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#751
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I leveled up enough to beat Omega and Shinryu. In the process I realized that the biggest problem with the new dungeons isn't their mediocrity, it's that you can either go in with low levels to have challenging random encounters and no hope against the bosses, or grind for a while in order to have pointlessly easy encounters and winnable boss battles. Either way you feel like you've wasted your time. Which I guess still makes them less annoying than the new dungeons in FF6 Advance.
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#752
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(see also: Chrono Trigger DS) |
#753
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Besides fighting a superboss that can easily kill you and has way too much health. (*cough*Yiazmat*cough*Penance*cough*) |
#754
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Fix'd.
And "you deserve to be raped by a walrus" is now my insult of choice. So will you be doing FFII as well? Although I hate the NES version, the DoS one is one of my favorite RPGs due to the natural-feeling leveling system. |
#755
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Well if you've got a flexible ability system, you can have some fun. I particularly enjoy tinkering about with FF7's Materia system. Added Cut + Revive, Sneak Attack + Exit, HP Absorb + Restore, Command Counter + Manipulate...
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#756
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As bad as the Iron Giant was (and trust me, I know. I was complaining about it in the FF3 thread), he's not as bad as Penance or Yiazmat.
Not even close. |
#757
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I'm sorry, but if a level/job level 99 party with its ultimate equipment gets obliterated in 2 or 3 rounds, IT'S A HARD FUCKING BOSS FIGHT. (Onion Knight/Dragoon/Ninja/Geomancer, for the curious) |
#758
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Please look at this picture. See those little dots? EACH OF THOSE IS ONE MILLION HIT POINTS. |
#759
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So it's an endurance test. Sit down with a can of Mountain Dew and no responsibilities, and you'll be good.
Can he kill you in 3 turns? |
#760
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He can kill you after an hour of combat.
It's easy to make an arguement for how that is much worse. |
#761
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I much prefer the style of early RPGs where the battle would be over in no more than a dozen turns one way or another. The WORST thing is getting killed by a [HP<xxxx] supermove that a boss pulls out of its ass after a hour of combat. The last mark in FFXIII was like that, and I about broke a controller trying to beat it. |
#762
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Alright, you win. Oh, how you win... |
#763
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Here's what GameFAQs says about Yiazmat.
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#764
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So why do people fight these guys again?
Seriously, the biggest problem I had with Nathan in Shin Megami Tensei: Strange Journey is that once you grasp the strategy, you have to stick to it for a solid ten minutes, and even a slight deviation kills you. Who the hell would want to deal with a single boss, with like four strategies tops, for two abominable hours? I refuse any answer that isn't "Stockholm Syndrome", for the record. |
#765
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Oh, and challenge gamers. Can't forget them. |
#766
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The thing is, once it gets to Yiazmat levels of excess, it's not even a good challenge. It's just a long, bloody, excruciatingly dull battle of attrition up until maybe the last minute, where you start anticipating the end of the battle... and doing something that's actually fun again.
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#767
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At least with the giant dinosaurs in FFXIII you knew right away if they could kill you in one stomp. |
#768
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Doesn't FFXI have bonus bosses that are even more absurd than Yizamat and friends? As long as we're discussing pointlessly overlong fights...
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#769
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EDIT: Oh, hey. They 'nerfed the hell out of him' by banning everyone who exploited glitches to kill him and making him able to instant kill anyone, ever. And adding a two hour window during with both he and the boss you need to kill to make him spawn need to be beaten (I guess they despawn after that?). Because before they did that he would sometimes glitch on his own (without the exploit) and people would spend 30 hours of real life time trying to kill him. And failing. |
#770
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#771
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I shall take all of this as further proof that Squenix has completely forgotten what made past FF games fun. Not the ultra-hard optional fights, but rather the fact that you could break the difficulty with such a sickening snap that even the last boss can be put at risk of getting one-shotted.
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#772
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Sure he's wore than Iron Giant, because Iron Giant is not a gun!
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#773
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Though it certainly doesn't take a day. |
#774
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City of Heroes has around a dozen giant monsters, but, yes, they don't take hours to kill.
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#775
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So, rather then spread out the stupid over the entire game, the FFXII team just decided to concentrate it all into one boss battle most players won't bother with? I think I can live with that.
I mean, that along with the Zodiac Spear make the game a nightmare for completionists, but hey! |
#776
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What a great goal, skipping all that other loot in one-shot dungeons to get one sword! =D |
#777
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Also, some of the Espers are supposed to be fairly facepalm-worthy. I think one of them is at the end of a long and difficult dungeon with no save point, and likes to attack with instakill spells. I never even tried to get to that one. Still, the game is so full of good stuff that I find it easy to forgive the optional idiocies. Edit: I think this is my first post in this thread, so: awesome LP Brick! |
#778
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It's more a quirk of the original FF than anything else. Hell, my favourite game in the series is V, and that last boss has an even more absurd method of killing it without breaking a sweat (GP Toss). |
#779
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I can't even make out what he looks like! I just see a mess of gray and a rainbow spell effect.
Because they're there Also, beating Yiazmat gives you a little doll in your "achievement" stable. And if you can believe it, it's not even the hardest trophy you can get for the Pirate's Den --that would be the Gabranth doll, obtained for performing every single Concurrence in the game, including Black Hole. Which depends on you being able to do all types of Quickenings. Which appear at random. Under a random time limit. Yeah. Quote:
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The Dragon's Den in FF6Adv is ass, though. And this, coming from someone who enjoyed and beat the optional dungeon in FF5Adv. |
#780
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Meanwhile, the non-Chaos final boss is still terrible, but for other reasons entirely. also I abused reflection to win because I do not the almighty I dunno, I feel like if the devs of a game are going to throw in ridiculous postgame challenges for players, they need to at least keep the player on their toes by having them think quickly and use everything in their reserves, and giving bosses with a billion healths and cheap attacks is the lazy way out. |