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The Final Fantasy Tactics Autobattle Tournament thread

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  #811  
Old 10-18-2015, 02:10 AM
Mogri Mogri is online now
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Quote:
Originally Posted by Torzelbaum View Post
Are you referring to every time Wiznaibus activates as a "tick"?
Yes -- not 10 damage per clocktick. Wiznaibus resolves every 6 clockticks.

Quote:
Originally Posted by Solitayre View Post
So if the math were right I'd be getting 10 damage per dance, which I think is totally viable.
Right.
  #812  
Old 10-19-2015, 03:21 PM
Mogri Mogri is online now
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Hello, and welcome to battle #2.

We mentioned an error in FFTastic affecting units' stats. This forces stats down by 1 point across the board -- minor for HP/MP, much bigger for Speed, PA, and MA. I suspect but haven't confirmed that this is affecting every unit. I have confirmed that it affects Ike and Meira here. If someone wants to run the numbers to show that this difference would have materially affected the outcome of this battle or the previous one, I will re-record.

I'm still kind of up in the air on Wiznaibus. I'll have to do a few test runs to see how bad it really is. 10 damage to 4 enemies every 6 clockticks is around 120 damage per turn when units have 5-7 speed (14-20 clockticks/turn), so it's really going to come down to how well it fares against reaction abilities. I suspect that I'm going to end up allowing it but using smaller maps to compensate. (For reference, I would call the maps used in these two battles small.)
  #813  
Old 10-19-2015, 03:54 PM
Gerad Gerad is offline
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Aw, poor Sol's team.
  #814  
Old 10-19-2015, 05:43 PM
Solitayre Solitayre is offline
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I'm not mad about losing, but it's annoying to go down in the first round and not have any idea what's working and what isn't. Any suggestions on what needs to be changed? I can't even tell.
  #815  
Old 10-19-2015, 07:20 PM
Mogri Mogri is online now
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MATCH 2 SPOILERS
Here's my suggestions, just from eyeballing your team:
  • Meira is not doing you any favors in her current form. Assuming I legalize Wiznaibus, stick that on her, take off Equip Sword in favor of something that makes her tankier (Equip Armor or Defense Up are good options; Equip Shield is not, since shields do nothing while you're performing). Switch her to Run Like a Rabbit, whether or not that's entirely thematic. If I don't end up legalizing Wiznaibus, you may just want to do the same thing, putting Last Dance on her instead.
  • Valla is mostly fine, but Sunken State is not very good; the AI ignores Transparent, so all it does is give you 100% accuracy on your next attack. Speed Save is a good offensive option (it also raises Throw damage), and Abandon or Dragon Spirit are decent if you want her to live longer.
  • Life Drain is probably not worth casting: it deals a fixed 25% of the target's max HP. Petrify may or may not be worthwhile: it's a quick way to take someone out of action, but many teams have Esuna, Stigma Magic, and Gold Needle ready to cure the status. Consider using Foxbird and Zombie: they're not as flashy, but both statuses persist beyond death. Foxbird reduces reaction triggering and reduces some units' damage, and two shots of it will turn a unit into a chicken, while Zombie will totally cut off healing. Holy Water is not available in this format, too.
  • Serennia is in pretty good shape. You might consider giving her Earth Slash for AOE.

You don't have to finalize your changelist until round 1 ends. I will be making more edits to my team in all likelihood.
  #816  
Old 10-19-2015, 09:39 PM
Torzelbaum Torzelbaum is offline
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I agree with what spoilered Mogri said but also have the following:
MP Switch on Meira isn't providing much benefit. I think you should swap it for something else.

I think you should give your Oracle Paralyze - it's quick, doesn't cost a lot of MP and has a slightly higher success rate. But it does have 0 vertical range. Also I feel like you should give her Cure and Cure3.

I don't feel like Attack Up is providing much benefit to Valla. Maybe you can give her whichever of Defense Up or Equip Armor that Meira isn't using.

In addition to giving Serennia some of the offensive Punch Arts skills I think you should also give her the martial arts support ability.

Also, why don't any of your characters have auto-potion?
  #817  
Old 10-24-2015, 12:05 PM
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Will Precarious's Ghostbusters bust or be busted? Either way, I have a very busty battle for you today.

Wait. That didn't come out quite right.
  #818  
Old 10-24-2015, 04:06 PM
Torzelbaum Torzelbaum is offline
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Good hustle team! You really pulled it off there. I'm glad the AI wasn't able to use Precarious' team to its fullest potential.

Also, I think there's something wrong with the setup for my team. Sheik should have had Item as a secondary skill and Save Fading Life as her AI.
  #819  
Old 10-24-2015, 04:08 PM
Regulus Regulus is offline
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Man, that match was pretty great. It really could have gone either way.
  #820  
Old 10-24-2015, 04:20 PM
Solitayre Solitayre is offline
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What a great map. No nonsense (LAAAAAVAAAAA), open space in the middle for brawls, and areas on the side for support/ranged units to hang out. We should just have all our matches happen here.

I thought Precarious had this stitched up until his Wizard scored a devastating own goal.
  #821  
Old 10-24-2015, 09:24 PM
PrivateJoker PrivateJoker is offline
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Ok, so here's something weird. After watching this battle, I went back and watched the last battle between my team and Sol's. I didn't notice it before, but it definitely says my Knight, Squire, and Geomancer, are all Lvl.35. My Monk is Lvl.10, and so are all Sol's units. Their HP values and things don't seem to be wrong, and they're doing about the amount of dmg I would expect them to be doing... but wtf? Is that some kinda weird display bug? I don't see it in the other battles.
  #822  
Old 10-26-2015, 02:55 AM
Precarious Precarious is offline
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This match proves once and for all that Ray is the worst Ghostbuster.

Congrats Torzel. I haven't decided yet what changes (if any) I'll make to the team.
  #823  
Old 10-26-2015, 11:22 AM
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Quote:
Originally Posted by PrivateJoker View Post
Ok, so here's something weird. After watching this battle, I went back and watched the last battle between my team and Sol's. I didn't notice it before, but it definitely says my Knight, Squire, and Geomancer, are all Lvl.35. My Monk is Lvl.10, and so are all Sol's units. Their HP values and things don't seem to be wrong, and they're doing about the amount of dmg I would expect them to be doing... but wtf? Is that some kinda weird display bug? I don't see it in the other battles.
No, I probably misconfigured the levels. It doesn't usually make a difference as long as everything else was set up correctly.
  #824  
Old 10-26-2015, 12:37 PM
aturtledoesbite aturtledoesbite is offline
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So if you wanted to stop mid-battle levels, you could just set everyone to level 50 but with L10 stats?
  #825  
Old 10-26-2015, 01:25 PM
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Level 99, but yes. The problem with setting the level high is that it will prompt the AI to use abilities that shouldn't be available. That's especially troublesome for units with Throw on the team designated as the enemy, since they will throw weapons not available to level 10 units. (The player team respects the player's inventory.)

There are also obvious problems with Math Skill, but that doesn't make a difference in this tournament.
  #826  
Old 10-30-2015, 01:21 AM
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I don't want to brag but I might be the best commentator of all time.
  #827  
Old 10-30-2015, 01:33 AM
aturtledoesbite aturtledoesbite is offline
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I couldn't keep track of whose units were whose, either.

Anyway, for the next match,
  #828  
Old 10-30-2015, 01:37 AM
PrivateJoker PrivateJoker is offline
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That was a cool fight!

Death Sentence actually worked quite well. The enemy Monk also couldn't Stigma Magic the Death Sentence away because he was berserked. The AI set that up beautifully, I enjoyed that combo very much.

Edit:
Shouldn't Hannibal's PA be 1 higher? He has the same PA as AlphaLeo, even though he's wearing a DiamondArmlet, and Leo is wearing a DefenseRing. Dunno if that's cuz of the FFTastic bug, or if it's because you attempted to adjust for the bug and didn't realize he was wearing that accessory.

Last edited by PrivateJoker; 10-30-2015 at 02:10 AM.
  #829  
Old 10-30-2015, 08:49 AM
Regulus Regulus is offline
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Talk Skill worked out a lot better than I was expecting. Berserk did exactly what I intended for it to do, though I never would have thought that applying it to a monk would be positive in the long run. And Death Sentence doesn't seem to be as terrible in this format as I was afraid it might be, either. Good match! Too bad about Gerad's luck in the early part, though...
  #830  
Old 10-30-2015, 09:11 AM
Solitayre Solitayre is offline
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I hate it when a plan doesn't come together.
  #831  
Old 10-30-2015, 09:41 AM
Gerad Gerad is offline
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Ha.

The two failed revives did me in. It was just a matter of time after that.

Let me know when the deadline for changes is.
  #832  
Old 10-30-2015, 11:55 AM
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My plan for the tournament is going to be something like this:
  • Round 1: Matches 1, 2, 3, 4, 5
  • Round 2W: Match 6 (1W vs 2W), Match 7 (3W vs 4W), Match 8 (5W vs 1L)
  • Round 2L: Match 9 (2L vs 3L), Match 10 (4L vs 5L)
  • Round 3: Match 11 (6W vs 7W), Match 12 (8W vs 9W) ...

The exact pairings will be randomized, but winners will go before losers to give losers more time to submit team changes.

The revive misses really did seal the deal for Gerad. Sad! I'll have to double-check Hannibal's PA, although it's pretty clear it didn't make a difference in this case.
  #833  
Old 11-30-2015, 12:25 AM
PrivateJoker PrivateJoker is offline
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Not to be that guy, but this hasn't been forgotten has it? I assume not, since you managed to remember it after 6 months or something. Just thought I'd express my continued interest in this.
  #834  
Old 11-30-2015, 11:52 AM
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It's still in the works. I was going to do some recording last week, but the Steam sale happened.
  #835  
Old 11-30-2015, 12:03 PM
Refa Refa is offline
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Yeah, I've been keeping up with this as well so it's cool that it's still going to be a thing.
  #836  
Old 12-05-2015, 03:05 PM
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Here's the last battle of round 1. I'm going to do some Wiznaibus testing before I move to the winner's bracket of round 2, so look forward to a ruling soon.

(If the video doesn't work, try again in 15 minutes. It's still uploading as I post this.)
  #837  
Old 12-05-2015, 03:49 PM
aturtledoesbite aturtledoesbite is offline
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Well, that didn't work out nearly as well as I thought. My plan was based around the apparently-faulty idea that Last Song/Dance couldn't miss. Also petrification didn't help.

Before I go about changing a few things; Mogri, any chance you could run that battle again off the record and tell me the result? I want to know if I still would've lost had Rebel not gotten the lucky Break.
  #838  
Old 12-05-2015, 05:18 PM
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Second try: your team gets ripped apart when Rebelfire keeps charming your Knight. Losing half your offense in a single move really hurts -- especially when you lose it to the other team.

You've probably figured this out, but both Last Song and Last Dance have a flat 50% success rate.
  #839  
Old 12-05-2015, 08:29 PM
aturtledoesbite aturtledoesbite is offline
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Quote:
Originally Posted by Mogri View Post
Second try: your team gets ripped apart when Rebelfire keeps charming your Knight. Losing half your offense in a single move really hurts -- especially when you lose it to the other team.

You've probably figured this out, but both Last Song and Last Dance have a flat 50% success rate.
Thanks.

My kingdom for a Ribbon.
  #840  
Old 12-05-2015, 10:25 PM
Torzelbaum Torzelbaum is offline
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Uh... Turtle - Males can't equip the Ribbon (except for Cloud).
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