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#31
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While we're talking about names, the Random Name Generator rocks. One of my favorites I've had was Pit, who I totally made an archer and shot the living hell out of monsters. Hilarity ensued a few missions later when I picked up a female named Cherry.
Chemist Ninjas FTW! Maybe you could add a Samurai or two for sheer badassness. I've got a WotL game around somewhere that I abandoned in Chapter 3 when Monster Hunter Portable 2nd G took over my PSP. I think it made a nest there, it didn't leave for 6 months... |
#32
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Yes, I loved my generics. In fact, I use their names in other RPGs when I can't think of any.
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#33
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Generics are all well and good, but I'd like to see a Monk/Oracle named Kenshiro. Use Secret Fist and Repeating Fist as much as possible.
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#34
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Dude, I don't know what you're talking about. They totally kicked that war's ass.
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#35
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The original translation is famously bad, but I do get sick of Ye Olde Role Playinge Speake pretty quickly. And "I got a good feeling!" is the most (or only) entertaining part of the dispatch missions.
The luxurious number of spaces for names always forces me to come up with long ones like Ozymandius or Illuminatus. |
#36
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One of my Survbots in EO is named Cherry.
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#37
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"Opal" and "Leonard" are still two names I use thanks to FFT. Leonard, in fact, is the name of my FFXI character.
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#38
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I'm generally in favor of the new translation since it's, you know, comprehensible.
Of course the original had lines like "Surrender or die in obscurity!". |
#39
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I don't see why they had to replace the lines in the new translation instead of just changing it to fancy-English form. And was it really that bad? My disc is scratched to hell so it never loads beyond the first cutscene after deciding a name and all that.
Anyway, this game is awesome, and I'm one of those ridiculous FFVII fans so I demand you use Cloud (or if you can't find room for him, in at least one battle). In addition, at least one Samurai. God speed. Oh, and Dancers rock. |
#40
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I look forward to reading your LP about FFTactics. I personally suck at it and will probably always be stuck in the beginning.
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#41
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I've been looking forward to this one and I'm really excited to be along for the ride.
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#42
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I just replayed through FFT a few different ways a couple of months ago, and the most fun way I found was to single-character it as Ramza. Any class, any skills, any equipment, but only Ramza gets to play.
It made some battles a lot easier, and some I'd always blown through really difficult (Yardow Fort City comes to mind). And it was a lot of fun punching Adrammalech to death with Two Swords/Martial Arts/Brave 100 before he got to move. "Yes, it was me. I killed your father. That weakling didn't deserve to OW OH GOD MY FACE STOP IT OW FUCK AJORA HELP ME" If you're going to go the Two Swords/Martial Arts route, rename Ramza to "Guido". |
#43
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FFT is the type of game the person I want to be really likes
Sadly I'm not yet that person, and I don't know if i'll ever be... I got the game when it first came out (In fact I still have it) I also have the PSP version. I spent 20 odd hours on the PSX version and none on the PSP one.
Thing is, is I like TBS strategy games, I just don't like math or stats or number crunching or min maxing or figuring out how best to tweak this or that character. So I burn out. On games like X-Com you can pretty much ignore that and still have a good time and beat the game. In FFT though if you don't invest all this time in creating the right team, you hit a wall at one point and then hate the game... At least that is what happens for me... It just happened in FFTA2 where I played through the entire game til I got to the final boss, I thought I was doing well... I hadn't discovered all the jobs or all the pieces of equipment I'd need to get all the good abilities ( I watch youtube...) and he's impossible to beat with my team. I spent 30 or 40 hours on the game and I'll never beat it because I don't want to play the game just to get the right job and the right abilities for it to win... So while I personally suck at these games, I'm excited to see how it ends and see a story that perhaps is coherent enough to follow. |
#44
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I don't think I ever crunched the numbers in FFT. I just experimented a bunch.
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#45
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i didnt know there _were_ numbers to crunch in fft.
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#46
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FFT (and FFTA2) is as difficult as you make it be. While there certainly are a few battles in both games that are difficult, they can be beat with pure grinding (one pair of battles in FFT excluded, but they throw a 'do you want to save?' warning before you get into the battle, which would hopefully tell players to choose a different save... but maybe I've just been playing RPGs too long).
Quote:
(The next update will be up later today, but don't expect daily updates; this LP is a lot of work!) - Eddie |
#47
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You are just...an incredibly confusing person sometimes.
It's a good thing you make such sweet Home videos. |
#48
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i was being facetious. The thing about tactics is that number crunching is well and safely hidden behind the scenes, so its very easy to ignore if you want. I personally never bothered with the math of FFT.
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#49
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Perhaps there aren't numbers but there is definitely crunching and member/party tweaking going on look here: http://www.gamefaqs.com/console/psx/game/197339.html
Thats 53 in-depth faqs?! That's a lot of time to sink in to something, something that I want to enjoy but can't seem to. Eddie I'll private message you my party and my deaths in FFTA2 when I get home tonight (maybe, this is my 9th straight 8+ hour day at work... only 3 more days just like the previous 9) |
#50
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well, i'm not going to lie--fft definately takes a certain hardcore mindset to really get into, and balancing your party and equipment and so forth is a big part of that.
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#51
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I blundered through FFT the first two times without understanding the mechanics. Riovanes Castle aside, I don't think anything in the game is inordinately difficult for a newbie with no interest in status screens and help blurbs*. You do eventually get Orlandu after all.
*Assuming you have enough interest in RPGs to be playing it in the first place. |
#52
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and since this is the original, i expect, nay, i DEMAND that everyone be walking around with a pouch full of Defenders and Save The Queens.
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#53
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Quote:
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#54
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Quote:
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#55
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Last edited by Eddie; 03-24-2010 at 06:24 PM. |
#56
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For this battle I'm going to use my A-list guys (Sorry Junk and Tabitha!) but once we're done this fight, we can start Last edited by Eddie; 03-24-2010 at 06:22 PM. |
#57
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#58
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Don't listen to Eddie's lies, Accumulate is awesome. That, Throw Stone, and Gained JP Up are all you need out of the basic Squire class. It's great for filler when you can't even throw a rock (and even sometimes when you can), makes your physical fighters get better and better, and is one of the best ways to grind if you're into that sort of thing. Kinda pricy, but worth getting before you leave Squires behind.
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#59
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In depth and intense...
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#60
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Man, i couldn't play the game without accumulate and throw stone.
also, i love this thread so much. |