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#331
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You'd have to ban more than Math Skill... and either randomize or use fixed Brave and Faith values. The only reliable things that can hit a twink are Earth Slash, Draw Out, and some monster skills. And special character skills, but those should just be banned outright.
Basically you'd need FFT II before you can get a decent multiplayer setup. FFT was made to pit you against a larger force of weaker enemies and to make your characters feel powerful, way too many overpowering things. I can never manage to "know what the other guy is thinking" so I never enjoy competitive multiplayer for anything deeper than Smash Bros. (and not even that sometimes.) A unit with 03 Faith is essentially immune to magic. A unit with 97 Brave will almost always use his reaction skill, which in the case of Blade Grasp makes them all but immune to physical attacks. |
#332
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I would be fine with that. It's been over ten years now.
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#333
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On the one hand any player can do this, so it'd be balanced that way, on the other hand you'd see mostly the same setups, high brave/low faith, probably auto potion. I guess it would be balanced by not being able to do much damage to the other person, or have one mage-y unit... it might not be quite as hopeless overall, but I suspect it would lead to everyone using one type of party and the mercy of the RNG. Actually, if I recall, there were some gamefaqs posters years ago who did a forum based versus version of FFT, though I don't know much more than that. |
#334
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The description of Blade Grasp even says it doesn't work on guns or arrows, but it does.
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#335
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Eddie probably knows better than I do though. |
#336
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But I digress, Eddie! This is utterly fantastic, so please continue and never stop. Or at least New Game into one of the dizzying array of full game mods out there. EDIT: How in BlazBlue did you get levelled up so quickly in a space of a month? I recently started and I am in the middle of the third month and still trailing behind you as far as class levels go. Granted, I just realized that I can just have everyone sit there and use Guts abilities/potions to their hearts content only now. |
#337
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------------LIST OF COUNTERGRASP ACTIVATORS------------- |========================================================| | ATTACK* Eye Gouge Beaking | | JUMP Scratch Shine Lover | | THROW Poison Nail Straight Dash | | CHARGE Blood Suck** Bite | | BATTLE SKILL Tentacle (squid) Shake Off | | Steal Helmet Knife Hand Wave Around | | Steal Armor Sleep Touch Tentacle (morbol) | | Steal Weapon Grease Touch Goo | | Steal Accessry Drain Touch Stab Up | | Steal Shield Zombie Touch Sudden Cry | | Gil Taking Snake Carrier Dash (dragon) | | Choco Attack Wing Attack Tail Swing | | Tackle Scratch Up Triple Attack | | Goblin Punch Beak | | | | * Countergrasp reactions (except Blade Grasp) do not | | work against ATTACKs with magic guns | | ** Vampire version of 'Blood Suck' only! | -------------------------------------------------------- |
#338
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Long answer: I don't know whether you're talking about "Character Level" or "Class level" so I'll talk about both: Character level: I "grind" off screen a bit. It's not a lot (my levels are at or slightly under the average level of enemies I'm facing), but it's not hard to make the most of a single battle. I pretty take the story battles for what they are, but every few story battles I sit down and play "catch up" with those that are lagging behind. Character level: Unlocking the advanced classes, while not gaining a lot of levels, is simply a matter of only going as far as you need in a class, then getting out. You only need to be a level 2 Squire to become a Knight... so why stay in the class long enough to become a level 3 Squire? Coinspinner is correct about Blade Grasp. It's an incredible Reaction Ability. It's nearest competitors usually need something to reach it's level of amazing, while all it takes is a high Brave. That said, it's poor/useless in nearly every 'boss' battle in the game, if that's worth anything. - Eddie |
#339
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I've always preferred abandon + feather mantle, though that doesn't help as much from behind. 80/60 physical/magical evasion is nice. I'm too much of a haste addict to give up haste by dropping my faith that low (guess I could use an accessory or zodiac compatibility for it, though).
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#340
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i live and die with counter, personally, but shirihadori/blade grasp has made a strong case for itself in this run.
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#341
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I don't like counters because I don't get JP for using them. =/
Except Counter Tackle, cuz sometimes it makes the peoples fall down. EdIt: I once had carefully positioned a unit so that only a weak enemy could attack him. He got attacked, Counter Tackled, and the enemy was pushed back. Then another enemy occupied that space and killed my unit. |
#342
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I've spent most of my FFT play time over the years hobbling on the crutch that is Auto-Potion. Only in the past year have I started dipping my toe into other reaction abilities. My biggest revelation so far is how useful Regenerate is. I mean, it's not fantastic or anything, but it's actually pretty solid.
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#343
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Hoo boy, Chapter 2 sure does start you out where you can no longer grind. Thankfully I made a save before the end of Chapter 1.
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#344
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If you can make it past the last two battles of chapter one, I'd think the first battle of chapter two would be a cinch.
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#345
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You'd think, yes. What happened is I just got a bit cocky and sent Ninja Ramza barreling to his death in the last battle and the first battle of chapter two. I pulled through on the last battle by having one of my characters targeted by two spells stand right next to the target, but generally my mind is not in a tactical place right now. That's why the St Ajora gave us grinding though, I guess.
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#346
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I... I never thought of that before. |
#347
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It's been a while since I've played but I'm almost tempted to see if you could lock offensive summons onto a PC unit. I doubt it, but then, I've never tried it either.
I'm intrigued! The only other really worthwhile uses I could see out of this would be locking Cure spells onto your crew rushing into battle with the undead or locking the fourth tier elemental magics with their greater radii. Then again, Cure spells charge pretty fast and the fourth tier black spells are the essence of gimmickry. |
#348
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I'm pretty sure summons can't target friendly units. That's why learning Zodiark is such a kerfuffle.
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#349
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I know they don't affect them. I was wondering if you could still still lock the spell onto a friendly unit instead of just the square it's standing on. Which probably isn't possible.
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#350
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That is pretty much the only way to use fourth tier black magic. (Which looks so good.)
Just make sure your bomber can absorb the spell, and watch the CT so the enemy doesn't just walk out of the way between the bomber's turns. |
#351
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She was a mystic with no MP left, so naturally both black mages locked onto her with blizzard spells. A quick look at the CT showed that she moved right before the spells went off, so I just moved her right next to the boss, cast the blind spell to lower his evade, and let him be murdered by his own magic.
Last edited by Shadax; 08-13-2009 at 04:22 PM. |
#352
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It seems too awesome to be possible, but it certainly is - I just tested to make sure of it. Strangely, the two nearest enemies ran up to and attacked my targetted unit immediately. Could it be the AI knew they were going to get hit with a summon bomb? |
#353
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Let's just say that passing Zodiac onto other party members is work. I'll do my best to demonstrate it in this LP, but needless to say it involves a lot of set up and preparation. - Eddie |
#354
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I know there aren't many, but they're mainly top-tier. it seems far too cheap to be able to 'transfer' something like, e.g., Meteor by using it on another of your own units normally. (I've forgotten a lot of details, it's been years since I last read the BMG.) I never did bother to try passing on Zodiac, sounded like more trouble than it's worth.
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#355
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You can absolutely do this. I was talking about doubling the range of spells with reflect earlier but that's nothing compaired to what you can do with this and a fast character. My favorite use is the fight in Lost Sacred Precincts. Lock two Bahamut casts onto a female ninja with Jump+3 and just leap across the barrier across the middle of the stage, landing right at the center of the enemy formation with swords dawn and two huge summon spells about to go off around you.
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#356
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That name!Update time! Here's how the current team is looking: - Eddie Last edited by Eddie; 03-24-2010 at 10:32 PM. |
#357
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I like the idea of a geomancer with guns.
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#358
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#359
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Geomancer + gun is one of my favorite combinations in the game, because it creates a really superb ranged unit. Junk needs to bust a cap in some suckas.
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#360
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Just finished reading through this, and it's rather awesome. I've never played FFT (or FFTA, or FFTA2 etc.), so I'm both lost and insanely intrigued. This sounds like exactly the type of game I would enjoy.
One question though: Quote:
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