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#91
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... ... ... Anyway, no matter what, all your party members should have names four letters long, all caps. Maybe one could be called CAPS? Warrior, Red Mage, White Mage, Black Mage. What are you supposed to do, not have access to every spell in the game? Madness. |
#92
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Brickroad, I love you so much.
Any party with a White Mage is my favorite party! |
#93
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I had to coin* a term just to describe this LP: ridiculawesome. The best part is, it mirrors the game's own fakeout with the quest to rescue the princess taking a sudden turn for the epic.
*Google sez: "Results 1 - 10 of about 3,160 for ridiculawesome". |
#94
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Brickroad is clearly the best human ever.
As for the names, the party must have a black mage, and that black mage must be named PRCY. A fighter named BOSS would also be cool. |
#95
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I felt the MP system and gaining experience levels like bunnies nerfed the difficulty level a bit too much (especially if you partake in looting the bonus dungeons and filling out the bestiary like I did), but I'd be very interested in seeing how the GBA game goes with more strict limitations. Considering the Red Mage has been toned down more in this version, I'd love to see a Forever Red run.
And yeah, revisiting NES FFI definitely takes nostalgia to do. I was surprised by how much stuff didn't work like it should. |
#96
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If Percy is in the game, he would be the Fighter. Sir Cucumber used him as a meatshield (like a hero), remember?
I say you name your party thus: Iji as a fighter, Dan as a Black Mage, Asha as a thief, and Yuka as a red mage. |
#97
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This feels like a victory lap, so why don't we go back to the roots with the names? I have no idea which classes these would be best for, but how about:
- GUCH, the Thief - the man has stolen so much of my time; and thieves always make the best leading men. - AMNO, the Monk - for the irony of a bear like him designing such wispy and delicate characters. - NASR, the Red Mage - he's versatile, but not entirely competent. - NBUO, the Black Mage - for obvious reasons. EDIT: I lied! Last edited by Peach; 04-01-2010 at 03:22 PM. |
#98
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Jesus Christ dude you're playing FFI again? You're crazy.
That said, ZACH is an obvious choice for a party member. Enjoy tackling the post game stuff with whatever shitty ass party TT sticks you with. |
#99
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That was great! I'll join the single other voice below for a forever red run. We haven't seen any Red Mages yet in these things.
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#100
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After the FUKT ordeal, why not blow through Dawn of Souls with the ultimate party? I have no idea what that party would be as I am not that good at FF1. Tear through CHAOS with FUKR, FUKO, FUKU, and KUFUK.
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#101
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I SECOND ZACH SO HARD
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#102
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Th/BB/WM/BM was the party I used in my first Origins playthrough (also had the rule that I couldn't buy healing potions at the shop, which was less of a drain than one would think).
Or swap the WM for a pimphat as many have suggested. BB/RM/WM/BM would also work, because honestly thieves are boring as hell to play. |
#103
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Whatever the other members are, I vote that you at least have IKA and RUGA in your party.
BFF~ |
#104
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#105
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I ask for multiple Black Belts. Just... because. Two Black Belts, a Thief, and a Fighter. Physicaltastic.
And that was excellent, Brick. I can't wait to read the new run here. |
#106
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IKA, RUGA, FUKT, and SKUB.
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#107
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I really want to see a Fighter and a Bl.Belt because we haven't seen them yet, and I really want IKA and RUGA together at last. That's four, and as far as I'm concerned, the only four that make sense. (also because that's my traditional FF1 party)
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#108
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You know, this raises the legacy issue of whether the brawler class should be referred to as the Black Belt or Monk. Maybe there should be a Bl. BELT the Monk?
Also, I'm 12 years old. What do the allcaps in the the thread title mean? |
#109
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Four Vivis.
You know you want four Vivis. You know you need four Vivis. |
#110
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#111
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Am I the only one who sees TCELES and thinks "testacles"? |
#112
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And even though I know it's secretly Select B Push (or is it Push B Select?), everytime I read it, my mind says Push The Testicles. |
#113
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No, it was incredible foreshadowing of the T(raitor) CELES who would appear five games later.
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#114
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Science will have to be satisfied now and forever with the results of this thread:
no, you cannot win FF1 as a solo thief. Some manner of quantum non-zero probability may theoretically exist, but it's equivalent to finishing Chrono Trigger in five minutes without a new game+. That is to say that the programmers left a window open somewhere in the code, but you're not getting through that window without smashing it with a sledgehammer first. The question we're left with is how long it might take for a million computers intelligently and continuously playing their own games of FF (at a generous speed boost) to produce just one instance of a solo thief making it all the way to ninja. I know DoS gets a bad rap for being easy, and I would suggest holding off on the bonus dungeons so as not to kill Chaos with two swipes from a Ragnarok. But if you ignore the overpowered DoS bonus equipment you might notice that the original FF wasn't really all that difficult. It was just broken and unfair in a few brief segments, which players would navigate through by grinding or praying for good luck. The idea that RPGs could be segmented out by narrative events instead of roadblocked by giant passive grind-hurdles was pretty much the definitive event in transforming the video RPG from a bad-graphics representation of D&D to a vehicle for cinematic expression. I think FF as a franchise considers the moment when a genius said "maybe these parts where you have to stop advancing the plot in order to grind AREN'T the most fun part of the game" to be part of its pedigree, and hopefully part of the reason why they tried such a radical approach to stat development in FF's sequel. So dawn of souls makes damn sure that if you ever actually have to grind, it won't take very long. Not that this represents a major portion of FF's challenge to begin with. If you die it's not because you weren't strong enough for the boss, it's because you got blindsided by chimaerae/gas D's/sorcerers/cockatrices on the way TO the boss. This is why I don't care about the mitigated difficulty. Playing the original on NES is not "challenging", it is hard in the way that playing Russian roulette every fifteen minutes is hard. |
#115
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Women are all the same! |
#116
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Unrelated to the (JAWESOME) topic at hand, I've gotta say that my perception of Easter has been forever changed today. |
#117
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This was, by a wide margin, the best April Fool's joke ever.
As for the real LP...I'm voting for Fighter, Black Belt, Thief, Thief. |
#118
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ok that made me lol, Nich.
I'm finally an internet meme, another life goal completed! |
#119
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While I definitely know how grindy, broken, and cheap the NES Final Fantasy was from revisiting it on Virtual Console, the difficulty's really the main thing it's got going for it aside from the visual and audial flair and the airship and class upgrade stuff. The plot itself is basically summed up as SAVE CRYSTALS ORBS, and much of the game consists of getting a THING to get another THING to get a THING you need to blow off a chunk of a continent/go further into that dungeon you just left/go to an underwater dungeon. For a series that's become all about narrative, I'm sure it's quite a shock to some people when they find out the original Final Fantasy had less of it than Dragon Quest's SAVE PRINCESS, KILL DRAGON story did.
Midgets shaking weapons at monsters sure was a nice change from first person battles, though. |
#120
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That was amazing.
BB "ROCK" Th "PUNK" RM "JAZZ" WM "FUNK" |