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Are you man or machine? Group Let's Play of Battlestar Galactica: The Board Game!

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  #301  
Old 09-20-2011, 04:58 PM
Sarcasmorator Sarcasmorator is offline
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Oh, I thought I'd mentioned before that I couldn't help with a die roll; I've drawn no cards since then.
  #302  
Old 09-21-2011, 12:04 AM
`Hrist `Hrist is offline
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Alright, Boomer stumbles into the FTL control room and tries to remember which lever does which. A or B... A or B....

Playing Strategic Planning to add 2 to my result.

Rolling.... 7!

And we're away!
  #303  
Old 09-21-2011, 01:16 AM
Sarcasmorator Sarcasmorator is offline
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Niiiiiiiiiiiiiiiiiiiiice.
  #304  
Old 09-21-2011, 07:55 AM
John John is offline
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Boomer correctly pushes the Red Button, which brings all the ships to the yard, damn right. Board is clear, Jump Prep is reset, and Destinations are sent to the Admiral.
  #305  
Old 09-21-2011, 08:35 AM
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While I've got a mind to do it, let's talk Destination Cards! There are three levels of distance on the cards, 1, 2, and 3. The 1 Distance ones obviously don't get you much closer to the end goal, but they have things that could be beneficial to Galactica. This is where you get fuel back (other than one Crisis card) and food, like the Icy Moon that we've already jumped to. These also have the disadvantage of moving you along slowly, and could let your other resources slowly drain away while you're conserving fuel.

The 2 Distance cards typically just lose two resources, but one of them is always fuel. 3 Distance cards get you moving, but have a high resource cost. The majority of the cards in the deck are 2 Distance, with the next highest being 1 and followed by a few 3's.

Galactica's at 2 distance right now, and needs to make it to 4 for Sleeper Phase, and at least 8 plus one more jump with no resources at 0 for humans to win the game.
  #306  
Old 09-21-2011, 09:17 AM
Sarcasmorator Sarcasmorator is offline
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Well, with the two choices I have I figure a Sleeper Phase right now would be a disaster. So let's go less far and load back up, people.

Ragnar Anchorage
Distance: 1
The Admiral may repair up to 3 vipers, and 1 raptor. These ships may be damaged or destroyed.

Three Vipers repaired!
  #307  
Old 09-21-2011, 09:46 AM
John John is offline
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I assume you want to repair the destroyed viper, and two damaged ones?

Distance: 3

Vipers: 8/8 (0 in play, 6 in reserves, 2 damaged, 0 destroyed)

Last edited by John; 09-21-2011 at 10:12 AM.
  #308  
Old 09-21-2011, 09:49 AM
John John is offline
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Crisis Step

Boomer, is it you? Are you the

Fulfiller of Prophecy

Check of 7, Yellow and Green (Pol & Lea)

Current Player chooses,

Pass: Current player draws 1 politics skill card,
Fail: -1 population

OR

Current player discards 1 skill card, after activate cylon ships step, draw a new crisis card and resolve it.


Basestars Attack


Jump Prep: no


Boomer, what is your destiny?

Last edited by John; 09-21-2011 at 11:18 AM.
  #309  
Old 09-21-2011, 10:16 AM
SilentSnake SilentSnake is offline
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Why all the 1 distances, Sarc? Don't you think that will bite us in the ass later when our resources start draining faster than we can get to the end?
  #310  
Old 09-21-2011, 10:59 AM
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It could. But trust me, the other option would bite us in the ass harder, not least because we'd have been certain to have two Cylons in the mix afterward, and there are strong indications that we have none right now. As it is, if we can wrangle a 3-distance destination for the next jump, the humans will have a better chance of winning. Fixing those Vipers for free has saved us a few turns and Repair cards. I think the distance tradeoff set against the loss the other card presented vs. its benefits was worth it.

Quote:
Originally Posted by John View Post
I assume you want to repair the destroyed viper, and two damaged ones?
Yes.

Also, I can't help that skill check at all.
  #311  
Old 09-21-2011, 11:03 AM
`Hrist `Hrist is offline
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Calling for a skill check!

As usual, Boomer can't contribute anything. Maybe she's the chosen one?
  #312  
Old 09-21-2011, 11:10 AM
SilentSnake SilentSnake is offline
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Quote:
Originally Posted by Sarcasmorator View Post
It could. But trust me, the other option would bite us in the ass harder, not least because we'd have been certain to have two Cylons in the mix afterward, and there are strong indications that we have none right now. As it is, if we can wrangle a 3-distance destination for the next jump, the humans will have a better chance of winning. Fixing those Vipers for free has saved us a few turns and Repair cards. I think the distance tradeoff set against the loss the other card presented vs. its benefits was worth it.
But then there wouldn't need to BE any Cylon activity to finish us off since we'd essentially be doing more rounds of Crisis Cards than we normally would have to.

And assuming there isn't a Cylon right now is a dangerous game, since failing skill checks isn't the only effective Cylon strategy...
  #313  
Old 09-21-2011, 11:17 AM
John John is offline
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Boomer wants YOU to contribute to a skill check!


Check of 7, Politics & Leadership
Destiny: 2 cards
Helo: 0 cards
Baltar: 2 cards
Apollo: 1 card
Chief:
Boomer:

Last edited by John; 09-21-2011 at 12:32 PM.
  #314  
Old 09-21-2011, 11:17 AM
Sarcasmorator Sarcasmorator is offline
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Be that as it may, Snake, I didn't see the benefit of taking the loss the other card offered in exchange for the extra distance it had versus the benefits of this one.
  #315  
Old 09-21-2011, 11:23 AM
sraymonds sraymonds is offline
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Baltar can contribute but I want to see what everyone else can contribute before I decide how many cards to put in. Wait, can I do that?
  #316  
Old 09-21-2011, 11:26 AM
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I think you have to decide now, Baltar — we contribute in order, and you're next.
  #317  
Old 09-21-2011, 11:27 AM
sraymonds sraymonds is offline
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Quote:
Originally Posted by Sarcasmorator View Post
Gotta contribute in order, Baltar!
Oh, was this not the discussion part?
  #318  
Old 09-21-2011, 11:27 AM
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Oh, I misunderstood. Sorry!
  #319  
Old 09-21-2011, 11:35 AM
sraymonds sraymonds is offline
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Well if now's the time to contribute, Gaius contributes 2 cards.
  #320  
Old 09-21-2011, 11:39 AM
Rai Rai is online now
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Baltar, how are you feeling about what you put in? High? Low?
  #321  
Old 09-21-2011, 11:42 AM
sraymonds sraymonds is offline
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Quote:
Originally Posted by Rai View Post
Baltar, how are you feeling about what you put in? High? Low?
Errrr...what are the rules regarding what I can say?
  #322  
Old 09-21-2011, 11:44 AM
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Things like:
"I helped a little."
"I helped some."
"I helped a lot."
  #323  
Old 09-21-2011, 11:45 AM
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Quote:
Originally Posted by Sarcasmorator View Post
Things like:
"I helped a little."
"I helped some."
"I helped a lot."
But you can only use "Some" or "A Medium Amount" if you put in two or more cards.
  #324  
Old 09-21-2011, 11:49 AM
sraymonds sraymonds is offline
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Uhhh..I helped a lot?
  #325  
Old 09-21-2011, 12:29 PM
Rai Rai is online now
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'Kay, then Apollo adds in one small card.
  #326  
Old 09-22-2011, 08:21 AM
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While we're waiting, here's Galactica's after-jump status:


The Gang's All Here


3 Distance, and the Admiral found another Viper just like the one we blew up on Ragnar Anchorage.


Jump Prep's at the Start, and we have a run with Resources. Rummy!


Character Locations and Current Hand Size
Destiny Deck: 8 cards
Quorum Hand: 3 cards
Boomer: FTL Control, 7 cards
Admiral Helo: FTL Control, 5 cards
President Baltar: Command, 3 cards
Apollo: Hanger Deck, 7 cards
Chief: Communications, 8 cards

Board Status
Galactica: 5/6, Armory damaged
Colonial One: Rocking
Civilian Ships: 12/12, 0 in play
Raptors: 4
Vipers: 8/8 (0 in play, 6 in reserves, 2 damaged, 0 destroyed)
Resource Dials (Fuel, Food, Morale, Population: 6, 7, 8, 9
Jump Prep: [start] [X] [X] [-3] [-1] [auto]
Boarding Party: nonexistent
Distance: 3

Ship locations
Bow of Galactica: Clear
Port-Bow: Clear
Port-Aft: Clear
Aft: Clear
Starboard-Aft: Clear
Starboard-Bow: Clear
  #327  
Old 09-22-2011, 02:28 PM
SilentSnake SilentSnake is offline
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Chief contributes one card.
  #328  
Old 09-22-2011, 02:40 PM
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Check of 7, Politics & Leadership
Destiny: 2 cards
Helo: 0 cards
Baltar: 2 cards
Apollo: 1 card
Chief: 1 card
Boomer: 0 cards



And doing the numbers:

Positive
Pol - Consolidate Power 2
Pol - Consolidate Power 2
Pol - Investigative Committee 4
Lea - Executive Order 1
Lea - Declare Emergency 3


Negative
Pil - Evasive Maneuvers 1

12 - 1 = 11, a Pass! Boomer gets one Politics card.

Basestars would attack if they knew where you were, but apparently your FTL calculations were wrong, so jump prep doesn't advance.

Boomer, your free Recon of the Crisis Deck is away, do you want to keep it or bury it?

Edit: She says it's good news, head the fleet that away!
  #329  
Old 09-22-2011, 02:56 PM
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Turn 17, Admiral Helo

look three posts up for status pictures

Character Locations and Current Hand Size
Destiny Deck: 8 cards
Quorum Hand: 3 cards
Boomer: FTL Control, 7 cards
Admiral Helo: FTL Control, 10 cards
President Baltar: Command, 3 cards
Apollo: Hanger Deck, 6 cards
Chief: Communications, 7 cards

Board Status
Galactica: 5/6, Armory damaged
Colonial One: Rocking
Civilian Ships: 12/12, 0 in play
Raptors: 4
Vipers: 8/8 (0 in play, 6 in reserves, 2 damaged, 0 destroyed)
Resource Dials (Fuel, Food, Morale, Population: 6, 7, 8, 9
Jump Prep: [start] [X] [X] [-3] [-1] [auto]
Boarding Party: nonexistent
Distance: 3

Ship locations
Bow of Galactica: Clear
Port-Bow: Clear
Port-Aft: Clear
Aft: Clear
Starboard-Aft: Clear
Starboard-Bow: Clear


Admiral, do your worst.
  #330  
Old 09-22-2011, 03:35 PM
Sarcasmorator Sarcasmorator is offline
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Let's see if we can't fish for a nice destination next time:

Tac - Launch Scout 1

I risk a Raptor and roll a 6 using roll-dice-online.com. Let's see that top destination.
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