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#181
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i believe Holy Sword uses the right sword for calculating damage. I'll try and remember to test it out.
I'll expand on this later in my LP, but Turnip's explanation is more or less correct. EVERY class has a "multiplier" that affects a classes BASE HP, MP, PA, Ma, and Speed. For example, a Wizards speed multiplier is 100, which gives it an average speed (most classes have this). A Priest's speed multiplier is 110; for every 10 base speed they have, they'll get one more. Calculators speed multiplier is 50, so their speed is half that of a Wizard (and the reason they're so slow). Multipliers DO NOT affect growth rate! They're pure quick and dirty modifiers. EVERY class has a "growth rate" that very subtlety affects a classes >BASE< HP, MP, PA, Ma, and Speed. When a unit levels up, the class you're in adds a small number (we're talking a decimal for stuff like PA and MA) that slowly, with enough levels, will result in an increase. THIS is what people 'abuse.' If you level in a class with a high PA growth rate, like Knight or Lancer, you'll end up with a large amount of strength. If you level DOWN as a Knight of Lancer, you'd of course lose all that gain. But what if you leveled down in a class with a low PA growth rate? Bards have the worst PA growth rate in the game. If you level down as one, the game keeps subtracting roughly the same amount of PA you would have otherwise gained as a Bard; thus, at the end you end up with a net GAIN in PA. You can then do this over and over until your PA is at a ridiculous level. - Eddie |
#182
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OHHHH. it all makes sense now.
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#183
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Quote:
This LP is pretty great so far, and encouraged me to start up a new game of Tactics, which I'm playing pretty differently than I usually do - I discovered the mighty power of Oracles, for starters, and figured out that Ninja + Martial Arts is even more of a "win" button than Cid. That shit is just ridiculous, especially when combined with the other Monk skills. On the other hand, now I'm wondering how I ever managed to powerlevel Ramza into a calculator by the end of Chapter 2, which, believe it or not, used to be one of my main strategies for fighting Gafgarion. In the spirit of the FF6 limits thread, I propose somebody play a game with only Ramza and a group of monsters as his posse. I'm not crazy enough to do it, but I bet somebody has. |
#184
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Welcome back to Let's Play Final Fantasy Tactics! Sorry about the delay between this and the last post; you know Last edited by Eddie; 03-24-2010 at 10:20 PM. |
#185
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Last edited by Eddie; 07-18-2009 at 06:58 PM. |
#186
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * |
#187
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Wow the archer skill set is... not particularly diverse, is it?
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#188
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One of the biggest functional changes in Tactics Advance is that Archers are not only better designed, they're spun off into three classes that are all great - Archers, Hunters, and Snipers.
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#189
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Yeah, I'm used to FFTA's Archers, which are great in the early game for spreading around blind, immobilize, and disable, and can still be a useful secondary skill set later. I never realized their FFT origins were so humble.
I'm liking the LP though because I always have wanted to play the original FFT. If I ever get a PSP, War of the Lions will be one of my first purchases. |
#190
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I'd like to say that Charge is a good "boost" ability when you have a gunslinger, who can snipe off an enemy's legs with Don't Move. Then he (or another unit) can prepare a Charge and keep the enemy immobilized before delivering a critical hit. But in the time a decent Charged attack goes off, you could have probably bum-rushed that same enemy and moved on to other things. Also, unlike spells, Charge requires you to remain in the target's range, making your unit a sitting duck all the same.
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#191
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Charge is probably the worst skill set available to the player. |
#192
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Archers are pretty worthless but there are a few maps where you can use Ignore Height and just perch somewhere and go to town on everyone.
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#193
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The last time I played through I had a blast with Archers early on. I gave them Ignore Height or Teleport coupled with the Knights' equipment breaks. It was great to render enemies near useless then coerce them into joining me via a Mediator.
Oh, and Eddie, is it possible we will take some summer courses with Professor Daravon soon? |
#194
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Quote:
- Eddie |
#195
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After reading the great write up about magic last time, I went into this battle with my highest faith (a generic male) as a wizard and ramza having yell. I was confident that with my new understanding of magic, I could win...
I restarted this battle 3 times before I managed to win the fight without heavy losses. This last post kinda boggled my mind some... I come to find out that archers are really not 1/2 as cool as their FFTA counterparts and that there's all this compatabilibuddy stuff. Its a lot to digest in one update. I may have to read that one more than once. I do have to say the explaination was very good and the charts and pictures were VERY helpful in understanding the zodiac system in this game. |
#196
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Zodiac compatibility should be considered just 'one of those things' running in the background of the game. It's difficult to explain easily, and I think part of the problem is that I'm telling you 'how to use it' while at the same time telling you to ignore it.
So here's what you REALLY need to know about Zodiac Compatability: There is simply too much going on to worry about it. - Eddie |
#197
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So wait, if I pick Virgo for my Zodiac with Ramza, it'll make my game harder?
If so, damn me for putting in my actual B-day for that then (Sept 22). |
#198
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Bah, I always make Ramza a Capricorn and never look back. Funny, though, didn't know Mel was a Capricorn too --I always felt bad for her being rendered pointless by Cid, but she works very nicely as a Dark Knight.
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#199
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I knew this would be rough.
If you are a Virgo, on the fights where you are fighting Virgos, you will have a neutral compatibility. You will neither deal nor receive extra damage. Characters who have a "bad" or "worse" compatibility with Virgos will find greater success in "buffing up." They'll take less damage, and while they deal less back, they won't have the heal as much. The battle can drag out longer. Curing and stat boosts will be really helpful, since you can drag the fight out longer until you get a clear advantage. Characters who have a "good" or "best" compatibility with Virgos will find greater success with going for the throat. You want to land the first attack, and hope you can stay ahead on damage. Speed is REALLY important here, as are spells like Protect. There is no AWESOME advantage or disadvantage to being "good" or "bad" compatibility since it works both ways. It's simply a modifier to the fight. One area where it could make a difference is in raw power; if you're a higher level, you want "good" compatibility, if you're a lower level you'd prefer "bad." And if you're neutral? Play it your way baby. - Eddie |
#200
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Oh, ok then.
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#201
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Ahhhh! I actually created a wheel (well, two circles of translucent paper) that I could spin to quickly check compatibility. You can always just use Select to find out your guy's compatibility too. |
#202
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This LP is so full of delicious information.
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#203
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Quote:
Note that those units with death timers aren't mine. |
#204
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My first attempt spoiled because I forgot that one of my characters did not have the "Item" skillset equipped.
My second attempt was the one shown in the LP, which went off extremely well. I redid it a third time to test the "climb the building" strategy to see if it'd work too. It can work pretty well, since you delay the time until the Wizards start nuking you, and I pulled it off successfully, but it wasn't as interesting as fight #2 so... - Eddie Last edited by Eddie; 06-26-2009 at 12:38 PM. Reason: not enough sarcasm |
#205
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I played this a bit last night, abusing the JP scroll glitch like mad to make it faster-paced. It was fun. I guess I didn't quite suck the game completely dry back when I was sinking ridiculous hours into it.
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#206
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#207
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Yeah, it's a pretty easy glitch and it accelerates things immensely. (When purchasing new abilities, in any menu that's long enough to scroll, select an ability, and with the "learn this? yes/no" dialog box up, hold the Square button and scroll the menu to some other ability that costs more. Your JP total for that job will usually go nuts at this point; leaving the menu and coming back will set it to 9999. This is particularly good for maxing out Lancer without earning a kajillion JP the hard way.)
Another way that I liked to play the game at an accelerated pace was with a gameshark code that simply stopped your JP from being reduced by purchasing abilities. That meant that the game still had a sense of development over time, which is important to maintaining interest in an RPG, but there was no grinding necessary. |
#208
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Weather also affects elemental magics as well in terms of damage outputs, but the effect is percentage based rather than a strict numerical one (if I'm remembering right), and is so small that it's only really noticeable at the third and fourth tier elemental magics when even small percentages show up with mid-hundreds for damage ranges.
It goes something like this: Rain/Storm: Fire down/Bolt up Snow: Ice up/Bolt down (don't ask me why, but it does work like this) Sunny/Cloudy: Neutral |
#209
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You only get the bolt bonus and fire penalty during thunderstorms and heavy rain. Light rain is neutral. Chapter 1 has a LOT of thunderstorms, as do random battles in the winter months.
Same deal with snowstorms. The snow has to be very heavy (moving sideways, practically) to get the bonus. I don't think there is any penalty to bolt during snowstorms. You only see snow in a few plot battles anyway, but it's cool. The above stuff is canceled by the caster having movement ability "Any Weather", which is just another reason to never bother with those esoteric skills. You also get an evasion bonus against archery during heavy rain or thunderstorms, and at night (they stack.) Storms also affect your movement through water. |
#210
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Great LP, Eddie. It's really making me want to bust out my PSP and copy of War of the Lions again. Then I remember that I've got games of SRW:AG and Dragon Quest V going on and that really wouldn't be a good idea. Though I do think that once I polish off SRW I might have to pick up FFTA2. |