Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
#481
|
|||
|
|||
An Engineering card, please.
|
#482
|
|||
|
|||
Crisis Step
Apollo, we're picking up signs of... well, we don't know, but it looks promising. Will we go check it out? Scouting for Water Check of 9, Purple and Red (Tac & Pil) Current Player Chooses: Pass +1 food, Fail -1 fuel and destroy one raptor OR -1 food Activate Raiders Jump Prep: Yes What do you think, Apollo? |
#483
|
|||
|
|||
Do we need the food? I could nearly carry this, but I'd end up tossing out a lot of good cards. What do people say?
|
#484
|
|||
|
|||
I think we'd be fine losing food. We just gained 1 so it wouldn't be no thang to lose it. I think.
|
#485
|
|||
|
|||
Food can be harder to come by than Morale, and I think we can handle this check — this is our first Tac/Pil check, I believe, so everyone who draws those cards should be able to throw in. Frankly, I think it's easily worth trying for a gain in this case rather than taking a sure loss. Not many Crisis Cards offer a boon when passed. Take the first option.
|
#486
|
|||
|
|||
Well then frack it all, let's do this live!
We'll take option one. Let's play some cards. |
#487
|
|||
|
|||
Search party's in the pipe, five by five. Will they make it back?
Contribution order Destiny: 2 cards Chief: 0 cards Boomer: 1 card Admiral Helo: 2 cards President Baltar: 2 cards Apollo: 2 cards Last edited by John; 10-12-2011 at 05:23 PM. |
#488
|
|||
|
|||
Sorry I'm late, life got out of hand for a bit.
Chief can't contribute to this one. |
#489
|
|||
|
|||
I'll contribute one card. From the brig. Where I'm unjustly imprisoned.
|
#490
|
|||
|
|||
Throwing in two cards.
|
#491
|
|||
|
|||
Two cards from the President.
|
#492
|
|||
|
|||
Seems a pretty good turn out of cards, so Apollo will toss in two cards.
|
#493
|
|||
|
|||
Cards are in!
Check of 9, Purple and Red (Tac & Pil) Positive Tac - Launch Scout 1 Tac - Launch Scout 1 Tac - Launch Scout 2 Tac - Strategic Planning 3 Tac - Strategic Planning 5 Pil - Evasive Maneuvers 1 Pil - Evasive Maneuvers 2 Negative Lea - Declare Emergency 5 Pol - Consolidate Power 1 15 - 6 = 9, A Pass! The Raptor comes back, with a comet in tow. +1 Food. Raiders Activate! The four in the Bow move to the Port-Bow, and the single one with Apollo shoots: 5, a hit! Viper will be damaged unless someone uses an Evasive Maneuvers. Note: if you're going to play one and I'm not around, just go ahead and reroll. Don't forget to subtract 2 from the new roll for the Manned Viper bonus! I'll be back later tonight to check on it. Jump Prep advances to -3 to Jump. Last edited by John; 10-11-2011 at 04:19 PM. |
#494
|
|||
|
|||
That was very close. Given that Baltar and Apollo draw both Leadership and Political cards, and either of them could have throw in that Lea-5 card along with a Tac-1 card to avoid suspicion, I suspect one of them is a Cylon.
Hard to tell right now, but the Admiral is watching you two. In the meantime, Pil - Evasive Maneuvers 1 for Apollo. Juke! |
#495
|
|||
|
|||
Reroll: 7 - 2 = 5, a hit!
Anyone else? |
#496
|
|||
|
|||
I hate being tapped for EMs when I need them. Please to not be letting me be shot down!
|
#497
|
|||
|
|||
Barring a miracle*, Apollo gets a quick trip to Sick Bay, and one Viper is damaged. Moving on.
*If anyone plays a card late and it doesn't impact the game, I'll take it under advisement. People are working during the day. |
#498
|
|||
|
|||
How about letting Boomer out of jail =)
|
#499
|
|||
|
|||
You have to initiate the skill check on your turn. I can't help till then.
|
#500
|
|||
|
|||
Turn 30, Chief Tyrol
Character Locations and Current Hand Size Destiny Deck: 8 cards Boomer: Brig, 8 cards Admiral Helo: Command, 1 card, 1 Nuke President Baltar: President's Office, 8 cards, 2 Quorum Cards Apollo: Sick Bay, 9 cards Chief: FTL Control, 12 cards Board Status Galactica: 5/6, Weapons Control Offline Colonial One: Rocking Civilian Ships: 12/12, 3 in play Raptors: 4/4 Vipers: 8/8 (3 in play, 2 in reserves, 3 damaged, 0 destroyed) Resource Dials: Fuel, Food, Morale, Population: 7, 8, 7, 9 Jump Prep: [start] [X] [X] [-3] [-1] [auto] Boarding Party: nonexistent Distance: 4 Ship locations Bow of Galactica: Clear Port-Bow: 1 Civvy, 2 Vipers, 4 Raiders Port-Aft: 1 Civvy, 1 Viper Aft: 1 Civvy, 1 Heavy Starboard-Aft: 1 Raider Starboard-Bow: Basestar Chief, what's your plan? Last edited by John; 10-11-2011 at 09:57 PM. |
#501
|
|||
|
|||
Snake? Snake!
Snaaaaaaaake! |
#502
|
|||
|
|||
Sorry guys, things have been crazy lately. I think it's best if I just back out and let the first alt have a chance to play and so people don't have to wait so long when it becomes Chief's turn.
It was fun, though! |
#503
|
|||
|
|||
If by some miracle disaster neither of the alts can play, I'll throw my hat in the ring for alt #3.
|
#504
|
|||
|
|||
Sorry to see you go, Snake.
Sending invites to Alts, and Mogri will be #3 on the list. |
#505
|
|||
|
|||
New Chief Tyrol reporting in. Let me make sure I'm familiar with the game state and then I'll take my turn.
|
#506
|
|||
|
|||
Okay, I don't think are straits are dire enough that we need to risk losing 3 population and it looks like having more raptors is more important than weapon control so...
Move to Hangar Deck. Play Repair - 1 to repair 2 vipers. As Chief I have another action, but nothing useful I can do with it, so let's bring on the Crisis. |
#507
|
|||
|
|||
Chief clears his head, and gets back to work. 2 Vipers repaired.
Crisis Step Uh-oh, bad portents are afoot. And the Cylons are doing stuff too. Cylon Swarm Cylon Attack Step 1: Activate Basestars, Step 2: Bow: basestar, 5 raiders, Starboard-Bow: heavy, Aft: civvy, Port-Aft: viper, civvy, Port-Bow: viper, civvy. Step 3: Special Rule: Massive Deployment. Keep card in play until fleet jumps, each time basestar launches raiders or heavies, launches 1 additional ship of same type. OG basestar rolls a 2, can't find the broadside of a battlestar. I'm afk today, but will take pics and update stats tomorrow. Chief, please discard down to 8 cards. Everyone else, talk amongst yourselves, and welcome the new incarnation! Edit: Oh yeah Apollo, you may jump in one of the vipers and take an action if you want. Last edited by John; 10-14-2011 at 10:48 PM. |
#508
|
|||
|
|||
Well, it's Boomer's turn and she's in the brig, so at least we're free of the risk of another Crisis until my turn. Unless we let her out, of course.
|
#509
|
|||
|
|||
I discard 3 Repair - 1 cards.
|
#510
|
|||
|
|||
Does that mean I should just sit tight for another turn?
|