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#331
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Sent. You going to keep it?
While the Admiral's looking over the FTL readouts, trouble's afoot amongst the fleet! Accusations of who organized the Resistance efforts are getting heated! Crisis Step Terrorist Investigations Check of 12, Yellow and Green (Pol, Lea) Pass: Current Player looks at 1 random Loyalty Card of any player, 6+: No Effect, fail: -1 morale Heavy Raiders Activate Jump Prep: Yes Skill Check contributions Destiny: 2 cards Baltar: 0 cards Apollo: 1 card Chief: 1 card Boomer: 0 cards Helo: 1 card Last edited by John; 09-23-2011 at 12:08 AM. |
#332
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Boop beep bip - uh, sorry, Baltar can't contribute.
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#333
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Let's keep that destination on top.
I'll be able to help that skill check a medium amount, but I don't think we have to try that hard to get 6+. |
#334
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Nothing to contribute
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#335
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Well, let's see if we can get that 12 anyway, though destiny's probably against us.
Apollo adds in one large card. |
#336
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Chief adds one card.
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#337
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The Admiral adds one card.
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#338
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Cards are in!
Positive Pol - Investigative Committee 5 Lea - Executive Order 2 Lea - Declare Emergency 3 Negative Eng - Repair 2 Tac - Launch Scout 1 10 - 3 = 7, a Partial Pass! No effect. Destiny may have been against you this turn. Heavy Raiders don't do squat, but Jump Prep moves up one. |
#339
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Turn 18, President Gaius Baltar
Character Locations and Current Hand Size Destiny Deck: 8 cards Quorum Hand: 3 cards Boomer: FTL Control, 7 cards Admiral Helo: FTL Control, 8 cards President Baltar: Command, 7 cards Apollo: Hanger Deck, 5 cards Chief: Communications, 6 cards Board Status Galactica: 5/6, Armory damaged Colonial One: Rocking Civilian Ships: 12/12, 0 in play Raptors: 4 Vipers: 8/8 (0 in play, 6 in reserves, 2 damaged, 0 destroyed) Resource Dials: Fuel, Food, Morale, Population: 6, 7, 8, 9 Jump Prep: [start] [X] [X] [-3] [-1] [auto] Boarding Party: nonexistent Distance: 3 Ship locations Bow of Galactica: Clear Port-Bow: Clear Port-Aft: Clear Aft: Clear Starboard-Aft: Clear Starboard-Bow: Clear Mister President, what are your orders? |
#340
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Gaius moves to Research Lab and then gives an Inspirational Speech.
"To the Cylons, we give up. Ha ha, just kidding, no we don't." Rolled a 6 on roll-dice-online, so I guess the speech worked. |
#341
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Baltar's speech was so moving, it gave even the cylons chills. +1 Morale.
Resource Dials: Fuel, Food, Morale, Population: 6, 7, 9, 9 |
#342
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Crisis Step
"Uhh, Chief? Do you know why I just woke up soaking wet, with vague memories of going to the Armory? Wait, what's that alarm for?" Missing G4 Explosives Check of 7, Green, Purple, Blue (Lea, Tac, Eng) Pass: No Effect, Fail: -1 food and all characters in the "Armory" location are sent to the Brig Activate Raiders Jump Prep: no Contribute Order: Destiny: 2 cards Apollo: 0 cards Chief: 1 card Boomer: 0 cards Helo: 2 cards Baltar: 1 card Baltar, what will your Crisis draw be? Last edited by John; 09-24-2011 at 12:09 PM. |
#343
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I've got nothing I can add in, sorry.
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#344
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I can help up to a lot with this one.
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#345
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Balatar's going to go with Tactics for his crisis draw.
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#346
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I will play Scientific Research - 3 to make Blue positive.
Then Chief will contribute one card. |
#347
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Holding on my cards for a more crisis-ful moment.
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#348
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Contributing two cards.
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#349
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Baltar's gonna contribute 1 card.
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#350
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Check is in!
Positive, Lea, Tac, Eng, check of 7. Tac - Launch Scout 1 Tac - Launch Scout 2 Tac - Launch Scout 2 Eng - Repair 1 Eng - Scientific Research 4 Eng - Scientific Research 4 14, a pass! You find the missing explosives, looks like they were hidden inside a raptor the whole time! Neither Raiders or Jump Prep do anything. |
#351
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Turn 19, Apollo
Character Locations and Current Hand Size Destiny Deck: 4 cards Quorum Hand: 2 cards Boomer: FTL Control, 7 cards Admiral Helo: FTL Control, 6 cards President Baltar: Research Lab, 7 cards Apollo: Hanger Deck, 10 cards Chief: Communications, 4 cards Board Status Galactica: 5/6, Armory damaged Colonial One: Rocking Civilian Ships: 12/12, 0 in play Raptors: 4 Vipers: 8/8 (0 in play, 6 in reserves, 2 damaged, 0 destroyed) Resource Dials: Fuel, Food, Morale, Population: 6, 7, 9, 9 Jump Prep: [start] [X] [X] [-3] [-1] [auto] Boarding Party: nonexistent Distance: 3 Ship locations Bow of Galactica: Clear Port-Bow: Clear Port-Aft: Clear Aft: Clear Starboard-Aft: Clear Starboard-Bow: Clear Apollo, please state your split draws, then your move/action. |
#352
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2 leadership this time around.
So. Anyone have suggestions/requests as to what I should do? It's not like I can pew pew some things. I've got a couple ideas, but I'm wondering how my fellow humans are feeling. |
#353
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You could go to the Research Lab and fish for a Repair card so we can fix the Armory later. Or launch some Vipers in anticipation of an eventual attack.
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#354
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I've got the Armory handled when it gets to my turn. I think you should launch some Vipers from Command and piggyback out on one to prepare for an assault.
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#355
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Ok, so, I'm not going to launch. Most of the cards that are going to land ships at our doorstop also let us launch unmanneds anyway, which'll give me another action if and when we need it. Mind you, I do apologize if next round we suddenly get bumrushed and there's nothing any of us can do. Mostly I'm curious to see if anyone has any suspicions as to a Cylon among us. I'm not entirely sure we're alone, but not enough to go at it alone.
This isn't a bad time to imprison someone either. We're doing… not terribly, anyway, but that can change quickly. I mean, this is the first bit of downtime we've had for a while when we could actually contemplate doing this. If no one has any suspicions, I'll probably launch a scout or switch over to Colonial One for some Politics cards. EDIT: Frack it all to hell, I can't really pass any charge, and I'm not suspicious enough to baselessly accuse. Truly this means you're all my favorite Cylons. So instead I'll play Launch Scout - 1, roll a 7, and look at... Destination. That'll be useful in a few turns, I think. Last edited by Rai; 09-25-2011 at 12:34 AM. |
#356
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Destination sent. Will you be discarding, or keeping it on top?
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#357
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Crisis Step
This is one of those times when you know the outcome of the board, and you want to say something to the 3 or more humans in play right now, but can't. So close, yet so far. While you're all trying to sort out your internal politics of terrorists and missing explosives, the Dradis is going crazy. Ambush Cylon Attack Step 1: Activate Basestars. Step 2: Setup: Bow: 4 Raiders, Starboard-Aft: 1 Civvy, Aft: 1 Basestar, 4 Raiders, Port-Aft: 2 Vipers, 1 Civvy, Port-Bow: 1 Civvy. Step 3: Special Rule: Training new Pilots. Keep this card in play until the fleet jumps. Each unmanned viper suffers a -2 penalty to its attack rolls. Apollo, hurry up and finish looking at those FTL Calculations and jump in your viper to take another action. |
#358
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Keep it, that may actually be useful. And uh. I'll move towards the Basestar, I guess.
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#359
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Turn 20, Chief
Character Locations and Current Hand Size Destiny Deck: 4 cards Quorum Hand: 2 cards Boomer: FTL Control, 7 cards Admiral Helo: FTL Control, 6 cards President Baltar: Research Lab, 7 cards Apollo: Hanger Deck, 9 cards Chief: Communications, 9 cards Board Status Galactica: 5/6, Armory damaged Colonial One: Rocking Civilian Ships: 12/12, 0 in play Raptors: 4 Vipers: 8/8 (2 in play, 4 in reserves, 2 damaged, 0 destroyed) Resource Dials: Fuel, Food, Morale, Population: 6, 7, 9, 9 Jump Prep: [start] [X] [X] [-3] [-1] [auto] Boarding Party: nonexistent Distance: 3 Ship locations Bow of Galactica: 4 Raiders Port-Bow: Civvy Port-Aft: 1 Unmanned Viper, Civvy Aft: Basestar, 4 Raiders, 1 Manned Viper (Apollo) Starboard-Aft: Civvy Starboard-Bow: Clear Chief, go go go! |
#360
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Where'd that Destination end up?
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