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#181
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Leave that up top, I think. That wouldn't be terrible.
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#182
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Destination stays.
Crisis Step President Baltar: Great President, or Greatest President, am I right? He's always thinking of innovative ways to keep morale up, like forcing the prison population to work for their 3 squares a week. Forced Water Mining Check of 17, Yellow, Green, Purple, Blue (Pol, Lea, Tac, Eng) Current Player Chooses: Pass +1 food, Fail: -1 population, -1 morale OR +1 food, -1 morale, and everyone discards 1 random Skill Card Raiders Activate Jump Prep: Yes So, either you all pitch in to make the evil incarcerated support the fleet, or you turn them into soylent green and make the fleet a little sad (but full). What do you say, Apollo? |
#183
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The second option doesn't seem that bad, and I'd have trouble contributing much to the check?
What do my fellow non-cylons have to say about this? |
#184
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Morale's easier to get back than food. I'd say pick the second option. I can contribute to a skill check, but not that much.
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#185
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Second option
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#186
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Even if SilentSnake was in favor of the skill check, the majority rules.
"As Gaius Baltar, the President , I overrule the majority. But I won't." I choose the second option. |
#187
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Yeah, if anyone could have carried this check, it'd be Baltar. Sorry Chief, but it looks like we're going with the OR rule.
I should hope you have some kind of rousing speech planned for us, Mister President. |
#188
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Option B is selected, morale drops but the food supplies are full of prisoners.
You all lose random Skill Cards as well. Boomer: Eng - Repair 2 Helo: Pil - Evasive Maneuvers 1 Baltar: Pil - Evasive Maneuvers 1 Apollo: Pil - Evasive Maneuvers 1 Chief: Lea - Executive Order 1 Raider activates, 7, a hit. Another viper heads to the Repair Bay. Jump Prep advances to -1, one crisis away from Auto-Jump, and much less civilian death on poor FTL calculations. |
#189
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Turn 10, "Chief" Galen "Toaster Lover" Tyrol
Character Locations and Current Hand Size Destiny Deck: 4 cards Quorum Hand: 3 cards Boomer: Bow (in viper), 1 cards Admiral Helo: FTL Control, 4 cards President Baltar: President's Office, 5 cards Apollo: Port-Aft (in viper), 5 cards Chief: Command, 8 cards Board Status Galactica: 5/6, Armory damaged Colonial One: Rocking Civilian Ships: 12/12, 9 in play Raptors: 4 Vipers: (5 in play, 0 in reserves, 2 damaged, 1 destroyed) Resource Dials (Fuel, Food, Morale, Population: 7, 9, 8, 11 Jump Prep: [start] [X] [X] [-3] [-1] [auto] -1 is where Boarding Party: nonexistent Distance: 1 Ship locations Bow of Galactica: 1 Basestar, 1 Manned Viper (Boomer), 1 civvy Port-Bow: 1 Unmanned Viper, 1 Raider, 2 civvy Port-Aft: 2 Unmanned Vipers, 1 Manned Viper (Apollo), 1 Basestar, 1 civvy Aft: 3 Civvy's, 1 heavy Starboard-Aft: 1 Civvy Starboard-Bow: 1 Civvy Chief, what is your wish? BTW ignore your location in the pictures, you're actually over in Command, not the Hanger Deck. I'll move you tonight. Last edited by John; 09-15-2011 at 10:09 AM. |
#190
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Time to jump?
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#191
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I'd say it's worth waiting for a natural jump, since we're so close and all those Raiders are gone.
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#192
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May want to see if we can clip a Basestar before jumping too, so's we can get rid of 33. Or fixing things. Or imprisoning the Cylon we have.
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#193
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Guys, the best thing for the Cylons is if they can bleed us dry by preventing us from moving forward. And last time it was my turn, we were on -3. Now that it's my turn again, it's -1. And we haven't moved since.
We need to get as much distance as possible. And much as I'm against risking 3 pop this early, I'm perfectly okay with risking 1. Can anyone help with the roll? |
#194
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You have a point there, though I think a couple of Basestars are less of a risk for death by a thousand cuts than a ton of Raiders would be.
I don't have anything that can help the roll. |
#195
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I'm more worried about being low on resources later in the game than anything else. Clearly we're fairly safe from raiders at the moment, but who know how many crisis cards are resolved before we actually do jump.
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#196
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No more than two. I'll take us for a jump with my dice-roll power to mitigate the risk if it gets to my turn before it happens on its own.
But you're the chief, Chief. If you want to jump us yourself it wouldn't make me suspicious at this point. The risk is acceptable. |
#197
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Yeah, I could wait to mitigate the risk, but I'm also angling for being one more ahead on the jump track than we normally would. That's worth a measly Pop to me. The President will just have to...ahem...encourage more procreation.
So anyone else have die helpers? I have no problems letting them be used for this even if the risk is low. |
#198
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How exactly does one help with this die roll?
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#199
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#200
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Specifically, Leadership - Declare Emergency.
Annnnd I do not have anything to donate, sorry! Good luck with not killing that one guy, Chief. |
#201
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No, that one reduces the difficulty of Skill Checks. This is a die roll. The one that helps with die rolls is Tactics - Strategic Planning.
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#202
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Ah, then no, I cannot help.
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#203
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I don't have anymore cards =/ So no help from me!
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#204
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All right then. Hold on to your hats then, kids! We're jumping!
Moving to and activating FTL. |
#205
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You pull the lever, and the fleet whooshes from existence.
"Lt. Gaeta, status" "All ships accounted for... wait. Where's the tylium refinery?" You roll a 2, and the refinery is left behind, to be scavenged by the metal heads. Lose 1 Population Population is at 10. Sending Destination choices to the Admiral. |
#206
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Character Locations and Current Hand Size Destiny Deck: 4 cards Quorum Hand: 3 cards Boomer: Hanger Deck,1 card Admiral Helo: FTL Control, 4 cards President Baltar: President's Office, 5 cards Apollo: Hanger Deck, 5 cards Chief: Command, 8 cards Board Status Galactica: 5/6, Armory damaged Colonial One: Rocking Civilian Ships: 12/12, 0 in play Raptors: 4 Vipers: (0 in play, 5 in reserves, 2 damaged, 1 destroyed) Resource Dials (Fuel, Food, Morale, Population: 7, 9, 8, 10 Jump Prep: [start] [X] [X] [-3] [-1] [auto] Boarding Party: nonexistent Distance: 1 +? Ship locations Bow of Galactica: Clear Port-Bow: Clear Port-Aft: Clear Aft: Clear Starboard-Aft: Clear Starboard-Bow: Clear Crisis deck is shuffled with Thirty-Three, and Crisis step will occur late tonight, after the Admiral makes his decision. Last edited by John; 09-16-2011 at 07:34 AM. |
#207
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Tough choice. Between the two, I gotta go with:
Icy Moon Distance: 1 Lose 1 fuel. The Admiral may risk 1 raptor to roll a die. If 3 or higher, gain 1 food. Otherwise, destroy 1 raptor. I will not risk the raptor. |
#208
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That's an interesting choice there, Admiral. Why not the other one?
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#209
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Ah, dang. Did you see it? Thought I'd changed my mind quickly enough.
Anyway, to avoid giving the whole thing away, the other one included the sure loss of an additional valuable asset that we can't get more of. With our bonus distance from earlier putting us ahead a bit, I decided it wasn't worth the loss. And I'm not risking the raptor here because we have plenty of food. |
#210
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Nope, you did get it changed in time, but I launched a scout last turn and left that other one on top because I felt we'd be getting a good trade for that resource. So I was curious as your reasoning.
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