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#301
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#302
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Welcome back to Let's Play Final Fantasy Tactics! This map is a pretty nice looking one, with a rotating windmill, along Last edited by Eddie; 03-24-2010 at 10:31 PM. |
#303
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#304
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#305
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isnt taht the whole point of playing against a human? that you can't predict what they do, so you have to actually strategize and deal with rapidly changing scenarios?
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#306
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I'm working through WotL and made it to this battle last night. Rushed Wiegraf with Ramza and two generics as Knights (all with Move+1 and Battle Boots) in an effort to Break His Shit, with a White Mage/Chemist as backup.
It didn't go well. Wiegraf KO'd my whm at the outset (why did he go for her when he was surrounded by much stronger enemies?), and I was picked apart by him and the monks. I don't think I lasted five full turns, and I never did manage to rend any of his equipment. (also, this LP is fantastic. please keep it up!) |
#307
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How do you strategize against something unpredictable? And I know a human is not random, but I've never been any good at guessing what people will do so it feels random to me.
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#308
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A game like FFT isn't the best medium for meaningful strategy, in part because it's difficult to set a good trap. You can set bad traps, but only the AI is dumb enough to fall for them. Strategy works by creating a situation where your opponent has to choose between doing something you want and doing something else that you want, without yourself being forced into such a choice. However, in a TRPG, it's very hard to set up such a choice, because the choice to just run away from a disadvantageous confrontation is too hard to block off. It's balanced around the idea that the AI is too stupid not to pick a fight it can't win. Your opponent will presumably be smarter than that.
It's just too easy to be play defensively, is the point. Now, if you give the two sides some objectives other than just killing each other, it might work. |
#309
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also, MONKS! FUCK YEAH. once you get monks, there's no point in ever changing classes, cause they are the zenith of human evolution. |
#310
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Are you a Cylon?
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#311
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When I get home I will look that word up. |
#312
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for real. like i said earlier in the thread, i always sucked at this game and couldn't fully enjoy it, but then i just started punching things twice and everything clicked. Monks rule.
And so does this LP, good work Eddie. |
#313
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You are wrong. Ninja + martial arts brings the monk to the next plane of existence, to the point where they are little but pure consciousness. Except with fists. Fists of death.
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#314
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Dual Wielding Monks, or Ninjas with Martial Arts + Brawler? |
#315
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with a brave of 97 and shirihadori, it doesnt matter, cause they're dead before you decide.
monks look cooler |
#316
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Playing games against other humans isn't much fun. Playing metagames is where the real enjoyment is. In those matches winning is fun and so is losing so long as you lose in an enlightening way. |
#317
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not to mention, playing against predictable opponants is boring as hell, since there's no surprise, challenge, or chance to lose.
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#318
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Of course that's fun sometimes too. =)
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#319
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Final Fantasy Tactics would be more challenging if it were capable of putting together intelligent set ups for its units. You know, useful equipment and secondary skills. And I guess if the enemies actually had access to higher level spells/abilities. |
#320
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No, I'm mentally retarded when it comes to any tactics game. I'm just sayin'... in general.
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#321
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#322
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I disagree. FFT offers enough in the area of long range attacks that "hanging back" and "waiting for them to make first move" is potentially disastrous.
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#323
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I think the following changes, minimum, would have to be made to "balance" any sort of FFT multiplayer:
1) 4v4 matches, generics and monsters only. 2) Ban Calculators. 3) Limit accessories, particularly ones that prevent lots of status debuffs like Ribbons. 4) Ban or limit particular weapons (Excalibur comes to mind). 5) Fix the level up/level down system so one cannot craft ridiculous characters. I'm sure I could come up with five others if I thought about it some more, but those are the ones that come immediately to mind. 3 and 4 would probably be best served by having preset weapons/armor for particular classes/skills. Well, I guess ultimately it would be a lot of work. Would it be awesome tho? Yes. - Eddie |
#324
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#325
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It's not that it's hard to attack someone from anywhere (because remember, your opponent can do that as well), but that it's too easy to punish someone who attacks you first.
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#326
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There's enough counters and such built into the game that I still don't agree. Between Reflect, the "Catch" reaction ability, and shields, you can stand to block just about anything the player might throw at you when you move in. At that point the only things left that are pretty surefire are guns and Earth Slash. |
#327
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#328
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One of my favorite pointlessly cool tricks in FFT is the "X-Slash" - Performing Earth Slash with a Mime positioned to copy it from another angle.
Alternately, ban Math Skill as a secondary, because Calculators themselves are handicapped by extremely low speed. |
#329
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I have never cared about bravery and faith in prior playthroughs. Not knowing the mechanics of FFT inside and out, can you explain why I would want to try and permanently affect these?
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#330
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WotL multiplayer already bans Calculators and Arithmeticks, and I think parties are limited to 2 people (three?) per player during Rendezvous.
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