. I already added him to my team.
It would be, if I didn't already have a geomancer. |
#668
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Remind me, does Martial Arts increase the effectiveness of Chakra/Revive/etc? Or are these based on Pa/MA/?
Would a dancer with equip sword do more than one with martial arts? |
#669
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Chakra and Revive are based on PA, but Martial Arts does help.
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#670
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But to answer your question, yes, the sword will be much more effective than Martial Arts for attacking. Martial Arts does boost most Punch Arts by 50%, though. |
#671
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Also I thought Dancers actually had high PA? Last edited by Solitayre; 10-06-2014 at 11:08 PM. |
#672
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Question.
Is there any disadvantage to having high Brave? |
#673
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So, no. |
#674
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Truth and Untruth are Faith, not Brave. You basically always want high Brave, since even the rare units that don't use it will want to have it anyway as a buffer against Chicken.
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#675
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Let's see how quickly I lose.
Code:
Nils Male Calculator 70 BR, 40 FA Run like a rabbit Math Skill (None) Sing (Last Song) MP Switch Magic DefendUP Move +2 None None Red Hood Silk Robe Battle Boots --- Ninian Female Summoner 70 BR, 70 FA Run like a rabbit Summon Magic (Fairy, Moogle) Dance (Last Dance) Abandon DefendUP Move +3 Ice Rod None Red Hood Silk Robe Small Mantle --- Wallace Male Knight 70 BR, 40 FA Save fading life Battle Skill (Shield Break, Speed Break) Jump Auto-Potion Two Swords Move-HP Up Mythril Sword Mythril Sword Iron Helmet Chain Mail Small Mantle --- Wil Male Archer 70 BR, 70 FA Save fading life Charge (+1 through +5) Time Magic (Haste) Critical Quick Attack UP Fly Silver Bow None Red Hood Chain Vest Diamond Armlet Last edited by aturtledoesbite; 10-22-2014 at 07:07 PM. Reason: Charge's CT doesn't care about unit speed, does it? |
#676
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So here's my team super smash bros 4: Code:
Link Male Knight 70 Br 40 Fa Fight for life Battle Skill - Head Break, Armor Break, Shield Break, Weapon Break Talk Skill - Threaten (So he can make chickens to attack.) Abandon Maintenance (Fuck you, Like Likes.) Move + 3 Buckler Mythril Sword Chain Mail Iron Helmet Small Mantle Code:
Sheik Male? Ninja 70 Br 40 Fa Save fading life Throw - Sword (Sword beams?) Item - All Allowed Counter Attack Throw Item Move + 2 Blind Knife Mage Masher Red Hood Chain Vest Rubber Shoes Code:
Pit Male Archer 70 Br 40 Fa Fight for life Charge +1, +2, +3, +4 Elemental - all allowed skills Concentrate Arrow Guard Fly (Well, duh.) Silver Bow Red Hood Chain Vest Diamond Armlet Code:
Donkey Kong Male Monk (Monk-ey Kong in this situation.) 70 Br 40 Fa Save fading life Punch Art - Spin Fist, Repeating Fist, Stigma Magic, Chakra, Revive, Earth Slash Thief Skill - Steal : Helmet, Armor, Shield, Weapon, Accessory, Heart Magic Defend Up Auto-Potion Move HP Up Chain Vest Battle Boots Last edited by Torzelbaum; 10-08-2014 at 10:17 PM. |
#677
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But Torzelbaum, Sheik doesn't get sword beams.
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#678
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I'm using a Game Genie code.
Or "he" stole them from Link. Last edited by Torzelbaum; 10-07-2014 at 01:48 AM. |
#679
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#680
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But giving him/her sword beams? He should be disqualified for using them evil game dragons or whatchamacallits. |
#681
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Uh, turtle, you do know this tournament wouldn't be possible without using a gameshark code? So by your logic everyone who enters this tournament would have to be disqualified. |
#682
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*Samurai, of all things? Well, Samurai doesn't have fantastic PA growth, but it does have an excellent multiplier of 128, which matters more than growth at this low level. Only Monk has a better multiplier, at 129. For male units, Knight, Lancer, Mime, and Ninja are also tied for best PA. |
#683
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If my last unit kills herself the same turn as the last opponent, is that a draw?
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#684
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However, I posit that if Angel Song is allowed, Witch Hunt should be too. |
#685
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Witch Hunt depletes the entire enemy team's MP over the course of two turns. As much as 36 MP each over 18 ticks. Before they can even get to you, you've shut down the entire enemy team. The problem with Witch Hunt is that there's only one way to restore MP; namely, Angel Song. If Witch Hunt is allowed, magic-using teams are essentially forced to bring a unit with Angel Song. As much as magic has going for it, it's still got a ton of counters without allowing a single unit to shut down every magic user on your team:
Magic teams don't need Angel Song to function, although it opens up new options for them. Witch Hunt just shuts them all down. |
#686
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>=(
So...is Last Dance really even worth using? |
#687
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Not so much that Dancers aren't allowed to be good, more that Dancers and Bards break the game in half at this level.
Is Last Dance worth using? I don't know. I'm throwing in with Last Song, which is similar. Last Dance could even be better, since you're using it against all four enemy units, while Last Song hitting the Bard is unhelpful. (Last Dance hitting the Bard is also unhelpful, but not every team will have one.) |
#688
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I'm hoping Last Dance/Song prove useful, since they're what my team is based around.
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#689
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Oh, you're going with both? That's bold. Tell me you're using Haste on top of that.
(edit) oh hey there's your team and yes you are. |
#690
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...wait, does Haste increase the speed of slow-charging skills, too? |