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Are you man or machine? Group Let's Play of Battlestar Galactica: The Board Game!

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  #211  
Old 09-15-2011, 06:50 PM
Sarcasmorator Sarcasmorator is offline
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Ah, gotcha.
  #212  
Old 09-16-2011, 07:47 AM
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You know, I shuffled the deck 3 times, then saw this come up. I thought, do I shuffle again to give them a break, or leave it to show just how brutal BSG can be. Guess which one I chose.

Crisis Step

Admiral, the Cylons must have an inside source telling us where we're jumping to! Lt. Gaeta, hop over to the brig for interrogation!



Heavy Assault

Cylon Attack

Step 1: Activate Raiders,

Step 2, Setup: Bow: basestar, Starboard-Bow: basestar, Aft: civvy, Port-Aft: civvy, Port-Bow: civvy, viper.

Step 3: Special Rule: Heavy Bombardment, each Basestar immediately attacks Galactica.

Jump Prep: no


With no Raiders on the board, Step 1 is ignored.





Apollo, would you like to jump into the Viper? If so, what's your second action?

Basestar 1 attacks: 8, a hit. Command is damaged again.

Basestar 2 attacks: 5, a hit. Hanger Deck is damaged. Boomer, you're sent to Sickbay (and Apollo if he wants to stay behind).
  #213  
Old 09-16-2011, 07:55 AM
John John is offline
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Turn 11, Boomer








Character Locations and Current Hand Size
Destiny Deck: 4 cards
Quorum Hand: 3 cards
Boomer: Sickbay, 2 cards
Admiral Helo: FTL Control, 4 cards
President Baltar: President's Office, 5 cards
Apollo: Port-Bow (for now), 5 cards
Chief: FTL Control, 8 cards

Board Status
Galactica: 5/6, Armory damaged
Colonial One: Rocking
Civilian Ships: 12/12, 0 in play
Raptors: 4
Vipers: (1 in play, 4 in reserves, 2 damaged, 1 destroyed)
Resource Dials (Fuel, Food, Morale, Population: 6, 9, 8, 10
Jump Prep: [start] [X] [X] [-3] [-1] [auto]
Boarding Party: nonexistent
Distance: 2

Ship locations
Bow of Galactica: Basestar
Port-Bow: Manned Viper (Apollo), Civvy
Port-Aft: Civvy
Aft: Civvy
Starboard-Aft: Clear
Starboard-Bow: Basestar



Boomer, since you're in Sickbay from the explosive decompression in the Hanger Deck, you only get 1 skill card this turn. What category would you like to take from?
  #214  
Old 09-16-2011, 09:28 AM
Sarcasmorator Sarcasmorator is offline
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Aw, should've waited till my turn to jump!
  #215  
Old 09-16-2011, 09:29 AM
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Quote:
Originally Posted by Sarcasmorator View Post
Aw, should've waited to jump!
Wouldn't have helped, since Thirty-Three was shuffled back in the deck. On the second shuffle the top card was a different Cylon Attack, and I said to myself, "good thing they get another shuffle, having an attack come right after a jump can be devastating". And here we are.
  #216  
Old 09-16-2011, 09:55 AM
SilentSnake SilentSnake is offline
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Well frak, that's shitty luck.

I really hope you can fix Hangar, Boomer. If not I hope you're drawing blue.
  #217  
Old 09-16-2011, 10:10 AM
`Hrist `Hrist is offline
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Quote:
Originally Posted by John View Post
Turn 11, Boomer

Boomer, since you're in Sickbay from the explosive decompression in the Hanger Deck, you only get 1 skill card this turn. What category would you like to take from?
Engineering.

Can this game cut me a break, please?
  #218  
Old 09-16-2011, 10:12 AM
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Frack it all to hell, yeah I'll jump in to the Viper that's out there. Then I'll fly out to the nearest Basestar.

You know, the one good thing about this is that we haven't had a whole lot of resource drain, plus these Cylon attacks haven't been too bad. Knock on wood.
  #219  
Old 09-16-2011, 10:20 AM
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This one looks worse than it is. There's no raiders, and Galactica's guns are still working. It's good to fly around, but Galactica is the best way to take down basestars.

Plus your Admiral still has his nukes.
  #220  
Old 09-16-2011, 02:34 PM
SilentSnake SilentSnake is offline
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Can Vipers pick up Civvy ships in the base game? Because I didn't actually consider the possibility that they can't.
  #221  
Old 09-16-2011, 02:41 PM
Sarcasmorator Sarcasmorator is offline
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Pick up, as in remove from the board? I'm pretty sure civvies are on the board till you jump. I wasn't aware that changed in any expansion. Unless the new-model Vipers can do it.

Looked it up, it's an Exodus rule used when playing with the Cylon Fleet option.
  #222  
Old 09-16-2011, 03:53 PM
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Quote:
Originally Posted by SilentSnake View Post
Can Vipers pick up Civvy ships in the base game? Because I didn't actually consider the possibility that they can't.
You have to activate Communications to move ships around. You pick 2, I'll assign values to them and let you know, then you can move them to adjacent spaces.
  #223  
Old 09-16-2011, 03:56 PM
SilentSnake SilentSnake is offline
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Quote:
Originally Posted by John View Post
You have to activate Communications to move ships around. You pick 2, I'll assign values to them and let you know, then you can move them to adjacent spaces.
Yeah, I guess I was referring to an Exodus thing, but that's also good to know.
  #224  
Old 09-16-2011, 04:20 PM
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You were. In Exodus, when the fleet jumps the civvies stay on the board, then a pilot with the new CAG (captain of the air group) role has to escort them to safety. With both of the expansions, they add a ton more regular skill cards, so there can be more rounds in between cylon attacks. Base BSG is probably harder than with Pegasus, but the Cylon Fleet of Exodus is probably on par or harder.
  #225  
Old 09-16-2011, 06:00 PM
`Hrist `Hrist is offline
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Do I get to leave sickbay? I can't remember.
  #226  
Old 09-16-2011, 06:08 PM
Sarcasmorator Sarcasmorator is offline
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Sickbay only limits your card draws at turn's start. You can move out of it at will.
  #227  
Old 09-16-2011, 08:21 PM
`Hrist `Hrist is offline
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Fellow non-cylons! Should I go to Weapons Control to attack the Basestars, or repair the Hangar Deck?
  #228  
Old 09-16-2011, 08:34 PM
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Shooting the Basestar I'm not camping at may disable it in some way, but there's also a chance that you'll fail. We are starting to get a touch damagEd though.

So I'd probably say Basestar, but either would be fine.
  #229  
Old 09-16-2011, 08:52 PM
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Repair! We'll want to be able to launch Vipers if more Raiders show up.
  #230  
Old 09-16-2011, 09:04 PM
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Quote:
Originally Posted by Sarcasmorator View Post
Repair! We'll want to be able to launch Vipers if more Raiders show up.
  #231  
Old 09-16-2011, 09:49 PM
sraymonds sraymonds is offline
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I, uh, I trust my VP to make the right choice.
  #232  
Old 09-16-2011, 10:21 PM
`Hrist `Hrist is offline
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I think I'll take a shot at the Basestar off the starboard bow and politely ask my fellow humans to executive order me to do it again (and again)

7! Basestar is damaged
  #233  
Old 09-16-2011, 10:40 PM
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Alright, basestar is damaged, with... 2 hits! One more hit, and the Basestar is gone for good.



On to Crisis Step!
  #234  
Old 09-16-2011, 10:48 PM
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Crisis Step

What's that, President? You say something's going on in the Research Lab? But how do you know all the way over in Colonial One?

Detector Sabotage

Check of 8, Green and Purple (Lea, Tac)

Pass: No Effect,

Fail: All characters at the Research Lab are sent to Sickbay. Keep card in play, players may not look at other players loyalty cards.

Heavy Raiders Activated, both Basestars launch one Heavy.

Jump Prep: Yes

Contribution Order:
Destiny: 2 Cards
Helo: 3 cards
Baltar: 1 card
Apollo: 1 card
Chief:
Boomer: 0 cards

Last edited by John; 09-17-2011 at 08:23 AM.
  #235  
Old 09-17-2011, 12:25 AM
Sarcasmorator Sarcasmorator is offline
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Putting in three cards.
  #236  
Old 09-17-2011, 12:31 AM
`Hrist `Hrist is offline
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Nothing to offer
  #237  
Old 09-17-2011, 01:40 AM
sraymonds sraymonds is offline
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I got one card.
  #238  
Old 09-17-2011, 02:05 AM
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Apollo added in one tiny card.
  #239  
Old 09-17-2011, 09:21 AM
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Waiting on PM contribution from Baltar, and Chief to make up his mind.

Last edited by John; 09-17-2011 at 10:06 AM.
  #240  
Old 09-18-2011, 11:59 AM
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Chief should be off his road trip to the casino planet soon, and will be posting this afternoon.
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