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#811
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Quote:
Right. |
#812
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Hello, and welcome to battle #2. We mentioned an error in FFTastic affecting units' stats. This forces stats down by 1 point across the board -- minor for HP/MP, much bigger for Speed, PA, and MA. I suspect but haven't confirmed that this is affecting every unit. I have confirmed that it affects Ike and Meira here. If someone wants to run the numbers to show that this difference would have materially affected the outcome of this battle or the previous one, I will re-record. I'm still kind of up in the air on Wiznaibus. I'll have to do a few test runs to see how bad it really is. 10 damage to 4 enemies every 6 clockticks is around 120 damage per turn when units have 5-7 speed (14-20 clockticks/turn), so it's really going to come down to how well it fares against reaction abilities. I suspect that I'm going to end up allowing it but using smaller maps to compensate. (For reference, I would call the maps used in these two battles small.) |
#813
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Aw, poor Sol's team.
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#814
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I'm not mad about losing, but it's annoying to go down in the first round and not have any idea what's working and what isn't. Any suggestions on what needs to be changed? I can't even tell.
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#815
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MATCH 2 SPOILERS
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#816
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I agree with what spoilered Mogri said but also have the following:
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#817
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Will Precarious's Ghostbusters bust or be busted? Either way, I have a very busty battle for you today. Wait. That didn't come out quite right. |
#818
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Good hustle team! You really pulled it off there. I'm glad the AI wasn't able to use Precarious' team to its fullest potential.
Also, I think there's something wrong with the setup for my team. Sheik should have had Item as a secondary skill and Save Fading Life as her AI. |
#819
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Man, that match was pretty great. It really could have gone either way.
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#820
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What a great map. No nonsense (LAAAAAVAAAAA), open space in the middle for brawls, and areas on the side for support/ranged units to hang out. We should just have all our matches happen here.
I thought Precarious had this stitched up until his Wizard scored a devastating own goal. |
#821
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Ok, so here's something weird. After watching this battle, I went back and watched the last battle between my team and Sol's. I didn't notice it before, but it definitely says my Knight, Squire, and Geomancer, are all Lvl.35. My Monk is Lvl.10, and so are all Sol's units. Their HP values and things don't seem to be wrong, and they're doing about the amount of dmg I would expect them to be doing... but wtf? Is that some kinda weird display bug? I don't see it in the other battles.
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#822
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This match proves once and for all that Ray is the worst Ghostbuster.
Congrats Torzel. I haven't decided yet what changes (if any) I'll make to the team. |
#823
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Quote:
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#824
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So if you wanted to stop mid-battle levels, you could just set everyone to level 50 but with L10 stats?
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#825
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Level 99, but yes. The problem with setting the level high is that it will prompt the AI to use abilities that shouldn't be available. That's especially troublesome for units with Throw on the team designated as the enemy, since they will throw weapons not available to level 10 units. (The player team respects the player's inventory.)
There are also obvious problems with Math Skill, but that doesn't make a difference in this tournament. |
#826
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I don't want to brag but I might be the best commentator of all time. |
#827
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I couldn't keep track of whose units were whose, either.
Anyway, for the next match, |
#828
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That was a cool fight!
Death Sentence actually worked quite well. The enemy Monk also couldn't Stigma Magic the Death Sentence away because he was berserked. The AI set that up beautifully, I enjoyed that combo very much. Edit:
Last edited by PrivateJoker; 10-30-2015 at 02:10 AM. |
#829
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Talk Skill worked out a lot better than I was expecting. Berserk did exactly what I intended for it to do, though I never would have thought that applying it to a monk would be positive in the long run. And Death Sentence doesn't seem to be as terrible in this format as I was afraid it might be, either. Good match! Too bad about Gerad's luck in the early part, though...
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#830
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I hate it when a plan doesn't come together.
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#831
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Ha.
The two failed revives did me in. It was just a matter of time after that. Let me know when the deadline for changes is. |
#832
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My plan for the tournament is going to be something like this:
The exact pairings will be randomized, but winners will go before losers to give losers more time to submit team changes. The revive misses really did seal the deal for Gerad. Sad! I'll have to double-check Hannibal's PA, although it's pretty clear it didn't make a difference in this case. |
#833
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Not to be that guy, but this hasn't been forgotten has it? I assume not, since you managed to remember it after 6 months or something. Just thought I'd express my continued interest in this.
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#834
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It's still in the works. I was going to do some recording last week, but the Steam sale happened.
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#835
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Yeah, I've been keeping up with this as well so it's cool that it's still going to be a thing.
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#836
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Here's the last battle of round 1. I'm going to do some Wiznaibus testing before I move to the winner's bracket of round 2, so look forward to a ruling soon. (If the video doesn't work, try again in 15 minutes. It's still uploading as I post this.) |
#837
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#838
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#839
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Quote:
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#840
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Uh... Turtle - Males can't equip the Ribbon (except for Cloud).
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