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Are you man or machine? Group Let's Play of Battlestar Galactica: The Board Game!

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  #331  
Old 09-22-2011, 03:43 PM
John John is offline
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Sent. You going to keep it?

While the Admiral's looking over the FTL readouts, trouble's afoot amongst the fleet! Accusations of who organized the Resistance efforts are getting heated!

Crisis Step

Terrorist Investigations

Check of 12, Yellow and Green (Pol, Lea)

Pass: Current Player looks at 1 random Loyalty Card of any player,

6+: No Effect,

fail: -1 morale

Heavy Raiders Activate

Jump Prep: Yes


Skill Check contributions
Destiny: 2 cards
Baltar: 0 cards
Apollo: 1 card
Chief: 1 card
Boomer: 0 cards
Helo: 1 card

Last edited by John; 09-23-2011 at 12:08 AM.
  #332  
Old 09-22-2011, 03:46 PM
sraymonds sraymonds is offline
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Boop beep bip - uh, sorry, Baltar can't contribute.
  #333  
Old 09-22-2011, 03:52 PM
Sarcasmorator Sarcasmorator is offline
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Let's keep that destination on top.

I'll be able to help that skill check a medium amount, but I don't think we have to try that hard to get 6+.
  #334  
Old 09-22-2011, 03:58 PM
`Hrist `Hrist is offline
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Nothing to contribute
  #335  
Old 09-22-2011, 06:29 PM
Rai Rai is online now
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Well, let's see if we can get that 12 anyway, though destiny's probably against us.

Apollo adds in one large card.
  #336  
Old 09-22-2011, 11:11 PM
SilentSnake SilentSnake is offline
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Chief adds one card.
  #337  
Old 09-22-2011, 11:27 PM
Sarcasmorator Sarcasmorator is offline
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The Admiral adds one card.
  #338  
Old 09-23-2011, 12:13 AM
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Cards are in!


Positive
Pol - Investigative Committee 5
Lea - Executive Order 2
Lea - Declare Emergency 3

Negative
Eng - Repair 2
Tac - Launch Scout 1

10 - 3 = 7, a Partial Pass! No effect. Destiny may have been against you this turn.

Heavy Raiders don't do squat, but Jump Prep moves up one.
  #339  
Old 09-23-2011, 12:26 AM
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Turn 18, President Gaius Baltar

Character Locations and Current Hand Size
Destiny Deck: 8 cards
Quorum Hand: 3 cards
Boomer: FTL Control, 7 cards
Admiral Helo: FTL Control, 8 cards
President Baltar: Command, 7 cards
Apollo: Hanger Deck, 5 cards
Chief: Communications, 6 cards

Board Status
Galactica: 5/6, Armory damaged
Colonial One: Rocking
Civilian Ships: 12/12, 0 in play
Raptors: 4
Vipers: 8/8 (0 in play, 6 in reserves, 2 damaged, 0 destroyed)
Resource Dials: Fuel, Food, Morale, Population: 6, 7, 8, 9
Jump Prep: [start] [X] [X] [-3] [-1] [auto]
Boarding Party: nonexistent
Distance: 3

Ship locations
Bow of Galactica: Clear
Port-Bow: Clear
Port-Aft: Clear
Aft: Clear
Starboard-Aft: Clear
Starboard-Bow: Clear

Mister President
, what are your orders?
  #340  
Old 09-23-2011, 06:48 AM
sraymonds sraymonds is offline
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Gaius moves to Research Lab and then gives an Inspirational Speech.

"To the Cylons, we give up. Ha ha, just kidding, no we don't."


Rolled a 6 on roll-dice-online, so I guess the speech worked.
  #341  
Old 09-23-2011, 07:58 AM
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Baltar's speech was so moving, it gave even the cylons chills. +1 Morale.

Resource Dials: Fuel, Food, Morale, Population: 6, 7, 9, 9
  #342  
Old 09-23-2011, 08:02 AM
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Crisis Step

"Uhh, Chief? Do you know why I just woke up soaking wet, with vague memories of going to the Armory? Wait, what's that alarm for?"

Missing G4 Explosives

Check of 7, Green, Purple, Blue (Lea, Tac, Eng)

Pass: No Effect,

Fail: -1 food and all characters in the "Armory" location are sent to the Brig

Activate Raiders

Jump Prep: no


Contribute Order:

Destiny: 2 cards
Apollo: 0 cards
Chief: 1 card
Boomer: 0 cards
Helo: 2 cards
Baltar: 1 card

Baltar, what will your Crisis draw be?

Last edited by John; 09-24-2011 at 12:09 PM.
  #343  
Old 09-23-2011, 09:06 AM
Rai Rai is online now
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I've got nothing I can add in, sorry.
  #344  
Old 09-23-2011, 11:00 AM
Sarcasmorator Sarcasmorator is offline
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I can help up to a lot with this one.
  #345  
Old 09-23-2011, 11:56 AM
sraymonds sraymonds is offline
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Balatar's going to go with Tactics for his crisis draw.
  #346  
Old 09-23-2011, 01:14 PM
SilentSnake SilentSnake is offline
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I will play Scientific Research - 3 to make Blue positive.

Then Chief will contribute one card.
  #347  
Old 09-23-2011, 09:26 PM
`Hrist `Hrist is offline
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Holding on my cards for a more crisis-ful moment.
  #348  
Old 09-23-2011, 10:22 PM
Sarcasmorator Sarcasmorator is offline
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Contributing two cards.
  #349  
Old 09-24-2011, 10:37 AM
sraymonds sraymonds is offline
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Baltar's gonna contribute 1 card.
  #350  
Old 09-24-2011, 12:12 PM
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Check is in!

Positive, Lea, Tac, Eng, check of 7.
Tac - Launch Scout 1
Tac - Launch Scout 2
Tac - Launch Scout 2
Eng - Repair 1
Eng - Scientific Research 4
Eng - Scientific Research 4

14, a pass! You find the missing explosives, looks like they were hidden inside a raptor the whole time!

Neither Raiders or Jump Prep do anything.
  #351  
Old 09-24-2011, 12:16 PM
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Turn 19, Apollo



Character Locations and Current Hand Size
Destiny Deck: 4 cards
Quorum Hand: 2 cards
Boomer: FTL Control, 7 cards
Admiral Helo: FTL Control, 6 cards
President Baltar: Research Lab, 7 cards
Apollo: Hanger Deck, 10 cards
Chief: Communications, 4 cards

Board Status
Galactica: 5/6, Armory damaged
Colonial One: Rocking
Civilian Ships: 12/12, 0 in play
Raptors: 4
Vipers: 8/8 (0 in play, 6 in reserves, 2 damaged, 0 destroyed)
Resource Dials: Fuel, Food, Morale, Population: 6, 7, 9, 9
Jump Prep: [start] [X] [X] [-3] [-1] [auto]
Boarding Party: nonexistent
Distance: 3

Ship locations
Bow of Galactica: Clear
Port-Bow: Clear
Port-Aft: Clear
Aft: Clear
Starboard-Aft: Clear
Starboard-Bow: Clear

Apollo
, please state your split draws, then your move/action.
  #352  
Old 09-24-2011, 12:30 PM
Rai Rai is online now
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2 leadership this time around.

So. Anyone have suggestions/requests as to what I should do? It's not like I can pew pew some things. I've got a couple ideas, but I'm wondering how my fellow humans are feeling.
  #353  
Old 09-24-2011, 01:15 PM
Sarcasmorator Sarcasmorator is offline
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You could go to the Research Lab and fish for a Repair card so we can fix the Armory later. Or launch some Vipers in anticipation of an eventual attack.
  #354  
Old 09-24-2011, 01:16 PM
SilentSnake SilentSnake is offline
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Quote:
Originally Posted by Sarcasmorator View Post
You could go to the Research Lab and fish for a Repair card so we can fix the Armory later. Or launch some Vipers in anticipation of an eventual attack.
I've got the Armory handled when it gets to my turn. I think you should launch some Vipers from Command and piggyback out on one to prepare for an assault.
  #355  
Old 09-24-2011, 09:31 PM
Rai Rai is online now
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Ok, so, I'm not going to launch. Most of the cards that are going to land ships at our doorstop also let us launch unmanneds anyway, which'll give me another action if and when we need it. Mind you, I do apologize if next round we suddenly get bumrushed and there's nothing any of us can do. Mostly I'm curious to see if anyone has any suspicions as to a Cylon among us. I'm not entirely sure we're alone, but not enough to go at it alone.

This isn't a bad time to imprison someone either. We're doing… not terribly, anyway, but that can change quickly. I mean, this is the first bit of downtime we've had for a while when we could actually contemplate doing this.

If no one has any suspicions, I'll probably launch a scout or switch over to Colonial One for some Politics cards.

EDIT: Frack it all to hell, I can't really pass any charge, and I'm not suspicious enough to baselessly accuse. Truly this means you're all my favorite Cylons. So instead I'll play Launch Scout - 1, roll a 7, and look at... Destination. That'll be useful in a few turns, I think.

Last edited by Rai; 09-25-2011 at 12:34 AM.
  #356  
Old 09-25-2011, 09:24 AM
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Destination sent. Will you be discarding, or keeping it on top?
  #357  
Old 09-25-2011, 09:40 AM
John John is offline
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Crisis Step

This is one of those times when you know the outcome of the board, and you want to say something to the 3 or more humans in play right now, but can't. So close, yet so far.

While you're all trying to sort out your internal politics of terrorists and missing explosives, the Dradis is going crazy.

Ambush

Cylon Attack

Step 1: Activate Basestars.
Step 2: Setup: Bow: 4 Raiders, Starboard-Aft: 1 Civvy, Aft: 1 Basestar, 4 Raiders, Port-Aft: 2 Vipers, 1 Civvy, Port-Bow: 1 Civvy.
Step 3: Special Rule: Training new Pilots. Keep this card in play until the fleet jumps. Each unmanned viper suffers a -2 penalty to its attack rolls.






Apollo, hurry up and finish looking at those FTL Calculations and jump in your viper to take another action.
  #358  
Old 09-25-2011, 11:07 AM
Rai Rai is online now
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Keep it, that may actually be useful. And uh. I'll move towards the Basestar, I guess.
  #359  
Old 09-25-2011, 11:15 AM
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Turn 20, Chief

Character Locations and Current Hand Size
Destiny Deck: 4 cards
Quorum Hand: 2 cards
Boomer: FTL Control, 7 cards
Admiral Helo: FTL Control, 6 cards
President Baltar: Research Lab, 7 cards
Apollo: Hanger Deck, 9 cards
Chief: Communications, 9 cards

Board Status
Galactica: 5/6, Armory damaged
Colonial One: Rocking
Civilian Ships: 12/12, 0 in play
Raptors: 4
Vipers: 8/8 (2 in play, 4 in reserves, 2 damaged, 0 destroyed)
Resource Dials: Fuel, Food, Morale, Population: 6, 7, 9, 9
Jump Prep: [start] [X] [X] [-3] [-1] [auto]
Boarding Party: nonexistent
Distance: 3

Ship locations
Bow of Galactica: 4 Raiders
Port-Bow: Civvy
Port-Aft: 1 Unmanned Viper, Civvy
Aft: Basestar, 4 Raiders, 1 Manned Viper (Apollo)
Starboard-Aft: Civvy
Starboard-Bow: Clear


Chief, go go go!
  #360  
Old 09-25-2011, 02:07 PM
Sarcasmorator Sarcasmorator is offline
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Where'd that Destination end up?
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