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Are you man or machine? Group Let's Play of Battlestar Galactica: The Board Game!

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  #181  
Old 09-14-2011, 11:12 PM
Rai Rai is online now
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Leave that up top, I think. That wouldn't be terrible.
  #182  
Old 09-14-2011, 11:13 PM
John John is offline
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Destination stays.

Crisis Step

President Baltar: Great President, or Greatest President, am I right? He's always thinking of innovative ways to keep morale up, like forcing the prison population to work for their 3 squares a week.


Forced Water Mining

Check of 17, Yellow, Green, Purple, Blue (Pol, Lea, Tac, Eng)

Current Player Chooses:

Pass +1 food,
Fail: -1 population, -1 morale

OR

+1 food, -1 morale, and everyone discards 1 random Skill Card

Raiders Activate

Jump Prep: Yes


So, either you all pitch in to make the evil incarcerated support the fleet, or you turn them into soylent green and make the fleet a little sad (but full).

What do you say, Apollo?
  #183  
Old 09-14-2011, 11:19 PM
Rai Rai is online now
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The second option doesn't seem that bad, and I'd have trouble contributing much to the check?

What do my fellow non-cylons have to say about this?
  #184  
Old 09-14-2011, 11:48 PM
Sarcasmorator Sarcasmorator is offline
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Morale's easier to get back than food. I'd say pick the second option. I can contribute to a skill check, but not that much.
  #185  
Old 09-15-2011, 03:05 AM
`Hrist `Hrist is offline
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Second option
  #186  
Old 09-15-2011, 09:32 AM
sraymonds sraymonds is offline
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Even if SilentSnake was in favor of the skill check, the majority rules.

"As Gaius Baltar, the President , I overrule the majority. But I won't."

I choose the second option.
  #187  
Old 09-15-2011, 09:41 AM
Rai Rai is online now
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Yeah, if anyone could have carried this check, it'd be Baltar. Sorry Chief, but it looks like we're going with the OR rule.

I should hope you have some kind of rousing speech planned for us, Mister President.
  #188  
Old 09-15-2011, 09:45 AM
John John is offline
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Option B is selected, morale drops but the food supplies are full of prisoners.



You all lose random Skill Cards as well.

Boomer: Eng - Repair 2
Helo: Pil - Evasive Maneuvers 1
Baltar: Pil - Evasive Maneuvers 1
Apollo: Pil - Evasive Maneuvers 1
Chief: Lea - Executive Order 1



Raider activates, 7, a hit. Another viper heads to the Repair Bay.



Jump Prep advances to -1, one crisis away from Auto-Jump, and much less civilian death on poor FTL calculations.
  #189  
Old 09-15-2011, 09:54 AM
John John is offline
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Turn 10, "Chief" Galen "Toaster Lover" Tyrol








Character Locations and Current Hand Size
Destiny Deck: 4 cards
Quorum Hand: 3 cards
Boomer: Bow (in viper), 1 cards
Admiral Helo: FTL Control, 4 cards
President Baltar: President's Office, 5 cards
Apollo: Port-Aft (in viper), 5 cards
Chief: Command, 8 cards

Board Status
Galactica: 5/6, Armory damaged
Colonial One: Rocking
Civilian Ships: 12/12, 9 in play
Raptors: 4
Vipers: (5 in play, 0 in reserves, 2 damaged, 1 destroyed)
Resource Dials (Fuel, Food, Morale, Population: 7, 9, 8, 11
Jump Prep: [start] [X] [X] [-3] [-1] [auto] -1 is where
Boarding Party: nonexistent
Distance: 1

Ship locations
Bow of Galactica: 1 Basestar, 1 Manned Viper (Boomer), 1 civvy
Port-Bow: 1 Unmanned Viper, 1 Raider, 2 civvy
Port-Aft: 2 Unmanned Vipers, 1 Manned Viper (Apollo), 1 Basestar, 1 civvy
Aft: 3 Civvy's, 1 heavy
Starboard-Aft: 1 Civvy
Starboard-Bow: 1 Civvy


Chief, what is your wish? BTW ignore your location in the pictures, you're actually over in Command, not the Hanger Deck. I'll move you tonight.

Last edited by John; 09-15-2011 at 10:09 AM.
  #190  
Old 09-15-2011, 11:07 AM
`Hrist `Hrist is offline
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Time to jump?
  #191  
Old 09-15-2011, 11:26 AM
Sarcasmorator Sarcasmorator is offline
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I'd say it's worth waiting for a natural jump, since we're so close and all those Raiders are gone.
  #192  
Old 09-15-2011, 11:38 AM
Rai Rai is online now
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May want to see if we can clip a Basestar before jumping too, so's we can get rid of 33. Or fixing things. Or imprisoning the Cylon we have.
  #193  
Old 09-15-2011, 12:54 PM
SilentSnake SilentSnake is offline
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Guys, the best thing for the Cylons is if they can bleed us dry by preventing us from moving forward. And last time it was my turn, we were on -3. Now that it's my turn again, it's -1. And we haven't moved since.

We need to get as much distance as possible. And much as I'm against risking 3 pop this early, I'm perfectly okay with risking 1.

Can anyone help with the roll?
  #194  
Old 09-15-2011, 12:57 PM
Sarcasmorator Sarcasmorator is offline
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You have a point there, though I think a couple of Basestars are less of a risk for death by a thousand cuts than a ton of Raiders would be.

I don't have anything that can help the roll.
  #195  
Old 09-15-2011, 01:06 PM
SilentSnake SilentSnake is offline
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Quote:
Originally Posted by Sarcasmorator View Post
You have a point there, though I think a couple of Basestars are less of a risk for death by a thousand cuts than a ton of Raiders would be.

I don't have anything that can help the roll.
I'm more worried about being low on resources later in the game than anything else. Clearly we're fairly safe from raiders at the moment, but who know how many crisis cards are resolved before we actually do jump.
  #196  
Old 09-15-2011, 01:11 PM
Sarcasmorator Sarcasmorator is offline
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No more than two. I'll take us for a jump with my dice-roll power to mitigate the risk if it gets to my turn before it happens on its own.

But you're the chief, Chief. If you want to jump us yourself it wouldn't make me suspicious at this point. The risk is acceptable.
  #197  
Old 09-15-2011, 01:23 PM
SilentSnake SilentSnake is offline
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Yeah, I could wait to mitigate the risk, but I'm also angling for being one more ahead on the jump track than we normally would. That's worth a measly Pop to me. The President will just have to...ahem...encourage more procreation.

So anyone else have die helpers? I have no problems letting them be used for this even if the risk is low.
  #198  
Old 09-15-2011, 01:28 PM
sraymonds sraymonds is offline
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How exactly does one help with this die roll?
  #199  
Old 09-15-2011, 01:29 PM
SilentSnake SilentSnake is offline
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Quote:
Originally Posted by sraymonds View Post
How exactly does one help with this die roll?
It's a card.
  #200  
Old 09-15-2011, 01:34 PM
Rai Rai is online now
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Specifically, Leadership - Declare Emergency.

Annnnd I do not have anything to donate, sorry! Good luck with not killing that one guy, Chief.
  #201  
Old 09-15-2011, 01:36 PM
SilentSnake SilentSnake is offline
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Quote:
Originally Posted by Rai View Post
Specifically, Leadership - Declare Emergency.
No, that one reduces the difficulty of Skill Checks. This is a die roll. The one that helps with die rolls is Tactics - Strategic Planning.
  #202  
Old 09-15-2011, 01:56 PM
sraymonds sraymonds is offline
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Ah, then no, I cannot help.
  #203  
Old 09-15-2011, 04:25 PM
`Hrist `Hrist is offline
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I don't have anymore cards =/ So no help from me!
  #204  
Old 09-15-2011, 04:27 PM
SilentSnake SilentSnake is offline
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All right then. Hold on to your hats then, kids! We're jumping!

Moving to and activating FTL.
  #205  
Old 09-15-2011, 05:54 PM
John John is offline
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You pull the lever, and the fleet whooshes from existence.

"Lt. Gaeta, status"

"All ships accounted for... wait. Where's the tylium refinery?"

You roll a 2, and the refinery is left behind, to be scavenged by the metal heads.

Lose 1 Population

Population is at 10. Sending Destination choices to the Admiral.
  #206  
Old 09-15-2011, 06:05 PM
John John is offline
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Character Locations and Current Hand Size
Destiny Deck: 4 cards
Quorum Hand: 3 cards
Boomer: Hanger Deck,1 card
Admiral Helo: FTL Control, 4 cards
President Baltar: President's Office, 5 cards
Apollo: Hanger Deck, 5 cards
Chief: Command, 8 cards

Board Status
Galactica: 5/6, Armory damaged
Colonial One: Rocking
Civilian Ships: 12/12, 0 in play
Raptors: 4
Vipers: (0 in play, 5 in reserves, 2 damaged, 1 destroyed)
Resource Dials (Fuel, Food, Morale, Population: 7, 9, 8, 10
Jump Prep: [start] [X] [X] [-3] [-1] [auto]
Boarding Party: nonexistent
Distance: 1 +?

Ship locations
Bow of Galactica: Clear
Port-Bow: Clear
Port-Aft: Clear
Aft: Clear
Starboard-Aft: Clear
Starboard-Bow: Clear

Crisis deck is shuffled with Thirty-Three, and Crisis step will occur late tonight, after the Admiral makes his decision.

Last edited by John; 09-16-2011 at 07:34 AM.
  #207  
Old 09-15-2011, 06:26 PM
Sarcasmorator Sarcasmorator is offline
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Tough choice. Between the two, I gotta go with:

Icy Moon
Distance: 1
Lose 1 fuel. The Admiral may risk 1 raptor to roll a die. If 3 or higher, gain 1 food. Otherwise, destroy 1 raptor.

I will not risk the raptor.
  #208  
Old 09-15-2011, 06:38 PM
Rai Rai is online now
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That's an interesting choice there, Admiral. Why not the other one?
  #209  
Old 09-15-2011, 06:40 PM
Sarcasmorator Sarcasmorator is offline
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Ah, dang. Did you see it? Thought I'd changed my mind quickly enough.

Anyway, to avoid giving the whole thing away, the other one included the sure loss of an additional valuable asset that we can't get more of. With our bonus distance from earlier putting us ahead a bit, I decided it wasn't worth the loss. And I'm not risking the raptor here because we have plenty of food.
  #210  
Old 09-15-2011, 06:46 PM
Rai Rai is online now
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Nope, you did get it changed in time, but I launched a scout last turn and left that other one on top because I felt we'd be getting a good trade for that resource. So I was curious as your reasoning.
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